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Massive Cyberpunk 2077 1.2 Update Fixes Tons of Bugs, Adds Raytracing for AMD

This article serves as a way to sate my curiosity: does anyone even care about Cyberpunk 2077 anymore, or was the release state of the game (and the terrible media surrounding it and CD Projekt Red) enough for people to forget what likely was the world's most anticipated game ever? While this editor had loads of fun playing the game in a PS4 Pro system, such wasn't the case for many, many players - and especially for PS4 players, who couldn't even buy the game from the PS store after a certain point, and still can't. CD Projekt Red has, since the game's release, launched 11 patches that fixed a myriad of bugs and optimized the games' performance - but a ton of issues still remain, and remained.

Now, update 1.2, the second in the two major bug-fixing updates for the game, is being ready for prime-time, and there's a veritable laundry list of fixes on offer. The intention is for this update to solve most of the underlying, fixable issues that don't require reworking of core gameplay aspects of the game, paving the way for the upcoming free DLC and downloadable expansions which are sure to be coming - at least one throughout 2021 seems not only plausible, but extremely likely. But is this enough? Do you still have faith in this game and hope CD Projekt Red pulls a No Man's Sky from Cyberpunk 2077? Or is it far away in your rearview mirror, abandoned in a dystopian setting? In either case, the full list of fixes follows after the break; just looking at it is more than enough information to see the state of the game now, almost four months after launch. Two things to point out: raytracing is now supported on AMD graphics cards, with the latest drivers; and there's an interesting "and many more" in the end of the patch notes.
Update 19:36 UTC: The patch is live now! Download size is around 30 GB. Or 55 GB if you're on a PlayStation.

Intel Rocket Lake Early Gaming Benchmarks Show Incremental Improvements

We have recently received some early gaming benchmarks for the upcoming Intel Core i7-11700K after German retailer MindFactory released the chip early. The creator of CapFrameX has managed to get their hands on one of these processors and has put it to the test comparing it with the Intel Core i9-10900K in some gaming benchmarks. Intel has promised double-digit IPC improvements with the new Rocket Lake generation of processors however if the results from this latest benchmark are representative of the wider picture those improvements might be a bit more modest then Intel claims.

The processors were paired with an RTX 3090 and 32 GB of 3200 MHz memory as this is the new stock maximum speed supported versus 2933 MHz on the Core i9-10900K. The two processors were put to the test in Crysis Remastered, Cyberpunk 2077, and Star Wars: Jedi Fallen Order, with the i7-11700K coming ahead in all three tests by ~ 2% - 9%. These tests are unverified and might not be fully representative of performance but they give us a good indication of what Intel has to offer with these new 11th generation chips.

Cyberpunk 2077 Patch 1.2 Delayed Due to Cyber Attack on CD Projekt RED

Oh the irony! Hacking was a very viable way to develop your character and play Cyberpunk 2077, but CD Projekt RED did not think their 2021 would be made worse due to an IRL hack. Not only did they lose out invaluable source code to hackers, but said hackers also sold the codes in a move that jeopardizes the structural integrity of a video game developer. You could make jokes about the 90's meme letter the hackers sent to the company, however they clearly don't see the humor in this situation as this has taken up resources which otherwise were meant to go towards patching Cyberpunk 2077- especially on older gen consoles.

CD Projekt RED took to twitter earlier today to inform us that the patch is delayed, as many speculated, but also that the additional time will also contribute towards increasing the scope of the patch beyond earlier updates. Indeed, in a situation where they simply can't seem to catch a break, perhaps transparency and downplaying expectations would have been the way to go. As it stands, the public feedback to this news is a gentle reminder to the sane TPU reader to keep social media and public comments at arm's length to maintain said sanity. We sympathize with CD Projekt RED and hope that they come out better to do better by their paying customers alike.

CD Projekt Red Hack: Red Engine, Multiple Games' Source Code Sold by Hackers

As if CD Projekt Red needed any more problems on their plate that weren't of their own creation, it seems that the hackers who recently infiltrated the company's infrastructure have turned out a profit on sensitive data. After source code for CD Projekt Red's Red Engine, Cyberpunk 2077, The Witcher 3, and Gwent were stolen from the company's servers, the company announced they had gone to the relevant authorities, and that they wouldn't negotiate with the data terrorists. Now, according to Cybersecurity company Kela, the hackers have de-listed their auction for the data - after requiring a starting bid of $1 million, and expecting $7 million for the entire package.

The deal apparently went through, with a condition that bars the hackers from re-selling the data to any other parties. It remains to be seen whether or not the thieves will abide by their word and the conditions reportedly set upon the sale. Of course, it is in the realm of possibility that CD Projekt Red themselves acquired the data anonymously so as to protect their corporate and technology interests - one can only imagine the repercussions of the company's efforts being exposed this way. And despite any ill sentiment that can be levied at the company for the state of Cyberpunk 2077's last-gen versions, I'd say that respect for the company's developers and team should have us all on their side on this one.

CD Projekt RED Hacked, Attacker Claims to Have "Cyberpunk 2077" and "The Witcher 3" Source Code

CD Projekt RED just announced that it has been hit by a cyber-attack on its internal network, with the attacker having gained access to certain sensitive information belonging to the CD Projekt group. In a press note posted to Twitter, the studio included the screenshot to a plain-text ransom note left on its servers by the attacker, who claims to possess source-code of the company's most popular titles, including "Cyberpunk 2077," "The Witcher 3: Wild Hunt," "Gwent," and an unreleased version of "The Witcher 3" (possibly a remaster). They also claim to have confidential documents related to CDPR's financial accounting, administration, legal, HR, IR, and more. The note ends with information on how to reach out to the attacker to discuss ransom within 48 hours. CDPR announced that it will not give into the demands of the attacker, and has reached out to law enforcement.

Google Halts Stadia First-Party Game Studio to Focus on Stadia as a Platform

Google late Monday announced that it is halting investments into Stadia Games & Entertainment (SG&E), its internal division tasked with the development of first-party games and content for the game streaming platform. The company announced that it will continue to invest in Stadia, including its further development, as a platform for third-party game studios, pointing users to the recent success of "Cyberpunk 2077" on the platform. Jade Raymond, the head of SG&E, has left the company.

Google reiterated that it sees streaming as the future of gaming. "Having games streamed to any screen is the future of this industry, and we'll continue to invest in Stadia and its underlying platform to provide the best cloud gaming experience for our partners and the gaming community," it stated in a blog post announcing these changes. The company also assured subscribers that it will continue to bring new games and content from third-party game developers. "You can continue playing all your games on Stadia and Stadia Pro, and we'll continue to bring new titles from third parties to the platform. We're committed to the future of cloud gaming, and will continue to do our part to drive this industry forward. Our goal remains focused on creating the best possible platform for gamers and technology for our partners, bringing these experiences to life for people everywhere," it stated.

CD Projekt Red Co-Founder Publicly Apologizes for Console Launch, Announces Support Roadmap

As it stands, Cyberpunk 2077 is the game many either love or love to hate. The game launched last December 10th after three delays to a great reception of the PC platform - and a good one on current-gen PS5 and Xbox Series X|S - but was a fiasco on last-gen consoles and their mid-life refreshes to such an extent that Sony removed the game from their digital store. A great deal of digital ink has already been written on CD Projekt Red's handling of the situation, and it could - really could - have been handled better.

Now, CD Projekt Red co-founder Marcin Iwiński has released a 5-minute video where he approaches Cyberpunk 2077's release state; assumes, alongside the direction, full responsibility for the state of the game; and doubles-down on CD Projekt Red's commitment to improve the Cyberpunk 2077 experience. he doesn't go into too much detail as to how and why things went awry, but says that a smattering of management decisions led to today's situation. And considering the current situation, plans for post-launch DLC (akin to those that happened with The Witcher 3, which featured new armor, weapons, haircuts, missions, and a New Game + mode) will be arriving slightly later than predicted, so as to allow the team to fully focus on straightening out the games' rough patches.

LG Smart TVs to Get Stadia Cloud Gaming in Late 2021

LG Electronics (LG) announces a planned partnership with Google to bring Stadia to its latest webOS smart TVs in the second half of this year. After Stadia comes to Google TV, LG will be the first TV manufacturer to natively support Stadia gameplay via webOS.

LG is demonstrating its commitment to supporting premium gaming on its state-of-the-art displays, made even more compelling with support for 4k and 5.1 surround sound for Stadia Pro users. Stadia on LG TVs will allow customers to instantly play hit Stadia games such as Cyberpunk 2077, NBA 2K21, Assassin's Creed: Valhalla and Watch Dogs: Legion with just a Stadia controller and no additional hardware or game downloads required.

Steam Breaks Another Record with 25 Million Concurrent Players

Steam has started off 2021 by breaking it's concurrent player record with a new peak of 25,416,720 players. This new record comes after the previous peak of 24 million was reached in December. This increase in concurrent players can be attributed to the launch of Cyberpunk 2077 and the COVID-19 lockdowns across the world. Several older titles such as Counter-Strike: Global Offensive, Dota 2, and Rust all continue to provide a large number of concurrent players. This record is likely to be broken again as lockdowns continue.

Steam Unveils the Best of 2020 Game Awards

Steam has recently published their Best of 2020 awards which highlight the best selling, and most played games of 2020. The awards include six categories including Top Sellers, Top New Releases, Top Selling VR Games, Top Early Access Graduates, Most Played Games, and Top Controller Games. The 100 games in each list are ranked as Platinum (1st - 12th), Gold (13th - 24th), Silver (25th - 40th), and Bronze (41st - 100th) with each rank of games being randomly sorted.

Starting with the Top Sellers we have Grand Theft Auto V, Fall Guys: Ultimate Knockout, Tom Clancy's Rainbow Six Siege, Cyberpunk 2077, Red Dead Redemption 2, DOOM Eternal, Monster Hunter: World, Dota 2, Among Us, Destiny 2, PLAYERUNKNOWN'S BATTLEGROUNDS, and Counter-Strike: Global Offensive all taking the top platinum rating.

Over 13 Million Gamers Bought Cyberpunk 2077 After Launch and Decided to Keep it: CDPR

CD Projekt Red put out a statement on Tuesday (December 22) in an attempt to allay investor fears over refunds. The company is embattled by investors over its alleged misrepresentation of Cyberpunk 2077 to old-generation console gamers, leading to refunds. The game recently faced an ouster from the PlayStation Store. In its statement, the studio tried to convey that despite the game being open to returns and refunds by console gamers, it has sold over 13 million copies across all platforms since its December 10 launch, as of December 20, 2020. This is an interesting number as it excludes the millions of pre-orders leading up to the launch date; and it excludes all the refund requests received up to December 20. In other words, over 13 million gamers bought Cyberpunk 2077 after launch and decided to keep it (as of December 20). The CDPR statement can be accessed through the source link below.

Cyberpunk 2077 Gets Hotfix with Version 1.05, Update Available for All Platforms

The release of Cyberpunk 2077 has brought a rather large controversy around it, with many gamers being disappointed with their purchases. The game has generated massive hype before it was released, and when it dropped, gamers from all around the world found themselves disappointed in the quality of the game itself. Most notably, the game developer, CD Project RED, has made a massive game and discovered many bugs along the way. That buggy release was shipped to customers. However, the game developer is not going to watch it remain like that and has issued a hotfix release 1.05 that is supposed to iron out a few major bugs and bring many improvements.

On PC, the game was underperforming on AMD Ryzen CPUs, and now the patch is applied: "[AMD SMT] Optimized default core/thread utilization for 4-core and 6-core AMD Ryzen (tm) processors. 8-core, 12-core and 16-core processors remain unchanged and behaving as intended. This change was implemented in cooperation with AMD and based on tests on both sides indicating that performance improvement occurs only on CPUs with 6 cores and less." For a full list of gameplay, UI, visual, and quest updates, please check out this hotfix list here. Update is now available on all platforms and you should download it.

Sony Pulls Cyberpunk 2077 from the PlayStation Store

Sony Interactive Entertainment (SIE) dropped the hammer on Cyberpunk 2077 earlier this week, by withdrawing the game from the PlayStation Store, and offering full refunds to anyone who wants it. It appears like the move affects Cyberpunk 2077 availability for all PlayStation gamers, and not just those on older-generation consoles such as the PlayStation 4. "SIE strives to ensure a high level of customer satisfaction, therefore we will begin to offer a full refund for all gamers who have purchased Cyberpunk 2077 via PlayStation Store. SIE will also be removing Cyberpunk 2077 from PlayStation Store until further notice," reads the company's statement.

To seek a refund, simply log in to the refund claims page with your PlayStation ID. Once SIE verifies that you purchased your copy of Cyberpunk 2077 via the PlayStation Store, you have the option to request a full refund, which removes the game from your library, and processes a refund to your original mode of payment. The move follows a massive backlash on social media by console gamers—particularly those on older-gen consoles such as PS4 and Xbox One; claiming that the game has glaring bugs and doesn't look nearly as good as shown in its trailers. CD Projekt Red admitted that it didn't show gamers how Cyberpunk 2077 plays on older consoles; and offered full refunds.

CD Projekt Red Removes Critic Score Requirements for Developer Bonuses, and an Editor's Thoughts

CD Projekt Red has announced that all of its developers will receive appropriate bonuses for their hard work in Cyberpunk 2077. These developer bonuses are usually dangled in front of developers with several caveats added, such as sales targets, critical reception based on Metacritic (of all things), and other factors. However, the company has decided to forgo these requirements in light of the hard eight years of toiling, and the prolonged periods of crunch with six workdays, that it put its team through. This is a wise decision, and one that shouldn't really have to be lauded - it should be common practice. But since it isn't, here we are, and CD Projekt Red deserves the accolades.

Cyberpunk 2077 achieved an 8 million pre-order milestone before it was ever released; that many pre-orders meant that the game had essentially recouped its development and marketing costs before it ever went gold. Of course, some last-gen console returns might take a bite into those sales numbers, but ultimately, it's a game that has been very well received, despite its many bugs and crashes. Sales figures are only going to increase from here on, and that means every sold copy of the game is another bill on the company's coffers.

CD Projekt RED Apologizes to Console Gamers for Buggy Cyberpunk 2077 Release, Offers Refunds

CD Projekt RED today issued an apology to gamers for a buggy release of Cyberpunk 2077, a game that the studio treated as its magnum opus. The open-letter apology addressed to gamers at large, and signed by CDPR higher-ups; in particular expressed regret to gamers on older-generation game consoles such as the PlayStation 4 and Xbox One. Cyberpunk 2077 looks and plays terrible on these older consoles, despite the studio charging the same $60 for the title. Game assets such as textures are of the lowest possible resolution, as is the geometry, draw-distance, and even crowds and character models. In particular, CDPR acknowledged the fact that before launch, the studio hadn't shown footage of how the game plays on these older consoles, which deprived gamers of making more informed choices.

As a token of apology, CDPR offered gamers on these older consoles full refunds on their games purchased on Xbox or PSN. Those with physical copies of the game may return it to their retailers for refunds. CDPR set up an e-mail support service for those facing difficulties in getting refunds. For those who decide to give CDPR a chance at redemption; the studio promised a major game patch slated for January 2021, and a follow-up second-patch in February. The PC version of Cyberpunk 2077 is getting regular updates through all the platforms it's sold on (GOG, Steam, and EGS).

Cyberpunk 2077 Helps Steam Break Concurrent Player Record

Steam has recently recorded a new peak concurrent player record of 24,804,148 users, this record comes after the previous record was broken in March as lockdowns and stay at home orders were issued. The release of Cyberpunk 2077 is a driving factor of the cause of this new record as the game recorded over 1 million concurrent users. The game had sold over 8 million pre-orders across all platforms leading up to its release with Steam sales accounting for over 50 million USD. This stellar release combined with the growing popularity of Counter-Strike: Global Offensive also surpassing 1 million concurrent players helped break the previous record.

NVIDIA Updates Cyberpunk 2077, Minecraft RTX, and 4 More Games with DLSS

NVIDIA's Deep Learning Super Sampling (DLSS) technology uses advanced methods to offload sampling in games to the Tensor Cores, dedicated AI processors that are present on all of the GeForce RTX cards, including the prior Turing generation and now Ampere. NVIDIA promises that the inclusion of DLSS is promising to deliver up to a 40% performance boost, or even more. Today, the company has announced that DLSS is getting support in Cyberpunk 2077, Minecraft RTX, Mount & Blade II: Bannerlord, CRSED: F.O.A.D., Scavengers, and Moonlight Blade. The inclusion of these titles is now making NVIDIA's DLSS technology present in a total of 32 titles, which is no small feat for new technology.
Below, you can see the company provided charts about the performance of DLSS inclusion in the new titles, except the Cyberpunk 2077.
Update: The Cyberpunk 2077 performance numbers were leaked (thanks to kayjay010101 on TechPowerUp Forums), and you can check them out as well.

Cyberpunk 2077 Game and Performance Review Roundup—The Antidote to 2020?

The most anticipated (read: hyped) PC game for several years now—Cyberpunk 2077—from CD Projekt Red, is almost here, and several gaming publications posted reviews of the game, as well as the way it handles on the PC. Cyberpunk 2077 is an open-world action-adventure RPG set in the near-future, with a non-linear adventure plot-line joined by dozens upon dozens of main- and side missions—not unlike GTA or RDR. What sets Cyberpunk's premise apart has to be its beautiful world that seems sufficiently futuristic to seem "plausible," and doesn't get carried away by futuristic tropes set by sci-fi franchises like "Star Trek." There's also plenty of social commentary from the creators through the game, which points to where we are likely headed.

As of this writing, review aggregator Metacritic rates Cyberpunk 2077 at 91, based on 44 critic reviews; while OpenCritic bases its bases its Top Critic Average at 91. The single player campaign consists of a main quest with innumerable optional quests. Night City and thereabouts, the fictional post-apocalyptic megapolis the game is based on, is a sprawling techno-concrete jungle with plenty to explore and unravel. Your skill-tree and abilities are based on cybernetic body implants and weapon mods. Critics highly praise the gameplay, the main quest, and the production value of the game—what you're paying for. At the same time, technical reviews point to the game still being extremely heavy on even the latest "Ampere" and "Big Navi" graphics cards, and despite CDPR taking its own sweet time releasing the game; it's still riddled with bugs and glitches that the studio will spend weeks—if not months—fixing.

CD Projekt Red Announces Photo Mode for Cyberpunk 2077

CD Projekt Red has recently released a new trailer showcasing the integrated Photo Mode feature in Cyberpunk 2077. Photo mode will allow players to take high-quality in-game screenshots with a wide range of advanced tools to customize the shot. Photo mode features camera, depth of field, pose, effect, and sticker options to create the perfect image. These tools will help to highlight the next-generation graphical fidelity of the game when it releases on December 10th. You can view the official Cyberpunk 2077 Photo mode trailer down below.

CD Projekt Red Unveils Exclusive RTX 3080 Cyberpunk 2077 Card

CD Projekt Red is expected to release Cyberpunk 2077 on December 10th after numerous delays. To commemorate the launch CD Projekt Red are giving away a single limited edition GeForce RTX 3080 graphics card on the Chinese social media platform Bilibili. You may remember the special edition RTX 2080 Ti which NVIDIA launched earlier this year, while that model received an official launch this RTX 3080 appears to be a single custom modified card. Cyberpunk 2077 will only support hardware-accelerated raytracing on NVIDIA hardware at launch making the RTX 3080 a great card for the job. The contest is still open but only available to those with a Weibo account.

Cyberpunk 2077 System Requirements Lists Updated, Raytracing Unsupported on RX 6800 Series at Launch

CD Projekt RED released updated PC system requirements lists for "Cyberpunk 2077," which will hopefully release before the year 2077. There are a total of seven user experience grades, split into conventional raster 3D graphics, and with raytracing enabled. The bare minimum calls for at least a GeForce GTX 780 or Radeon RX 480; 8 GB of RAM, Core i3 "Sandy Bridge" or AMD FX "Bulldozer," and 64-bit Windows 7. The 1080 High grade needs at least a Core i7 "Haswell" or Ryzen 3 "Raven Ridge" processor, 12 GB of RAM, GTX 1060 6 GB or GTX 1660 Super or RX 590 graphics. The 1440p Ultra grade needs the same CPUs as 1080p High, but with steeper GPU requirements of at least an RTX 2060 or RX 5700 XT.

The highest sans-RT grade, 4K UHD Ultra, needs either the fastest i7-4790 "Haswell" or Ryzen 5 "Zen 2" processor, RTX 2080 Super or RTX 3070, or Radeon RX 6800 graphics. Things get interesting with the three lists for raytraced experience. 1080p Medium raytraced needs at least an RTX 2060; 1440p High raytraced needs an RTX 3070, and 4K UHD Ultra raytraced needs at least a Core i7 "Skylake" or Ryzen 5 "Zen 2" chip, and RTX 3080 graphics. All three raytraced presets need 16 GB of RAM. Storage requirements across the board are 70 GB, and CDPR recommends the use of an SSD. What's interesting here is that neither the RX 6800 nor RX 6800 XT make it to the raytraced list (despite the RX 6800 finding mention in the non-raytraced lists). PC Gamer reports that Cyberpunk 2077 will not enable raytracing on Radeon RX 6800 series at launch. CDPR, however, confirmed that it is working with AMD to optimize the game for RDNA2, and should enable raytracing "soon."

Cyberpunk 2077 Official Gameplay Trailer Released

CD Projekt RED today published an official gameplay trailer of its upcoming triple-A title called Cyberpunk 2077. Coming on December 10th, today we got a preview of how the gameplay works and what are the objectives in the game. The game is set in an open-world North America after a nuclear crisis. You are located in a place called Night City, one of the last megalopolises, where you fill the gap between the streets and corporate mafia. As a paid urban mercenary, you use your cyber-enhanced body to get the job done and be the best you can. The trailer video is available to watch on YouTube, which you can check out below and see for yourself the first gameplay of the Cyberpunk 2077 game.

NVIDIA Brings DLSS Support To Four New Games

Artificial intelligence is revolutionizing gaming - from in-game physics and animation simulation, to real-time rendering and AI-assisted broadcasting features. And NVIDIA is at the forefront of this field, bringing gamers, scientists and creators incredible advancements. With Deep Learning Super Sampling (DLSS), NVIDIA set out to redefine real-time rendering through AI-based super resolution - rendering fewer pixels, then using AI to construct sharp, higher resolution images, giving gamers previously unheard-of performance gains.

Powered by dedicated AI processors on GeForce RTX GPUs called Tensor Cores, DLSS has accelerated performance in more than 25 games to date, boosting frame rates significantly, ensuring GeForce RTX gamers receive high-performance gameplay at the highest resolutions and detail settings, and when using immersive ray-traced effects. And now, NVIDIA has delivered four new DLSS titles for gamers to enjoy.

Razer Prepares Viper Ultimate Cyberpunk 2077 Edition Mouse

The hype surrounding the Cyberpunk 2077 game is huge. Even with the delays, the game is managing to still keep the hype alive using various marketing efforts. The developers of the game, CD Projekt RED, have decided to make a collaboration with Razer to develop a gaming mouse. Hence, Razer has prepared one of its well-known designs and painted it with the yellow Cyberpunk 2077-ish theme. Based on the Viper Ultimate mouse, the Razer Viper Ultimate Cyberpunk 2077 edition mouse is a wireless design powered by some pretty advanced technology. Featuring a Razer Focus+ Optical Sensor designed with a 20,000 DPI with 99.6% resolution accuracy and intelligent functions, the sensor goes hand in hand with the low-latency click switches that take only 0.2 ms to make a response. Currently, we have no information on the price and availability of such a design.
Razer Viper Ultimate Cyberpunk 2077 Edition Mouse Razer Viper Ultimate Cyberpunk 2077 Edition Mouse Razer Viper Ultimate Cyberpunk 2077 Edition Mouse
Many thanks to the forum member P4-630 for the tip!

Wait for It: Cyberpunk 2077 Delayed to December 10th

Developer CD Projekt Red has announced that Cyberpunk 2077 is now facing another delay - this one of just 21 days. The game is now slated for release on December 10th, which gives the developer more time to work on the launch-day patch so that everything runs as smoothly as possible when the game is out in the wild and in the hands of millions of expectant gamers.

The developer clarified that the reason for the game's delay is the need to launch it concurrently on all platforms they've committed to - current-gen, next-gen, PC, and Stadia. In total, the developer is working on polishing and testing nine different versions of the game (PS4, PS4 Pro, PS5, Xbox One, Xbox One S, Xbox Series S, Xbox Series X, PC, and Stadia). This is just mind-bogglingly complex, as you might expect. We also have to take into account that CD Projekt Red has its own shoes to fill when it comes to final quality, and we must remember that first impressions make or break a videogame's reception in the current climate (remember Mass Effect: Andromeda or any other number of games). It seems that the cautious, methodical approach may be the best one for such a high-stakes release. I, for one, would much rather enjoy a game with less chances of game-breaking bugs than a rushed release - especially considering the amount of platforms the game is shipping for.
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