- May 18, 2011
- 753 (0.26/day)
|Motherboard||ASRock X370 Killer/AC SLI|
|Memory||16GB Corsair Vengeance LPX 3000|
|Video Card(s)||EVGA GTX 1070 SC|
|Storage||Crucial MX500 1TB, Crucial MX500 1TB, Toshiba P300 3TB, Toshiba X300 6TB|
|Case||Fractal Design Definse S|
|Power Supply||EVGA Supernova 650 G3|
|Keyboard||Corsair Strafe Cherry MX Silent w/red LED|
|Software||Win 10 Pro|
You seem to be confusing pay to win with free to play. A game can be retail but still pay to win, which just adds more insult to injury. AC Odyssey doesn't even attempt to mask it with the atrocious grind and quests designed purely for the grinding. I've listed many examples and can even load the game up and grab a screen shot of the dozens of grind quests still active if your memory is fuzzy. You seem to completely ignore the obvious evidence though.Thank you.
@Flogger23m it is painfully obvious you do not understand “pay to win”. AC:O, which is not the subject of this thread, although you have tried to make it one, requires not one cent to be paid. I have done just fine and enjoyed the hell out of it. Indeed, 275 hours in and no extra payments kind of proves you are barking up the wrong tree.
That’s why I have defended it, because it is NOT pay to win. It is PLAY to win, which apparently you are not too good at or you’d not be complaining.
Cost isn't the defining feature of pay to win, but rather having to pay extra to play the game as it is meant to be played. With Odyssey this cannot be done without playing repeating grind quests for resources or using the paid booster. How some people can defend paid boosters in full price, AAA games is dumbfounding.
Permanent XP Boost makes Assassin’s Creed Odyssey a better game
This isn't a conspiracy, it is literally a conscious design and business model.
Some good quotes to offer another perspective:
Spend two hours of doing semi fun quests and now you've hit a wall - you extremely under powered. You now have to spend another two hours killing animals, doing lazy fetch quests which literally make you run somewhere to enter a conversation to get an instant reward.Polygon said:Say your character is level 8 and the enemy is level 11. You can barely scratch them; your dagger lands with the impact of a soggy toothpick.
Permanent XP Boost changes that. Not only does your level rise faster, you also unlock dramatically more powerful assassination moves earlier in the campaign. Which is to say, using the $10 option makes Alexios or Kassandra more likely to be the same level as their target, and gives your character stronger moves to deal a lethal blow rather than a torpid poke. You’re paying for Ubisoft to make you feel like the hero you should be in this sort of game.
But charging players more to enjoy the game at their own pace is shameful and backward. As games strive to retain players for hundreds of hours in order to increase in-app purchases and decrease trade-ins, it’s disappointing that those of us who want to experience a game at a reasonable pace have to foot the bill. It’s not that paying the $10 fee makes Odyssey a bit quicker; it’s that the game’s pace suddenly feels respectful, exhilarating and right once you do. The choice isn’t between standard and faster — it’s between worse and better.
Is your idea of running up to 30 helpless deer and cutting them down with the press of a button your idea of skill? Or having to accept quests that start with a conversation, making you run 300 meters, and then enter another conversation to get resources the pinnacle of thoughtful game design to you? It is sheer lazy game design, intended to get people frustrated that they cannot play the game properly without doing the same few junk activities dozens of times just to continue playing the real quests.
Enter the paid booster. You now level up quicker and can unlock more abilities quicker, which increase Hunter, Warrior or Assassin damage by ~15-20% each. Now you can spend more time playing the game and less time fast traveling to find boars and deer to butcher. You'll won't need to play as many "run here, talk to this guy, quest end" quests. These are artificial restraints on the game designed to push people into paying to play the game properly. This qualifies as pay to win.
Anything that charges real money because you are at a disadvantage without it is pay to win. And AC Odyssey absolutely fits that profile.
Even that is excessively restrictive. It is ancient history, but even that is more restrictive that I had thought. I assume in practice it wasn't fully enforced everywhere all the time though. But again that proves my point. The women in AC Odyssey are given fairy tale like roles and appearances which hurts the game.As to women in Ancient Greece, the exception were the Spartan women.
The laws of Sparta were developed and written by Lycurgus, a legendary lawmaker who, in the 7th century BCE reorganized the political and social structure of the polis, transforming it into a strictly...www.ancient.eu
Which isn't very relevant though. I merely brought it up because you're deflecting the obvious pay to win design features of Odyssey. First you claim that people who don't like pay to win games just don't like historical games, which was bullshit seeing how AC Odyssey is very liberal with its interpretation of history. Much more so than previous entries. Second, you defend pay to win mechanics by claiming people who don't accept these business practices don't have the "skill" to fast travel and slaughter random deer or enter conversations that result in you running ~300 meters to get resources.
Any other random insults to throw while you defend pay to win in AAA retail games?