Thursday, October 25th 2007
Furthering its commitment to bring high definition sound to next-generation video games, Activision has come to an agreement with Audiokinetic to integrate the WaveWorks Interactive Sound Engine (Wwise) into select titles across the company's global development studios. The Wwise technology will allow Activision to streamline audio production across multiple platforms, enhance sound and music interactivity, and deliver a more immersive, higher fidelity audio experience to the company's next-generation titles. Activision claims that this partnership will dramatically improve the quality of audio in their feature console video games.
Our partnership with Audiokinetic will allow us to overcome many of the technical difficulties in managing the production pipeline for audio and will ensure that the sound the consumer hears will be as immersive and interactive as the sound designer intended it.states Adam Levenson, Director of Audio for Activision.Source: Activision