Monday, February 9th 2026

Super People Shuts Down After Player Counts Dwindle—Again

Super People, a once-popular battle royale game that takes the typical first- and third-person shooter gameplay and throws superpowers into the mix, is no stranger to hard times, with the battle royale having already suffered a shut-down once before in 2023, after it was launched to mixed reviews and subsequently riddled with cheaters. Super People was relaunched into Early Access in September 2025 after a series of successful closed beta tests and a change in ethos surrounding the game. On February 9, however, mere months after the relaunch, Wonder Games has officially announced that it will be shutting Super People down for good after player counts steadily dwindled from a peak of 47,000+ (4,514 after the September relaunch) to 99 daily concurrent players.

According to the announcement on Steam, Super People will be taken offline on February 23, 2026. The game will still be playable until that date, but in-game purchases will be disabled as of February 13, and Wonder People is offering refunds to players who have purchased in-game premium currency within seven days before the announcement. There is no word on the studio's fate or that of its developers, but Wonder People is supposed to be working on World of the Dead an upcoming "immersive zombie FPS game that combines the first-person shooter and extraction PvPvE genres," that has yet to have a release date attached to it.
Source: Wonder Games on Steam
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7 Comments on Super People Shuts Down After Player Counts Dwindle—Again

#1
Cheeseball
Not a Potato
This would've been a good PUBG-with-movement battle royale, but alas bad management choices strikes again.
Posted on Reply
#2
the54thvoid
Super Moderator
Never heard of it. I'm sure I'm not alone. I wonder how many studios get stuck in development euphoria ("everyone is gonna love this"), and then forget to tell everyone about it.

"Build it, and they will come" is the worst marketing advice ever.
Posted on Reply
#3
Gigaherz
the54thvoidNever heard of it. I'm sure I'm not alone. I wonder how many studios get stuck in development euphoria ("everyone is gonna love this"), and then forget to tell everyone about it.
Yup, while at the same time streamers and millions of people play the trashiest games just because of good marketing.
Posted on Reply
#4
lexluthermiester
the54thvoidNever heard of it. I'm sure I'm not alone.
Yup, never heard of it. It's a big internet it seems..
Posted on Reply
#5
Bones
the54thvoidNever heard of it. I'm sure I'm not alone. I wonder how many studios get stuck in development euphoria ("everyone is gonna love this"), and then forget to tell everyone about it.

"Build it, and they will come" is the worst marketing advice ever.
That might work sometimes in the real world but on the web, it's more like advertising "By word of chat/keyboard" instead of mouth these days.

While it is true that an item or service can sell itself because of what it is, this apparently wasn't good enough to generate any real buzz because I've never heard of it before, here or anywhere else like others have said so far.
Posted on Reply
#6
Vayra86
the54thvoidNever heard of it. I'm sure I'm not alone. I wonder how many studios get stuck in development euphoria ("everyone is gonna love this"), and then forget to tell everyone about it.

"Build it, and they will come" is the worst marketing advice ever.
One of the bigger issues with all these live service games is that there's just too many of them. Playerbases are way too fragmented, people hop from one island to the next, and nothing has long term staying power. But all of them have an MTX/progression/rank system often with unlocks, carrots to chase, achievements to get.

We should support far fewer games, far longer for the live service model to actually work properly. It ain't gonna happen. Its only getting worse. Big reason to stay far away. Right now, we just have the occasional 'OMG HYPE ON SOCIALS about game X or Y' and then it gets picked up by everyone, peer pressure to the max, only to be forgotten two weeks later. Online communities really don't exist, everything is temporary, but online environments require persistence or its just wasteful to invest in them.
GigaherzYup, while at the same time streamers and millions of people play the trashiest games just because of good marketing.
Exactly this. The overwhelming majority are just sheep following the algorithm and then OMG THIS GAME ROCKS. Its a trend you see every time. Arc Raiders being the last example. At its core though, its just more of the same and it has already degenerated into the good old 'balance fun police' period, the novelty is off, and people resort to old playstyles and exploits. At the end of that exercise, many sheepy consumers are 60-80 bucks and a lot of wasted time poorer, while influencers and some otherwise shitty studio got a lot richer.

Who's winning you might ask - it certainly isn't good gaming that won the day here, because this exact dynamic encourages more of it.
Posted on Reply
#7
TheinsanegamerN
BonesThat might work sometimes in the real world but on the web, it's more like advertising "By word of chat/keyboard" instead of mouth these days.

While it is true that an item or service can sell itself because of what it is, this apparently wasn't good enough to generate any real buzz because I've never heard of it before, here or anywhere else like others have said so far.
Word of chat works, but you need to get the buzz going first. Arc raiders as an example, or Helldivers 2.

so many of these companies seem to think just releasing is good enough, and it isnt.
Vayra86One of the bigger issues with all these live service games is that there's just too many of them. Playerbases are way too fragmented, people hop from one island to the next, and nothing has long term staying power. But all of them have an MTX/progression/rank system often with unlocks, carrots to chase, achievements to get.
And because of that, if a game stumbles, everyone just leaves for the next live service. We warned this would happen, that chasing fair weather casual consumers was going to result in this behavior, but everyone was blinded by $$$$.
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Nov 11th, 2026 07:07 CST change timezone

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