Tuesday, January 27th 2026

Leaked Prince of Persia: The Sands of Time Test Presentation Impresses After Cancellation

Ubisoft earlier this month announced the cancellation of a swathe of in-progress games, one of them being the Prince of Persia: The Sands of Time Remake, and although that game will likely never see the light of day as a complete product, pre-alpha workshop presentation snapshots from March 2024 have leaked online, giving fans of the series a glimpse at what might have been. The footage shows off the titular character in a number of environments, including in the middle of several parkour moves—a system that was meant to be getting a big update with the remake—and a handful of refreshed, expansive environments and character designs for both the prince and Farah. Objectively, some of the game assets look better than others, but this is to be expected from a 2024 version of the game, however, it's clear a lot of work has gone into modernizing the visuals, environments, and character designs.

Ubisoft said that the troubled Prince of Persia: The Sands of Time was cancelled because it didn't meet the minimum standard of quality expected from executives after Ubisoft's recent overhaul, however, fans of the series seem to disagree. On X, where the test footage was posted, players are both commenting on how good the revised visuals look and lamenting the game's cancellation, with some appealing to Ubisoft to release the game, while others, doubting that Ubisoft will ever return to the franchise after the successive issues that plagued The Sands of Time Remake, are begging the studio to sell the IP to another studio. The Sands of Time was originally announced in 2020 and slated to release in 2021, but it was delayed and appeared to be dead until recently, when leaks claimed that the game was to launch in 2026. Following the cancellation of The Sands of Time Remake, it has also been confirmed that Ubisoft is looking to potentially lay off up to 200 employees at its Paris headquarters.
Source: Prince of Persia Universe on X
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18 Comments on Leaked Prince of Persia: The Sands of Time Test Presentation Impresses After Cancellation

#2
GeoffreyA
A safer, more effective approach would have been rebuilding the assets of the 2003 game from scratch, backporting the fighting engine of Warrior Within or The Two Thrones, and porting the graphics layer to a modern engine. Much like Oblivion Remastered. That way, the spirit of the classic game is kept, along with its mechanics, but the graphics are brought up to date, which is mainly what people want.
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#3
cinemaware
I bet if they did finish and release it, people would find something to complain about anyway.
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#4
Legacy-ZA
Really loved the PoP Trilogy, it's a mighty shame, I would have loved to see them updated.

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#5
Vayra86
Hey is that a dead horse they're beating up with that crowd over there?
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#6
close
A lot of remakes and remasters lately. Are game makers running out of ideas? Catering for the nostalgic folks? Are all the writers busy training LLMs so they only have the people to create updated assets and engines but the story is copy/pasted?
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#7
melkor_unlimited
closeA lot of remakes and remasters lately. Are game makers running out of ideas? Catering for the nostalgic folks? Are all the writers busy training LLMs so they only have the people to create updated assets and engines but the story is copy/pasted?
Engine upgrade is engineers decision.
Assets update is artists decision.
Story Copy&Pasting is management indecision.
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#8
close
melkor_unlimitedEngine upgrade is engineers decision.
Assets update is artists decision.
Story Copy&Pasting is management indecision.
Doing any of this is always the decision of the person writing the checks. How it's done is (mostly) internal to the teams.

Point was, why so many remakes rather than new games in the franchises? They still have to assign engineers for the engine, artists for the assets, and mainly saving on writing the story because it's a remake, so same story. Aren't the savings from "just remaking" a game partially offset by fewer people buying because "already played it"?

My suspicion is that they don't have too many competent writers left around to write a truly compelling story, so they go with reheating last week's leftovers which look like a safer bet today. Why they have no competent writers is anyone's guess but maybe it started with someone saying "AI can do it".
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#9
GeoffreyA
closeDoing any of this is always the decision of the person writing the checks. How it's done is (mostly) internal to the teams.

Point was, why so many remakes rather than new games in the franchises? They still have to assign engineers for the engine, artists for the assets, and only saving on writing the story because it's a remake, so same story. Aren't the savings from "just remaking" a game partially offset by fewer people buying because "already played it"?

My suspicion is that they don't have too many competent writers left around to write a truly compelling story, so they go with reheating last week's leftovers which look like a safer bet today. Why they have no competent writers is anyone's guess but I suspect it started with someone saying "AI can do it".
There is a trend of remakes these days because of nostalgia, a desire for modern graphics, apparently lower risk if not really lower, and cashing in on a classic's name. But the gameplay has to be in service to the story, so inheriting a ready-made tale doesn't help much. It's the magic that happens during development that transmutes the metal into gold.

There are good story writers left (cf. Expedition 33), but excellence is a rarity, both now and in the past. It's hard to come up with something compelling.
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#10
zenlessyank
I like remakes if part of that is a port to PC. As a console hater, I missed out playing a lot of games because they were Xbox or PlayStation or Nintendo etc. only. Now I admit, most of the games I could care less about, but Halo and Uncharted and Gears of War were several of the titles I remember wanting to play when they first came out but alas, no PC version.

Then we have games that need a redo in 64 bit from 16 or 32 bit. which I think is also cool because it allows younger folks to play old games they have never seen before.

If they were doing it for a cash grab, that is fine too, because, you know, money pays the bills. You don't have to let them grab YOUR cash.

Prince of Persia is a big franchise and I am sure they will do something else. You can't make ALL the people happy ALL the time.
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#11
melkor_unlimited
closeMy suspicion is that they don't have too many competent writers left around to write a truly compelling story, so they go with reheating last week's leftovers which look like a safer bet today. Why they have no competent writers is anyone's guess but maybe it started with someone saying "AI can do it".
GeoffreyAThere are good story writers left (cf. Expedition 33), but excellence is a rarity, both now and in the past. It's hard to come up with something compelling.
Its hard to compel someone who is not able to keep attention for more than 50 seconds.
GeoffreyAThere is a trend of remakes these days because of nostalgia, a desire for modern graphics, apparently lower risk if not really lower, and cashing in on a classic's name. But the gameplay has to be in service to the story, so inheriting a ready-made tale doesn't help much. It's the magic that happens during development that transmutes the metal into gold.
Magic is too risky.
Does not fit into Excel spreadsheet of managers.
So they chose the approach: .... It was selling good, so repeat it in new package.
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#12
GeoffreyA
melkor_unlimitedIts hard to compel someone who is not able to keep attention for more than 50 seconds.


Magic is too risky.
Does not fit into Excel spreadsheet of managers.
So they chose the approach: .... It was selling good, so repeat it in new package.
Exactly.

There have been some good remakes of late, though: Silent Hill 2, Resident Evil 2 and 4.
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#13
Onasi
GeoffreyAA safer, more effective approach would have been rebuilding the assets of the 2003 game from scratch, backporting the fighting engine of Warrior Within or The Two Thrones, and porting the graphics layer to a modern engine. Much like Oblivion Remastered.
I am not sure how well would WW combat work with SoT. The latter HAD issues with combat, but all encounters were deliberately designed around the idea of the enemies only being killed when finished off with the dagger. They would have to basically re-design the encounters from scratch and all the enemies too, realistically.

And the character re-designs are about what I expected from a modern “remake” - pointless amount of unnecessary details just to show how more “advanced” it is. They obviously forgot that Farah runs around in what is essentially a harem girl outfit, not… whatever this is supposed to be.
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#14
EsaT
closePoint was, why so many remakes rather than new games in the franchises?
And 10+x+y'th Assassin's Creed since last game of Sands of Time trilogy isn't repetitive?

At least Sands of Time is old enough so that more up to date version could be done for new gamer generation...
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#15
GeoffreyA
OnasiI am not sure how well would WW combat work with SoT. The latter HAD issues with combat, but all encounters were deliberately designed around the idea of the enemies only being killed when finished off with the dagger. They would have to basically re-design the encounters from scratch and all the enemies too, realistically.

And the character re-designs are about what I expected from a modern “remake” - pointless amount of unnecessary details just to show how more “advanced” it is. They obviously forgot that Farah runs around in what is essentially a harem girl outfit, not… whatever this is supposed to be.
Yes, it would take reworking of the encounters. Starting off with WW myself, then playing SoT, I always felt the latter was clumsier in terms of combat (though a superior game).

The character designs do seem off, not quite there yet. I think Bloober was spot on in their changes for SH2R, so it does depend on the development team.
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#16
TechLurker
closeA lot of remakes and remasters lately. Are game makers running out of ideas? Catering for the nostalgic folks? Are all the writers busy training LLMs so they only have the people to create updated assets and engines but the story is copy/pasted?
Entirely driven by nostalgia $$$, which is generally seen as safe investments, and the fact that in their words, attempts at a new IP or series, or new games in an existing series, are seen as high-risk investments with no guarantee of returns. It's especially problematic for large studios expected to maintain a level of polish or quality worthy of a so-called "AAA" game, and why many indies often went for "inspired by" to also capitalize on nostalgia.

At least Remakes/Remasters gamble only on fanbase nostalgia, but not all Remakes/Remasters have been well-received. A lot of the censored ones for example, were harshly critiqued and caused fans to have to make their own patches that revert things back to match the original game, just in HD, while more faithful ones generally trended positive (but has its own exceptions, like the Front Mission series from Square being poorly made due to being outsourced).

Frankly, not every games needs to be AAA level; I'd be happy to see sequels to old series with minor updates to graphics and gameplay, but still preserving enough of the old charm. Sure, they might only be A or AA level and lack "ultrarealisim" and raytracing, but that's not really something I care about in the first place.
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#17
cinemaware
GeoffreyAThere is a trend of remakes these days
Remakes have always been around, since the 8-bit era. They are not inherently bad, since a tech upgrade can really benefit an old classic. Oblivion Remaster is my 2025 GOTY and Black Flag remake would be a godsend. But if it's mostly remakes and sequels, as it has been the case during the last gen or two, then yeah, we do have a problem.

It's also sad that people these days think in terms of story-first as if games weren't about gameplay first and foremost.
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#18
GeoffreyA
cinemawareRemakes have always been around, since the 8-bit era. They are not inherently bad, since a tech upgrade can really benefit an old classic. Oblivion Remaster is my 2025 GOTY and Black Flag remake would be a godsend. But if it's mostly remakes and sequels, as it has been the case during the last gen or two, then yeah, we do have a problem.

It's also sad that people these days think in terms of story-first as if games weren't about gameplay first and foremost.
Yes, I thought they did a fantastic job with Oblivion Remastered (except for the bugs). It is exactly the old game we know and love, but the graphics brought up to the 2020s. Also, Capcom and Bloober did excellent work on RE4R and SH2R, respectively. The latter, for example, was utterly faithful but improved some aspects: such as reorganising some levels to make them more logical, as well as the controls and immersion. The actors did a first-rate job, too, especially those playing James and Mary.
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