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NVIDIA Marks 20 Years of the GeForce 8800 GTX With a Free Path-Traced Steam Demo

NVIDIA is celebrating 20 years of the GeForce 8800 GTX, which hit store shelves on November 8, 2006, with a free tech demo on Steam. Called GeForce 8800 GTX - 20 Years of a Legend, it was created by Unreal Engine artist Dylan Browne, the developer of Through The Ages, with support from NVIDIA. The semi-interactive demo puts players in a 2006-era PC gaming room, where they can unbox the 8800 GTX, inspect it up close, and install it in an era-accurate PC tower, with GeForce easter eggs scattered around. The scene is rendered with path tracing, DLSS 4.5 Ray Reconstruction, Dynamic Multi Frame Generation, and RTX Mega Geometry. It is available now on Steam and is coming soon to GeForce NOW for Ultimate members.

Naturally, the 8800 GTX itself can't run any of this, which is quite ironic, to say the least. Steam lists an RTX 4070 as the bare minimum and recommends an RTX 5080, alongside 32 GB of system RAM and 30 GB of storage. That RAM figure alone is over 40 times the 8800 GTX's 768 MB of video memory. The recommended RTX 5080 is far from cheap right now either, with TechSpot's October survey putting its lowest US price at around $2,200. So a demo built around the thrill of unboxing a new GPU in 2006 wants one of the priciest gaming cards of 2026 to look its best.

NVIDIA App Update Adds DLSS Override Support to 19 More Games

NVIDIA has released NVIDIA App 11.0.9.585, a small update that adds DLSS Override profiles for 19 games and Optimal Settings profiles for six. The list mixes older titles like PUBG: Battlegrounds, The Witcher 3: Wild Hunt, and Dragon's Dogma 2 with Control Resonant, Silent Hill: Townfall, Ace Combat 8: Wings of Theve, Gears of War: E-Day, and Star Wars: Galactic Racer, all of which were scheduled to launch in September or October. Oddly enough, 007 First Light was already listed in the main 11.0.9 release, and Active Matter showed up back in 11.0.8. NVIDIA doesn't explain the repeats, and it doesn't say which overrides each game supports either.

The changelog otherwise only mentions "various stability/security fixes" without any details. This build follows two bigger ones that added significantly more features. The main 11.0.9 release brought DLSS 4.5 Ray Reconstruction and per-game Resizable BAR controls, while 11.0.9.565 added RTX Spark support, a local MCP server for AI agents, and a faster Performance Mode for DLSS Frame Generation. As a refresher, DLSS Override lets GeForce RTX owners use newer DLSS models, or modes like DLAA, that a game may not offer on its own. It sits under Graphics > Program Settings > Driver Settings. Below is the full list of games.

Phantom Blade Zero Launches Today For GeForce RTX & RTX Spark

Today, at 7pm PT, the much-anticipated Phantom Blade Zero launches with DLSS 4.5, ray tracing and path tracing, playable on GeForce RTX and RTX Spark. The Blood of Dawnwalker can now be upgraded to DLSS 4.5 Super Resolution and Dynamic Multi Frame Generation via the NVIDIA app.

NVIDIA RTX Remix 1.6 has been added to the Half-Life 2 RTX demo and Portal with RTX, introducing support for DLSS 3D-Guided Neural Rendering, and upgrading DLSS Ray Reconstruction and DLSS Frame Generation with our latest AI models. And our beta RTX Remix mod for Minecraft: Java Edition has been released.

NVIDIA RTXPT 1.9 Path Tracer Gets Around 20% Faster, Adds Windows on Arm Support

NVIDIA has released version 1.9.0 of RTX Path Tracing (RTXPT), its open-source reference path tracer on GitHub, claiming roughly 20% better performance than the previous 1.8.1 release, with comparable or better image quality. RTXPT is a code sample for developers, meant as a starting point for building a path tracer or as a reference for NVIDIA's other ray tracing SDKs. Several changes add up to that uplift. The path tracer can now optionally trace only three quarters, half, or a quarter of the pixels each frame, and the built-in performance presets use this by default, along with lower bounce limits in the faster modes.

On DirectX 12, async compute lets the previous frame's DLSS Ray Reconstruction and post-processing overlap with the next frame's path tracing, and TLAS instance generation has moved to the GPU. Lighting got some attention too. NEE-AT light sampling now handles up to 2 million lights, up from 512K, and the SHaRC radiance cache is on by default in real-time mode, apparently feeding more indirect lighting into DLSS Ray Reconstruction at about the same cost. Version 1.9 also adds Windows on ARM64 support. The release notes don't say why, though it's probably no coincidence, given NVIDIA's own Arm-based RTX Spark chip for Windows PCs.

Call of Duty: MW4 Launches, Cyberpunk 2077 Gets DLSS 4.5, and More RTX Spark Games Released

GeForce RTX GPUs accelerated by DLSS 4.5 give you the definitive experience in the wealth of top-rated games that have recently launched, and new titles such as Call of Duty: Modern Warfare 4, Crimson Desert Enhanced: Charting the Unknown and Phantom Blade Zero.

On October 16th, Call of Duty: Modern Warfare 4 Campaign Early Access began, followed by DMZ Early Access yesterday. On the 23rd, the full game officially arrives with the addition of multiplayer, and using our latest Game Ready Driver you can optimize your experience with DLSS 4.5 and Advanced Shader Delivery.

DLSS Swapper Adds Bulk Swap for DLSS, FSR, and XeSS Across Entire Game Libraries

DLSS Swapper finally supports bulk DLL swapping, with version 1.2.7.0 landing on GitHub on October 18. Brad Moore's open-source tool lets PC gamers upgrade or downgrade the DLSS, FSR, and XeSS files in their installed games without waiting for a developer patch, but until now, that meant going through every game one at a time. Videocardz points out that the new Bulk Swap button in the games page toolbar lets users tick multiple games, then pick a version for each DLL type, plus presets for DLSS Super Resolution, Frame Generation, and Ray Reconstruction. Every row defaults to "Don't change," so nothing gets touched unless it's chosen. Apparently, users had been asking for this on GitHub for quite a while, with some saying they had well over 50 DLSS games to update by hand.

Bulk restoration of the original DLLs made it in too. Moore had pointed out in that same thread that users would need an easy way back if a new DLSS build turned out to be a regression across, say, 160 games. Of course, a swapped DLL can still stop a game from launching, and titles with anti-cheat might flag modified files, so online games are probably best left alone. The update also adds DLSS Frame Generation Preset C, the faster performance mode NVIDIA pushed to its app beta last week, which modders have already brought to RTX 30 cards. A bug that could stop the game library from loading has also been fixed, and full library scans are faster too. Manual swappers can still grab individual files from TechPowerUp's DLSS DLL archive.

AMD Radeon Owners Can Now Run Nearly Every DLSS Feature Through Fan-Made Mod

Daniel Blanco's DLSS-NR on AMD project has grown well past its original scope. The mod first got NVIDIA's DLSS 5 Neural Rendering running on Radeon cards back in September, and later pulled off a 74% performance jump in a single day. The new Alpha 0.8.0 release, published on October 17, now brings almost the whole DLSS stack to AMD GPUs. That includes DLSS 4.5 Super Resolution (Models M and L), Ray Reconstruction (Model F), and Frame Generation with up to 4x multi-frame generation (MFG) in games that expose DLSS FG inputs. FSR 4.1.1 is also bundled, so it no longer depends on the driver, and a new NeuralHub mod manager handles game detection and installation.

According to the developer, this is a ground-up reimplementation of the DLSS runtimes using custom HIP kernels rather than a translation layer, and users have to supply their own NVIDIA DLLs. RDNA 4 and RDNA 3 cards get the full feature set, while RDNA 2 support is still experimental and limited to Neural Rendering. The developer says DLSS 5 Neural Rendering now runs at roughly 90 to 100 FPS at 1080p on an RX 9070 XT, and the goal is to match an RTX 5070 Ti. Early results with Ray Reconstruction are mixed, however. One Reddit user reported no performance loss in Cyberpunk 2077 with path tracing at 1440p on an RX 9070 XT, while others saw drops of up to 25%. The mod only works in DirectX 12 games on Windows 11, and anti-cheat software blocks it, so readers are advised to stick to single-player titles.

NVIDIA Releases RTX Kit 2026.3 and RTX Mega Geometry 2.0 SDK for Developers

NVIDIA has rolled out RTX Kit 2026.3 alongside version 2.0 of its RTX Mega Geometry SDK, giving game developers a fresh batch of neural rendering and path tracing tools. The headline feature is support for streaming continuous level-of-detail clusters for high-density meshes, shown off in a new textured glTF version of the Zorah demo. The rest of the RTX Kit update covers RTX Character Rendering 1.4, RTX Dynamic Illumination 3.1 with DLSS Ray Reconstruction integration, RTX Neural Shading 1.4, and RTX Texture Filtering 1.3, which adds Collaborative Texture Filtering.

RTX Neural Texture Compression 0.10 is still in beta, but it now supports the DirectX 12 Agility SDK preview with Linear Algebra, letting Tensor Cores accelerate neural texture decompression in DirectX shaders. It and RTX Texture Filtering 1.3 also gain Windows ARM64 support, which seems to be groundwork for the RTX Spark PCs NVIDIA says start shipping in October. NTC was already running on Windows on Arm back in August.

NVIDIA DLSS 5 Launches in NBA 2K27 September 3rd, DLSS Comes to STAR WARS Zero Company, Onimusha: Way of the Sword & The Blood of Dawnwalker

Each week, new games and apps integrating NVIDIA DLSS, NVIDIA Reflex, and advanced ray-traced effects are released or announced, delivering the definitive PC experience for GeForce RTX players. In the last few days, STAR WARS Zero Company and Aliens: Fireteam Elite 2 have launched with DLSS. Crimson Moon launches today, with The Blood of Dawnwalker and Onimusha: Way of the Sword launching this Thursday, along with NBA 2K27, which debuts DLSS 5 with 3D-Guided Neural Rendering.

NC has announced LIKE OR DIE, a new team-based FPS launching next year with DLSS 4.5. New RTX trailers give gamers fresh looks at AION 2, ANANTA, CINDER CITY, CONTROL Resonant, Gears of War: E-Day, SPINE - This Is Gun Fu, and Tides of Annihilation. And Beast of Reincarnation and Breathedge 2 are available now with DLSS.

[Editor's note: You can read our in-depth technical preview of the NVIDIA DLSS 5 here]

NVIDIA DLSS 5 Neural Rendering DLL Leak Hints at Nearby Launch

NVIDIA's DLSS 5 neural rendering technology might be one of the most controversial announcements, as the gaming community has been quite vocal about their opinions on the new rendering technique. However, the launch of DLSS 5 is expected this fall, and we are already seeing the first DLSS 5 DLL files leaked through games, as confirmed by NBA 2K27 early access, which includes the new DLSS-NR file. The game is now in early access and is already shipping with DLSS Neural Rendering, essentially DLSS 5. This comes as a 158 MB package, which is substantially larger than any previous DLSS DLL file, indicating that NVIDIA has indeed packed a generative model inside the game, with only a tiny footprint considering that a whole generative AI model is running locally on the GPU.

However, this is about twice the size of the current official DLSS 4.5 Ray Reconstruction DLL file, which measures 72 MB. While size is not the only comparable quality of this DLL, we can assume that NVIDIA has included a massive feature set given the added storage space. If users recall, NVIDIA once again showcased its DLSS 5 neural rendering at the SIGGRAPH 2026 event, highlighting that one of the challenges faced with DLSS 5 was maintaining visual identity, object semantics, and character poses, along with output lighting semantics, motion, and art direction. Within these strict parameters, DLSS 5 applies material photorealism to enhance visual appeal. There has been some progress recently, but the fall launch is expected to shed more light on the entire situation and integration.

EA, Embark, and Ubisoft Bring Their Blockbuster Titles to NVIDIA RTX Spark

NVIDIA announced today that some of the world's leading game developers are supporting the upcoming RTX Spark PC platform. Launching this fall, RTX Spark will include support for major AAA titles, featuring the work of publishers and developers like Electronic Arts, Embark, and Ubisoft. This list of major publishers pledging their support for the platform is growing, with KRAFTON, NetEase, Riot Games, SEGA, and Xbox already on board. Newly added titles include EA's EA SPORTS F1 25 and Apex Legends, Ubisoft's Anno 117: Pax Romana, and Embark Studios' ARC Raiders and THE FINALS, with many more to come.

Additionally, NVIDIA has collaborated with EA to ensure the EA Javelin Anticheat system supports the RTX Spark Windows-on-Arm platform, making online gaming possible. As readers may know, modern games with online features often include complex anticheat engines that are usually platform-specific, making them difficult to port without the developer's involvement. Many anticheat engines run exclusively on Windows for x86 CPUs, leaving out Linux-based gamers and Arm-based Windows gamers like those using the upcoming RTX Spark. By porting its Javelin Anticheat system to Windows-on-Arm, EA suggests that other developers may soon follow suit with their own anticheat systems.

NVIDIA RTX Remix Upgraded With DLSS 4.5 Ray Reconstruction, New Painkiller RTX Mod Update Released

Classic PC games are remembered for their incredible stories, characters and gameplay, but dated visuals can make them tough for modern players to enjoy. NVIDIA RTX Remix changes that. Built for RTX PCs, this modding platform uses cutting-edge path tracing to completely reimagine timeless titles, letting longtime fans and a new generation experience era-defining games in stunning detail.

That's exemplified today by the release of a new Painkiller RTX update, and the debut of The Elder Scrolls III: Morrowind RTX, two community-made mods that add DLSS-accelerated path tracing to much-loved games.

Gamers Test NVIDIA's Unreleased DLSS 4.5 Ray Reconstruction After Leak

NVIDIA's official DLSS 4.5 Ray Reconstruction technology has not yet been released, but some gamers have already obtained the official DLL file due to a leak from the Call of Duty: Modern Warfare 4 beta. In the game's beta release, players noticed that the build includes the latest technology files, which is unusual for NVIDIA and the game developer to allow. In the Modern Warfare 4 beta, DLL files for DLSS 4.5 Ray Reconstruction have been extracted, and several gamers have already tested the technology. While the original Reddit thread on r/NVIDIA, has since been deleted, gamers reported running the new DLL and experiencing immediate and noticeable results. There is now a quality preset F, which reportedly provides much better visual fidelity in limited community testing.

For those unaware, DLSS 4.5 Ray Reconstruction introduces neural rendering for NVIDIA GeForce RTX GPUs, enhancing image quality in ray-traced and path-traced scenes. Typically, denoisers for these tracing technologies are hand-optimized, but this time an NVIDIA transformer model is handling the denoising work. Both Super Resolution and denoising have been unified under DLSS 4.5, with Ray Reconstruction now analyzing spatial and temporal engine data to produce highly sharp images with greater fidelity and resolution. Thanks to a reader who sent us the leaked DLL files obtained through the Call of Duty: Modern Warfare 4 beta, we have uploaded them to our servers. Below you can look at some examples shared on Reddit, after the break.

DOWNLOAD: NVIDIA DLSS 4.5 Ray Reconstruction DLL.

NVIDIA Introduces 2nd Gen Transformer-based Ray Reconstruction, Now Part of DLSS 4.5

NVIDIA today announced the introduction of 2nd Generation Ray Reconstruction, a component of DLSS 4.5. When it debuted in 2023 as part of the DLSS 3.5 update, Ray Reconstruction addressed a key image quality problem where ray traced shadows, and reflections appeared inaccurate when subjected to DLSS 2 super resolution. In 2025, NVIDIA updated the older convoluted neural networks (CNN) based AI model with a newer transformer based model. Later that year, when NVIDIA introduced the DLSS 4.5 feature-set with 2nd Gen transformer models trained on larger sets of data, Ray Reconstruction didn't get updated. The company completed the DLSS 4.5 feature-set with new Ray Reconstruction feature. Besides a 2nd Gen transformer model trained on a larger volume of data, DLSS 4.5 RR introduces a more efficient AI denoiser, and greater spatial awareness for lighting accuracy.

NVIDIA DLSS 4.5 Comes to Star Wars: Galactic Racer, 007 First Light; DLSS Added to Dead As Disco and Conan Exiles

Each week, new games and apps integrating NVIDIA DLSS, NVIDIA Reflex, and advanced ray-traced effects are released or announced, delivering the definitive PC experience for GeForce RTX players. This week, Dead As Disco enters Early Access, and there are new looks at two highly anticipated, upcoming games: Star Wars: Galactic Racer, and 007 First Light.

STAR WARS: Galactic Racer Launches Worldwide On October 6th, Featuring DLSS 4.5 On GeForce RTX PCs & Laptops
Star Wars: Galactic Racer is a high-stakes reinvention of racing born in the lawless Outer Rim of the Star Wars galaxy. The Empire's grip on the galaxy has finally broken, and with its fall comes a new obsession: speed. As the New Republic struggles to rebuild, gambling, entertainment, and glory fuel a booming underground. Out of this chaos, the Galactic League is born: an unsanctioned racing circuit where syndicates sponsor pilots, fortunes are won and lost in seconds, and only the bold survive.

NVIDIA Releases PRAGMATA GeForce 596.21 WHQL Game Ready Drivers

NVIDIA has released the GeForce 596.21 WHQL Game Ready driver for PRAGMATA, which launches on April 17 with path tracing, DLSS Multi-Frame Generation, and DLSS Ray Reconstruction. The release also adds Game Ready support for Windrose, bringing DLSS 4.5 Super Resolution, Dynamic Multi Frame Generation, and NVIDIA Reflex. Also, a new NTE (Neverness to Everness) update adding DLSS Super Resolution, Ray Reconstruction, Multi Frame Generation, and path-traced effects. NVIDIA Project G-Assist gets enhanced recommendations and controls.

On the bug fix side, the Arknights: Endfield stutter issue is now resolved. One known issue remains as certain textures in God of War: Ragnarok may intermittently flash white during gameplay.

DOWNLOAD: NVIDIA PRAGMATA GeForce 596.21 WHQL

NVIDIA DLSS Comes To Cthulhu: The Cosmic Abyss, MONGIL: STAR DIVE, PRAGMATA and Windrose

Each week, new games and apps integrating NVIDIA DLSS, NVIDIA Reflex, and advanced ray-traced effects are released or announced, delivering the definitive PC experience for GeForce RTX players. This week, PRAGMATA launches with path-traced effects, DLSS Multi Frame Generation and DLSS Ray Reconstruction, giving GeForce RTX gamers the definitive experience. Additionally, DLSS comes to Cthulhu: The Cosmic Abyss, MONGIL: STAR DIVE, and Windrose this week. And INDUSTRIA 2 launches with DLSS 4.5 this month. And a new sci-fi first-person shooter called Fragmentary Order has been announced, which will launch with DLSS 4.5.

PRAGMATA GeForce RTX 50 Series Bundle Available Now, Ahead Of April 17th Launch, Featuring Path Tracing & DLSS
Set in the near future, CAPCOM's PRAGMATA transports players to a lunar research station. In the years since the discovery of Lunam Ore, humanity has developed Lunafilament, a material capable of replicating almost anything. One day without warning, Earth lost contact with the station dedicated to this Lunafilament, as all signals went dark.

NVIDIA DLSS 4.5 Leaves Beta, Available Now In War Thunder, Enlisted & Dawn of Defiance

Each week, new games and apps integrating NVIDIA DLSS, NVIDIA Reflex, and advanced ray-traced effects are released or announced, delivering the definitive PC experience for GeForce RTX players. This week, Samson has launched with ray tracing, DLSS Ray Reconstruction, and DLSS Multi Frame Generation. Additionally, Gaijin Entertainment's Enlisted and War Thunder have both introduced support for DLSS Ray Reconstruction when using each game's ray-traced effects, and DLSS 4.5 Super Resolution for those playing with FPS-maximizing rasterized visuals. And Dawn of Defiance recently introduced DLSS support, which you can upgrade to DLSS 4.5 using the NVIDIA app.

And today, our new NVIDIA app update has exited beta, bringing the full suite of DLSS 4.5 updates to every user of our essential application.

NVIDIA DLSS 4 Comes To Resident Evil Requiem, John Carpenter's Toxic Commando Demo This Week, And Crimson Desert March 19

Each week, new games and apps integrating NVIDIA DLSS, NVIDIA Reflex, and advanced ray-traced effects are released or announced, delivering the definitive PC experience for GeForce RTX players.

DLSS 4.5 is our latest upgrade to the ever-improving DLSS Super Resolution, adding a second generation transformer model that further enhances image quality. Via the NVIDIA app, you can apply DLSS 4.5 Super Resolution to your game library on all GeForce RTX PCs and laptops, instantly upgrading clarity and quality.

AMD Rebrands "FidelityFX Super Resolution" to Its "FSR" Acronym

AMD has rebranded its most advanced graphics technology—previously known as FidelityFX Super Resolution—to simply "FSR." This change was noted in AMD's official product page, which states that FSR stands for "formerly AMD FidelityFX Super Resolution." However, AMD has not made any formal announcements regarding this rebranding. All of this is happening ahead of the official FSR "Redstone" product demo scheduled for December 10, which will include technical details about FSR Redstone, as well as games that will implement it.

This sudden and unusual change in product naming by AMD is likely intended to make the shorter acronym resonate better with the gaming audience. It's similar to AMD's own name, which some might not realize stands for Advanced Micro Devices. As a reminder, on December 10, we expect to see AMD's latest FRS "Redstone" platform, which builds on the AI and machine learning super resolution introduced with FSR 4 and introduces three key innovations. The first is neural radiance caching, followed by AI and ML-based Ray Regeneration, and AI and ML-based Frame Generation. Neural Radiance Caching uses a machine learning model that continuously learns how light interacts within a scene to predict and store indirect lighting, reducing the performance cost of ray tracing.

NVIDIA DLSS 4 With Multi Frame Gen Comes to Alien: Rogue Incursion, X4: Foundations, and FBC: Firebreak - Breakpoint

More than 800 games and applications feature RTX technologies, and each week new games integrating NVIDIA DLSS, NVIDIA Reflex, and advanced ray-traced effects are released or announced, delivering the definitive PC experience for GeForce RTX players.

This week, the catalog of DLSS 4 With Multi Frame Generation games expands once more with new releases and new updates:
  • Alien: Rogue Incursion - Part One: Evolved Edition launches today with support for DLSS 4 with Multi Frame Generation
  • Battlefield 6 launches October 10th with day-one support for DLSS 4 with Multi Frame Generation. Ahead of its release, check out a new campaign trailer captured on a GeForce RTX 50 Series PC
  • FBC: Firebreak launched with DLSS 4 with Multi Frame Generation back in June. Now, the path-traced co-op shooter has received a massive update in response to player feedback, completely changing gameplay and progression
  • X4: Foundations now includes support for DLSS 4 with Multi Frame Generation, enabling GeForce RTX gamers to multiply frame rates in the immersive space sim

NVIDIA DLSS 4 Accelerates Frame Rates In ANANTA, Backrooms: Escape Together and Jurassic World Evolution 3

More than 800 games and applications feature RTX technologies, and each week new games integrating NVIDIA DLSS, NVIDIA Reflex, and advanced ray-traced effects are released or announced, delivering the definitive PC experience for GeForce RTX players. Last week, Dying Light: The Beast launched with day-one support for DLSS 4 with Multi Frame Generation, and the performance multiplying tech was also added to Farming Simulator 25.

This week, we have a variety of DLSS 4 with Multi Frame Generation announcements - add it to METAL EDEN using NVIDIA app's DLSS overrides; enable it in Backrooms: Escape Together by opting into the beta; build your dinosaur parks in Jurassic World Evolution 3 at the highest frame rates when the game launches in October; multiply frame rates in the free-to-play RPG, ANANTA, when it launches; learn how DLSS 4 with Multi Frame Generation enhances your experience in CINDER CITY, Cronos: The New Dawn, Vampire: The Masquerade - Bloodlines 2, and World of Tanks: HEAT, by watching new developer interviews. Additionally, SILENT HILL f launches this week with support for DLSS Super Resolution.

NVIDIA DLSS 4 Comes To Clair Obscur: Expedition 33, Dead Take and Rune Factory: Guardians of Azuma

More than 800 games and applications feature RTX technologies, and each week new games integrating NVIDIA DLSS, NVIDIA Reflex, and advanced ray-traced effects are released or announced, delivering the definitive PC experience for GeForce RTX players. Last week, DLSS 4 with Multi Frame Generation was available at launch in Killing Floor 3 and WUCHANG: Fallen Feathers, and was added to The First Descendant Season 3 demo. This week, DLSS 4 with Multi Frame Generation comes to Clair Obscur: Expedition 33, Dead Take, and Rune Factory: Guardians of Azuma. And 7 Days to Die now features support for DLSS Super Resolution. Plus, you can check out our new EA SPORTS F1 25 video captured with immersive path-traced effects enabled and maxed out, and with performance accelerated by DLSS 4 with Multi Frame Generation. Read on for all the details.

Clair Obscur: Expedition 33 Adds DLSS 4 With Multi Frame Generation
Once a year, the Paintress wakes to paint a cursed number upon her monolith and everyone of that age instantly turns to smoke and fades away. Year by year, that number ticks down. Tomorrow, she'll wake and paint "33." Join Gustave, and his fellow Expeditioners as they embark on a desperate quest to break the Paintress' cycle of death once and for all in Sandfall Interactive and Kepler Interactive's Clair Obscur: Expedition 33. Retracing the steps of dozens of failed Expeditions before them, players will overcome powerful enemies and fight to save the future of their world. Set in a dreamlike world, the story unfolds as fantasy and art converge, backed by an enchanting soundtrack to create a breathtaking story unlike any other.

NVIDIA DLSS 4 With Multi Frame Generation Coming To Another 8 Games, Including Stellar Blade and Dune: Awakening

More than 700 games and applications feature RTX technologies, and each week new games integrating NVIDIA DLSS, NVIDIA Reflex, and advanced ray-traced effects are released or announced, delivering the definitive PC experience for GeForce RTX players. DLSS 4 with Multi Frame Generation's adoption continues at rapid pace, and is the fastest-adopted NVIDIA gaming technology in our history.

This week, we can reveal another 8 games equipped with the frame rate multiplying technology, including Dragonkin: The Banished, Dune: Awakening, Marvel's Spider-Man 2, Mecha BREAK, MindsEye, REMATCH, and Stellar Blade. And Indiana Jones and the Great Circle: The Order of Giants DLC is launching September 4th, featuring full ray tracing and DLSS 4 with Multi Frame Generation and DLSS Ray Reconstruction. Each title also features DLSS Frame Generation, boosting frame rates for GeForce RTX 40 Series gamers, and DLSS Super Resolution, accelerating performance on every GeForce RTX GPU.

NVIDIA DLSS 4 Comes to F1 25 and More Games

More than 700 games and applications feature RTX technologies, and each week new games integrating NVIDIA DLSS, NVIDIA Reflex, and advanced ray-traced effects are released or announced, delivering the definitive PC experience for GeForce RTX players.

As of today, DLSS 4 with Multi Frame Generation is now available in Avowed, EVERSPACE 2, F1 25, STORROR Parkour Pro, The Last of Us Part II Remastered, Torque Drift 2, and Wreckfest 2, multiplying frame rates for GeForce RTX 50 Series gamers, and enabling other GeForce RTX gamers to accelerate performance with DLSS Frame Generation and DLSS Super Resolution. Additionally, Game of Thrones: Kingsroad and Revenge of the Savage Planet are available now with DLSS Super Resolution.
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