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Control Resonant Passes 1 Million Copies Three Weeks After Launch

Control Resonant launched on September 24, 2026, and has since earned itself praise from reviewers and gamers alike, which you can find out more about in our full in-depth handheld performance review. Now, not even a month after launch, Remedy Entertainment has announced in a post on X that Control Resonant has sold over a million copies across PC, PS5, and Xbox.

[Editor's note: Our in-depth review of Control Resonant across 35 GPUs is now live]

The announcement post did not share any specifics about platform share or revenue, but the game retails for $59.99, and its Steam performance has been decent for a single-player action game, peaking at 42,799 and slowly tapering off to a 24-hour peak of 7,787 concurrent players at the time of writing. Previous reports from the likes of Alinea Analytics show that Control Resonant sold nearly 300,000 copies on Steam in its first week, alone, accounting for around $12.7 million in revenue.

Control Resonant PC Hardware Requirements: Accessible Minimums With Lofty Goals

Control Resonant is slated to launch later in 2026, and ahead of that launch, Remedy Entertainment has officially published the minimum PC hardware requirements, detailing not only the hardware players will need to play the new game, but also what level of performance players can expect from their hardware. All of the hardware requirements call for a pedestrian 16 GB of RAM and a 120 GB SSD, as well as either Windows 10 or 11.

While the game does support path tracing at up to 4K, which Remedy says will call for an Intel Core i7-10700 or AMD Ryzen 7 3700X, at least, paired with an NVIDIA GeForce RTX 5080—no AMD cards are supported for the "Enthusiast" path tracing preset—the game will also be playable on hardware as slow as the NVIDIA GeForce GTX 1070, AMD Radeon RX 5600 XT, or Intel Arc A580, paired with an Intel Core i5-8500 or AMD Ryzen 5 3500. The game will also allegedly run at 60 FPS at 4K, with graphics set to high, and with upscaling set to Performance mode, and without ray tracing, on an NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800 XT, which indicates at least a decent level of optimization.

CONTROL Resonant GeForce RTX 50 Series Bundle Available Now

Remedy Entertainment's CONTROL Resonant is launching September 24th, and is now bundled with select GeForce RTX GPUs, laptops and PCs. In the sequel to the multi-award-winning CONTROL, you'll explore the expansive zones of a twisted Manhattan, overrun by the corrupting influences of the chaotic Hiss, invasive micro-organism, the Mold, and other twisted paranatural threats. Take control of Dylan Faden, brother of FBC Director Jesse Faden, as he bids to comprehend and contain the dangers that have spilled beyond the confines of the Oldest House to tear our world apart, and to unlock the full potential of his supernatural abilities.

At launch, CONTROL Resonant on GeForce RTX systems will include our complete suite of DLSS 4.5 enhancements, plus immersive path-traced effects, building on the incredible ray-traced tech debuted in the original CONTROL. DLSS 4.5 Ray Reconstruction will further refine image quality, while also accelerating frame rates, and Dynamic Multi Frame Generation will multiply performance, enabling GeForce RTX 50 Series players to experience CONTROL Resonant at its very best, with incredible visuals and fast frame rates.

CONTROL Resonant Launches Worldwide on September 24

Remedy Entertainment today announced that CONTROL Resonant, the highly anticipated sequel to the critically acclaimed, multi-award-winning CONTROL, will launch worldwide on September 24, 2026, for PlayStation 5, Xbox Series X/S, PC via Steam and Epic Games Store. Pre-orders for both digital and physical editions are available now.

Alongside the release date reveal, Remedy unveiled a brand-new Story Trailer offering a deeper look at Dylan Faden's journey at the center of a growing supernatural crisis. A new form of resonance, alongside the Hiss and the Mold, is warping Manhattan as a mysterious cosmic force reshapes reality itself. With his sister Jesse Faden missing, Dylan must step into a role he was never prepared for - humanity's last line of defense.

FBC: Firebreak Will Remain on Life Support Despite Poor Performance

Since FBC: Firebreak launched in June 2025, it has not managed to top even 2,000 concurrent players on Steam, according to SteamDB, with low player counts ultimately resulting in Remedy putting active development for the co-op shooter on ice in March 2026. In Remedy Entertainment's Q1 2026 earnings report, however, the game studio announced that it would not actually be sunsetting the game itself. Instead, Remedy will "remain live and playable" on PC and all platforms it launched on, and it will remain playable via PlayStation Plus, and Xbox Game Pass. Remedy says that "upkeeping the infrastructure will not incur significant costs" for the studio.

The game studio also reinforced that Control Resonant is still on-track for a 2026 launch, and that it expects 2026 to be a pivotal year, with the studio likely expecting strong launch figures for Resonant, given how popular the first Control game was. The studio didn't share exact numbers, but noted that Control continued to show strong sales figures in early 2026. The studio also confirmed that it is in the proof-of-concept phase of an as-yet unnamed new project and in full production on remakes of Max Payne 1 and 2.

Control Resonant Will Rely on Build Diversity and Experimentation for New Game Plus

Remedy Entertainment revealed Control Resonant near the end of 2025, later revealing that the sequel to the atmospheric, sci-fi, third-person action-adventure shooter would launch around Q2 2026. Now, presumably in the lead-up to the official launch of Resonant, Remedy has shown off some of what's to come in the game's New Game Plus gameplay. According to the PlayStation Blog post, Remedy will rely on more than just more power and increased damage counters for the New Game Plus gameplay, instead giving players more control over their builds in order to face off against more challenging enemies.

Instead, in Control Resonant, when players have finished the game and start a new playthrough in the same save, the game changes how the player and enemies interact, but players keep many of the upgrades they've earned—Aberrant upgrades, health improvements, supernatural abilities, talents, and artifacts will all still be there. "One of the goals for New Game Plus is to give players more room to experiment with builds that weren't possible during the first playthrough, as you cannot unlock everything in your arsenal in one go," Remedy explains. For starters, the player character has an extra artifact slot that allows for both increased damage output and more build diversity, and players will be able to equip more than one combat ability from the same boss for new synergies. The game also unlocks more artifacts and crafting options, making it easier to adapt builds to different scenarios and tougher enemies.

Remedy Entertainment Unveils New Control Resonant Gameplay Details

Today at the PlayStation State of Play, Remedy Entertainment unveiled new gameplay details and features for CONTROL Resonant, the highly-anticipated sequel to Remedy's critically acclaimed, multi-award-winning CONTROL. The first full gameplay footage running on PlayStation 5 Pro Console offers a glimpse of the main character Dylan Faden in action as he hunts a powerful Resonant enemy within the shifting landscape of the West Incursion Zone in Manhattan, reshaped by otherworldly forces actively breaking reality apart.

CONTROL Resonant will be published by Remedy Entertainment. Annapurna Pictures are co-financing and co-producing the game as part of a strategic partnership with Remedy Entertainment. CONTROL Resonant is scheduled to be released in 2026 for PlayStation 5, Xbox Series X|S, PC via Steam and Epic Games Store, and Mac via Steam and the App Store.

Remedy Entertainment Reveals CONTROL Resonant, Launching in 2026

Remedy Entertainment unveiled CONTROL Resonant, the highly-anticipated sequel to Remedy's critically acclaimed, multi-award-winning CONTROL. Players will explore a warped Manhattan on the brink of paranatural annihilation in this thrilling action-adventure RPG. Unleash the extraordinary powers of Dylan Faden as he fights for his humanity and survival against a reality-bending cosmic threat. CONTROL Resonant will be published by Remedy Entertainment. Annapurna Pictures are co-financing and co-producing the game as part of a strategic partnership with Remedy Entertainment. CONTROL Resonant is scheduled to be released in 2026 for PlayStation 5, Xbox Series X/S, PC via Steam and Epic Games Store, and Mac via Steam and the App Store.

After years in confinement at the hands of the Federal Bureau of Control (FBC), Dylan Faden's former captors are deploying him at the peak of a supernatural crisis. Charged with combating a mysterious cosmic entity as it alters fundamental aspects of our reality, Dylan must harness his new found powers to take the fight to the myriad threats overwhelming Manhattan. On the path to unlocking the full potential of his supernatural abilities Dylan will also seek out his sister, FBC Director Jesse Faden, as he struggles to comprehend and contain the dangers that have spilled beyond the confines of the Oldest House to tear the world apart.

NVIDIA DLSS 4 With Multi Frame Gen Comes to Alien: Rogue Incursion, X4: Foundations, and FBC: Firebreak - Breakpoint

More than 800 games and applications feature RTX technologies, and each week new games integrating NVIDIA DLSS, NVIDIA Reflex, and advanced ray-traced effects are released or announced, delivering the definitive PC experience for GeForce RTX players.

This week, the catalog of DLSS 4 With Multi Frame Generation games expands once more with new releases and new updates:
  • Alien: Rogue Incursion - Part One: Evolved Edition launches today with support for DLSS 4 with Multi Frame Generation
  • Battlefield 6 launches October 10th with day-one support for DLSS 4 with Multi Frame Generation. Ahead of its release, check out a new campaign trailer captured on a GeForce RTX 50 Series PC
  • FBC: Firebreak launched with DLSS 4 with Multi Frame Generation back in June. Now, the path-traced co-op shooter has received a massive update in response to player feedback, completely changing gameplay and progression
  • X4: Foundations now includes support for DLSS 4 with Multi Frame Generation, enabling GeForce RTX gamers to multiply frame rates in the immersive space sim

NVIDIA GeForce NOW Gets Borderland Series and More Games

GeForce NOW is throwing open the vault doors to welcome the legendary Borderland series to the cloud. Whether a seasoned Vault Hunter or new to the mayhem of Pandora, prepare to experience the high-octane action and humor that define the series that includes Borderlands Game of the Year Enhanced, Borderlands 2, Borderlands 3 and Borderlands: The Pre-Sequel. Members can explore it all before the highly anticipated Borderlands 4 arrives in the cloud at launch.

In addition, leap into the flames and save the day in the pulse-pounding FBC: Firebreak from Remedy Entertainment on GeForce NOW. It's all part of the 13 new games in the cloud this week, including the latest Genshin Impact update and advanced access for REMATCH. Plus, GeForce NOW's Summer Sale is still in full swing. For a limited time, get 40% off a six-month GeForce NOW Performance membership - perfect for diving into role-playing game favorites like the Borderlands series or any of the 2,200 titles in the platform's cloud gaming library.

GeForce NOW Early Summer Lineup Revealed: Dune: Awakening, Firebreak,' 'REMATCH, & more...

GeForce NOW is a gamer's ticket to an unforgettable summer of gaming. With 25 titles coming this month and endless ways to play, the summer is going to be epic. Dive in, level up and make it a summer to remember, one game at a time. Start with the ten games available this week, including advanced access for those who've preordered the Deluxe or Ultimate versions of Funcom's highly anticipated Dune: Awakening. Plus, check out the latest update for miHoYo's Zenless Zone Zero, bringing fresh content and even more action for summer. And to keep the good times rolling, take advantage of the GeForce NOW Summer Sale to enjoy a sizzling 40% off a six-month Performance membership. It's the perfect way to extend a summer of fun in the cloud.

Dawn Rises With the Cloud
Get ready for a new leap in Zenless Zone Zero. Version 2.0 "Where Clouds Embrace the Dawn" launches tomorrow, June 6, marking the start of the game's second season. Explore the new Waifei Peninsula, team up with Grandmaster Yixuan and manage the Suibian Temple, all with enhanced maps and navigation. Celebrate the game's first anniversary with free rewards—including an S-Rank Agent, S-Rank W-Engine, and 1,600 Polychromes. With new agents, expanded content and major improvements, now's the perfect time to jump into New Eridu. Stream it on GeForce NOW for instant access and top-tier performance—no downloads or high-end hardware needed. Stream the latest content with smooth graphics and low latency on any device, and jump straight into the action to enjoy all the new features and anniversary rewards.

NVIDIA DLSS 4 with Multi Frame Generation Expands to Over 125 Games and Apps

More than 700 games and applications feature RTX technologies, and each week new games integrating NVIDIA DLSS, NVIDIA Reflex, and advanced ray-traced effects are released or announced, delivering the definitive PC experience for GeForce RTX players. DLSS 4 with Multi Frame Generation, our GeForce RTX 50 Series performance multiplier, is now available in over 125 games and apps. Today, at Computex 2025, we revealed that another 10 games are launching with day-one support, 7 of which will be released this month. In each, DLSS Frame Generation and DLSS Super Resolution are also available, ensuring every GeForce RTX gamer can accelerate frame rates and receive the best possible experience.

Additionally, we're announcing that the critically acclaimed DOOM: The Dark Ages is adding immersive path-traced effects and DLSS Ray Reconstruction in June, further enhancing image quality for PC gamers. And NARAKA: BLADEPOINT, one of the top 10 most played Steam games each and every week, is doing the same on May 22nd. So keep on reading to learn about the DLSS and RTX technologies coming to DOOM: The Dark Ages, F1 25, FBC: Firebreak, inZOI, LIGHT OF MOTIRAM, MindsEye, NARAKA: BLADEPOINT, Portal with RTX, RoadCraft, Splitgate 2, WUCHANG: Fallen Feathers, and creator apps Chaos Enscape and Autodesk VRED.

Remedy Entertainment's FBC: Firebreak Launches June 17

Remedy Entertainment announced today in a developer live-stream that FBC: Firebreak, the upcoming three-player cooperative first-person shooter set in the mysterious world of Control, will launch worldwide on June 17, 2025. FBC: Firebreak is Remedy Entertainment's first self-published game and will be available on PC (Steam and Epic Games Store), Xbox Series X/S, and PlayStation 5 for $39.99 / €39.99 / £32.99. FBC: Firebreak will also be available day one via PC Game Pass, Game Pass Ultimate, and PlayStation Plus Game Catalog (Extra and Premium).

Remedy also revealed the FBC: Firebreak Deluxe Edition, to be available for purchase at launch for $49.99 / €49.99 / £39.99. FBC: Firebreak Deluxe Edition includes a collection of exclusive cosmetics and premium voice packs for players looking to personalize their gear and squad identity. Base game owners can upgrade to Deluxe Edition for $10.00 / €10.00 / £7.00.

NVIDIA DLSS 4 with Multi Frame Generation Available In 5 New Games, Including Half-Life 2 RTX Demo

More than 700 games and applications feature RTX technologies, and each week new games integrating NVIDIA DLSS, NVIDIA Reflex, and advanced ray-traced effects are released or announced, delivering the definitive PC experience for GeForce RTX players. This week, DLSS 4 with Multi Frame Generation is multiplying performance in Enlisted, the Half-Life 2 RTX demo, KARMA: The Dark World, The First Berserker: Khazan, and Warhammer 40,000: Darktide. And we can announce that Remedy Entertainment's FBC: Firebreak will launch with DLSS 4 Multi Frame Generation support.

Additionally, there's a DLSS and technology-upgrading Control update available, Kingdom Come: Deliverance II has updated to the latest DLSS Super Resolution transformer AI model, and RF Online Next is launching with support for DLSS Super Resolution. Read on for further details about each of these announcements, and check out our last DLSS article to learn about the addition of DLSS 4 with Multi Frame Generation to future releases, including Lost Soul Aside, Mecha BREAK, Phantom Blade Zero, Stellar Blade, Tides of Annihilation, and Wild Assault.

Remedy Entertainment Showcases FBC: Firebreak's Altered Augments System

Hi everyone, I'm Julius Fondem, Community Manager here at Remedy Entertainment. Today I'm very excited, jazzed even, to talk to you about a brand-new feature in our upcoming game FBC: Firebreak—Altered Augments. If you're not familiar with FBC: Firebreak, it's a cooperative first-person shooter for three players set within a mysterious federal agency under assault by extradimensional forces, in the iconic Control universe. Battle through hordes of otherworldly monsters with up to two friends, customize your gear and level up as you fight back against this ever-growing threat.

This being our first multiplayer, we're very excited to bring it to you, the community, and to that end, we've designed FBC: Firebreak to be as easy as possible to get into. This is a game best played together with your friends, having a great time laughing while chaotic and wacky things happen! This isn't a new hobby that you need to log onto every day for rewards. None of that FOMO stuff here. Just get together with your friends over the weekend for a good time.

Remedy Entertainment Updates Control Ultimate Edition - Adds New Ultra Ray Tracing Preset, HDR Support & more

Hello Director! We're happy to announce that all owners of will be receiving a free content update. The update is hitting PC players (Steam and Epic Games Store, GOG to follow later) today, including several improvements to support newer hardware. In the near future we will release this same update for PlayStation 5 and Xbox Series X|S platforms. We have a small team working on these updates so we want to space them out to give us time to fix potential issues that might come up. We appreciate your patience! Keep an eye on our social channels for the exact date and time, as well as update notes.

Control Ultimate Edition contains the main game and all previously released Expansions ("The Foundation" and "AWE") in one great value package. A corruptive presence has invaded the Federal Bureau of Control…Only you have the power to stop it. The world is now your weapon in an epic fight to annihilate an ominous enemy through deep and unpredictable environments. Containment has failed, humanity is at stake. Will you regain control?

NVIDIA Optix Updated with Mega Geometry Tech, New Neural Texture Compression SDK Released

NVIDIA unveiled its RTX Mega Geometry technology during their recent CES 2025 presentation, coinciding with the introduction of various new RTX branches. At the time, Team Green mentioned that Remedy Entertainment would be upgrading their Northlight Engine with RTX Mega Geometry technology. Last week, Digital Foundry published their early impressions of an enhanced version of Alan Wake 2, outlining "clear and measurable" improvements; especially with previous-gen GeForce RTX gaming hardware—in particular, on an RTX 4060 GPU. NVIDIA has released version 9.0 of their OptiX SDK—signalling a wider distribution of the Mega Geometry tech to game development and visualization houses. This new API, for building clusters, is advertised as being able to: "dramatically speed up BVH builds of large meshes."

Late last week, NVIDIA updated its Neural Texture Compression (NTC) toolkit BETA. RTXNTC version 0.5.0's quick start guide outlines the fundamental functions of Team Green's AI-enhanced image compression technology: "(an) algorithm designed to compress all PBR textures used for a single material together. It works best when the texture channels are correlated with each other, for example, detail in the albedo texture corresponds to detail in the normal texture. Up to 16 texture channels can be compressed into one NTC texture set. Typical PBR materials have 9-10 channels: 3x albedo, 3x normal, metalness, roughness, ambient occlusion, opacity."

NVIDIA DLSS 4 Multi Frame Generation and New RTX Technologies Coming To 75 Games and Apps At Launch

Each week, games and apps integrate NVIDIA DLSS, ray-traced effects, and AI, ensuring GeForce RTX owners receive the definitive experience. Such is the pace of RTX adoption, there are now over 700 #RTXON games and apps. To begin 2025 with a bang, we're announcing that 75 games and apps will support DLSS 4's new DLSS Multi Frame Generation technology at launch of our GeForce RTX 50 Series GPUs. Included on the list are today's most played and highest rated games, including Alan Wake 2, Cyberpunk 2077, Diablo IV, Dragon Age : The Veilguard, God of War Ragnarök, Indiana Jones and the Great Circle, NARAKA: BLADEPOINT, SILENT HILL 2, S.T.A.L.K.E.R. 2: Heart of Chornobyl, and Star Wars Outlaws.

Black State, DOOM: The Dark Ages, and Dune: Awakening will also include DLSS 4 with Multi Frame Generation when they're released, ensuring the definitive day-one experience for GeForce RTX gamers. And The Witcher IV will feature the latest RTX-powered technologies. Additionally, DOOM: The Dark Ages will include immersive path-traced effects. Alan Wake 2 is upgrading its already-incredible engine with our new NVIDIA RTX Mega Geometry technology, in addition to DLSS 4. And Indiana Jones and the Great Circle is adding support for DLSS Multi Frame Generation and Ray Reconstruction, with support for our new RTX Hair technology coming in a future update. For games that haven't updated yet to the latest DLSS models and features, NVIDIA app will enable support through a new DLSS Override feature.

Remedy Entertainment Unveils FBC: Firebreak

Today, Remedy Entertainment has unveiled FBC: Firebreak (formerly known as Project Condor), with players joining the enigmatic Federal Bureau of Control (FBC) in a three-player cooperative first-person shooter. As the Bureau's headquarters faces a deadly and prolonged siege by otherworldly forces, only Firebreak—its most adaptable response unit—has the skills and courage to restore order.

The mid-priced FBC: Firebreak will be the first self-published game from Remedy Entertainment and is scheduled to release in 2025 for PC via Steam and Epic Games Store, Xbox Series X|S and PlayStation 5. FBC: Firebreak will launch day one on PC Game Pass and Game Pass Ultimate. It also launches day one onto the PlayStation Plus Game Catalog, available for all Extra and Premium members.

Alan Wake 2 GPU Spec Requirements Lowered: GeForce GTX 1070 & Radeon RX 5600 XT

Remedy Entertainment has revealed that patch 1.0.16.1—for Alan Wake 2—will optimize graphics card performance on older architectures. Digital Foundry's Video Producer, Alex Battaglia, previewed these improvements earlier in the week—he noted that Remedy's Northlight Engine-powered 2023 visual masterpiece was: "one of the most demanding for older hardware. Owing to its use of DX12 Ultimate mesh shaders, the game could run on older hardware but often delivered an unplayable experience, especially on Nvidia's GTX 10-series GPUs built on the Pascal architecture." That generation's lack of mesh shader support is observed as its main "undoing in Alan Wake 2," where a substantial portion of visual delivery is reliant on said technologies. Battaglia observed that: "the game does function on GPUs that don't support mesh shaders, but poor performance and visual errors are the problem: the GTX 1060 at 1080p on FSR 2 quality mode, married up with PS5's performance mode quality presets delivers a game typically running under 60 FPS, more usually hitting circa 15 FPS. Game frame-rate is so low, even game speed and audio playback are compromised."

Today, Remedy's Alan Wake social media account announced the release of the game's latest update: "We've been optimizing the PC version of Alan Wake 2, and as a result the minimum PC system requirements have been lowered. Please check the updated image (below)! These changes take effect with update 1.0.16.1, out on PC now." Certain owners of Team Green Pascal-era hardware, as well as Team Red RDNA 1.0/Navi 10 preservationists will be pleased to find out that Alan Wake 2's minimum specification tier now accommodates NVIDIA GeForce GTX 1070 and AMD Radeon RX 5600 XT graphics cards. Digital Foundry's preview piece did mention incremental improvements for Vega-based GPUs, albeit with optimizations introduced within earlier Alan Wake 2 patches.

Remedy Entertainment Acquires Full Rights to the Control Franchise from 505 Games

Yesterday, Remedy Entertainment Plc ("Remedy") and 505 Games S.p.A. ("505 Games") announce a transaction upon which all publishing, distribution, marketing and other rights to Control, codename Condor, Control 2, and all future Control products will revert to Remedy. The Control franchise is in the core of Remedy. Having acquired the full rights to Control, Condor and Control 2, Remedy is now in a position to make the right product and business decisions focusing on long-term franchise growth.

The transaction has no immediate effect on the income statement, while we see attractive growth opportunities arising in the mid-to-long term. This transaction will enable us to negotiate better deals for current and future Control games. We can now weigh up the options between self-publishing and a new publishing partner for Condor and Control 2. At the same time, we are in a better negotiating position than before as Control is an established brand and Alan Wake 2 has been successful. We are confident that these factors combined will enable us to get the right partner, deal structure and risk-reward profile that benefit Remedy and are the best fit for the Control franchise. We will evaluate and negotiate with potential future partners over the coming months.

PlayStation 5 Achieves Milestone of 50 Million Units Sold to Consumers

Sony Interactive Entertainment (SIE) today announced the PlayStation 5 console (PS5) has surpassed 50 million units sold through to consumers, three years since its Nov. 2020 launch. Thanks to the support of PlayStation fans globally, the PS5 console has experienced strong momentum this year, driven by a slate of highly popular games and SIE's continued focus on bringing innovation to the gaming experience, including PS5 game streaming for PlayStation Plus Premium members.

"Achieving this PS5 sales milestone is a testament to the unwavering support of the global PlayStation community and their passion for the incredible experiences created by the talented developers from PlayStation Studios and our partners," said Jim Ryan, President and CEO of Sony Interactive Entertainment. "We're grateful for all of our players who have joined the PS5 journey so far, and we're thrilled that this is the first holiday season since launch that we have a full supply of PS5 consoles—so anyone who wants to get one can get one."

PSA: Alan Wake II Runs on Older GPUs, Mesh Shaders not Required

"Alan Wake II," released earlier this week, is the latest third person action adventure loaded with psychological thriller elements that call back to some of the best works of Remedy Entertainment, including "Control," "Max Payne 2," and "Alan Wake." It's also a visual feast as our performance review of the game should show you, leveraging the full spectrum of the DirectX 12 Ultimate feature-set. In the run up to the release, when Remedy put out the system requirements lists for "Alan Wake II" with clear segregation for experiences with ray tracing and without; what wasn't clear was just how much the game depended on hardware support for mesh shaders, which is why its bare minimum list called for at least an NVIDIA RTX 2060 "Turing," or at least an AMD RX 6600 XT RDNA2, both of which are DirectX 12 Ultimate GPUs with hardware mesh shaders support.

There was some confusion among gaming online forums over the requirement for hardware mesh shaders. Many people assumed that the game will not work on GPUs without mesh shader support, locking out lots of gamers. Through the course of our testing for our performance review, we learned that while it is true that "Alan Wake II" relies on hardware support for mesh shaders, the lack of this does not break gameplay. You will, however, pay a heavy performance penalty on GPUs that lack hardware mesh shader support. On such GPUs, the game is designed to show users a warning dialog box that their GPU lacks mesh shader support (screenshot below), but you can choose to ignore this warning, and go ahead to play the game. The game considers mesh shaders a "recommended GPU feature," and not a requirement. Without mesh shaders, you can expect a severe performance loss that is best illustrated with the AMD Radeon RX 5700 XT based on the RDNA architecture, which lacks hardware mesh shaders.

Alan Wake II System Requirements Released, Steep RT Requirements Due to Path Tracing

Alan Wake II by Remedy Entertainment promises to be the year's most visually intense AAA title. The publisher put out the various tiered system requirements lists that highlight just what it takes to max the game out. As with most publishers these days, the company put out separate lists for RT and non-RT experiences. The common minimum requirements across all tiers include 90 GB of SSD-based storage, Windows 10 or Windows 11, and 16 GB of main memory. At the bare minimum, you'll need a quad-core Intel Core i5-7600K or comparable processor. For all other tiers, Remedy recommends at least an AMD Ryzen 7 3700X or Intel equivalent processor (which would mean at least a Core i7-10700K), or an 8-core/16-thread processor that's as fast as the 3700X.

The bare minimum GPU requirement calls for an NVIDIA GeForce RTX 2060 or Radeon RX 6600. With this, you can expect 1080p @ 30 FPS, and can use the "quality" setting with DLSS 2 or FSR 2. The non-RT "Medium" list, is either 1440p @ 30 FPS or 1080p @ 60 FPS. For 1440p @ 30 FPS, you'll need a GPU at least as fast as a GeForce RTX 3060 or Radeon RX 6600 XT. 1080p @ 60 FPS requires at least a GeForce RTX 3070 or Radeon RX 6700 XT. The "Ultra" non-RT preset with 4K @ 60 Hz, which is the best experience you can possibly have without ray tracing, demands at least a GeForce RTX 4070 or Radeon RX 7800 XT. Ray tracing is a whole different beast.

Alan Wake 2 GeForce RTX 40 Series Bundle Available Now

Uncover the source of the supernatural darkness in Remedy Entertainment's Alan Wake 2, with the power of the GeForce RTX 40 Series. Experience two beautiful yet terrifying worlds enhanced with full ray tracing for the highest levels of fidelity, accelerated and enhanced by DLSS 3.5 with Ray Reconstruction. And get the most responsive gameplay possible thanks to NVIDIA Reflex. Solve the deadly mysteries of Alan Wake 2 with RTX On - the definitive way to play.

In 2019, NVIDIA and Remedy Entertainment partnered to enhance Control, one of the first ray-traced and DLSS-enhanced games, which to this day remains a stunning title that demonstrates the advanced capabilities of the PC platform. In Alan Wake 2, our technical partnership takes the PC edition of Remedy's new, eagerly awaited game to the next level with fully ray-traced, path-traced graphics that are beyond anything you've previously seen.
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