Thursday, July 23rd 2026
Liquidation Announces August 4 Early Access Release with a New Teaser Trailer
Publisher MicroProse and developer Divio are pleased to announce that Liquidation will launch in Steam Early Access on August 4. The release date has been revealed alongside a brand-new announcement teaser, offering a fresh glimpse at the war-torn world of Veá and the factions preparing to battle for its future.
Set in a shattered world where fantasy and science fiction collide, Liquidation is a tactical real-time strategy game centered on the struggle for Quenrium, a mysterious substance capable of sustaining life on a dying planet.Designed around meaningful tactical decisions rather than overwhelming army sizes, Liquidation emphasizes battlefield positioning, unit synergy, commander abilities, and smart army composition. Players can lead the fanatical Twilight Crusade, the resourceful Scourge Alliance, or the infernal Legion, with each faction offering its own identity, units, and strategic approach.
Launching in Early Access marks the beginning of Liquidation's journey with the community. Player feedback will help shape the game's continued development as new content, improvements, and features are introduced throughout Early Access.
Key Features
Source:
MicroProse
Set in a shattered world where fantasy and science fiction collide, Liquidation is a tactical real-time strategy game centered on the struggle for Quenrium, a mysterious substance capable of sustaining life on a dying planet.Designed around meaningful tactical decisions rather than overwhelming army sizes, Liquidation emphasizes battlefield positioning, unit synergy, commander abilities, and smart army composition. Players can lead the fanatical Twilight Crusade, the resourceful Scourge Alliance, or the infernal Legion, with each faction offering its own identity, units, and strategic approach.
Launching in Early Access marks the beginning of Liquidation's journey with the community. Player feedback will help shape the game's continued development as new content, improvements, and features are introduced throughout Early Access.
Key Features
- Command Three Distinct Factions - Each with unique units, abilities, strengths, and battlefield strategies.
- Fantasy Meets Sci-Fi - Wage war in a universe where advanced technology, dark magic, and monstrous creatures coexist.
- Tactical Real-Time Combat - Victory depends on positioning, timing, and intelligent army composition.
- Powerful Commanders - Lead your forces with heroes who unlock new abilities while remaining part of the broader battlefield strategy.
- Single-Player & Multiplayer - Experience the conflict across both solo and competitive gameplay.




17 Comments on Liquidation Announces August 4 Early Access Release with a New Teaser Trailer
There was a Kickstarter and it seems like it was put on hold due to the main developer having some medical issues.
Seems to be a German game.
linuxgameconsortium.com/liquidation-tactical-rts-coming-in-2022/
Starcraft 2 was fun, 16 years ago - and then nothing. Wings of Liberty was such a good game, the later single-player campaign DLCs were honestly pretty dire. I played through them but they felt phoned-in and the only thing they really do is finish the story, which you can just watch for free on Youtube without wasting your time and money on a half-assed cash grab.
As for Stormgate and Grey Goo, the first has absolutely terrible reviews, I'm struggling to find anything other than an outspoken minority who have anything good to say about the game. Grey Goo was okay but it was unfinished as a game and mediocre for the campaign so far. I played it on Steam, enjoyed it at first but then found it a bit too luck based with the blind rock-paper-scissors late-game.
Granted, I didn’t play Void. HotS was fucked enough I didn’t bother. I am sure the 1v1 ladder sweats would have an entirely different opinion from me, though.
When WOW dies (one day will) then Microsoft will kill Blizzard brand with it.
- Wings of Liberty 10/10
- Heart of the Swarm 5/10 - clichéd and repetitive mission design with a hero-heavy focus that was trying to be a MOBA
- Legacy of the Void 6/10 - even more clichéd plot and 25 years of complex inter-faction politics and warfare was swept under the rug for a big-evil trope. The epiligue missions redeemed this DLC, though.
I definitely love Sci-Fi RTS. I started with Herzog Zwei, then I was spoiled by Westwood Stuiods with Dune 2, C&C, Red Alert, Dune 2000, Tiberian Sun, Red Alert 2, (and then Westwood Studios was killed). Alongside that golden era either side of the millennium, we had Total Annihilation, Supreme Commander, Forged Alliance - which I'm going to count as a new game rather than a DLC, Homeworld, Dawn of War, and various more C&C games. I really loved C&C generals but like Red Alert games, I'm going to exclude it as it's not Sci-Fi. More recently there's been Battletech, Zero-K, and Beyond All Reason. I kickstarted Planetary Annihilation because the two lead developers both worked on TA and SupCom, but clearly they weren't the reason those games were good. Forged Alliance Forever, and now Beyond All Reason occupy my RTS gaming time as they are genuinely great and that's in part because of the huge amount of community work and feedback.In short, I love Sci-Fi RTS, but the campaign DLCs for an almost perfect Wings of Liberty launch were formulaic, disappointing, and had nowhere near as much polish or effort put into them compared to Wings of Liberty. Even if they were passable RTS campaigns in a vacuum, they were such a massive letdown after Wings of Liberty.
The SC2 expansions were still playable and I'm sure some people enjoyed them, but to me it was a disappointing way to finish the saga, the same way that your favourite sci-fi show gets cancelled halfway through filming a season and they rush towards a hasty and unsatisfying conclusion, leaving loads of plot arcs hanging, and do their best to squeeze the plot they had hoped to carry across another 30+ hours of TV into a 90-minute special. If you ignore how lame the plot and reason for the final 3-mission epilogue to SC2:LotV was, the actual Epilogue itself was the most fun I had with SC2 since it launched.