Sunday, November 8th 2026

WoW: Forever Sets a New Franchise Record for Peak Concurrent Players

World of Warcraft: Forever is now the biggest launch in WoW history by peak concurrent players, according to Blizzard. The official Warcraft account also says the game brought back the highest number of returning players the franchise has ever seen. Forever went live on November 4 for Windows and macOS, and it is included with a regular WoW subscription. Blizzard didn't share any actual numbers, so it's hard to say how big the lead is. Going by the claim, Forever beat every expansion launch, including Wrath of the Lich King, as well as WoW Classic in 2019. However, Blizzard never published peak concurrent figures for those launches either, so a direct comparison isn't possible.

The launch itself went far more smoothly than the beta, which had its population caps raised several times. Forever runs on large megaservers that span multiple regions instead of dozens of smaller realms, and many players reported short login queues or none at all. Blizzard's Holly Longdale summed it up on X as "so far so goodish." Developer Josh Greenfield admitted to a few problems, mainly with the boat and zeppelin service, and Blizzard added temporary portals while it prepares a proper fix. On Twitch, the WoW category reportedly peaked at around 1.12 million viewers during launch, per Streams Charts. Microsoft CEO Satya Nadella had already called the Forever beta the largest in franchise history, and it looks like the launch has kept that momentum going.
Source: World of Warcraft on X
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33 Comments on WoW: Forever Sets a New Franchise Record for Peak Concurrent Players

#1
Prima.Vera
Damn! I guess old schoolers are back in force. Maybe I will re-install it again and do some monthly.
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#2
JIWIL
Speaking of old-school, I remember Holly from her days at EQ, her avatar is still ganking newbs in Qeynos Hills almost 30 years later (probably, I haven't played EQ in almost 20).
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#3
tomkaten
Vanilla may have been fun for me 20 years ago, when I was much younger and my vertebrae were a lot less compressed. You wouldn't catch me dead running around the huge maps these days. Everything is ultra slow, leveling up is a grind. It's just bad. Good to appease that nostalgia? Sure, but not for much else.
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#4
Grimling
The long old grind to 60, again?
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#5
Mysteoa
Is this industry first of a popular MMO not having login issues on launch ? So it is possible.
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#6
Broken Processor
I've been playing and yeah it looks better but still classic but I've yet to come across the plus part but may be that's more in the end game. anyway I'll play it for a few more weeks.
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#7
AteXIleR
They want to stretch the pasta as thin as possible and resell it while people are dumb enough to buy the same game for the third time.
Man, I've had my share with WoW(thousands of hours), and loved this game; but not fond of this at all, I see the Blizzard-Activision mindset now as the money mill that exploits past projects when they had creativity and did not only care about milking, but about quality, meaningful content and significant improvements.

The cucumber with CoD, is almost the identical game mechanically each year with the same starting flaws, with a manipulated matchmaker to emotionally tilt people. The .. with their new reboots on the same games with the same underlying assets, just because they want to play it safe and have an overly enthusiastic audience who can't understand that there're other games to play and rather waste their time and energy in what is already known and comfortable to be in. Overwatch 2? Same story, remerchandising their previous shooter, for they are afraid they'd lose on billions. Lest the game be given some additional complexity; be predictable, easily managable. What about Starcraft 3 or Warcraft 4?These guys do not seem to want to continue their built-up series.

WoW 2 should be out by now, not even not in development; instead, they are making a trilogy for a two decade old MMORPG. Come on man, why do people still pay this high subscription fee for a 22 year old game? It is not THAT good. Not at this point. It feels antiquated at its core, it can only be played by dozens of mods, and even with those one can feel this game already had its time. Almost everyone knows it inside out.
Achievements should be made legacy in 2; most of Azeroth should be remade; with new animations, new models, fresh ideas-not like taunting mobs in the jillions of the same repetitive quests, but a real sequel with a new combat system; spells, interface, sounds, more epic songs, with more complex and interesting dungeons.
How glad the masses mill be for a couple of weeks or months, till they get bored; if they knew they could have received a wholly new game for their money with proper exploration and adventure rekindled again.. Not a paint job, but a new experience. So, rather cherishing the old meat rip-off, they should ask themselves and the developers why a real new game hasn't come out yet. How many more expansions does this RPG need?

Don't feed these sharks, don't give 'em a single cent, they got greedy and many of these figures on the management level look down on this audience. This is one of the richest gaming companies, have everything at their exposal to innovate, to come out with things that could be exciting, fresh and up to date, yet they refuse to do so. Don't support them.
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#8
Dukenukemx
I'm surprised since it's just Vanilla WoW with some modern WOW ideas. I consider Season of Discovery to be superior to it, so far. I'm only level 23 so take it for what it's worth.

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#10
phints
Congrats to Blizzard. Sounds like WoW is going to back its roots hopefully the devs finally understand what made it so good.
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#11
Vayra86
phintsCongrats to Blizzard. Sounds like WoW is going to back its roots hopefully the devs finally understand what made it so good.
I think they just looked at private servers and figured out that everything post Cataclysm is really just a shitshow altogether. Fun, at some points beyond Cataclysm but not the kind of fun you get with Vanilla-TBC-WoTLK. Those first three are a cohesive thing, like a full blown trilogy exploring the entire game world, really, and every expansion builds upon the other in a rather logical way. The devil is in the details here. Also, the nostalgia is biggest with these and I think a lot of people underestimate the draw of revisiting that with more experience of the game and finally actually getting shit done. Because I remember from good old vanilla: it was hard as fuck and people failed.

But they can kiss my ass if they think I'm gonna be paying and playing their shop AND sub again :D
Just join Warmane and you have all this without a sub, and you can skip any grind you want for that money instead. GG
Heck you even get the staggered release, I'm working on ICC now and Ruby Sanctum was released just now for the final stretch of WotLK. We started in Naxx.
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#12
FoulOnWhite
The worst thing is slow running everywhere and no mount till lvl 40
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#13
Onasi
So, like, I wasn’t paying attention, but what exactly is the difference between this and Classic? Is it just Vanilla for the third time, but with dome QoL? I don’t know why people want to subject themselves to that abject misery again, but nostalgia is one hell of a drug.
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#14
Chrispy_
AteXIleRThey want to stretch the pasta as thin as possible and resell it while people are dumb enough to buy the same game for the third time.
What? There's nothing to buy. If you have an active subscription you get all of these other versions included for free.

It's better than the old days where you had to buy a copy of the game in addition to the monthly subscription.
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#15
agatong55
OnasiSo, like, I wasn’t paying attention, but what exactly is the difference between this and Classic? Is it just Vanilla for the third time, but with dome QoL? I don’t know why people want to subject themselves to that abject misery again, but nostalgia is one hell of a drug.
New Zones, plus re worked zones. new class, new professions, new quests.

Its Vanilla plus a lot of additions, as they said its a lot of stories that werent told at the beginning.
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#16
Grimling
Vayra86Fun, at some points beyond Cataclysm but not the kind of fun you get with Vanilla-TBC-WoTLK.
I had the most fun playing WoW in Vanilla, TBC and then WoTLK! Cataclysm was ok, but it was no longer the same at that point going forward!
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#17
Vayra86
GrimlingI had the most fun playing WoW in Vanilla, TBC and then WoTLK! Cataclysm was ok, but it was no longer the same at that point going forward!
Vanilla was pure magic. Slow as fuck magic but yeah
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#18
Grimling
Vayra86Vanilla was pure magic. Slow as fuck magic but yeah
I think a big reason for that was the community at that time! People where so different compared to now. Nobody back then wanted to "sell" dungeon runs, or items. People where going to run a dungeon with you, even if they no longer needed anything from it.
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#19
AteXIleR
Chrispy_What? There's nothing to buy. If you have an active subscription you get all of these other versions included for free.

It's better than the old days where you had to buy a copy of the game in addition to the monthly subscription.
Yeah, my bad. I thought their "bonus"edition packs are obligatory, which BTW. are heavily advertised. (The real new expansions are still something to be payed for.) It does not break the argument though.
They either way'll be bought by a large portion of the user base out of sheer loyalty. And you still need a subscription, and people are gonna pay for their new glitzy mount or currency in the store.

Also, If you play this too, how do you exactly divide your subscription time?

Can you focus on the main game and this? Most will only have time for this one. Then this is what they are subscribing for. And we both know how this goes; you don't get too much done in a month, you need more time, then you'll pay while this season lasts. Then for the next. 15 bucks for 6 months>90 dollars; and you put effort into the same environment, and you are locked in to play there and driven by fomo for a slightly enhanced version of the older, but the same game. They may not ask you additional money for this, since they don't need to. It is enough for them to keep you around, and you'll pay elsewhere in the game. It is their tactic to drip feed enough to keep the ball rolling.

Imagine what you could do in 1000 hours, even if you stayed in the gaming landscape. How much more excitement, experience and knowledge you can get if you used that time to play for example with 50 others. 1000 hours+ here gives you barely anything by now, the game is just too known; yet they want you to believe you'd miss out on something. Instead, you are missing out on those experiences what you'd otherwise have.
agatong55New Zones, plus re worked zones. new class, new professions, new quests.

Its Vanilla plus a lot of additions, as they said its a lot of stories that werent told at the beginning.
Tell new stories in a new game.
What, people don't desire a yet uncreated WoW 2 Vanilla?
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#20
Dukenukemx
Vayra86I think they just looked at private servers and figured out that everything post Cataclysm is really just a shitshow altogether. Fun, at some points beyond Cataclysm but not the kind of fun you get with Vanilla-TBC-WoTLK. Those first three are a cohesive thing, like a full blown trilogy exploring the entire game world, really, and every expansion builds upon the other in a rather logical way. The devil is in the details here. Also, the nostalgia is biggest with these and I think a lot of people underestimate the draw of revisiting that with more experience of the game and finally actually getting shit done. Because I remember from good old vanilla: it was hard as fuck and people failed.
A lot of this classic stuff is due to private servers. The original release of WoW Classic was due to private servers like Nostalrius. WoW Forever looks to be because of Turtle WoW which was held highly among players. Blizzard is getting the idea that maybe people don't like retail WoW?
But they can kiss my ass if they think I'm gonna be paying and playing their shop AND sub again :D
Just join Warmane and you have all this without a sub, and you can skip any grind you want for that money instead. GG
Heck you even get the staggered release, I'm working on ICC now and Ruby Sanctum was released just now for the final stretch of WotLK. We started in Naxx.
I've been on private servers and I can tell you there's ups and downs. Warmane does have micro-transactions which is why I avoid them. After Nostalrius there was Light's Hope and that server didn't last. All private servers die the same way, which is usually after the release of AQ40. If private servers were unified as in they shared realms and phased players then I'd be all for it. As it stands the biggest problem is that you may log in one day and find nobody else online. Keep in mind that WoW Forever isn't 100% classic as they've reworked things entirely. Remember when Druids couldn't tank and Ret Paladins were a joke? Not the case anymore.
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#21
FoulOnWhite
If you like pvp get on a pvp server on this and enjoy, there are a lot of players.
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#22
Chrispy_
AteXIleRCan you focus on the main game and this? Most will only have time for this one. Then this is what they are subscribing for. And we both know how this goes; you don't get too much done in a month, you need more time, then you'll pay while this season lasts. Then for the next. 15 bucks for 6 months>90 dollars; and you put effort into the same environment, and you are locked in to play there and driven by fomo for a slightly enhanced version of the older, but the same game.
I don't see it like that at all.

€10.99 is the price of a single beer in plenty of places, and WoW is a social thing that allows you to enjoy time with friends you don't necessarily see face-to-face for geographical reasons for a fraction of the cost of meeting up with a few local friends for drinks after work just once.

Also, AAA games cost $69.99 now. I'm not saying that's a good thing, but that means that you're shaming a WoW subscription on cost, when the AAA alternatives that you presumably endorse as a 5070Ti owner are way more expensive than a WoW subscription. 30-50 hours is about what you can expect from your average AAA and I know there are exceptions above and below that playtime, but $2 an hour means you only need to play 5-6 hours of WoW a month by comparison.

I don't think vanilla WoW was a perfect game, but it was one of the most rewarding and socially-involved games I'd ever played when it launched, and I genuinely don't think anything else has ever come close to that. Whether it's retail WoW, Classic WoW, or Forever doesn't really matter - the subscription keeps the servers going and updates coming, the players make the game what it is.
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#23
Dukenukemx
Chrispy_I don't see it like that at all.

€10.99 is the price of a single beer in plenty of places, and WoW is a social thing that allows you to enjoy time with friends you don't necessarily see face-to-face for geographical reasons for a fraction of the cost of meeting up with a few local friends for drinks after work just once.

Also, AAA games cost $69.99 now. I'm not saying that's a good thing, but that means that you're shaming a WoW subscription on cost, when the AAA alternatives that you presumably endorse as a 5070Ti owner are way more expensive than a WoW subscription. 30-50 hours is about what you can expect from your average AAA and I know there are exceptions above and below that playtime, but $2 an hour means you only need to play 5-6 hours of WoW a month by comparison.
The monthly subscription is stupid. If private servers can do it for free with and without donations then Blizzard should do the same. Especially with micro-transactions which WOW Forever does have and makes it very up front. If you're offering micro-transactions then at least remove the subscription fee. It's also the reason why so many WOW players quit and can't quit. You've invested a lot of time and money into a game that punishes you for quitting.

Also, keep in mind that WoW Forever is just copying Turtle WoW's ideas, and not in the best way. A private server that offered a custom version of Vanilla WoW for free. They were funded purely on micro-transactions and donations. At some point Turtle was even thinking of moving the game to Unreal engine.
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#24
Chrispy_
DukenukemxThe monthly subscription is stupid. If private servers can do it for free with and without donations then Blizzard should do the same. Especially with micro-transactions which WOW Forever does have and makes it very up front. If you're offering micro-transactions then at least remove the subscription fee. It's also the reason why so many WOW players quit and can't quit. You've invested a lot of time and money into a game that punishes you for quitting.

Also, keep in mind that WoW Forever is just copying Turtle WoW's ideas, and not in the best way. A private server that offered a custom version of Vanilla WoW for free. They were funded purely on micro-transactions and donations. At some point Turtle was even thinking of moving the game to Unreal engine.
Don't be crazy. It's a game that requires active servers and active staff creating content, support, and updates. There are wages and overheads. I know publishers and developers get a bad reputation for treating their staff like shit with low pay and horrible deadline crunches, but those unfairly-treated staff still need a salary so the game cannot be free.

Private servers like TurtleWoW aren't doing it for free. First of all they're stealing content and currently have active injunctions and futher IP-infringement lawsuits against them, for very obvious reasons. Secondly, the hosting costs of those private servers certainly isn't free, someone is paying for them and either they're just wealthy and generous, or they're getting donations. Regardless, servers and connectivity aren't free and never have been. Someone has to buy the hardware, pay for the connectivity and power, then manage and maintain it all. How much that costs depends on the player count, server demands, and player count, but even for the tiniest project it is never, ever "free".
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#25
FoulOnWhite
offered a custom version of Vanilla WoW for free. They were funded purely on micro-transactions and donations, not free then eh?
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