Monday, December 22nd 2025
Clair Obscur: Expedition 33 Loses Indie Game Awards Wins Over AI Use
The Indie Game Awards has previously taken a stance against the use of generative AI, confirming that games that used generative AI during the development process are not eligible for consideration for any awards. Now, it has upheld that stance, with a new announcement from the IGA's Nomination Committee officially retracting Clair Obscur: Expedition 33's Game of the Year and Debut Game awards after Sandfall Interactive admitted to using generative AI during the production of the game. This is in spite of Sandbox Interactive previously confirming during the deliberation process that it had not used generative AI in the game. The studio later admitted to using generative AI during the development process—and accidentally shipping AI assets at launch—which goes against The Indie Game Awards's stance on the controversial technology.
The Indie Game Awards has instead awarded the Best Debut Game award to Sorry We're Closed, a story-driven survival horror game that mixes top-down navigation and exploration with arcade-style first-person shooting. Meanwhile, the 2025 Game of the Year award was awarded to Blue Prince, a "strategy puzzle adventure" roguelite game. Clair Obscur: Expedition 33 still has the multiple awards that it won during the 2025 The Game Awards, although those awards have also been called into question by the gaming community because of the game's budget and its large workforce, which some argue should disqualify it from indie status. An extended statement about the IGA retractions follows.
Sources:
The Indie Game Awards on Bluesky, The Indie Game Awards FAQ
The Indie Game Awards has instead awarded the Best Debut Game award to Sorry We're Closed, a story-driven survival horror game that mixes top-down navigation and exploration with arcade-style first-person shooting. Meanwhile, the 2025 Game of the Year award was awarded to Blue Prince, a "strategy puzzle adventure" roguelite game. Clair Obscur: Expedition 33 still has the multiple awards that it won during the 2025 The Game Awards, although those awards have also been called into question by the gaming community because of the game's budget and its large workforce, which some argue should disqualify it from indie status. An extended statement about the IGA retractions follows.
The Indie Game Awards have a hard stance on the use of gen AI throughout the nomination process and during the ceremony itself. When it was submitted for consideration, a representative of Sandfall Interactive agreed that no gen AI was used in the development of Clair Obscur: Expedition 33. In light of a resurfaced interview with Sandfall Interactive confirming the use of gen AI art in production being brought to our attention on the day of the Indie Game Awards 2025 premiere, this does disqualify Clair Obscur: Expedition 33 from its nomination. While the assets in question were patched out and it is a wonderful game, it does go against the regulations we have in place. As a result, the IGAs nomination committee has agreed to officially retract both the Debut Game and Game of the Year awards.
Each award will be going to the next highest-ranked game in its respective category:
Debut Game: Sorry We're Closed
Game of the Year: Blue Prince
Both à la mode games and Dogubomb have been notified and were invited to record acceptance speeches. Since the IGAs premiere took place just ahead of the holiday break, we expect both acceptance speeches to be recorded and published in early 2026.


56 Comments on Clair Obscur: Expedition 33 Loses Indie Game Awards Wins Over AI Use
Interestingly, when photographs became high enough fidelity that they took the place of realistic paintings, artists responded by coming up with new styles which were impossible to photo. It gave rise to impressionism and abstract, even bizarre art. I wonder if a similar thing will happen with AI? Everyone just uses them to generate slop, so new styles will rise that AI can't copy well.
harpers.org/archive/2025/08/speaking-reassurance-to-power-pankaj-mishra-easy-chair/If you see Gustave on the road...
I think its a great move because the drama for relevancy clearly is aimed at the use of AI in games, and AI use in general in creative productions, and having full transparency about that.
These events shape the creative business, they need to happen, also to protect said creative business from itself and 'competition' leaving an empty shell of it. Creativity is NOT the playground of hypercapitalism-driven toolsets. And therefore, the use of AI to 'make products more efficiently', because that is all it really does, we use it as a shortcut to generate content, is something that needs policing, and luckily, is being policed actively by the community.
Nevermind the loss of the Indie Games Awards, now you have people calling for a full cancellation of the game, every award included, and especially best art direction. A few "experts" are now outthere saying that the whole vibe of the game feels like gen AI.
Another thing, you don't have to submit a game in order to be nominated for the Indie Games.
And mind you, that was 2022 gen AI, which was really mediocre. 2026+ gen AI is going to be much harder to spot, and the paranoia/witch hunt will probably intensify. I suspect that people will be more radical and just dislike any mention of gen AI being used because spotting it will be harder. "You either use it just a bit, and all trust is lost, or you don't use it at all."
But beyond today, this event will be marked as one of the many that will punch generated AI content into submission. I don't think its going to affect CO33 much, it has already soared and this ain't gonna change, certainly not because some turds on the internet want to go the extra mile - I think we are collectively identifying that ever more quickly, those people are just here to see the world burn, no matter the subject. They ain't here to protect creative IP.
As many have pointed out, a lesser form of "AI" has been in use for decades. Similarly, every artist forms their style by training under the masters, emulating their work, and eventually forming their own style. Whether you're a Shakespeare, Rembrandt, or Chopin, you have learnt from the masters. Then, the proof of the pudding is in the eating, not how something is made. Today's "AI" is not yet at the human level, but it is close in some respects and getting closer. Unless our brains work by magic, a system should be able to emulate, or even surpass, its abilities at some point. Already, "human creativity" has been shown to be a thing easily emulated. Note that I am not in favour of these greedy corporations shoving AI onto us or its taking human jobs. (I am almost a casualty of the latter.)
Of course, if it was about a less popular game, people would be sagely nodding in agreement with this decision.
Is it perfect no. Is it required, yes. Even for the sake of AI's very own survival ;) Nobody wants to be lied to. Furthermore, the cool thing about creativity is that it is not 'generative' but rather 'genuine' which is something AI can do just about zero of. I'm not too worried, to be honest, but transparency is important.
And the big thing is that all of this was known BEFORE nominations were accepted - yet Indie games woke up just now. Really?
I guess now the big shitstorm is also happening because Sven from Larian "dared" to say that they will use AI tools for Divinity 3.
Game devs seem to not give a shit about using AI to create slop as cheaply as possible until they're caught doing it.
Should the rules for awards be changed?
Should AI assisted development be considered?
And if so, where would the line be drawn as far as AI contributions are concerned?
People also seem to think everything Ai is just a chatbot like ChatGPT. It can't possibly be a highly specialized tool. I use highly specialized image upscaler that uses "Ai" to perform image resolution upscaling. It literally does just that and nothing else. But it does that far better than ANY other tool I've ever used, even one that used to be best of the best for this task before it. This Ai tool can't find me answers to eternal life and it can't generate me cat images on demand via prompt. It just does image upscaling insanely well using a large language model.
To put that into perspective, game studios quite certainly use highly specialized "Ai" tools that probably do just 1 thing or one type of task really well. And they sure as hell don't use ChatGPT. If they do, that would be stupid to be dependent on some 3rd party like this. At least I know i wouldn't use it if I was a game designer. Lets be realistic here, imagine how much time a texture designer takes time to design a certain type of wood texture. Or cobblestone texture. It's like a whatever generic asset, specify wood type, grain and specific details and let it generate for you. A materials LLM that only does that and lkiterally nothing else. You can still fine touch it later, but you just saved 1 hour of work that you can spend on character facial textures or clothing that is far more specific and requires more attention. I'm absolutely not against that kind of specialized use of "Ai".
It's whole lot different when you just use Ai chat bot to literally generate complete assets and just plop them into a game with zero care. I think that needs to be acknowledged and separate from general Ai hate.
Given the praise of Expedition 33, the assets they made with Ai were probably on level of significance of that wood texture or cobblestone texture. No one really cares, you just expect it to be there. Whole thing only became mega drama when Expedition 33 devs simply admitted they use generative tools in their workflow and everyone instantly lost their shit. They could just as well deny it and no one would ever know, proving responsible use of Ai tools to make incredible games is not problematic. Using Ai to cheap out and be lazy as fuck like EA was in Battlefield 6 with that double barrel double ejection port rifle sticker, that proves that greedy companies like EA literally don't give a shit and will use Ai to have the least expenses to make maximum profits. Clear distinction and people need to understand that.
If we had to boil it down, today's AI runs an algorithm we do not understand, built out of its architecture and the training data. One may ask, why are we so against this sort of algorithm but not others? The obvious answer is that it tends to be inferior; but I would hazard a guess that even when it reaches excellence, the aversion would remain. Is it because it comes from "something else"?
Here's a thought experiment. A worldwide mutation struck all dogs and cats. Suddenly, they could draw as well as Botticelli, Da Vinci, or the celebrated Impressionists. Game development hired them, their work matching or surpassing human. Would we be up in arms against "dog- and cat-generated slop"? Hard to say but I've got a feeling we will.