Thursday, October 23rd 2025
No Man's Sky Gets New Breach Free Update
It's hard to believe it's only been a little more than a month since our tiny No Man's Sky team launched the super ambitious VOYAGERS update. We spent over a year pouring a lot of love into it, so it has been incredible for the team to watch the reaction and see us hit our highest player numbers since launch. We genuinely never thought that would happen - what a journey it's been! It has provided some of my favorite moments of these last nine years of development, from standing in the Nexus and seeing these beautiful, creative, sci-fi ships that other players have built, or just floating in space outside of your ship in the sort of tranquil moments of calm and wonder that feels unique to No Man's Sky. It has made us instantly excited to work on a new update!
Our update for Halloween is called Breach, and it leans into the thrill of custom ship assembly, space-walking, skydiving, and community spirit introduced in Voyagers. It is free to download today for existing players.Breach Expedition
In Breach, players will traverse a desolate and abandoned universe and on their travels encounter the abandoned remains of ill-fated corvette ships, all ripe for scavenging ship modules to add to your corvette-building arsenal.
Excavating these wrecks will yield an array of corvette pieces including rare vertical parts which unlock a whole new range of build configurations for the more creative designers.
Among the exclusive expedition rewards, there is also a set of Atlas-themed modules for those wanting to demonstrate their allegiance to the all-seeing entity.
The jewel in the crown of these wreckages is the Fireship Arcadia, the fate of which you will learn as you venture through Breach. But you will have to face your fears and make a leap of faith into the black as you space-walk through these eerie systems to glean their unique remnants.
The spooky Breach Expedition embraces the darker side of the universe and will also lure the bravest Travellers towards the ominous and exotic purple-star solar systems which players first glimpsed in Worlds Part II back in January. The planets in these systems are particularly foreboding with their deep, abyssal oceans, unearthly entities and the notoriously imposing and volatile gas giants.
The Breach Expedition begins today, and will run for approximately three weeks.
Space Wreckage
In the far reaches of deep space, wrecked corvettes can now be encountered and salvaged. Step out into zero-gravity to explore these hollow hulks, and equip your Multi-Tool laser to dismantle their valuable modules - then repurpose this scrap to build your dream ship at a Corvette Workshop.
New Corvette Modules
A significant number of new corvette modules are now salvageable from deep-space corvette wrecks and planetary scrapheaps. These include new landing gear, shields, weapons, connectors, and a number of highly-requested wedge-shaped modules that enable a huge variety of creative and complicated corvette builds.
Quality of Life
In addition to the bundle of fixes, improvements, and new features in today's update, the No Man's Sky team have been hard at work on improving Voyagers since its launch in August. Notably, snapping is greatly improved, collision is more robust, and the Corvette Workshop now offers the option to apply a colour palette to an entire corvette. There has never been a better time to build a corvette!
Here are the latest 6.10 Patch Notes and you can check out the full Expedition Twenty: Breach update details over at the official website.
BUG FIXES AND QOL
Source:
No Man's Sky
Our update for Halloween is called Breach, and it leans into the thrill of custom ship assembly, space-walking, skydiving, and community spirit introduced in Voyagers. It is free to download today for existing players.Breach Expedition
In Breach, players will traverse a desolate and abandoned universe and on their travels encounter the abandoned remains of ill-fated corvette ships, all ripe for scavenging ship modules to add to your corvette-building arsenal.
Excavating these wrecks will yield an array of corvette pieces including rare vertical parts which unlock a whole new range of build configurations for the more creative designers.
Among the exclusive expedition rewards, there is also a set of Atlas-themed modules for those wanting to demonstrate their allegiance to the all-seeing entity.
The jewel in the crown of these wreckages is the Fireship Arcadia, the fate of which you will learn as you venture through Breach. But you will have to face your fears and make a leap of faith into the black as you space-walk through these eerie systems to glean their unique remnants.
The spooky Breach Expedition embraces the darker side of the universe and will also lure the bravest Travellers towards the ominous and exotic purple-star solar systems which players first glimpsed in Worlds Part II back in January. The planets in these systems are particularly foreboding with their deep, abyssal oceans, unearthly entities and the notoriously imposing and volatile gas giants.
The Breach Expedition begins today, and will run for approximately three weeks.
Space Wreckage
In the far reaches of deep space, wrecked corvettes can now be encountered and salvaged. Step out into zero-gravity to explore these hollow hulks, and equip your Multi-Tool laser to dismantle their valuable modules - then repurpose this scrap to build your dream ship at a Corvette Workshop.
New Corvette Modules
A significant number of new corvette modules are now salvageable from deep-space corvette wrecks and planetary scrapheaps. These include new landing gear, shields, weapons, connectors, and a number of highly-requested wedge-shaped modules that enable a huge variety of creative and complicated corvette builds.
Quality of Life
In addition to the bundle of fixes, improvements, and new features in today's update, the No Man's Sky team have been hard at work on improving Voyagers since its launch in August. Notably, snapping is greatly improved, collision is more robust, and the Corvette Workshop now offers the option to apply a colour palette to an entire corvette. There has never been a better time to build a corvette!
Here are the latest 6.10 Patch Notes and you can check out the full Expedition Twenty: Breach update details over at the official website.
BUG FIXES AND QOL
- Fixed an issue that could cause the player to be ejected into space if on an internal stair in a corvette while the pulse drive was active.
- Fixed an issue that prevented the corvette "current flightpath" autopilot from cancelling when the ship came into proximity of a large object such as a Space Station.
- Fixed an issue that prevented exiting the corvette pilot seat in the Space Station and Space Anomaly when using the Quick Menu in VR.
- Fixed an issue that prevented stairs in corvettes from being traversable using VR teleport movement.
- Fixed an issue that caused weapons to be misaligned with the crosshair when flying a corvette in first person.
- Fixed an issue that caused the corvette teleporter to persist after the corvette had landed on a planetary surface.
- Fixed an issue that could cause water to behave erratically when teleporting from a corvette into water.
- Fixed an issue that caused newly-assembled corvettes to appear at the wrong scale if another owned Corvette was docked nearby.
- Fixed an issue that could cause corvette interior doorways to become blocked.
- Fixed an issue that prevented the corvette Torpedo Launcher module from correctly installing the Rocket Launcher weapon.
- Fixed some corvette structural modules appearing under the exterior decoration category of the build menu.
- Fixed a rare issue that could cause corvette assembly data to be replaced with planetary base data.
- Improved the placement of corvette-class ships when teleporting to a Settlement with a corvette as the primary ship.
- Improved the behaviour of floating exotic creatures, especially in response to being offered Creature Pellets.
- Fixed an issue that could prevent biological monstrosities on derelict freighters from reacting aggressively to nearby Travellers.
- Fixed an issue that could prevent some varieties of hazardous flora appearing on planets.
- Fixed a timing-specific issue that could cause the player's wanted level to get stuck when using the pulse drive to exit planetary atmosphere.
- Fixed an issue that caused the current primary ship's thrusters to be used for launch fuel calculations when attempting to summon other ships from the Quick Menu.
- Fixed an issue that caused refiners to reset their requested output value to the maximum when refining was started.
- Fixed an issue that prevented the Personal Refiner from automatically starting when an input substance was inserted from the Inventory screen.
- Improved the error messaging when attempting to install duplicate technology in the inventory.
- Fixed an issue that caused rain to be audible when standing inside a corvette.
- Fixed an issue that could prevent the Corvette Assembly tutorial from starting in abandoned star systems.
- Fixed an issue that could cause Exosuit upgrade stations to lose their interaction prompt after a single use, especially in Abandoned Mode.
- Fixed an issue that could cause misleading instructional text during missions requiring planets with extreme weather conditions.
- Fixed an issue that caused some markers to persist unnecessarily in excavation and flora extermination missions from the Corvette Mission Radar.
- Fixed a number of minor messaging inconsistencies in missions requiring the player to prepare ingredients in the Nutrient Processor.
- Fixed an issue that could cause large waves to abruptly appear and disappear on the surface of water.
- Improved lighting transitions when changing environments - notably when warping between solar systems, when entering or exiting planetary atmosphere, or when moving between interior and exterior locations.
- Fixed a number of minor visual "seams" in lighting.
- Improved the appearance of holographic previews of corvette modules during corvette assembly.
- Fixed an issue that caused the Boundary Herald starship to render incorrectly.
- Fixed an issue that prevented the jetpack from displaying on the Inventory screen when using first-person camera view.
- Fixed an issue that prevented some varieties of aquatic creature from rendering in the Discoveries page.
- Fixed a number of minor visual and collision issues with corvette modules.
- Improved the appearance of corvette modules when viewed from a distance.
- Improved the icons on a number of corvette modules.
- Improved the collision of several planetary curiosities, such as large mushrooms.
- Fixed missing collision that allowed you to walk through the back of some freighter hangars.
- Fixed a number of issues that could prevent decals from being placed on Corvette modules.
- Enabled Steam Input on Mac.
- Fixed a Steam-only issue that could cause controller bindings to shuffle or not respond on the first boot after the game was updated.
- Fixed an issue that prevented jetpacking while the Terrain Manipulator was in Create mode.
- Improved the readability of several UI elements.
- Fixed a UI overlap issue on the Corvette trade menu, which could cause the "Make Offer" button to be activated when selecting a part to trade.
- Fixed an issue that caused markers for other players in a multiplayer session to appear at their feet instead of above their head.
- Fixed an issue that prevented the display of additional recipes in the Catalogue.
- Fixed a rare issue that could cause an incorrect UI to appear when absorbing a Memory Fragment to expand inventory slots.
- Fixed a crash that could occur on Corvettes with a large number of attached weapons.
- Fixed an issue that could cause a hang when opening the airlock door of a derelict freighter.
- Fixed an issue that could cause a hang when jumping through the centre of a galaxy in a freighter.
- Fixed an issue that could cause a softlock if opening the corvette parts menu while a dialog box was open.
- Implemented a number of engine optimisations to improve performance, especially when rendering complex objects such as corvettes.
- Implemented a number of lighting optimisations to improve performance.
- Implemented a number of optimisations and performance improvements on Nintendo Switch.




14 Comments on No Man's Sky Gets New Breach Free Update
But yes, Sean and Hello Games have indeed redeemed themselves, many times over.
When I did get back into the game and I got on the first planet I thought the giant worms burrowing through the ground and launching through the air was really cool.
Then I get out to the next planet in the system I was in and saw the same, but not the same giant worms, burrow through the ground and launch into the air - still pretty cool to see.
Then I move to the third planet and I see the giant worms again....okay, cool.
Then I jump some light years to another system and there are giant worms again. Okay.....
Then I jump some hundreds of light years away to another system and, yep, more giant worms. Seriously? WTF.
Then all the creatures I find across all the solar systems I visit over hundreds and hundreds of light years are 95% the same. I felt that the vanilla version had better creature diversity, but that's about the only thing I can say is better about the game when it first came out. Now there is just so much you can do in the game it feels daunting and almost too difficult to figure it all out if you haven't been actively playing it off and on over the years.
Kudos for Hello Games for keeping it going and adding so much to it.
For me more focused but still open worlds are the way to go. Worlds like the ones in System Shock 2, Deus Ex, Prey (2017), Dead Space, even Alien:Isolation and especially The Outer Worlds with smaller solar system and few planets in it. It gives you options and different paths, but ultimately it's always moving forward with progression. I still feel like Bethesda threw away entire potential of Starfield that could be AWESOME game, but they turned it into this massive space with 500 absolutely pixel perfect identical outposts and research labs to a point I was not even sure anymore if I've already been there or not, especially since POI's were bugged and not highlighted as "visited" properly. If they condensed the entire game's "universe" into a single solar system like The Outer Worlds does, that would actually feel fresh and unique with every planet and it would be amazing game. Instead every planet felt the same, there was too little unique experiences and that totally ruined the game. Especially because it had its moments.
For example the long lost human colony space ship from centuries ago that was sent out and got surpassed by the development of humanity while it was traveling. Such a cool idea and execution.
Or one outpost that I found on some planet. As I entered, all I could hear was this cycling rumble in the distance, everything empty and blood all over long corridors. It was such weird and creepy atmosphere I've not experienced even in horror games. Then you discover that the rumble is coming from a stuck generator or something at the other end of corridor. As you fix it, monster breaches into the outpost and you fight it. This was so cool.
Or how I discovered a mysterious cave on some planet that had Xenomorph eggs around and webs and weird Xeno structures. Was expecting something, but nothing happened. Still, such a cool sight.
I want that kind of "open world".
Still took a little while to load every corvette but to be fair, half of them were massively overengineered/overdecorated with large amounts of parts but man were they pretty impressive
Look out for MaverickNMS (or something close enough) on youtube if you're interested