Thursday, January 11th 2024

CD Projekt Red Teases Project "Orion" - Cyberpunk 2077's Sequel

CD Projekt Red released the final chunks of post-launch content for their blockbuster action role-player last autumn—Cyberpunk 2077 was handsomely padded-out with a significant Update 2.0 as well as the well received Phantom Liberty campaign expansion. Company leadership confirmed in October that CDPR development departments would be focusing on a full-blown sequel, rather than produce further DLC add-ons for the first entry in the series. Igor Sarzyńsk, the sequel's narrative director, announced earlier this week that he had arrived at CD Projekt Red's recently established office in Boston, Massachusetts. This new outfit appears to be separate from CD Projekt's other East Coast studio: The Molasses Flood.

Sarzyńsk's tweet establishes that CDPR's new-ish North American team is working on Cyberpunk 2077 Part Deux: "First day in the Boston office! So good to meet old friends and officially kickstart our Orion journey. I couldn't be more excited for this project and I'm sure we can make it something special. 2077 was just a warm-up 🔥." Gaming news outlets have focused a lot of attention on Sarzyńsk's (slightly premature) implication that the CP2077 sequel is going to be greater in scope. The original game had a troubled development cycle, so it will be interesting to see how a combination of studio veterans and new staff get a handle on the successor—especially with a switch over to Epic's Unreal Engine 5. Cyberpunk 2077 was the final game to utilize the company's proprietary REDengine.
Sources: PC Gamer, Kotaku, Yahoo News
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37 Comments on CD Projekt Red Teases Project "Orion" - Cyberpunk 2077's Sequel

#1
Gucky
Honestly, I can't wait for it.
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#2
Blurpy
Lets just hope they don't mess it up this time
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#3
ZoneDymo
GuckyHonestly, I can't wait for it.
I can, eeeeaaasily, idk how you can still be hyped for this product tbh, well...unless you are about 12 years old and just dont know any better.
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#4
AsRock
TPU addict
It's very rare if i like a game made on the Unreal engine and it's a dam shame they put aside the REDengine.


We will see.
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#5
matar
Make a 3ed person option.
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#6
Gucky
ZoneDymoI can, eeeeaaasily, idk how you can still be hyped for this product tbh, well...unless you are about 12 years old and just dont know any better.
Considering you joined 2009, you must be at least an adult, but writing something like this makes me wonder, if that is actually your account.
Btw I understand that you are not hyped for the game, but you don't have to attack other people for being hyped.

The gameplay from CP2077 is good and I had fun even at release. What I also liked was the atmosphere and story.
I didn't have any major problems even at release.
If you ignore the really broken last gen PS4/360 versions, it wasn't such a buggy game as everyone said. I didn't get any of the bugs others encountered on my PC, except 1!
Starfield had much more bugs in that regard. And it wasn't that short like the 5min CoD campaign.
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#7
Sp33d Junki3
2.0 and Phantom is great. Nearly 1k hrs played since launch.
Devs did great. Shareholders caused the issues.
If they stay out of it, then Cyberpunk can be great.
Going to unreal5 from redengine is good, as it helps development pipeline.
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#8
phanbuey
Sp33d Junki32.0 and Phantom is great. Nearly 1k hrs played since launch.
Devs did great. Shareholders caused the issues.
If they stay out of it, then Cyberpunk can be great.
Going to unreal5 from redengine is good, as it helps development pipeline.
Yes they really made it good after.

Also excited for this.
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#9
evernessince
GuckyConsidering you joined 2009, you must be at least an adult, but writing something like this makes me wonder, if that is actually your account.
Btw I understand that you are not hyped for the game, but you don't have to attack other people for being hyped.

The gameplay from CP2077 is good and I had fun even at release. What I also liked was the atmosphere and story.
I didn't have any major problems even at release.
If you ignore the really broken last gen PS4/360 versions, it wasn't such a buggy game as everyone said. I didn't get any of the bugs others encountered on my PC, except 1!
Starfield had much more bugs in that regard. And it wasn't that short like the 5min CoD campaign.
I agree that an ad hominem attack from the other poster is not appropirate.

That said, in regards to the 2nd part of your comment to say the game wasn't buggy at launch is objectively wrong. The vast majority of people (including myself) encountered bugs regardless of platform. There are innumerable videos demonstrating bugs on PC. Bugs weren't the only problem as well, the game had many different or missing from the launch release that CDProject red promised.

It's understandable that someone would find it hard to be excited for the launch of the next Cyperpunk given the huge kurfufle the first was. It's also way too early in development right now. It's bad idea to hype up a game so early as they could put pressure on CDProject to release the game early. I honestly don't want to hear about the game again until a month before launch, similar to how Valve released Half Life Alyx.
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#10
PLAfiller
matarMake a 3ed person option.
+ 10000000000! That's the sole reason, I am not invested in the game itself. Same reason with Deus Ex series....bought the art book, super hyped about the concept art, but when I bought the game I played like half an hour or so.....I am just not into stealth at all :D and like 3rd person so much. Only stealth game I ever completed and liked was Riddick: Escape from Butcher Bay.
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#11
umeng2002
Imagine the texture pop-in and shader comp stutter...
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#12
woll3
umeng2002Imagine the texture pop-in and shader comp stutter...
Makes one wonder how much of the technical staff left/was made to leave, even the praised patches were at best sidegrades.
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#13
GerKNG
i am done with this company. none of the good people seem to be left and CP2077 was "Just the beginning"... but not in a good way.
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#14
Prima.Vera
PLAfillerOnly stealth game I ever completed and liked was Riddick: Escape from Butcher Bay.
Now that was a damn good game.
The 2 Riddick games are the most underrated games in the recent history by far, imo.
Would love to see those 2 remade with UE5.2. Those, and the first 2 DeusEx games.
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#15
Beginner Macro Device
PLAfillerI am just not into stealth at all
1st person perspective has nothing to do with stealth. 3rd person even makes it easier to be stealthy because you have more stuff on your display, easier to make a decision. 1PP is mostly about seeing the world the way the protagonist does, ultimately feeling them better.

I'm all in for 3PP implementation, unless it cripples 1PP or outright removes it from the final game. I will choose 1PP over 3PP any day. But since I'm not the only gamer out here, having 3PP as an option would be great, especially if engineered well.
evernessinceto say the game wasn't buggy at launch is objectively wrong.
++++
The game is 3+ y.o. at this point and bug count not only had been high, it even became higher after the 2.0 + PL update. This makes me totally trust no word from CDPR.

We'll see, of course, but I can bet all my shoes the so-called Orion will be another one "find a properly working feature in the cesspool of bugs and glitches." For the first 5 years after the release at least.
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#16
stimpy88
I love Cyberpunk! One of my fave games ever. It would be great to have an even more open CP2077, one that can generate its own missions and side quests so that you don't get to the point where you have done everything.

I wonder if they will change ever to UE5 or stick with what they use already?
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#17
AsRock
TPU addict
PLAfiller+ 10000000000! That's the sole reason, I am not invested in the game itself. Same reason with Deus Ex series....bought the art book, super hyped about the concept art, but when I bought the game I played like half an hour or so.....I am just not into stealth at all :D and like 3rd person so much. Only stealth game I ever completed and liked was Riddick: Escape from Butcher Bay.
Well with CP2077 it has stealth but you don't have to use it, you just get payed less if the mission required it.
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#18
Unregistered
GerKNGi am done with this company. none of the good people seem to be left and CP2077 was "Just the beginning"... but not in a good way.
Yep I am never paying for anything from CDPR again. Biggest thing that rubbed me the wrong way was the constant censorship on the messageboards (Steam and elsewhere). People were constantly being banned for expressing an opinion and if you questioned anything their lead mod, Sardukhar or something would delete your posts and ban you.

I can forgive development mistakes when they get patched out, etc. nobody is perfect and gamers can always wait for a sale to buy a game, but deliberately censoring people because you don't like their opinion, yeah, I won't stand for that, ever, so if they do decide to make a game in the future that I want to play, I'll hop on a boat.
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#19
chrcoluk
I have tried cyberpunk, the game itself seems ok in terms of gameplay, but the visuals I find good/mediocre but not great, especially considering the GPU specs required.

I i was them I would go back to Witcher 3 code as a base line, change lighting all to pre rendered no RT to free up resources for things that matter, and work on improving their texture quality. Honestly dont how this game is seen as some kind of benchmark for the industry.
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#20
umeng2002
woll3Makes one wonder how much of the technical staff left/was made to leave, even the praised patches were at best sidegrades.
No, I mean since they'll be using UE5, the texture pop and shader comp stutter and traversal stutter will be horrible. The main issue with Cyberpunk is LOD pop.
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#21
AsRock
TPU addict
Razrback16Yep I am never paying for anything from CDPR again. Biggest thing that rubbed me the wrong way was the constant censorship on the messageboards (Steam and elsewhere). People were constantly being banned for expressing an opinion and if you questioned anything their lead mod, Sardukhar or something would delete your posts and ban you.

I can forgive development mistakes when they get patched out, etc. nobody is perfect and gamers can always wait for a sale to buy a game, but deliberately censoring people because you don't like their opinion, yeah, I won't stand for that, ever, so if they do decide to make a game in the future that I want to play, I'll hop on a boat.
At the same time you should stop using steam too then, as they allow it. TBH Steams become poisonous over the years.
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#22
kapone32
Razrback16Yep I am never paying for anything from CDPR again. Biggest thing that rubbed me the wrong way was the constant censorship on the messageboards (Steam and elsewhere). People were constantly being banned for expressing an opinion and if you questioned anything their lead mod, Sardukhar or something would delete your posts and ban you.

I can forgive development mistakes when they get patched out, etc. nobody is perfect and gamers can always wait for a sale to buy a game, but deliberately censoring people because you don't like their opinion, yeah, I won't stand for that, ever, so if they do decide to make a game in the future that I want to play, I'll hop on a boat.
IF you thought that was bad you should see the TWWH3 debacle that had people getting banned for grievances against CA that they simply expressed.
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#23
Beginner Macro Device
chrcolukHonestly dont how this game is seen as some kind of benchmark for the industry.
Maybe because it's one of the most consistent titles with the most recent ray tracing technology included on top of that? Before Alan Wake 2, we had no game with path tracing implemented so heavily. The "vanilla" ray tracing is also the heaviest RT load you can ever witness in games so far. Not sure if the most realistic but even the AW2 doesn't drop FPS by 3 if RT is activated on AMD GPUs. Not to mention this game also supports all sorts of upscaling and since most recent patches, it's also customisable, you can pick whatever ratio from 1x to 2x you please.

It, if not the ideal, is at least a very much powerful benchmarking tool. Dropping it out of equasion is possible, yet no other game can tell GPUs apart better than this title.

Of course, as a game, it's mediocre at best all hype and CDPR's responses considered. You don't like the game, it's completely fine. You don't like its benchmarking capabilities, feel free to dump all other benchmarking suites as well.
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#24
woll3
umeng2002No, I mean since they'll be using UE5, the texture pop and shader comp stutter and traversal stutter will be horrible. The main issue with Cyberpunk is LOD pop.
Yeah, i just wanted to add onto it that the seemingly decently big brain drain that happened at cdpr probably was an influencing factor to switch to UE5, and ofc the lod pop in that got worse with further patches in CP77.
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#25
Dr. Dro
GuckyI didn't have any major problems even at release.
If you ignore the really broken last gen PS4/360 versions, it wasn't such a buggy game as everyone said
and this is how I know you're in denial and lying about it. I ran like total dog on my 3900XT/3090 rig at the time of release. I couldn't even get 40 fps stable without using DLSS. It had several extreme severity bugs that hindered progression. Tons of features were removed and the game was turned from RPG into adventure lite. No third person camera support to this day.

Crowbcat's infamous video about Cyberpunk 2077 - at launch - was one hundred percent absolutely true.


Cyberpunk may be a respectable game now, a couple of years later - but at launch? It deserved all the backlash and then some. I still have a bitter taste in my mouth about this game, and only now I'm considering reinstalling it.
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