Tuesday, October 28th 2025

Creative Technology Launches Kickstarter Campaign for Sound Blaster Re:Imagine

Creative Technology, the company that brought the world the original Sound Blaster and transformed PC audio in the 90s, today announces Sound Blaster Re:Imagine, a next-generation modular audio hub that redefines what a sound card can be. The campaign goes live on Kickstarter on October 28, 2025 (10am EST).

Since its debut in 1989, Sound Blaster has shipped more than 400 million devices worldwide, shaping the soundtrack of the digital age. The original Sound Blaster gave PCs a voice, powering the rise of multimedia, gaming, and digital creativity. Sound Blaster Re:Imagine builds on that heritage - taking the DNA of Sound Blaster and evolving it into a modern, modular platform designed for creators, gamers, and anyone who lives at the intersection of work and play.
RE:IMAGINE WHAT A SOUND BLASTER CAN DO
Sound Blaster Re:Imagine is far more than just a sound card:
  • The Ultimate Audio Hub
    • Seamlessly connect devices such as PCs, laptops, mobile phones, tablets, gaming consoles, as well as microphones, headphones, speakers, and instruments, all in one place. Route any input to any output instantly with a simple tap, without tangled setups.
  • Modular and Customizable
    • Expand and reconfigure with magnetically attached swappable modules such as Smart Screens, sliders, knobs, and quick keys. Allows users to adapt their setup as it evolves.
  • Fully Programmable Controls
    • Every button can be configured as macros to perform any action a user wants, for example, mute a call, trigger a software code compile, or activate any Matter-enabled smart home device.
  • Studio-Grade Sound
    • High-resolution 32-bit/384 kHz playback with a studio-quality DAC and amp powerful enough to drive everything from professional headphones to large desktop speakers.
  • Superuser Access
    • With root access to hardware, developers can build and share their own custom apps that utilize this open platform in any creative way - making this a truly community-driven platform.
  • Many Fun Apps Included
    • Enjoy retro DOS games, music visualizers, an AI-powered DJ, and the iconic Sound Blaster Parrot and Dr.Sbaitso, reborn as AI-powered companions.
WHY KICKSTARTER?
With over 400 million Sound Blaster units shipped, Creative's audio legacy is well established. But Sound Blaster Re:Imagine represents more than an evolution - it is a recontextualization of Sound Blaster as a next-generation audio, control, and creative platform.

Launching on Kickstarter is a conscious choice: it allows Creative to work directly with the community to shape this new chapter. Just as gamers, creators, and dreamers fueled the Sound Blaster revolution in the 90s, today's backers will help guide the evolution of Re:Imagine.

LEGACY, REBORN
"The original Sound Blaster changed the way millions experienced sound - powering gaming, creativity, and discovery. With Sound Blaster Re:Imagine, we set out to reimagine what a Sound Blaster can be: not just a sound card, but a modular hub, a control deck, and a creative playground with endless possibilities. We are making the Sound Blaster relevant again, for today's generation, in today's multi-device world," said Darran Nathan, Vice President of Operations & Products, Creative Technology.

At launch, it introduces a suite of playful experiences alongside its powerful audio capabilities. An AI DJ can generate entirely new music based on desired themes, while longtime fans will be delighted to see nostalgic favorites like Dr. Sbaitso and the Sound Blaster Parrot return - now reimagined with modern AI. These moments of fun sit alongside serious audio power, underscoring that Re:Imagine is built for both creativity and discovery.

By opening the platform with full superuser access, Creative invites developers to expand it further: to build their own apps that utilize the hardware in any way they imagine and share creations with the community.

KICKSTARTER LAUNCH DETAILS
  • Campaign Launch
    • October 28, 2025 (10am EST).
  • Limited Quantity Early Backer Rewards
    • Every pledge includes the Horizon Base Unit with Smart Screen and modular controls.
  • Stretch Goal
    • Unlock Vertex Base Unit, a larger model with additional expansion slots.
BE PART OF THE NEXT CHAPTER
The original Sound Blaster defined the soundtrack of a generation. Sound Blaster Re:Imagine is built to define the next one - an open, evolving platform shaped hand in hand with its community.

Be the first to experience Sound Blaster Re:Imagine at launch, head to the KickStarter link here.
Source: Kickstarter
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94 Comments on Creative Technology Launches Kickstarter Campaign for Sound Blaster Re:Imagine

#51
TheLostSwede
News Editor
ToTTenTranzusing the latest Bluetooth tech and LC3+
Just to be clear, LC3 is Bluetooth LE audio, whereas LC3 Plus/LC3+ is a proprietary codec that requires a USB dongle so far, as no operating system has support for it.
It's bad enough with LC3, which is technically a beta feature in Android that forces you to switch mode on your headphones so they don't work with anything else at the time and appears to have so so support in Windows 11.

Even Creative's USB Bluetooth dongle that they claim have LC3 support, is not working with a lot of LC3 headphones, especially models from Sony from what I have read, but in all fairness, Sony has a weird way of switching their products into LC3 mode as well.
Onasi@TheLostSwede
Fair, I am not into that part of the market, so can’t comment on that.
Neither am I, but I post news here 🤷‍♂️
I believe Creative was on of only a couple of companies that was launch partners with xMEMS, but the reviews where middling, even though it appears they've improved in later versions. The problem is that you can't even tell which models does what from the model names, which is very typical Creative a well.
The latest model with all the bells and whistles are called the Aurvana Ace Mimi, like really?
Here's a review of those if you're interested.
www.soundguys.com/creative-aurvana-ace-mimi-review-130238/

As an "old-school-ish" tech journalist I will say this much, Creative held som of the very best events for media when they launched new products and I have a few really good memories from one of those events, that I will hopefully never forget, but I doubt they can afford those kind of things any more.
Posted on Reply
#52
Onasi
TheLostSwedeThe latest model with all the bells and whistles are called the Aurvana Ace Mimi, like really?
Here's a review of those if you're interested.
*looks at the FR graph*
*typical mainstream V shaped tuning*
Yeah, and that’s pretty much why I am not into that part of the market. Almost all TWS earbuds are tuned around that sound, which I despise. Moondrop had a couple of models with a more “audiophile” sound, but those had software/feature issues as I recall. Fiio did too with similar problems, IIRC. I would be more interested if Creative decided to experiment, the xMEMS tech certainly looks interesting. But, I suppose, they want the mass appeal.
Posted on Reply
#53
dyonoctis
TheLostSwedeJust to be clear, LC3 is Bluetooth LE audio, whereas LC3 Plus/LC3+ is a proprietary codec that requires a USB dongle so far, as no operating system has support for it.
It's bad enough with LC3, which is technically a beta feature in Android that forces you to switch mode on your headphones so they don't work with anything else at the time and appears to have so so support in Windows 11.

Even Creative's USB Bluetooth dongle that they claim have LC3 support, is not working with a lot of LC3 headphones, especially models from Sony from what I have read, but in all fairness, Sony has a weird way of switching their products into LC3 mode as well.


Neither am I, but I post news here 🤷‍♂️
I believe Creative was on of only a couple of companies that was launch partners with xMEMS, but the reviews where middling, even though it appears they've improved in later versions. The problem is that you can't even tell which models does what from the model names, which is very typical Creative a well.
The latest model with all the bells and whistles are called the Aurvana Ace Mimi, like really?
Here's a review of those if you're interested.
www.soundguys.com/creative-aurvana-ace-mimi-review-130238/

As an "old-school-ish" tech journalist I will say this much, Creative held som of the very best events for media when they launched new products and I have a few really good memories from one of those events, that I will hopefully never forget, but I doubt they can afford those kind of things any more.
I came across the xMEMS tech when I got into iems, the tech sounds interesting on paper, but the global traction is pretty poor...and the requirement a bit heavy. There's a (smal) bunch of fairly costly DAC sporting xMEMS compatibility, and they took the time to mention that there's a new version of their driver that doesn't need a special kind of amplifier. So...It seems that you either need an overpriced dac/amp or an USB iem that integrate the amp. That new driver seems specifically tailored for TWS, so I don't know if IEM makers will just use it in analog IEMs going forward.
Posted on Reply
#54
remixedcat
dyonoctisAfter digging a bit, it seems that Creative isn't doing well, like not well at all. And judging by the sentiment on the forum, it seems reasonable to say that they are "cooked". Everyone who used to be in the PC audio market ultimately pulled out, or doesn't put that much effort into it anymore (Asus doesn't do much with Xonar anymore, Sennheiser's EPOS pulled out, EVGA is just generally painfully slowly dying, Altec Lansing went Bluetooth only, Logitech is just refreshing old stuff...). Nowadays, you either buy something from a niche audio brand, professional gear, or a 10$ Apple dongle (which measures exceptionally well).

Mainstream Pc audio in 2025 can be resumed in one word: Bluetooth headphone. And you might have a pair of bookshelf speakers if you are a tech nerd or compose music as a hobby/gig. Creative failed to diversify and adapt to the trends. They should have become a proper audio company like Harman or Sennheiser. PC audio is looking pretty dreadful as a market if you aren't a relatively small, privately owned Chinese company.

www.straitstimes.com/singapore/jobs/creative-technology-cuts-workforce-continues-wave-of-tech-layoffs
www.theedgesingapore.com/news/tech/creative-technology-gives-notice-three-years-consecutive-loss?fbclid=IwY2xjawFzW0dleHRuA2FlbQIxMAABHVwzqNiHoTWHviBPXzWWDqmvE1HJAqYDq7kGLzSmA9uDojiHueZ7CvR7fA_aem_vTpI8BIrvRf8Ma2Vrn1WWQ
They should have went the beyerdynamic or focusrite path and it would have worked.
Posted on Reply
#55
ToTTenTranz
TheLostSwedeThe latest model with all the bells and whistles are called the Aurvana Ace Mimi, like really?
The latest is the Aurvana Ace 3 and techradar released their first review a couple hours ago:

www.techradar.com/audio/earbuds-airpods/creative-aurvana-ace-3-review

TL;DR: Battery life on both the earpieces and the case is greatly improved. Problems with connection persist (though they are much better now on the Ace 2 than they were on release) and ANC is still subpar when compared to other models in the same price range. Sound quality is apparently the same, i.e. they're still using the same xMEMS + 10mm driver combo but those were already a winning solution IMO.


The Ace Mimi IIRC are a version of the Ace with a different bluetooth chipset that doesn't support AptX but supports LDAC and a form of user-customized sound profile from Mimi (hence the name). The Ace 3 use a newer Snapdragon Sound chipset that supports everything (LC3, LDAC, AptX Losssless, AptX Adaptive, etc.), and also supports both the Mimi profile and SXFi.


IMO you can't go wrong with either of these in the sound quality department. Those xMEMS really shine in what comes down to demanding audio sources in the mid and high range. But if you want lower latency for games you need to go with a version that supports either AptX Adaptive or LC3.
Posted on Reply
#56
Vayra86
dyonoctisAfter digging a bit, it seems that Creative isn't doing well, like not well at all. And judging by the sentiment on the forum, it seems reasonable to say that they are "cooked". Everyone who used to be in the PC audio market ultimately pulled out, or doesn't put that much effort into it anymore (Asus doesn't do much with Xonar anymore, Sennheiser's EPOS pulled out, EVGA is just generally painfully slowly dying, Altec Lansing went Bluetooth only, Logitech is just refreshing old stuff...). Nowadays, you either buy something from a niche audio brand, professional gear, or a 10$ Apple dongle (which measures exceptionally well).

Mainstream Pc audio in 2025 can be resumed in one word: Bluetooth headphone. And you might have a pair of bookshelf speakers if you are a tech nerd or compose music as a hobby/gig. Creative failed to diversify and adapt to the trends. They should have become a proper audio company like Harman or Sennheiser. PC audio is looking pretty dreadful as a market if you aren't a relatively small, privately owned Chinese company.

www.straitstimes.com/singapore/jobs/creative-technology-cuts-workforce-continues-wave-of-tech-layoffs
www.theedgesingapore.com/news/tech/creative-technology-gives-notice-three-years-consecutive-loss?fbclid=IwY2xjawFzW0dleHRuA2FlbQIxMAABHVwzqNiHoTWHviBPXzWWDqmvE1HJAqYDq7kGLzSmA9uDojiHueZ7CvR7fA_aem_vTpI8BIrvRf8Ma2Vrn1WWQ
Yeap, sounds like a great Kickstarter to stay more than ten feet away from.

Who wants to borrow a pole to prevent buying that bridge?
Posted on Reply
#57
Prima.Vera
HakkerI still have a Sound Blaster 16 and even better a Gravis Ultrasound
And still rocking that 4x86 with ISA slots, naturally.
Posted on Reply
#58
TheLostSwede
News Editor
ToTTenTranzThe latest is the Aurvana Ace 3 and techradar released their first review a couple hours ago:

www.techradar.com/audio/earbuds-airpods/creative-aurvana-ace-3-review
Right, as I said, I was unsure if they're on the second or third generation, so third it is.
ToTTenTranzTL;DR: Battery life on both the earpieces and the case is greatly improved. Problems with connection persist (though they are much better now on the Ace 2 than they were on release) and ANC is still subpar when compared to other models in the same price range. Sound quality is apparently the same, i.e. they're still using the same xMEMS + 10mm driver combo but those were already a winning solution IMO.


The Ace Mimi IIRC are a version of the Ace with a different bluetooth chipset that doesn't support AptX but supports LDAC and a form of user-customized sound profile from Mimi (hence the name). The Ace 3 use a newer Snapdragon Sound chipset that supports everything (LC3, LDAC, AptX Losssless, AptX Adaptive, etc.), and also supports both the Mimi profile and SXFi.
Never head of Mimi, hence why I found the entire product name confusing. LDAC or aptX is really a matter of what other devices you have, if you use a non Qualcomm powered Android phone, LDAC might be preferred, as it's technically higher quality than aptX and aptX HD, which are the only aptX versions that doesn't require Qualcomm hardware, but I believe neither is free. And I did see the Ace 3, now that you mention id does everything, I just forgot about it.
ToTTenTranzIMO you can't go wrong with either of these in the sound quality department. Those xMEMS really shine in what comes down to demanding audio sources in the mid and high range. But if you want lower latency for games you need to go with a version that supports either AptX Adaptive or LC3.
There was an early "budget" version that was SBC only, can't remember what it was called though. Anyhow, this is still the only product of some relevance that Creative has made in a while.
Posted on Reply
#59
RejZoR
Hecate91For a product like this one, perhaps it makes sense. I can understand for a start up company with a few employees, but it never makes much sense for any company with an established brand.

With how Creative claims this product is "re-imagining" the sound blaster name, and since Creative hasn't updated some of their sound card drivers in years it seems like they're going away from internal soundcards.
And yeah it's very frustrating as motherboard makers have gotten greedy using old low end audio chips on many boards, motherboards used to have decent audio, some even had built in op-amps, along with a DAC amp dedicated for headphones.

Thanks to Microsoft, EAX and high quality positional audio in games died out.
The last good 3D audio was with X-Fi. That thing had software filters that affected 3D audio rendering on stereo speakers that was just unmatched. Now every game has garbage software 3D audio that all sounds pretty horrible and hard to distinct where it's coming from.

Yeah, it's wild how onboard audio went backwards. There was a period when motherboards used top of the line ALC4000 series audio from Realtek, now they all use garbage ALC897. Only one that uses ALC4000 is AsRock and they have issues with burning Ryzen CPU's so yeah F that.
Posted on Reply
#60
HairyLobsters
Vayra86A... kickstarter from a professional company? Yeah. No.
Not entirely uncommon. I'm guessing it's mostly to gauge interest.
Posted on Reply
#61
ToTTenTranz
TheLostSwedeLDAC or aptX is really a matter of what other devices you have, if you use a non Qualcomm powered Android phone, LDAC might be preferred, as it's technically higher quality than aptX and aptX HD, which are the only aptX versions that doesn't require Qualcomm hardware, but I believe neither is free.
It's also dependent on whether you want to play games or watch youtube videos with them. LDAC offers no latency control so you want either AptX Adaptive or LC3.
TheLostSwedeThere was an early "budget" version that was SBC only, can't remember what it was called though.
It's the Ace SXFi. Only SBC and AAC:
en.creative.com/p/headphones-headsets/creative-aurvana-ace-sxfi
TheLostSwedeAnyhow, this is still the only product of some relevance that Creative has made in a while.
I believe the Pebble line is more popular than the Aurvana.
Posted on Reply
#62
TheLostSwede
News Editor
ToTTenTranzIt's also dependent on whether you want to play games or watch youtube videos with them. LDAC offers no latency control so you want either AptX Adaptive or LC3.
Have you tried LC3 on Android? It seems like it's only in "beta" so far when it comes to connecting your devices and it doesn't behave like any of the other codecs.
aptX Adaptive and LL are obviously not supported by non Qualcomm hardware, which was sort of my point above, whereas LDAC is part of the Android OS.
ToTTenTranzI believe the Pebble line is more popular than the Aurvana.
But there's zero new technology there, anyone could've made those speakers. At least the Aurvana's brought something a bit new and exciting, even though Creative didn't quite deliver on the promise of the technology. Also, the fact that they only support SBC over Bluetooth is meh.
Posted on Reply
#63
ToTTenTranz
TheLostSwedeHave you tried LC3 on Android? It seems like it's only in "beta" so far when it comes to connecting your devices and it doesn't behave like any of the other codecs.
My Pixel 7 supports LC3 on my Aurvana Ace 2. 3 years after my phone's release and LE Audio is still presented as being "Experimental" and "improving audio quality" (which isn't really true? LC3 has lower latency and bandwidth for ISO quality according to spec..). I have AptX chosen as preferred codec and I can't really notice any quality differences between the two.
TheLostSwedeBut there's zero new technology there, anyone could've made those speakers.
The Pebbles are frequently listed as the best budget speakers to pair with a PC. They're powered by the host's USB connection while appearing as a USB Audio device so they're super convenient for laptops, and Creative really makes a lot out of those 15W RMS.
Posted on Reply
#64
remixedcat
ToTTenTranzMy Pixel 7 supports LC3 on my Aurvana Ace 2. 3 years after my phone's release and LE Audio is still presented as being "Experimental" and "improving audio quality" (which isn't really true? LC3 has lower latency and bandwidth for ISO quality according to spec..). I have AptX chosen as preferred codec and I can't really notice any quality differences between the two.



The Pebbles are frequently listed as the best budget speakers to pair with a PC. They're powered by the host's USB connection while appearing as a USB Audio device so they're super convenient for laptops, and Creative really makes a lot out of those 15W RMS.
my pebbles still need the aux jack for audio... and usb is power only
Posted on Reply
#65
mikesg
OnasiThere is no need to use GPU tech for audio. AMD tried and there were no takers. Steam Audio is already absolutely fantastic by itself and easily hooks into existing audio engines like Fmod or Wwise. And that would work with any audio source. Problem is, developers just mostly don’t give a fuck about proper audio implementation in games. Exceptions like Hellblade are extremely rare. For the most part, if it sounds fine for most people - devs are done. No reason from their point of view to fuck around to get HRTF, resonance and proper sound propagation working.
AMD's TrueAudio Next was AMD only and segmented off a part of the GPU. Used in HL:Alyx for object-processed room reverberation.

Nvidia had an alternative but that didn't last either.

I believe Steam Audio has this implemented for all GPUs via OpenCL (or similar). There's a few other packages out there.

It's a market Creative should be all over with their cards IMO. Combine high quality audio with a few GPU shaders running OpenCL.
Posted on Reply
#66
outlw
TheLostSwedeHave you tried LC3 on Android?
LE Audio is working great on my Pixel 8 Pro, connected to a Corsair Void v2 MAX headset.

Sound quality is... different? than AAC (unfortunately, the best quality codec the headset supports).
Not necessarily worse; perhaps a bit better quality in vocals, and slightly worse in other areas 🤔

The latency improvements are extremely impressive, though, essentially matching my wired IEMs.
Connections are also as stable and reliable as any other non-LE device I have used.
Posted on Reply
#67
Vayra86
HairyLobstersNot entirely uncommon. I'm guessing it's mostly to gauge interest.
That's the excuse, not the reason.

The reason is cutting cost and avoiding risk, and instead moving that risk to the potential buyers. And as a bonus, you 'involve' them to feed your product development. And now, if it fails anywhere along the way, or if you as a company fail in fulfillment, you have an easy escape.
Posted on Reply
#68
TheLostSwede
News Editor
ToTTenTranzMy Pixel 7 supports LC3 on my Aurvana Ace 2. 3 years after my phone's release and LE Audio is still presented as being "Experimental" and "improving audio quality" (which isn't really true? LC3 has lower latency and bandwidth for ISO quality according to spec..). I have AptX chosen as preferred codec and I can't really notice any quality differences between the two.
Yeah, this is why I was asking, as I have the same experience and it's a mess. LE Audio has better audio quality than SBC, which is what I guess they're alluding to.
I can tell the difference between SBC and LC3 on the SteelSeries headset I recently got, LC3 has much better quality sound.
I normally use LDAC with my Sony TWS earbuds though.
ToTTenTranzThe Pebbles are frequently listed as the best budget speakers to pair with a PC. They're powered by the host's USB connection while appearing as a USB Audio device so they're super convenient for laptops, and Creative really makes a lot out of those 15W RMS.
Great, but they're not new technology or something really standout, whereas with the Aurvana's Creative is trying to push some new technology, which was the point I was trying to make, something the company hasn't done for years, which is why they've been fading into irrelevance.
outlw6669LE Audio is working great on my Pixel 8 Pro, connected to a Corsair Void v2 MAX headset.

Sound quality is... different? than AAC (unfortunately, the best quality codec the headset supports).
Not necessarily worse; perhaps a bit better quality in vocals, and slightly worse in other areas 🤔

The latency improvements are extremely impressive, though, essentially matching my wired IEMs.
Connections are also as stable and reliable as any other non-LE device I have used.
I was more after the weirdness of connecting to LC3/LE Audio devices in Android, it feels like an afterthought and it's still in "beta" so to speak.

I find LC3 far better than SBC, but that's on my SteelSeries headset, which is the only thing I own that can use LC3.

Not sure how you'd test the latency. Do you use Bluetooth when on public transport with a lot of other people using it near you? It's a mess, regardless of the codec, although I haven't tried LC3 on public transport in all honesty.
Posted on Reply
#69
outlw
Unfortunately, we moved out of the city a while back, before the second kid was born 😢
Back then, I always used wired IEMs, and as such, did not have a chance to experience any issues when sardining myself daily into public transportation.
I can imagine, though, that it would be an issue, especially with everybody using Bluetooth nowadays.

Other than watching videos (I am fairly sensitive to lip sync issues), I would recommend a simple A/V Sync Test, like the YouTube video below.
With other headsets/codecs, it is pretty easy to see, that there is a good amount of latency.
Using LC3 on the Corsair headset, latency ends up essentially indistinguishable from wired headphones.

Posted on Reply
#70
stahlhart
ScrizzI'm still rocking my Titanium HD
With what drivers? Asking because I have one in storage.
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#71
ToTTenTranz
TheLostSwedeNot sure how you'd test the latency.
Posted on Reply
#72
Hakker
ApocalypseeI also still rocking soundcard, this new Audigy Rx impresses me, I also got Z, Titanium HD, Audigy 2 ZS and SB Live! 5.1 on my other retro PC. But this thing that they wanted to make? Nope I don't see any appeal to it. If it can't run EAX on hardware there's no use for me. I don't need AI powered DJ, or AI powered anything audio related, I don't even like modern artist that use autotune.

Keep in mind EAX is deprecated for a long time so long that even Creative ALchemy is deprecated. It basically works to Windows XP even during that time I never found EAX so impressive. I had an EAX card and a friend had a Club 3D Theatron (C-Media) and I found it better than my Creative.
Posted on Reply
#73
Apocalypsee
HakkerKeep in mind EAX is deprecated for a long time so long that even Creative ALchemy is deprecated. It basically works to Windows XP even during that time I never found EAX so impressive. I had an EAX card and a friend had a Club 3D Theatron (C-Media) and I found it better than my Creative.
I know, that is the sad thing about environmental audio in game there's no technology or any sort of traction to move it forward like graphics did because most people alright with 'it sounded ok enough', and audio is pretty much subjective. I still impressed by environmental audio in Doom3 with EAX4, F.E.A.R with EAX4 and Battlefield 2 using EAX5.0 when you play it you know it's something special about the audio that no other game got. Replaying these games without EAX just isn't the same.
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#75
chrcoluk
Creative needs a competitor, and onboard realtek isnt it. Most motherboards still ship with the really old low end realtek, I still havent tested the higher spec version thats on my old 9900k board, but when I tried the one on this board I am using now it was junk.

Was using a asus xonar d2x for ages, but its drivers are from Windows 8 era, and was starting to get issues with it, so replaced with an AE9, although I think the AE7 would have been a better purchase for me.

Did consider external before buying the AE9 as so many people recommend them now, but I just have too much clutter around my PC so had to be internal.

Still I am thankful Creative have persisted, without them PC audio would have been very grim.
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