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ATI Rage 128

Default
Rage 128
Rage 128 VR
Rage 128 VR
Rage 128 GL
Rage 128 GL
Die Shot
Fritzchens Fritz
Die Shot
ATI's Rage 128 GPU uses the Rage 4 architecture and is made using a 250 nm production process at TSMC. With a die size of 89 mm² and a transistor count of 8 million it is a very small chip. Rage 128 supports DirectX 6.0. Modern GPU compute technologies are not available. It features 2 pixel shaders and 0 vertex shaders, 2 texture mapping units and 2 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support).

Graphics Processor

Released
Aug 1st, 1998
GPU Name
Rage 128
Mobile Variant
M1 / M3 / M4
Architecture
Rage 4
Foundry
TSMC
Process Size
250 nm
Transistors
8 million
Density
89.9K / mm²
Die Size
89 mm²
Package
BGA-272/329

Graphics Features

DirectX
6.0
OpenGL
1.2
OpenCL
N/A
Vulkan
N/A
Pixel Shader
N/A
Vertex Shader
N/A

Render Config

Pixel Shaders
2
Vertex Shaders
0
TMUs
2
ROPs
2

All Rage 4 GPUs

ATI GPU Architecture History

Graphics cards using the ATI Rage 128 GPU

Name Chip Memory Shaders TMUs ROPs GPU Clock Memory Clock
Rage 128 GL 32 MB 2 / 0 2 2 80 MHz 60 MHz
Rage 128 VR 32 MB 2 / 0 2 2 80 MHz 125 MHz
Rage 128 GL 32 MB 2 / 0 2 2 103 MHz 103 MHz
215R4GASA21 16 MB 2 / 0 2 2 90 MHz 90 MHz
Rage 128 GL 16 MB 2 / 0 2 2 130 MHz 130 MHz
32 MB 2 / 0 2 2 134 MHz 134 MHz
32 MB 2 / 0 2 2 90 MHz 90 MHz
Rage 128 VR 32 MB 2 / 0 2 2 80 MHz 125 MHz

Rage 128 GPU Notes

Mobile Variant: M1 / M3 / M4
May 11th, 2024 00:06 EDT change timezone

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