Tuesday, May 26th 2009

AMD to Unleash R800, RV870, RV840 and RV810 Within 2009

Graphics major AMD is set to unleash a near-complete lineup of DirectX 11 compliant 40 nm GPUs within 2009. The lineup begins with the entry-level RV810, all the way up to R800 (a supposedly dual-RV870 accelerator). Along the way are two of AMD's key GPUs at the start of its DirectX 11 conquest: the high-performance RV870, and mainstream-performance RV840. The two succeed RV770/RV790 and RV740 respectively. A full-range lineup also means that apart from the RV740, the company will be sourcing three more GPUs from its foundry partners.

Preliminary specifications of the RV870 point at it to have 1200 stream processors, and 143 GB/s of memory bandwidth. The GPU may feature in the Radeon HD 5800 series, and in a pair as R800, possibly Radeon HD 5870 X2. No specifications of the RV840 or RV810 GPUs surfaced from the sources.Sources: Hardware-Infos, Expreview
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115 Comments on AMD to Unleash R800, RV870, RV840 and RV810 Within 2009

#1
SonDa5
locoty said:
yeah me too

my 4850 is getting old

i hope the price lower than 4850 at launch
40nm technology should be more affordable. I hope. :toast:

I'm greatly enjoying 2 X fired HD4770s right now. When July comes I'll be very tempted to snag some of the newer 40nm flavors but will probably wait till I get 64 bit W7.

I'm totally looking forward to these. :rockout:
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#2
BradleyKZN
Well, guess that 4890 isnt happening then
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#4
KainXS
I think ATI is gonna get a big can o woop ass from Nvidia in the next matchup now that Nvidia has moved to MIMD, unless ATI did also, Nvidia's cards are gonna absolutely destroy them in folding.
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#5
eidairaman1
sounds like you dont like what you have.
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#6
laszlo
who need dx11 card?

all dx11 games will be compatible even with dx9 and 10 i'm sure
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#7
eidairaman1
yup and the market wont go anywhere just like it is now with DX10, DX10 seems to be dead
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#8
laszlo
and why to wait and buy a dx11 card when the dx11 games will appear after 1-2 years and that card will be already "old" and again the need for upgrade...

hardware is ahead of software always;all this is the war between manufacturer who want to show their superiority and people jump in buy but can they use it?
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#9
Disruptor4
They need something to get the devs to bother writing code for DX11 to get it to take off.
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#10
largon
32ROPs?
I don't buy it.
Games are becoming more and more shading and texturing reliant and impact of pixel fillrate and the rest of ROPs area of work is diminishing. Compare G200 to RV770, eg. RV770 has much more shading power but "only" 16RBEs with a fraction of z compare capabilities vs. G200's 32ROPs and huge z-rate. Yet, gaming performance... ;) And RV770's RBEs are already much beefier than those in RV670 for what comes to z-rate.

Then again, AMD's RBEs are tiny compared to G200's and doubling them might be possible as crazy high speed GDDR5 (ie. 7Gbps) might allow an efficient use of them...
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#11
Agility
newtekie1 said:
I hope for the same thing, but I know it won't be true. At the very least I would like to see games built on DX11 first, and then adapted to DX10/9, instead of the way it is done now with games built on DX9 with DX10 features added in as an afterthought.
It would however be harder for the game devs that way. They've to make everything base on DX11 in terms of graphics and physics. And adapting it to DX10/9 would mean everything single one has to be adapted unlike current games. However, i also agree with you as that would be a TRUE DX11 game rather then games like STALKER Clear sky with DX10 as extra lightings (Not fully maximised).
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#12
TheMailMan78
Big Member
erocker said:
No point, I just don't get the hype with new DX hardware. Remember DX 10? Remember people rushing out to buy DX 10 hardware when it took a long time to actually come out with a DX10 game? I just hope DX 11 fares better than 10 did is all.
Show me a game on the market that was developed for DX10. I have yet to see one on the shelves. Everything out now is DX9 with a DX10 hook.
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#13
Valdez
TheMailMan78 said:
Show me a game on the market that was developed for DX10. I have yet to see one on the shelves. Everything out now is DX9 with a DX10 hook.
Stormrise.



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#15
h3llb3nd4
Cn't wait for benches to arrive:D
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#16
newtekie1
Semi-Retired Folder
TheMailMan78 said:
Stormrise isn't 100% DX10. Its multi-platform. I know what your saying but its not technically DX10 as a PC gamer would expect. It can't be. The 360 and PS3 are not capable of running DX10. Plus it was released 3 days ago damn you! :laugh:
Just because a game has DX9 rendering paths, that doesn't mean it isn't a true DX10 game. People don't say Half Life 2 isn't a true DX9 game because it has DX8 and DX7 rendering paths...
Posted on Reply
#17
TheMailMan78
Big Member
newtekie1 said:
Just because a game has DX9 rendering paths, that doesn't mean it isn't a true DX10 game. People don't say Half Life 2 isn't a true DX9 game because it has DX8 and DX7 rendering paths...
Well its not and I'm "people".
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#18
johnnyfiive
IINexusII said:
im hoping i can play crysis smoothly on enthusiast with a 5870
Doh? I can play in DX10 on enthusiast with my GTX 260 216. Awesome card. :rockout:. But you have a 3850 so thats not gonna cut it for enthusiast.
But back to the topic. New cards from ATI, these should be interesting. Like always, we are all waiting to see what NVidia brings to the table. Hopefully both companies release cards that are right on par with each other so no price inflation happens. Made me laugh when the G200 series cards came out, then the RV770 based cards came out from ATI and NVidia dropped the prices on the G200's like it was diseased, lol.
Thanks ATI, thats how my GTX 260 became affordable!
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#19
Shadin
newtekie1 said:
Just because a game has DX9 rendering paths, that doesn't mean it isn't a true DX10 game. People don't say Half Life 2 isn't a true DX9 game because it has DX8 and DX7 rendering paths...
Actually, that's exactly what it means. A true DX10 game would require DX10 to run. All we've had so far are DX9-based engine games with some DX10 optional features hacked in, because the install base for Windows XP is too massive for a developer to make a game Vista/7 only.

I read an interesting article with Carmack awhile back where he stated from a business standpoint, it only became economically feasible to drop all support for Windows 98 in 2006, but that didn't limit them in gaming engines because Win98 could use DirectX 9. Even if the same model holds exact (could be better, or it could be worse because WinXP had five years to proliferate the market vs three years for Win98), then game developers will need to continue to support Windows XP through 2012, meaning that every game that comes out will need to be written for DirectX 9 with optional DX10/11 effects hacked into the engine.

Microsoft fucked up hard when they decided to not release DX10 on XP, thinking that would surely drive a massive upgrade to Vista.
Posted on Reply
#20
Valdez
TheMailMan78 said:
Stormrise isn't 100% DX10. Its multi-platform. I know what your saying but its not technically DX10 as a PC gamer would expect. It can't be. The 360 and PS3 are not capable of running DX10. Plus it was released 3 days ago damn you! :laugh:
Stormrise PC is a full dx10 game, it has no dx9 renderpath and requires vista (sp1) to run.

For consoles they made a dx9 renderpath, but on PC it is the first dx10.x only development.


Anyway it is a crappy game :D
Posted on Reply
#21
Valdez
Shadin said:
meaning that every game that comes out will need to be written for DirectX 9 with optional DX10/11 effects hacked into the engine.
Or, first they make the dx10/11 code, after that, they make the dx9 code (if i'm correct, stormrise was written this way).
Posted on Reply
#22
Shadin
Valdez said:
Or, first they make the dx10/11 code, after that, they make the dx9 code (if i'm correct, stormrise was written this way).
I was under the impression that Stormrise was a console game primarily that they ported to PC using only the DX10 API (aka, lazy and financially suicidal in the current market). Of course then they gave interviews and hyped it all up.
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#23
KainXS
eidairaman1 said:
sounds like you dont like what you have.
Largon is right, games have taken a turn and are favoring advanced shading techniques and using physics more and more instead of increasing the numbers of pixels on screen, and the reason is that developers know their is a limit to how many rops a card can have because the more rops you have the more memory peices you need on the board with current architectures.

the best example of this is cryostasis, its a very good looking game that is a bitch to run because it uses many shading techniques ontop of physics.
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#24
newtekie1
Semi-Retired Folder
Shadin said:
Actually, that's exactly what it means. A true DX10 game would require DX10 to run. All we've had so far are DX9-based engine games with some DX10 optional features hacked in, because the install base for Windows XP is too massive for a developer to make a game Vista/7 only.

I read an interesting article with Carmack awhile back where he stated from a business standpoint, it only became economically feasible to drop all support for Windows 98 in 2006, but that didn't limit them in gaming engines because Win98 could use DirectX 9. Even if the same model holds exact (could be better, or it could be worse because WinXP had five years to proliferate the market vs three years for Win98), then game developers will need to continue to support Windows XP through 2012, meaning that every game that comes out will need to be written for DirectX 9 with optional DX10/11 effects hacked into the engine.

Microsoft fucked up hard when they decided to not release DX10 on XP, thinking that would surely drive a massive upgrade to Vista.
That is not what it means, it is entirely possible to write a game engine for DX10 or DX9 or whatever, then put in rendering paths for lower DX versions. Just because a game has a lower DX version compatibility, that doesn't mean it wasn't written for the higher DX versions first.

It is all a matter of how the game developer writes the game, they can write it for DX10 then take features out to make it work with DX9, or they can write it for DX9 and add in features for DX10.

In the case of Half Life 2(or the source engine) it is a true DX9 engine, written for DX9 with features disabled in the DX8/7 rendering paths.

So I say again, just because a game has rendering paths for lower DX versions, that doesn't mean it isn't a true DX10/11 game.
Posted on Reply
#25
TheMailMan78
Big Member
Shadin said:
I was under the impression that Stormrise was a console game primarily that they ported to PC using only the DX10 API (aka, lazy and financially suicidal in the current market). Of course then they gave interviews and hyped it all up.
Your impression would be correct.
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