Sunday, November 8th 2026
WoW: Forever Sets a New Franchise Record for Peak Concurrent Players
World of Warcraft: Forever is now the biggest launch in WoW history by peak concurrent players, according to Blizzard. The official Warcraft account also says the game brought back the highest number of returning players the franchise has ever seen. Forever went live on November 4 for Windows and macOS, and it is included with a regular WoW subscription. Blizzard didn't share any actual numbers, so it's hard to say how big the lead is. Going by the claim, Forever beat every expansion launch, including Wrath of the Lich King, as well as WoW Classic in 2019. However, Blizzard never published peak concurrent figures for those launches either, so a direct comparison isn't possible.
The launch itself went far more smoothly than the beta, which had its population caps raised several times. Forever runs on large megaservers that span multiple regions instead of dozens of smaller realms, and many players reported short login queues or none at all. Blizzard's Holly Longdale summed it up on X as "so far so goodish." Developer Josh Greenfield admitted to a few problems, mainly with the boat and zeppelin service, and Blizzard added temporary portals while it prepares a proper fix. On Twitch, the WoW category reportedly peaked at around 1.12 million viewers during launch, per Streams Charts. Microsoft CEO Satya Nadella had already called the Forever beta the largest in franchise history, and it looks like the launch has kept that momentum going.
Source:
World of Warcraft on X
The launch itself went far more smoothly than the beta, which had its population caps raised several times. Forever runs on large megaservers that span multiple regions instead of dozens of smaller realms, and many players reported short login queues or none at all. Blizzard's Holly Longdale summed it up on X as "so far so goodish." Developer Josh Greenfield admitted to a few problems, mainly with the boat and zeppelin service, and Blizzard added temporary portals while it prepares a proper fix. On Twitch, the WoW category reportedly peaked at around 1.12 million viewers during launch, per Streams Charts. Microsoft CEO Satya Nadella had already called the Forever beta the largest in franchise history, and it looks like the launch has kept that momentum going.


33 Comments on WoW: Forever Sets a New Franchise Record for Peak Concurrent Players
Man, I've had my share with WoW(thousands of hours), and loved this game; but not fond of this at all, I see the Blizzard-Activision mindset now as the money mill that exploits past projects when they had creativity and did not only care about milking, but about quality, meaningful content and significant improvements.
The cucumber with CoD, is almost the identical game mechanically each year with the same starting flaws, with a manipulated matchmaker to emotionally tilt people. The .. with their new reboots on the same games with the same underlying assets, just because they want to play it safe and have an overly enthusiastic audience who can't understand that there're other games to play and rather waste their time and energy in what is already known and comfortable to be in. Overwatch 2? Same story, remerchandising their previous shooter, for they are afraid they'd lose on billions. Lest the game be given some additional complexity; be predictable, easily managable. What about Starcraft 3 or Warcraft 4?These guys do not seem to want to continue their built-up series.
WoW 2 should be out by now, not even not in development; instead, they are making a trilogy for a two decade old MMORPG. Come on man, why do people still pay this high subscription fee for a 22 year old game? It is not THAT good. Not at this point. It feels antiquated at its core, it can only be played by dozens of mods, and even with those one can feel this game already had its time. Almost everyone knows it inside out.
Achievements should be made legacy in 2; most of Azeroth should be remade; with new animations, new models, fresh ideas-not like taunting mobs in the jillions of the same repetitive quests, but a real sequel with a new combat system; spells, interface, sounds, more epic songs, with more complex and interesting dungeons.
How glad the masses mill be for a couple of weeks or months, till they get bored; if they knew they could have received a wholly new game for their money with proper exploration and adventure rekindled again.. Not a paint job, but a new experience. So, rather cherishing the old meat rip-off, they should ask themselves and the developers why a real new game hasn't come out yet. How many more expansions does this RPG need?
Don't feed these sharks, don't give 'em a single cent, they got greedy and many of these figures on the management level look down on this audience. This is one of the richest gaming companies, have everything at their exposal to innovate, to come out with things that could be exciting, fresh and up to date, yet they refuse to do so. Don't support them.
But they can kiss my ass if they think I'm gonna be paying and playing their shop AND sub again :D
Just join Warmane and you have all this without a sub, and you can skip any grind you want for that money instead. GG
Heck you even get the staggered release, I'm working on ICC now and Ruby Sanctum was released just now for the final stretch of WotLK. We started in Naxx.
It's better than the old days where you had to buy a copy of the game in addition to the monthly subscription.
Its Vanilla plus a lot of additions, as they said its a lot of stories that werent told at the beginning.
They either way'll be bought by a large portion of the user base out of sheer loyalty. And you still need a subscription, and people are gonna pay for their new glitzy mount or currency in the store.
Also, If you play this too, how do you exactly divide your subscription time?
Can you focus on the main game and this? Most will only have time for this one. Then this is what they are subscribing for. And we both know how this goes; you don't get too much done in a month, you need more time, then you'll pay while this season lasts. Then for the next. 15 bucks for 6 months>90 dollars; and you put effort into the same environment, and you are locked in to play there and driven by fomo for a slightly enhanced version of the older, but the same game. They may not ask you additional money for this, since they don't need to. It is enough for them to keep you around, and you'll pay elsewhere in the game. It is their tactic to drip feed enough to keep the ball rolling.
Imagine what you could do in 1000 hours, even if you stayed in the gaming landscape. How much more excitement, experience and knowledge you can get if you used that time to play for example with 50 others. 1000 hours+ here gives you barely anything by now, the game is just too known; yet they want you to believe you'd miss out on something. Instead, you are missing out on those experiences what you'd otherwise have.Tell new stories in a new game.
What, people don't desire a yet uncreated WoW 2 Vanilla?
€10.99 is the price of a single beer in plenty of places, and WoW is a social thing that allows you to enjoy time with friends you don't necessarily see face-to-face for geographical reasons for a fraction of the cost of meeting up with a few local friends for drinks after work just once.
Also, AAA games cost $69.99 now. I'm not saying that's a good thing, but that means that you're shaming a WoW subscription on cost, when the AAA alternatives that you presumably endorse as a 5070Ti owner are way more expensive than a WoW subscription. 30-50 hours is about what you can expect from your average AAA and I know there are exceptions above and below that playtime, but $2 an hour means you only need to play 5-6 hours of WoW a month by comparison.
I don't think vanilla WoW was a perfect game, but it was one of the most rewarding and socially-involved games I'd ever played when it launched, and I genuinely don't think anything else has ever come close to that. Whether it's retail WoW, Classic WoW, or Forever doesn't really matter - the subscription keeps the servers going and updates coming, the players make the game what it is.
Also, keep in mind that WoW Forever is just copying Turtle WoW's ideas, and not in the best way. A private server that offered a custom version of Vanilla WoW for free. They were funded purely on micro-transactions and donations. At some point Turtle was even thinking of moving the game to Unreal engine.
Private servers like TurtleWoW aren't doing it for free. First of all they're stealing content and currently have active injunctions and futher IP-infringement lawsuits against them, for very obvious reasons. Secondly, the hosting costs of those private servers certainly isn't free, someone is paying for them and either they're just wealthy and generous, or they're getting donations. Regardless, servers and connectivity aren't free and never have been. Someone has to buy the hardware, pay for the connectivity and power, then manage and maintain it all. How much that costs depends on the player count, server demands, and player count, but even for the tiniest project it is never, ever "free".