Wednesday, March 19th 2025

Square Enix Taking Legal Action to Prevent US Release of "Front Mission-style" Game
Square Enix's long-running Front Mission franchise was set to expand with an all-new entry—Front Mission 2089: Borderscape—first revealed back in April 2022. The Japanese multinational publisher announced BlackJack Studio as their chosen development partner on this fledgling project, destined for launch on mobile platforms (Android and iOS). Months later, this collaboration was terminated. Video game news outlets have picked up on a new-ish lawsuit; filed on March 13 in a Seattle, Washington court. Contained information indicates that Square Enix ended a licensing agreement and canceled development in October 2022. The 26-page legal document alleges that HK Ten Tree Limited (aka BlackJack Studio) had produced a "Front Mission-style" game that reuses assets from the shelved "2089: Borderscape" title.
BlackJack's Mecharashi IP is advertised on Steam as a: "mecha-themed tactical turn-based game. The game adopts a Front Mission-style combat system, where you can assemble mechas however you want, equip a wide selection of weapons, and choose your favorite pilots to engage in battle." According to the latest reports, Mecharashi/Metal Storm has already launched in China and Japan—a Western release is "coming soon." Square Enix seems intent on preventing the game from reaching a wider audience. According to Polygon, the Japanese video game giant has: "sent multiple DMCA takedown notices to get the game removed from storefronts; it was removed from Steam, but is back after a counter-claim was submitted. Square Enix said it also filed a lawsuit in Japanese court." Additionally, Square is seeking "maximum statutory damages of $150,000 for each copyright infringed." The Front Mission IP lives on in the shape of remakes—under license, Forever Entertainment S. A. developed and published Front Mission 1st: Remake (2022). Front Mission 2: Remake arrived roughly a year later, with Storm Trident S.A. taking care of development duties. Front Mission 3: Remake was unveiled last year at the Tokyo Game Show 2024.BlackJack Studio's description reads as follows: "the clashing of mechas reverberates across Milkhama (Mecharashi)...A place where peace-seeking civilians and ideal-driven fighters alike claw for survival amidst the unending smoke of war. Factions collide, ambitious opportunists operate in the shadows, and battle and intrigue lurk in every corner."
Their primer continued with: "welcome to a new battlefield where you'll encounter waves of formidable enemies, and where strategy reigns supreme. A battlefield where mecha clashes determine fate, and your tactical decisions will forge the future. Uncover the truth within the haze, break free from destiny's chains, and boldly confront the unknown."
Sources:
Polygon, VGC News, Rock Paper Shotgun, Scribd Database
BlackJack's Mecharashi IP is advertised on Steam as a: "mecha-themed tactical turn-based game. The game adopts a Front Mission-style combat system, where you can assemble mechas however you want, equip a wide selection of weapons, and choose your favorite pilots to engage in battle." According to the latest reports, Mecharashi/Metal Storm has already launched in China and Japan—a Western release is "coming soon." Square Enix seems intent on preventing the game from reaching a wider audience. According to Polygon, the Japanese video game giant has: "sent multiple DMCA takedown notices to get the game removed from storefronts; it was removed from Steam, but is back after a counter-claim was submitted. Square Enix said it also filed a lawsuit in Japanese court." Additionally, Square is seeking "maximum statutory damages of $150,000 for each copyright infringed." The Front Mission IP lives on in the shape of remakes—under license, Forever Entertainment S. A. developed and published Front Mission 1st: Remake (2022). Front Mission 2: Remake arrived roughly a year later, with Storm Trident S.A. taking care of development duties. Front Mission 3: Remake was unveiled last year at the Tokyo Game Show 2024.BlackJack Studio's description reads as follows: "the clashing of mechas reverberates across Milkhama (Mecharashi)...A place where peace-seeking civilians and ideal-driven fighters alike claw for survival amidst the unending smoke of war. Factions collide, ambitious opportunists operate in the shadows, and battle and intrigue lurk in every corner."
Their primer continued with: "welcome to a new battlefield where you'll encounter waves of formidable enemies, and where strategy reigns supreme. A battlefield where mecha clashes determine fate, and your tactical decisions will forge the future. Uncover the truth within the haze, break free from destiny's chains, and boldly confront the unknown."
24 Comments on Square Enix Taking Legal Action to Prevent US Release of "Front Mission-style" Game
EDIT:
GoT = Ghost of Tsushima
Definitely not Game of Thrones :roll:
That kind of aggresive tactic has been used many, many times by bigger companies to run smaller competitors into the ground, usually as a precursor of a hostile takeover. It's not something we hear often in gaming because that kind of action can be costly so it's only done when a company is absolutely sure the benefits will outweight the drawbacks... or the CEO is an idiot, which has also happened.
EDIT: "not something we hear often in gaming" except for Nintendo spending the GDP of a small country in lawyers and suing everyone in sight. I think over half the news I get from Nintendo are about them doing something legal to someone else. :wtf:
Short term will depend on their financial situation allowing them to keep fighting SE because more often than not that kind of legal battle isn't lost at the court but at the bank.
EDIT: corrected "likely" to unlikely, which is what I meant.
But we'll see, how much SE can pull the Harmony Gold trick. This is what every single publisher is heading to. They are so short minded, that they don't see that they are ending up in the same pit. Ubisoft is just few steps behind Atari, with the same draconian and rubbish DRM policies, and complete lack of vision and creativity.
The worst thing, that by falling dead in this pit, they all take the best and most briliant IPs with themselves. With nobody able to pick it up, or have a power to comply with it's legacy.
i believe SE giving/share frontmission assets for them, at least they giving out direction on how the mecha design need to looks and how the game system work, so the BJ studio can build based those
in the end, maybe it all about the contract when they first started the project
i am guessing its more or less like SE dont giving any compensation (or the compesation is to small) for the terminated project, so BJ studio got no money thus thinking just to release the game they made for covering the production cost
But SE is big-company, and like rest of big company in this world, money what matter to them
old Squaresoft/Enix that really passionate with the game they create is long gone
in this case though, i dont think either side is good or bad
It's worth noting that this isn't the only Front Mission-alike; there's Kreigsfront, which is an indie game that's also heavily inspired by Front Mission, to the point of using very similar designs and systems too.
The point is, the game devs could have diversified the designs just a bit more to further weaken any possible litigation attempt. As for combat systems and gameplay mechanics, those shouldn't be patented, but given WB patenting the Nemesis System and Nintendo throwing enough money around to try and stop Palworld through patents filed recently in Japan and the US, I wouldn't be surprised if SE also tries similar.