Wednesday, August 20th 2025
Star Trek Voyager: Across the Unknown Announced at Gamescom 2025
Publisher Daedalic Entertainment and developer gameXcite are proud to announce Star Trek Voyager: Across the Unknown, a brand-new story-based survival strategy game set in the Star Trek universe and officially licensed by Paramount Consumer Products. The title is currently in development for PC and consoles. Set aboard the U.S.S. Voyager and deep in the unexplored reaches of the Delta Quadrant, Star Trek Voyager: Across the Unknown invites players to relive—and redefine—the legendary starship's journey back to earth. The game blends exploration, ship & resource management, roguelite elements, and meaningful choices.
Experience crew dynamics and a fresh take on a beloved sci-fi universe - with what-if scenarios that open up new possibilities. Player decisions shape both the fate of the crew and the configuration of the U.S.S. Voyager itself. With each playthrough, the ship becomes a different version of itself—reengineered and reimagined based on the path taken through the quadrant and the command decisions made along the way."Star Trek Voyager: Across the Unknown is a project driven by passion—both for storytelling and for the legacy of Star Trek," says Jonas Hüsges, COO at Daedalic Entertainment. "We're excited to bring the U.S.S. Voyager crew back into the spotlight in a way that feels true to canon while offering new narrative frontiers to explore."
"As lifelong fans of Star Trek, we're thrilled to contribute to this iconic universe," adds Daniel Bernard, Game Director at gameXcite. "This game isn't just about nostalgia—it's about giving players the conn and letting them chart their own course through the unknown."
In Star Trek Voyager: Across the Unknown, players take command of the U.S.S. Voyager as it traverses 12 vast sectors of the Delta Quadrant. Along the way, they'll manage systems and crew, engage in diplomacy, navigate difficult moral decisions, and face the unknown. Familiar faces return, but their fates may differ—reshaped by the captain on the bridge.
Sources:
Daedalic Entertainment, Steam Page
Experience crew dynamics and a fresh take on a beloved sci-fi universe - with what-if scenarios that open up new possibilities. Player decisions shape both the fate of the crew and the configuration of the U.S.S. Voyager itself. With each playthrough, the ship becomes a different version of itself—reengineered and reimagined based on the path taken through the quadrant and the command decisions made along the way."Star Trek Voyager: Across the Unknown is a project driven by passion—both for storytelling and for the legacy of Star Trek," says Jonas Hüsges, COO at Daedalic Entertainment. "We're excited to bring the U.S.S. Voyager crew back into the spotlight in a way that feels true to canon while offering new narrative frontiers to explore."
"As lifelong fans of Star Trek, we're thrilled to contribute to this iconic universe," adds Daniel Bernard, Game Director at gameXcite. "This game isn't just about nostalgia—it's about giving players the conn and letting them chart their own course through the unknown."
In Star Trek Voyager: Across the Unknown, players take command of the U.S.S. Voyager as it traverses 12 vast sectors of the Delta Quadrant. Along the way, they'll manage systems and crew, engage in diplomacy, navigate difficult moral decisions, and face the unknown. Familiar faces return, but their fates may differ—reshaped by the captain on the bridge.














54 Comments on Star Trek Voyager: Across the Unknown Announced at Gamescom 2025
Strange new worlds was good, Discovery was forgettable, picard was used as an attempt to fan service that failed, prodigy and lower decks shouldnt even exist.
Intrepid class is the best class and the equinox (pictured) got exactly what was coming to them.
Anyway glad they picked voyager, shame its an RTS.
Where we agree is that this game as an RTS feels like a complete waste of the premise. AGAIN. *sigh*
As for the game itself, they should've chosen the Defiant. I'd light up some Jem'Hadar and fight off changling spies any day.I think that was the point. :D
Someone's favourite needed some T&A to boost
bonersratings.Also loved lower decks, shouldn't exist feels strong...
Never liked DS9, Strange New Worlds craps on Discovery (the Michael Burnham in space show), and Picard, only S3 is worth anything at all. Haven't watched all of Enterprise, TOS, any of Prodigy.
Keen to check this out when the time comes. Indeed the Intrepid class is mega cool, and Voyager is easily in my top 3 overall.
Totally agree though, that Discovery is by far the worst of the worst, followed by those retarded cartoons. SNW is okish, but too woke. Not as bad as Discovery, but still. Voyager was okish, but couldn't get the whole reset after each episode. Like that ship was always brand new after each episode.
This game will be worth a look.
Voyager is for perverts:
On a serious note, at least this isn't some Discovery trash. Voyager had its moments, sadly we'll never get a proper blu ray release of the series since the geniuses at the studio decided that dumping everything to tapes is a great way to save some money on doing VFX.
But we'll get this:
I didn't even know they kept making more and more of them. I knew of the original, the one with Picard, Deep Space 9 and Voyager. I thought it stopped after those....and maybe it should have, much like CoD should have stopped a long time ago.
Worf had more character development in one whole season than he ever had in the whole of TNG! Deep Space 9 is and will always be the best.
As for Voyager, I found it to be a hard jump for me from DS9. I think I made it a few seasons, but I lost interest for some reason or another. I also tried to get into Enterprise, but it, too, didn’t quite do it for me.
However, the difference between then and now is that back in the day (TNG, DS9, VOY, etc.) things like that were put into the show to largely make you think. It wasn't ham-fisted, shoved down your throat, and not at all anywhere as preachy as it is today. Writers back then knew how to write thought provoking content without blatantly bringing their own personal politics into the story.