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What are you playing?

A spot of Project IGI while I'm in nostalgia.
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I should give FH5 also a go, looks hella good graphically and looks like a good game in overall.
Well, it's decent, but as always it's the physics engine and gameplay that sells it. It's still basically the same game since Motorsport 4. There were some regressions from Horizon 4, but still it's a Forza and not bad one. BTW in screenshot it wasn't running at great settings. It's downclocked RX 580, running it at 1440p with low-high settings, mostly medium settings. It may look a bit better with higher settings. If you get it, I definitely recommend you to avoid standard edition. There are new cars after every update, you won't like them all, but some are a bit painful to miss. So get the version with car pass. Other things aren't as important. However, expect campaign to be a bit bland, lacking progression, grindy races are a bit boring to complete and expect to drive off-road a lot during it. The best part of game are cars, their tuning and freely roaming around map. A game wouldn't be nearly as fun if it that was missing. Knowing how to upgrade cars yourself and some basics how to tune them is a must, it's truly the best part of game. If you don't know how there are auto tuning and auto upgrading options and they may be fine, but they are just boring to use. Tuning hasn't changed at all since Motorsport 2, so if you played any older Forza it's going to be basically the same and you will pick it up instantly. For new players, well you get some instructions that aren't straightforward to understand and overall not good. You will have to find out some things basically by trial and error, which isn't as easy as in Motorsport series due to harder to access telemetry. Tuning suspension, diff, aero is mostly about feel. I have to say that I still don't know completely how that works even after decade of playing Motorsport 3. The more important settings are transmission and differential, they are rather easy to figure out. Then anti-roll bars. The only clearly broken thing in Horizon 5 is tire pressure tuning, basically no matter how much you inflate or deflate tires, they feel the same that haven't been a case in Motorsport 2 or 3.

Nonetheless, it's still pretty fun game and your PC should run it well, probably at 1440p maxed out.
 
OK, how about another hint? :confused:
An old flash game called Strike Force Heroes 2. The original was great, but the weapon progression system needed some help. As you level up your character (one of four classes) you purchased superior guns that played totally different from the lower ones. For example, the second lowest sniper rifle had 5 shots, and the top two were single-shot. The only one with perfect accuracy was a mid-range gun.

This was fixed in SFH 2 and another class was added. More weapons classes were added as well. All of the weapons in both games are real or based on a real gun.

Strike Force Heroes 3 was a regression. Many of the little things that bothered me about SFH2 we're fixed, but the major changes really made it seem like a different game altogether.

To explain the photo, that is the Intervention sniper rifle from SFH2 on the top left. Top right is the same gun in SFH3. The character below is the SFH2 sniper, named Jyn. He also makes an appearance in SFH3 as a playable character.

Most of the guns in SFH3 were corrupted in a similar manner. Below is a photo of the CheyTac Intervention, for reference.

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His head body ratio is really great :D
Cate Archer deals with Tom Goodman's male chauvinism with a nice subtlety that he rarely notices that she's taking the piss out of him.
In fact Tom's real name is Melvin Blitzny :D
tom.jpg
 
Taking another break from Elden Ring to play the Control DLC, since I finished the main story last time.

This time, I have a 3060 ti instead of a 2060. Combination of RT and raster boost, but I can happily report that it allows me to max RT settings at 1080p without using DLSS and hold a pretty solid 60fps. I choose DLSS 720p + lumasharpen and wind up closer to 120fps. Looks and feels even nicer now :D

People always write off DLSS at 1080p, which I think is a mistake... or maybe just ignorance, because more people are running 1440p minimum these days. It is still plenty viable, provided your display isn't too big. Combine it with poor pixel density and it will look pretty bad. But on a decent display and high quality settings (usually 720p render or around that,) the FPS boost is still sizable and with a little sharpening, generally looks comparable to or a little better than a good TAA-hybrid implementation, such as has been in countless Unreal-based titles released across the back half of the 2010's. The detail loss is much more natural at this point in its development. Really, it's the temporal artifacts that stick out the most. But TAA has that problem... and often comes with an additional shimmer that DLSS doesn't have. The biggest difference is that it gives you frames instead of taking them.
 
Finally sat down and decided to finish Lost Judgment, only 46% completion and I couldn't finish the damn school stories because I couldn't trigger one event. Will come back to it once Kaito DLC is on sale (again, I opted not to buy the season pass during summer sale).
 
Got Halo Masterchief Collection last steam sale. Fired it up two days ago, only to discover (after the fact that MS account is mandatory even for Sp campaign), the steam only downloaded Reach and I had to manually tell it to download the first one.

Now I recall why I saw this game as more of a brawler than an FPS shooter. Bloody grunts! >500 bullets at hand but it's 10 times more efficient and satisfying to just melee the buggers!
 
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Cate Archer deals with Tom Goodman's male chauvinism with a nice subtlety that he rarely notices that she's taking the piss out of him.
In fact Tom's real name is Melvin Blitzny :D
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ah! i should re install that one :laugh: i still have the bundled one that came with my Hercule 3D Prophet 9700 i often use for my XP retrorigs

but i am stuck admiring sunrise/sunset in my DSLR simulator
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and more hours in TESV! can't get enough of it!
 
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Well, the closest I come to a gambling addiction is the slot machine...

:mad::banghead:

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The SFH 2 in yellow gives perfect weapons. Very rare to get three in a row.
 
A wee bit more RDR2 but it's an uphill struggle. The controls are just bad. I get what it's trying to do but every single interaction with the world feels fiddly, and slow. Just moving around is weird. And it's such a shame because I really want to like it. I bought some coffee and that in itself almost felt like a mini-game. Had the controls been less cumbersome I would have loved the crap out of it but as it is they actively hinder the game. Maybe a controller would be better...

Yeah no just tried to donate some meat to the camp and holy crap it is absolutely dumb. It's beyond stupid. Every single thing in this game is designed like a mini game.
 
went back to GTAV for the mods, natural vision and stuff. The game looks insane with them.
 
Yay, got 'nother ride to trash
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And it's FWD with 800+ kW. Selling it for 70/107k in auction house. It's not Supra, but it's a honest work.
 
A wee bit more RDR2 but it's an uphill struggle. The controls are just bad. I get what it's trying to do but every single interaction with the world feels fiddly, and slow. Just moving around is weird. And it's such a shame because I really want to like it. I bought some coffee and that in itself almost felt like a mini-game. Had the controls been less cumbersome I would have loved the crap out of it but as it is they actively hinder the game. Maybe a controller would be better...

Yeah no just tried to donate some meat to the camp and holy crap it is absolutely dumb. It's beyond stupid. Every single thing in this game is designed like a mini game.
Broooo...

...yeah. Yeah, the immersive components are often pretty cool to me, but navigating them is clunky and it was overdone for a game that would already have lots of playtime with half of them. So as you go, those things start to lose their charm and become chores. Fortunately, most of them aren't even needed to complete the game. The story stuff will give you everything you could possibly need. But that creates another issue, where I have to pick sides in this 'conflict between siblings' between the story parts and immersive/exploration parts.

I *guess* it's better on a controller, but even then, there's a lot of weird grouping on the buttons that makes having a comfortable, intuitive control scheme less possible. Instead, they give you several circumstantial control schemes that at times feel counterintuitive to one another - what you learn to intuit in one is betrayed by the other. It makes you 'mode-switch' on control schemes in ways that are never not awkward. And then on the other side are weird divisions I never understood. For instance, if you lose your hat, picking it up is a different button from picking pretty much anything else up. WHYYY?! What is that about, man? It's killing me, not knowing. I died for a hat to that. And the hat doesn't matter. It sits on Arthur's head, looking cool. The reward is that you immediately have your hat back. Or, you can leave it behind... and still have your hat later. Your horse is its eternal magic guardian. Immersive, right? :laugh:

No, but really, there are definitely some conflicting elements in that game. I personally enjoyed it a lot, but I see how its own mechanics fight against it.

I had to get used to it, as the setup they have also massively complicates setting custom controls, even through steam. I've actually played that game through a handful of times, just picking it up when I could get into the atmosphere and story, because if I am in full gameplay mode RDR2 is giving me blue balls every time. I always felt this separation from the gameplay with the controls. I have never been able to fully memorize the control schemes. I can keep em for a session or two, and then I start screwing silly things up with the minigame-esque parts. And the way equipment and menus are handled is just obtuse. I could never play this game hud-less. This is the only game I've ever played where I needed the button hints late-game. Rockstar has been letting me down hard on these things for some time now. But when you add all of the little immersive activities and stack it with alternating control schemes, the tedium gets exhausting and I lose my sense of flow that much more.
 
well, now that i can play 2.5/3k 60fps i guess i can give FFXV a re go

and damn, even on the 1070 i had it was a beauty (hilarious that a game got out on console same year i bought the 1070) but well "ok fps" (aka 40ish) with a bit too often dips under 30 was... sad and as i am not one to lower resolution or settings (beyond playing with noAA since i rarely see the need for AA at 1440p/1620p ) i had to bear with it :laugh:

old screenshots
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and the only new screenshot i made
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lowest dip is now between 54.9 and 50 fps (even in fight )

auto car roaming for fun is ... fun
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mmmmhhhh, FOOOOOOOD!

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ah... Cindy is not food ... :oops:
 
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