News Posts matching #Hunt: Showdown

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Crytek Releases Hardware-Agnostic Raytracing Benchmark "Neon Noir"

Crytek today released the final build for their hardware-agnostic raytracing benchmark. Dubbed Neon Noir, the benchmark had already been showcased in video form back in March 2019, but now it's finally available for download for all interested parties from the Crytek Marketplace. The benchmark currently doesn't support any low-level API such as Vulkan or DX 12, but support for those - and the expected performance improvements - will be implemented in the future.

Neon Noir has its raytracing chops added via an extension of CRYENGINE's SVOGI rendering tool that currently Crytek's games use, including Hunt: Showdown, which will make it easier for developers to explore raytracing implementations that don't require a particular hardware implementation (such as RTX). However, the developer has added that they will add hardware acceleration support in the future, which should only improve performance, and will not add any additional rendering features compared to those that can be achieved already. What are you waiting for? Just follow the link below.

Crytek's Hunt: Showdown Now Available Through Steam Early Access

The wait is over: Crytek has announced that Hunt: Showdown is now available via Steam Early Access, priced at 29.99 EUR/USD and 25.99 GBP. Hunt: Showdown is a competitive multiplayer bounty hunting game that combines PvP with PvE elements in a handcrafted sandbox environment. "We want to take this opportunity to thank everybody who participated in closed alpha testing," said Hunt Producer Fatih Özbayram. "It was essential for us in our continuing developments, and we are grateful to have such a dedicated community this early in the game."

"Early access is a big milestone for the team, and we are all excited to finally be releasing Hunt: Showdown out into the wild," said Hunt: Showdown Creative Director Magnus Larbrant. "With Hunt, we wanted to make the game that we, as gamers, have always wanted to play ourselves: tense, dark, addictive, terrifying-a real adrenaline-pumping experience. We have the foundations laid out, and now with the support and input of the community during early access, we can polish that experience together."

Crytek Has Alpha Sign-ups Ongoing for Hunt: Showdown

With many games being released in Beta over the years (in no small part thanks to Steam's Greenlight initiative), and some others having made full releases in a close to Alpha state, Crytek seems to be taking the long and arduous road of getting a new multiplayer-focused game out in the open via an initial feedback-gathering closed Alpha. The company's Hunt: Showdown has gone through a hellish development cycle, seeing some concept changes, name changes, and more than a handful of problems going on at developer Crytek. However, with it being the most high-profile currently being developed at Crytek, it's really the company's poster child initiative (unless you count suing Cloud Imperium Games in that place.)

Hunt: Showdown is a free-to-play, 4-player co-op, FPS title that sees players battling in a Van Helsing-esque setting, Civil War-era and steampunk-inspired weapons. Taking a break from the asymmetric gameplay that was being touted by many games some time ago (Fable Legends, Evolve, and the shelved Bioware-developed Shadow Realms), the two player teams compete between themselves to track down an AI-controlled monster in an open-world map. How the teams choose to play is up to them: it's fair game to ally, use, or mercilessly hunt each other. I guess some of the more interesting gameplay videos will cover some manner of Lovecraftian monster barging in uninvited and relatively unannounced into a pitched, two-way firefight.

CryEngine to Support Vulkan Renderer in Upcoming 5.4 Update

CryEngine, the rendering prodigy responsible for some of the most visually impressive titles ever to grace our personal computing and gaming shores, is getting a Vulkan renderer. The news were broken down by the team at Crytek through a blog post, where they reaffirmed their commitment to proper GitHub support and updates for their game engine. The company puts it this way:

"Vulkan renderer
Following on from the renderer refactoring and DirectX 12 implementation, the team has been hard at work implementing a Vulkan renderer. The code can be seen in Code/RenderDll/XRenderD3D9/Vulkan/… although the feature is not functional, yet. We want to make these changes available to you for review whilst we are currently stabilizing the engine for our 5.4 release. So you can track our progress on GitHub until 5.4 is finally here by the end of July."
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