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Cyberpunk 2077 Graphics Comparison Video Between 2018 and 2020 Builds Shows Many Differences

Cyberpunk 2077 is the year's most awaited game release, and has been met with not one, but two delays already. Originally expected to ship in April of this year, it has since been postponed to September, and now to November 19th on account of extra optimization and bug quashing from developer CD Projekt Red. However, the recent gameplay videos released for the game by the developer showcase the amount of work that has gone into the engine since 2018, when we were first treated to a gameplay video.

The video after the break comes courtesy of YouTube user 'Cycu1', who set up the 2018 and 2020 trailers side by side. In it, you can see extreme improvements to overall level and character detail (some of this can certainly be attributed to a lower-quality 2018 video compression). However, the video also showcases some lighting differences (I guess it's subjective whether this has worked out for better or worse, but the new videos supposedly make use of ray tracing). Another point that I'd like to call your attention to is that there seem to be some environment differences between the two versions - it seems that some environments were simplified compared to their 2018 version, such as the "Going Pro" mission - the chair and panels were removed from the environment and replaced by what looks like a garage door. Whether this was done as a way to improve performance is on CD Projekt Red's purview.

A Case for Windows Defender: Triad of Perfect Scores in AV-Test

Here's a strange thing: a case for a free, bundled software solution being better (in the metrics concerned and evaluated) than paid, third-party counterparts. We're writing of none other than Microsoft's own Windows Defender suite, which is bundled with Windows and offers a security solution integrated into your OS. While the "paid is always better" philosophy has been proven wrong time and again and isn't that much of a powerhouse behind users' thought process anymore, the fact is that Windows Defender has somewhat been taken for granted as an "undesirability" in users' computers. However, a comparison made by AV-Test, which pits many of the available cybersecurity solutions available on the market, has found Microsoft's Windows Defender to be worthy of a triad of perfect scores.

The results for Windows Defender include perfect (6.0) scores in the "Protection", "Performance" and Usability" categories. The testing period refers to May through June of this year, and only F-Secure SAFE 17, Kaspersky Internet Security 19 and Norton Security 22.17 managed to get the same perfect scores as Windows Defender Version 4.18. Check out the link for the score of your cybersecurity solution of choice. But it's clear that least where this period is concerned, Windows Defender walked circles around some paid solutions.

NVIDIA Deliberately Worsens SDR Monitor Image Settings to Showcase HDR

In its eagerness to showcase just how important HDR (High Dynamic Range) support is for the image quality of the future, NVIDIA set up a display booth on Computex, where it showcased the difference between SDR (Standard Dynamic Range) and HDR images. However, it looks as if the green company was a smite too eager to demonstrate just how incredible HDR image quality is, considering they needed to fiddle with the SDR screen's settings to increase the divide.

The revelation comes courtesy of Hardware Canucks, who say were granted access to the monitor settings NVIDIA used on their displays while running the demo. And as it turns out, NVIDIA had changed default factory values for brightness, contrast, and even gamma in the SDR monitor, which compromised the image quality it was actually able to convey. Resetting the monitor settings to their factory values resulted in a severely less muted image on the SDR monitor than before, which plays out on the deliberate attempt to reduce image quality on the SDR presentation. Now granted, image quality perceptions comparing SDR to HDR may fall on the personal, subjective spectrum of each viewer; however, actual brightness, contrast and gamma settings being set outside even their set factory levels (which can usually be improved upon with calibration) does make it look like someone was trying too hard to showcase HDR's prowess.
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