Name | Chip | Memory | Shaders | TMUs | ROPs | GPU Clock | Memory Clock |
---|---|---|---|---|---|---|---|
GK110-885-KA-A1 | 5 GB | 2496 | 208 | 40 | 706 MHz | 1300 MHz | |
GK110-300-A1 | 3 GB | 2304 | 192 | 48 | 863 MHz | 1502 MHz | |
6 GB | 2688 | 224 | 48 | 732 MHz | 1300 MHz | ||
GK110-400-A1 | 6 GB | 2688 | 224 | 48 | 836 MHz | 1502 MHz | |
5 GB | 2496 | 208 | 40 | 706 MHz | 1300 MHz | ||
5 GB | 2496 | 208 | 40 | 575 MHz | 1300 MHz | ||
6 GB | 2688 | 224 | 48 | 732 MHz | 1300 MHz | ||
12 GB | 2880 | 240 | 48 | 902 MHz | 1502 MHz |
NVENC: 1st Gen NVDEC: 1st Gen PureVideo HD: VP5 VDPAU: Feature Set D L1 Cache is configurable from 16 KB up to 48 KB per SMX GK110 has 5 GPCs each capable of 8 pixels per clock. This limits complete GPU to 40 pixels per clock and because of that it can't feed all 48 ROPs when they all require data at the same time. Additional ROPs however can be used for MSAA (because it doesn't require additional data from rasterizers, while giving more work to ROPs.) |