Monday, June 1st 2026
NVIDIA Introduces 2nd Gen Transformer-based Ray Reconstruction, Now Part of DLSS 4.5
NVIDIA today announced the introduction of 2nd Generation Ray Reconstruction, a component of DLSS 4.5. When it debuted in 2023 as part of the DLSS 3.5 update, Ray Reconstruction addressed a key image quality problem where ray traced shadows, and reflections appeared inaccurate when subjected to DLSS 2 super resolution. In 2025, NVIDIA updated the older convoluted neural networks (CNN) based AI model with a newer transformer based model. Later that year, when NVIDIA introduced the DLSS 4.5 feature-set with 2nd Gen transformer models trained on larger sets of data, Ray Reconstruction didn't get updated. The company completed the DLSS 4.5 feature-set with new Ray Reconstruction feature. Besides a 2nd Gen transformer model trained on a larger volume of data, DLSS 4.5 RR introduces a more efficient AI denoiser, and greater spatial awareness for lighting accuracy.


8 Comments on NVIDIA Introduces 2nd Gen Transformer-based Ray Reconstruction, Now Part of DLSS 4.5
But it also feels strange, every Expo Nvidia seems to drip feed gamers with some "ML/AI" update, but no hardware ones.
www.nvidia.com/en-us/geforce/news/dlss-4-5-ray-reconstruction-1000-rtx-games-apps-out-now/
On another note, it's only coming in August 2026.
en.wikipedia.org/wiki/Convolutional_neural_network
For example GDC (Game Developers Conference), even then it's developer focused.
www.nvidia.com/en-us/events/gdc/
Computex is not the place for gaming news.www.computex.biz/SinglePage.aspx?index=803&language=EN&switchIndex=802