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Crysis doesn't push PC to it's limit?!!?

Helvetica

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Sep 13, 2007
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Processor Intel Core 2 Quad Q6600 Kentsfield 2.4GHz
Motherboard ASUS P5K-E/WIFI-AP
Memory 2GB DDR2 800mhz
Video Card(s) HD2900XT
Storage WD 10,000RPM
Display(s) 1920x1200
Audio Device(s) Creative
Power Supply 700w
crysis.jpg


None of my cores are being used above 41 percent in this run. I was running the CPU benchmark for Christ's sake. Please correct me if I'm wrong, but unless a game (especially one like this) is at it's 60 FPS cap, shouldn't the game be using the CPU to it's fullest potential to get a higher framerate!??! I was getting like 15FPS. My 2GB of RAM wasn't 100%, and the game was barely using the CPU!!!

Isn't the purpose of a CPU benchmark to push your CPU to the limit!??!?!?!? WTF is going on here? I think I'll buy UT3 instead of this unless things get sorted.
 
Don't automatically blame the game. Other factors come into play here, e.g. clock speeds, GPU, resolution... also, you are running in Windowed mode. That has an effect to sometimes.
 
lol, lets exchange our PCs. i'll give you my 5200 FX for your 2900
 
The demo isn't optimised for multi-cores, so that may have an effect. Once the game comes out I'm sure most/all of these weird quirks will be fixed.
 
Well, shouldn't at least ONE Core be at 100%?

If it's running in windowed mode, it should be even more stressful on the PC. RAM + CPU + GPU should be maxed.
 
The demo isn't optimised for multi-cores, so that may have an effect. Once the game comes out I'm sure most/all of these weird quirks will be fixed.

I know the demo flashes an Intel C2D logo right before the Nvidia logo...so I'd be mighty surprised to find they hadn't optimized it for dual-core. Early on, it was even rumoured that Crysis would REQUIRE a dualcore cpu to run.

If the OPs observations are correct, there's hopefully a lot of room for improvement in the Crysis code.
 
Plus it's a demo, I'd say wait for the full release to see if they've optimized coding to support multi-thread support and utilize resources more efficiently. Hard saying how close this is to the actual finished product that will be patched a few times anyways. Time will tell, but that's definately an interesting find. I also noticed that my CPU wasn't being loaded heavily by the game, but my vid card sure was. It's fan was spinning up consistently to pre-set speeds I have adjusted. But my CPU exhaust was still fairly cooler, and much cooler than a game like Supreme Commander.

But maybe that goes to show that this game is set to utilize more GPU power at higher resolutions than most games have. And with modern GPU's becoming very powerful that's definately a viable way to go about the process. No sense in maxing out CPU clocks on execution that GPU's can handle and were designed to handle.
 
If you are not being cpu limited, and still getting poor framerates you are being gpu limited. Turn down your resolution and turn down the eye candy. Then you will see maxed out cpu useage.
 
All so they might not want to use each core to it's max due to other programs using them even more so the 1st core?. BUT like others say to more tweaks will come as well.
 
The cpu can only do what it is given. The only time you will use all cores 100% is when the cpu is the limiting factor in terms of framerate. If there is another factor limiting framerate, there will be excess cpu cycles and therefore lower useage.

The demo is written with multiple cores in mind as there is no single core being extensivly used. The processing load is being shared across all 4. Quite simply, your video card is not fast enough to run those settings compared to the load on the cpu. If anyone has any other questions just let me know.
 
The cpu can only do what it is given. The only time you will use all cores 100% is when the cpu is the limiting factor in terms of framerate. If there is another factor limiting framerate, there will be excess cpu cycles and therefore lower useage.

The demo is written with multiple cores in mind as there is no single core being extensivly used. The processing load is being shared across all 4. Quite simply, your video card is not fast enough to run those settings compared to the load on the cpu. If anyone has any other questions just let me know.

I just ran the CPU bench again @ 800x600, LOW on ALL settings. The game ran extremely fast. Only ONE core was being used. This game is fucked.
 
I just ran the CPU bench again @ 800x600, LOW on ALL settings. The game ran extremely fast. Only ONE core was being used. This game is fucked.

What settings you running the game at ?. i don't think a 2900XT can handle more than High settings.

Plays sweet for me at most high just shader on medium @1600x1200 res..
 
No, the game only needed to use one core. Do you understand programming and coding? Didn't think so.
 
isnt it just me or crysis using little memory? i got 4GB memory and it uses around 1GB, windows uses 1GB so i got 2GB left for nothing :P
 
I just adore it when people figure out how really useless multi-core CPUs are when it comes to gaming. Its even sweeter when it happens on a game/demo that is supposed to support and/or make use of multi-core CPUs. But, hey if you decompress/compress large gig-sized RAR archives every few minutes, your money was well spent. :laugh:
 
isnt it just me or crysis using little memory? i got 4GB memory and it uses around 1GB, windows uses 1GB so i got 2GB left for nothing :P

Yea dude, I ran it in windowed mode in Vista and it only used 1.8GB out of my 2gb.

I never had a single core go passed 80%


I just adore it when people figure out how really useless multi-core CPUs are when it comes to gaming. Its even sweeter when it happens on a game/demo that is supposed to support and/or make use of multi-core CPUs. But, hey if you decompress/compress large gig-sized RAR archives every few minutes, your money was well spent. :laugh:


Q6600 is $230. That's a good ass price - especially since I do more than only gaming.

BTW, valve uses multiple cores.
 
If the GPU is maxed out, it doesn't matter if you are running the CPU benchmark or not, it won't use all the power of the rest of the PC(ie the Processor) because it has already maxed out something.
 
I guess I'm missing the point of there even being separate CPU and GPU test then.

Like 3DMark, there are test that do most of the rendering via the GPU and it also includes the tests where almost all the rendering is done via CPU processes (aka The 1FPS test!):p
 
My core was at 90% usage, I am not sure what the deal is with yours. Maybe a Quad glitch?
 
so your saying you wont buy a game unless it causes complete 100% usage on all 4 cores and then lead to the game lagging? mencia has a word for that:shadedshu
 
Demo - Incomplete, pre-RTM code.
 
my only comment here is that my GPU runs hotter than other games when playing crysis, but my cpu does not? it infact runs relativly cooler than say GMOD10 or alike, but not that I particularly care.

Im sure if theres any "quirks" as stated they will be duck-taped over with the final release to public version of the game :)
 
Heat = Load, lower load lower heat. If you gpu temp is higher than normal and your cpu temp is lower its because they are being used more/less. duh!

This is a beta, let me repeat that BETA. This is not the final product turned demo. There will be issues such as SLI support. Also this game is not to heavy on the cpu, you have crytek and their amazing coding for that. However it still hits hard on the gpu as there are a lot of effects to process.

Some demos are retail sans files, this is not. This is a demo based on the beta code.

Everyone seems pissed that this game isn't using all 4gb of ram, and 100% on each core. Guess what? Its a CryTek GAME! Farcry ran much better and looked better than anything else in its time. Hell it was better than some games released over a year later. They know their shit, and know how to correctly code.
 
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