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GTA 6 Breaks PlayStation and Xbox Store Pre-Order Records

GTA 6 is now the most pre-ordered game ever on both the PlayStation Store and the Microsoft Store, according to Sony and Microsoft. Sony announced the record in a PlayStation Blog post that opened PS5 pre-loading nine days before the November 19 launch, pointing to "unprecedented demand" for the early start. Xbox then called it "the most pre-ordered title of all time on the Microsoft Store" while confirming that GTA 6 will stream to Xbox One through Cloud Gaming. Neither company shared actual numbers, however.

Sensor Tower's tracker fills some of that gap. As of November 10, the firm estimates 9.69 million pre-orders worth about $942 million net of returns, up from 7.71 million a week earlier and 6.45 million in late October. PlayStation holds roughly 75% of that with 7.23 million copies and $703 million, while Xbox sits at 2.46 million copies and $239 million. That averages out to around $97 per copy, which fits with most buyers going for the $100 Ultimate Edition. If accurate, GTA 6 has passed the 8 million pre-orders CD Projekt reported for Cyberpunk 2077 in 2020. The comparison isn't quite like-for-like, though, since Cyberpunk also launched on PC and likely counted physical copies, while Sensor Tower seems to track digital console orders only.

PlayStation Continues PC Withdrawal by Ending PS Plus PC App

Earlier in 2026, it was reported that Sony would no longer be porting the majority of its games to PC, with those reports later being backed up by an official confirmation that narrative games would remain PlayStation exclusive. Now, Sony has announced that it will soon be ending development of the PlayStation Plus PC app, which previously allowed PlayStation Plus Premium subscribers to stream PlayStation Plus games from their PCs.

The announcement comes by way of the official PlayStation Blog, which confirms that the app will go offline on December 10, and Sony justifies the move by saying that "less than 0.4%" of PlayStation Plus Premium users actually used the PlayStation Plus app on PC. It also confirmed that it would be ending the PlayStation Plus cloud streaming app on PC at the same time. At the same time, it seems as though Sony is completing its transition away from PC ports, with the recent return of the "PlayStation Exclusive" badge on first-party games, as spotted by @realradec on X.

GTA 6 Comes to Xbox One at Launch via Cloud Gaming, PC Players Out of Luck

Xbox One owners will be able to play GTA 6 when it launches on November 19, while PC players still have no official way in. In its pre-load announcement, which also confirmed a 30 FPS target on consoles, Rockstar says the game will be available through Xbox Cloud Gaming on Xbox Series X|S and Xbox One consoles, using Xbox Series S graphics settings. Xbox says streaming opens at 1 AM ET on launch day, and the game still has to be bought separately. Rockstar also warns that connection speed and other technical factors may affect performance in ways that local play would not.

Xbox CEO Asha Sharma framed the news as the start of a much bigger deal with Rockstar's parent company. In a post on X, she called the Xbox One cloud launch the first step of a new 10-year strategic partnership with Take-Two, adding that GTA 6 is already the most pre-ordered game ever on the Microsoft Store. Neither company has shared the terms of that partnership so far. Xbox did confirm that GTA 5, Red Dead Redemption 2, and more Rockstar titles will join Xbox Cloud Gaming in the coming months. Back in October, Sharma reportedly told staff at an internal town hall that Xbox had something planned around GTA 6 that "no other platform holder is doing," which led to reports of exclusive streaming rights. Xbox CSO Matthew Ball shot those down shortly after, saying the game "will not be streaming exclusively or to PC."

GTA 6's PlayStation Store Data Hints at Multiplayer Support

PlayStation Game Size, the X account that pulls data from the PlayStation Store backend, has found three multiplayer-related entries tied to GTA 6 on PS5: "joinSession," "launchActivity," and "launchMultiplayerActivity." The account posted them on November 9, shortly before pre-loads started unlocking, and later shared a screenshot of the PS5 download queue where "Story" shows up as its own component. That has fans guessing that GTA 6's online mode could arrive as a separate install down the line. The same account pegged the download at 210 GB before Rockstar confirmed up to 212 GB, so its backend data has a decent track record.

Of course, these entries don't mean there's a playable online mode hiding in the files. They seem to be standard PS5 system hooks that let the console's UI jump players straight into an activity or a friend's session, and there's no sign of actual multiplayer content in what has been shared so far. Rockstar still describes GTA 6 as a single-player experience and hasn't announced its online mode at all. That said, a follow-up seems to be on the way. Twitch CEO Dan Clancy said earlier this year that he expects GTA 6's multiplayer to launch in 2027, after talking with Rockstar about its plans. Take-Two has also said the current GTA Online will keep getting support after GTA 6 releases.

GTA VI Game Data Suggests PSSR Update With 120 Hz Support and PS5 Pro "High CPU Frequency Mode"

With the GTA VI launch around the corner, more and more information has begun to surface about the upcoming game. The latest news comes from GTAForums user Tex2, who analyzed the GTA VI PS5 metadata, who claims that GTA VI will launch alongside a newer version of PSSR. The biggest takeaways from this update are that the new PSSR game mode improves both the framerate capabilities of the PlayStation 5 and manages to eke out some more CPU performance out of the PlayStation 5.

The metadata lists PSSR (or MFSR, by Sony's internal references) version 13.60, which builds on the 13.00A found in Assassin's Creed Shadows and Cyberpunk 2077, and the new version will apparently include a 120 Hz mode that drops support for VRR. It may also include a 40 FPS mode as a stop-gap to make up for the lack of VRR, but that hasn't been confirmed by the metadata. It will also enable a CPU High Frequency mode on the PlayStation 5, which may be necessary to enable higher frame rates in GTA VI.

Zelda: Ocarina of Time Remake Now Boots on Jailbroken PS5 and iPhone 17 Pro Max

Nintendo's Zelda: Ocarina of Time remake launched on Switch 2 on November 5, and it is already running on a jailbroken PlayStation 5 and an iPhone. On PS5, Vampinity posted results in the GitHub repository for EglantinePS5, a PS5 port of a Switch emulator based on Eden. On firmware 12.40, the game loads a save, and Link can walk out of his house into Kokiri Forest at roughly 15 to 20 FPS. However, it runs out of memory a couple of minutes in, with heavy white fog and missing geometry in the forest. Vampinity calls it "nowhere near playable" and says Claude wrote the patches. Apparently, much of the shader work was borrowed from forks of Lichii, the emulator that got the remake running on PC on launch day.

The iPhone port comes from developer Joe Jiang, who showed Kokiri Forest running on an iPhone 17 Pro Max. According to Jiang, memory was the hardest part, since the game wants about 9 GB while a single iPhone app is capped at 8,192 MB. He claims his approach keeps quality intact and peaks at just 3.4 GB when loading scenes. Apparently, the method isn't specific to Ocarina, and Jiang says it could bring any Switch or Switch 2 game to iOS, iPadOS, Apple TV, Android, and HarmonyOS. He hasn't released it yet, but it isn't the first Switch 2 game on iPhone. Mario Kart World booted on one shortly after the console's first jailbreak went public. The PS5 port, meanwhile, needs the Relapse jailbreak, which covers firmware 7.00 through 13.60. Neither is a practical way to play the game yet, but I'm sure Nintendo isn't too happy about the remake breaking containment this quickly.

PlayStation 6 Is on Track, but Sony Wants to Be Careful With How Much It Spends

Sony says work on its next-generation PlayStation, presumably the PS6, is still on schedule despite the ongoing memory crunch. During the company's Q2 FY2026 earnings call, CFO Lin Tao said development is "progressing as scheduled," adding that investment in the new platform will ramp up from next fiscal year, which begins in April 2027. On the memory front, Sony says it has offset rising memory prices on the PS5 through pricing, promotions and cost cuts, and has already agreed with suppliers on how much memory it needs for next year's projected hardware sales. Here's what Tao said about the next generation in her prepared remarks:
Although new PS5 unit sales are gradually declining as expected in this stage of the console life cycle, the PS platform continues to expand and grow in a stable manner. Looking ahead to next fiscal year, we aim to continue to enhance user engagement and further strengthen monetization through the release of strong titles and the expansion of our service. We also intend to make solid progress in preparing for the next generation platform.
Later, during the Q&A, she added:
For future growth, we have to attach great importance to our new platform. We have to make the necessary investments for that. But we have to support this soundness of our platform and try to think how rationally we can invest in our platform.

God of War Laufey Delayed to May

Santa Monica Studio has delayed God of War Laufey by roughly three months, moving the PS5 exclusive from February 16 to May 20, 2027. The studio announced the change on X earlier today, and the only explanation it gave is that it needs extra time for finishing touches. It's a bit of a surprise, since the game was only around three months out and pre-orders opened back in late September. The Standard Edition sells for $69.99, the Digital Deluxe Edition for $79.99, and Sony also put up a £129.99 Collector Box for sale with the old February 16 date attached. Here's the studio's full statement:
Santa Monica StudioSince the reveal of God of War Laufey in June, we've been deeply grateful to see so much excitement for Faye's journey through the Everywhen. We don't take for granted the trust placed in our studio to make an extraordinary experience worthy of the passion and dedication of our fans. With this in mind, we've made the decision to delay God of War Laufey's release to May 20th, 2027. We will make the most of each moment until then by putting in the finishing touches and pushing the game to its fullest potential. On behalf of everyone on the team, we appreciate your patience and we'll be back to share more updates soon!

After Xbox, Sony Starts Asking Owners to Trade In Their PS5

Sony has started nudging some PlayStation owners in the US to sell their PS5, with a PlayStation app notification shared on ResetEra offering "up to $400" for a standard console. The trade-in itself runs through Back Market, which inspects the hardware and then sends cash straight to the owner's bank account instead of offering store credit. That $400 figure comes with some fine print, though. It is based on quotes for a standard PS5 in Grade 0 condition, which is basically flawless, with two or more controllers included, collected between August 23 and September 22. PS5 Pro owners aren't part of this one. The timing certainly looks pretty convenient, with GTA 6 launching on November 19 and pre-load starting on November 10.

Coincidentally, Microsoft also started emailing inactive Xbox owners last month, offering up to $375 for a Series X traded in at Best Buy. Sony's offer looks a little better on paper, since Microsoft pays out in Best Buy eGift Cards rather than cash. A couple of users who ran the online trade-in estimate got a little over $400 for a base PS5, so the headline number seems realistic for consoles in good shape. A new PS5 now costs $649.99 after Sony's April price hike, while the $899.99 PS5 Pro is hard to find at list price, and GameStop is reportedly asking $1,399.99 for used units. With retailers already expecting console shortages around the GTA 6 launch, used PS5s will probably sell fast. Owners with an idle console are advised to compare Back Market's quote with local resale prices before shipping it off.

GTA 6 Will Need Up to 212 GB of Storage, Pre-Load Now Starts November 10

Rockstar has moved GTA 6's pre-load up by two days. According to an updated Newswire post and support page, digital pre-orders can now start downloading on November 10, instead of the November 12 date announced back in June. The exact timing depends on the console. On PlayStation 5, the pre-load unlocks at midnight local time in the user's respective time zone. Xbox Series X|S gets a single global unlock at 12 a.m. GMT, which works out to 7 PM ET or 4 PM PT on November 9 for players in North America, while the full launch is still set for November 19.

Rockstar also put a number on the file size for the first time, saying the pre-load will need "up to 212 GB of available space depending on your device." That's a touch above the 210 GB figure a dataminer pulled from the PlayStation Store backend last week, but it's safe to say it was an accurate leak. The "depending on your device" bit suggests the PS5 and Xbox builds won't be exactly the same size, though Rockstar didn't share a per-console breakdown. That does mean that on a launch PS5 with roughly 667 GB of usable storage, GTA 6 alone would eat close to a third of the drive.

Days Gone 2 Won't Be Bend Studio's Next Game Slated for 2027 Launch

Bend Studio, the game studio behind 2019's Days Gone action-adventure game, is apparently already knee-deep in the production of its next game, and it has been unofficially confirmed that Bend's next project will not be Days Gone 2, according to a report by MP1st, who cites anonymous insiders familiar with Bend Studio's inner workings.

The insider explains that the project is a third-person co-op game, and that it is slated to be revealed sometime in 2027, with a late 2027 launch, to boot. At the time of the leak, it was confirmed that the game will not be a live-service game, despite Sony's renewed push for live-service games. While this has the implication that the game might appeal to more of Sony's core audience, it also means that it will likely be a PS5-exclusive, given Sony's unrelenting desire to lock players into its console platform.

PS5s Become Steam Machines with Unofficial Bazzite Linux Installer

While the PS5 Linux project appears to be moving ahead despite the original creator's departure, an enterprising group of developers has adapted that project and Bazzite to turn the PlayStation 5 into something approximating a Steam Machine. Being that it is built on the same foundations as the PS5 Linux loader, the same limitations apply, meaning that it will only work on jailbroken PlayStation 5 consoles running on firmware versions 3.00-13.60, and there are other compatibility limitations documented in the installation guide on GitHub.

The particular variant of Bazzite being used is Bazzite-deck, which was originally built as an alternative to SteamOS for other x86 gaming handhelds, like the Lenovo Legion Go and ASUS ROG Ally, so by default it boots into Steam Gaming Mode on the PS5. It also offers an optional desktop mode running a full installation of KDE Plasma, which would conceivably allow the PS5 to work as a desktop workstation, as well. Between the desktop mode and Bazzite's handheld gaming mode, consoles running this software mod would have access not only to Steam games but to other game libraries, like GOG and Epic Games.

PSA: Fake KytyPS5 and AnyPS5 Repos on GitHub Are Spreading Malware

Fake GitHub repositories posing as two PS5 projects, the KytyPS5 emulator and the AnyPS5 porting tool, are being used to spread password-stealing malware, according to NordVPN's Threat Intelligence team. As reported by Tom's Hardware, visitors get pointed to a ZIP file whose Windows executable unpacks a hidden multi-stage loader. The loader first checks whether it's on a real gaming PC, and exits if the system has less than 2 GB of RAM or no physical GPU, or looks like a virtual machine or cloud server. It seems built to dodge sandboxes and security researchers. Here's how NordVPN CTO Marijus Briedis put it:
Emulation fans are a perfect target. They are used to downloading experimental software from GitHub and running unsigned files, so nothing about this feels suspicious. But this is not an emulator. It steals your data, hides from your antivirus and erases its own tracks before you notice anything is wrong.

GTA 6 Tipped to Be a 210 GB Download on PS5

GTA 6 could take up around 210 GB on PlayStation 5, according to PlayStation Game Size, an X account that pulls data from the PlayStation Store backend. The same post lists the $79.99 Standard Edition, pre-loading from November 12, and a midnight release on November 19. Insider Gaming has reportedly corroborated the figure. However, Rockstar hasn't confirmed anything yet, so it's best to treat 210 GB as a rough estimate for now. It's also unclear whether that's the download alone or the full install footprint, and a day-one patch could push it higher. If accurate, that's a big chunk of a base PS5's storage.

The original 825 GB model leaves roughly 667 GB for games, so GTA 6 alone would eat close to a third of it. Physical buyers aren't spared either, since the boxed edition ships with a download code instead of a disc. The Xbox Series X|S size hasn't surfaced yet. Interestingly, an earlier claim tied to leaker Cyberleek, who has threatened to release a playable build, put the game's development build at over 200 GB, though dev builds usually carry a lot of extra baggage. The PC version is reportedly due in Q1 2027, so PC players have some time before this becomes their problem. Console players, on the other hand, are advised to clear space or look into an M.2 expansion before pre-loading opens on November 12.

Ubisoft Ends Major Content Support for Black Flag Resynced With Update 1.0.8

Ubisoft is wrapping up major content support for Assassin's Creed Black Flag Resynced with Title Update 1.0.8, which went live on October 27 across all platforms. The main draw is the New Game+ mode Ubisoft promised back in July and confirmed last week. It lets players restart Edward Kenway's campaign while keeping almost everything, including unlocked weapons, outfits, the Jackdaw's upgrades and pets, and the Kenway fleet. Quest items, recruited officers, and captured forts do reset, though. Difficulty climbs with each run, as Elite Soldiers appear more often and max rank ships start patrolling the seas, up to New Game+++++.

Players after a tougher fight get Nightmare Mode, where enemies deal 1.8x damage, parry timing is tighter, and the one-shot kill safety net is switched off. Stealth gets harsher too, with faster detection and enemies hearing anything quicker than a walk. A new currency called Escudos, earned from challenges and from chests that were already looted, unlocks outfits and items exclusive to the mode. The patch also restores hidden blade, unarmed, single sword, and gunblade takedown animations from the 2013 original, and Ubisoft has hidden new community chests without offering any hints.

Sony Pays $50,000 for the PS5 Hypervisor Bug, Jailbreak Scene Is Not Happy

Sony has seemingly paid a security researcher named Jordy $50,000 for reporting a PS5 hypervisor bug, and it looks like it's the same bug that PS5 Linux developer Andy Nguyen had found earlier and kept to himself. Jordy's HackerOne profile, under the handle 2tonejordy, lists a single resolved PlayStation report worth $50,000, paid through the bug bounty program Sony launched in 2020. He shared the payout on X on October 14, joking that he "can at least buy GTA 6 with this." The jailbreaking community, however, isn't celebrating.

Back in mid-September, Nguyen announced he was walking away from the PS5 scene and his PS5 Linux work, including PS5 Pro support planned for 2027. According to him, he asked the researchers to wait until GTA 6 launched so people could buy the game and still run Linux, and they agreed, only to report it within a day. Jordy's version is a little different. He says he did agree to hold off, but someone else found the same bug with AI a few hours later, so he reported it, and he insists nobody handed him the bug. People were quick to pile on under his post, with one user accusing him of not finding the bug himself.

RecompLauncher Gathers Nearly 200 Fan-Made Console Ports Into One PC Catalog

Anyone hunting for fan-made PC ports of console games now has one place to look. RecompLauncher, from the developer behind RecompStore, a homebrew store for jailbroken PS5 consoles, is live as a catalog of community recompilations, listing a hefty 192 PC projects at the time of writing. Many of these are static recompilations, which turn a console game's code into a native PC program instead of emulating the original hardware. The list spans several Nintendo, PlayStation, and Xbox generations, with Zelda 64, God of War III, and Skate 3 among the familiar names, and it can be filtered by Windows, macOS, and Linux support. Not every entry is finished or downloadable yet, though. Apparently, the project started out as a PC expansion of RecompStore and picked up its current name after community feedback.

The launcher itself isn't out yet. Its download page marks it as coming soon to Windows, and promises to install recomps, pull updates from each developer's GitHub, and set games up from the user's own disc image or ROM. Titles available on both platforms can also be configured once on PC and then sent over to RecompStore on a PS5. No game files are included, and the site says every game needs a legally owned copy. Videocardz points out that Quiver Launcher already offers a downloadable app with install and update management, so RecompLauncher isn't the first to try this. We have seen a huge boom in native fan ports recently, including a Driveclub recomp and the original Uncharted trilogy, both of which also need the player's own game dump.

PS5 Linux Project Gets Support for PS5 Pro and Up To Firmware Version 13.60

Following the launch of the PS5 Linux project and the lead developer's subsequent exit from the PlayStation modding scene, it appears as though the project has continued to receive contributions. Recent updates to the PS5-linux-loader project add support for running Linux on PlayStation 5 and PlayStation 5 Pro models on firmware versions 5.00-13.60.

Since the former lead developer, Andy Nguyen, left the project, it has been taken over by seven developers who seem to be leaning on AI for development efforts, with Claude being listed as one of the contributors. Currently, the project includes: support for all USB ports, HDMI support at up to 4K 60 Hz, internal Bluetooth support, a custom GbE driver for Ethernet support, VAAPI hardware video decoding, encoding, and transcoding. Given the speed at which expanded firmware support has been added, it only seems like a matter of time before firmware version 14.10 gets support as well, since a Hypervisor exploit has already surfaced for that firmware version. This would theoretically make it possible to run GTA VI and boot Linux on the same PS5 Pro when the game eventually launches.

Jailbroken PS5 Consoles Can Now Run Windows Steam Games Locally

The PS5 jailbreaking scene keeps making progress almost on a weekly basis. A jailbroken PS5 can now download Windows games from a Steam library and run them locally on the console, with no PC streaming involved. The tool behind it is Playden for PS5, an alpha launcher from developer leolobato that adapts the macOS version of Playden. It lets users sign in to Steam with a QR code, browse their library, download games, and launch each one from its own tile on the PS5 home screen. Under the hood, it relies on prospero-win, a PS5 port of Wine, with DXVK handling the graphics side. Unlike Linux on the PS5, there's no separate OS to boot into, since Playden runs as a regular PS5 app.

Development is moving quickly. The first public release landed on October 12, and version 0.5.0 added Direct3D 12 support through VKD3D-Proton, which, according to the release notes, opens the door to games like Cyberpunk 2077 and Deep Rock Galactic. Version 0.6.0 followed this week with USB and FTP game imports, 120 Hz output and a 4K resolution option. Of course, this is still very much experimental. The compatibility list has a decent number of working games, mostly older and indie titles such as Half-Life 2, Fallout: New Vegas, and Vampire Survivors, but plenty of others crash or refuse to start.

Sony Retires Its Last 4K Blu-ray Player in Japan, PS5 Is All That's Left

Sony has stopped shipping the UBP-X700/K in Japan, its last standalone 4K Ultra HD Blu-ray player in the country. Shipments ended on October 22, and according to Sony retailer Kunkoku, the remaining stock on Sony's Japanese store sold out almost immediately. There's no word on a successor. That leaves the disc-equipped PlayStation 5 as the only Sony product in Japan that can still play 4K Blu-ray movies. The UBP-X700/K only launched on May 17, 2025, as a cut-down version of the 2018 UBP-X700 without streaming apps, and it was last listed at ¥58,300. Sony will keep selling the BDP-S1700/K, though that one only handles regular Blu-ray discs.

The PS5 is not a perfect stand-in for home theater enthusiasts either. It handles 4K Blu-ray with HDR10, but it lacks Dolby Vision support, which the UBP-X700/K offered. Sony has also announced that new PlayStation games will stop shipping on disc from January 2028, and it hasn't confirmed whether the PS6 will even have a disc drive, despite an earlier report of a detachable one. If it doesn't, the PS5 becomes Sony's last disc player, and with a successor on the way, its days are numbered too. Sony already announced in February that it would phase out all of its Blu-ray recorders in Japan with no successors, so this was somewhat expected. For now, the player exit seems to be limited to Japan, as Sony's US store still lists the UBP-X700U. However, it's hard to see the standalone player sticking around for long elsewhere if Sony is winding down its disc business at home.

Cyberpunk 2077 Joins Xbox Play Anywhere as Update 2.5 Goes Live

CD Projekt RED's Cyberpunk 2077 Update 2.5 went live yesterday on PC, PS5, Xbox Series X|S and Mac, with the Switch 2 and Mac App Store versions due in the coming days. The studio announced the update on October 20 with just two confirmed features, and a YouTuber's early video filled in most of the rest. The leak was mostly right, though a few things changed.

Dual-wielding isn't limited to pistols, since the Double Trouble perk also covers revolvers from the Power category and comes with four extra perks. The mystery Night City tour is called Welcome to Paradise and is narrated by Richard Night, while the Clampdown prequel quest rewards a five-piece gear set based on King. Glamdocs also handle the Monowire and Projectile Launch System, and 12 new Minor Arcana tarot cards are hidden around the city, something the leak didn't seem to mention. Mods come through mod.io as a curated selection, and the official notes list Switch 2 alongside PC, Mac, PS5 and Xbox Series X|S, although the leak suggested otherwise. Modded console saves can't earn achievements or trophies.

New Fan Project Brings Xbox One Games to iPhone Without Emulating the Hardware

A developer who goes by levi on X has announced Utsuro, a new project that runs Xbox One games on Apple devices. It's still very early, but the developer says it already runs Minecraft: Xbox One Edition "extremely well," and the attached video shows it running on iOS with touchscreen controls. According to the project's GitHub page, Minecraft hits around 36 to 60 FPS on the Mac build, and Sonic Mania and Rocket League run there too, complete with screenshots. Sonic Mania is marked as playable at around 57 FPS with sound, while Rocket League renders and drives at roughly 15 to 20 FPS, with dark lighting and no audio yet.

Utsuro also works differently from a typical emulator. Apparently, it skips hardware emulation altogether and runs the console's Windows-based software layer as x86-64 code on Apple's Arm chips through FEXCore, and fills in the system pieces the console itself would normally provide. Graphics go through Apple's Metal API, with the Xbox One's Direct3D 11.X shaders converted to Metal's shader language, while audio runs on CoreAudio. Getting it running isn't exactly simple either. On iOS, the app has to be sideloaded, needs a JIT helper like StikDebug, TrollStore, or a jailbroken device, and expects a decrypted dump of the game. The macOS version currently has to be built from source.

Cyberpunk 2077 Update 2.5 Leaks Early, Brings Console Mods and Dual-Wielding Pistols

CD Projekt RED's Cyberpunk 2077 Update 2.5 isn't out until October 22, but most of its content has already leaked. YouTuber WesNemo apparently published a video covering the update too early, and while it has since been pulled, players on r/GamingLeaksAndRumours had already summarized it. According to WesNemo, CD Projekt gave him and other creators early access to the update ahead of its official presentation. The studio itself has only confirmed dual-wielding and cyberware customization so far, so treat the rest as unofficial until the patch notes go live.

Apparently, dual-wielding is limited to pistols and comes through a new "Double Trouble" perk in the Cool skill tree. The leak also lists a new Edgerunners 2 gig called "Clampdown," which reportedly acts as a prequel to the anime that premiered on Netflix on October 20, plus a mystery Night City tour sidequest. Glamdoc shops will let players change the look of arm cyberware like Mantis Blades and Gorilla Arms, and there are five new clothing sets, new hairstyles for both male and female V, Quadra skins through Twitch Drops, and a radio station playing Edgerunners music.

GTA 6 Digital Pre-Orders Climb to 6.45 Million, PlayStation Holds 74% Share

GTA 6 has now racked up an estimated 6.45 million digital pre-orders worldwide, worth roughly $630 million net of returns, according to the latest weekly update from Sensor Tower's sales tracker. PlayStation accounts for 74% of the total, or about 4.80 million copies and $468 million, while Xbox sits at 1.66 million copies and $162 million. The tracker's October 13 figures had GTA 6 at 6.08 million pre-orders and $594 million, so around 370,000 more people locked in their copy in about a week. In the US, Sensor Tower says GTA 6's digital pre-orders are 148% ahead of Call of Duty: Modern Warfare 2 (2022) at the same point before launch, the best performer among the big releases it tracked over the past six years.

Of course, these are third-party estimates covering digital copies only, and Take-Two hasn't confirmed any figures. CEO Strauss Zelnick did say in August that pre-orders were skewing toward the $100 Ultimate Edition, and Sensor Tower now says the vast majority of buyers went for that version. PlayStation has led since tracking began in June, and in late August Sensor Tower had it at about 77% of 4.86 million pre-orders. The firm tweaked its estimation model on October 5, however, so those older numbers aren't a perfect like-for-like comparison. Xbox's smaller share probably isn't helped by US Xbox hardware sales sitting at an all-time low this year. GTA 6 launches on November 19 for PS5 and Xbox Series X|S, so expect these numbers to keep climbing.

PS5 Firmware 14.10 Reportedly Jailbroken in Private, Hypervisor Still Holding Up

PS5 homebrew developer Gezine has shown a working exploit on firmware 14.10, the latest PlayStation 5 software, just a month before GTA 6 launches. In a short video posted on X with the caption "Hello 14.10," Gezine opens the console's debug settings, and apparently it gets past the protections Sony added with the 14.10 update on October 1. The jailbreak is private for now, and there's no word on whether Gezine plans to release it. The timing is what makes this interesting. Sony's 14.00 update in mid-September disrupted the Relapse exploit that had been working on firmware 13.60, and 14.10 followed with more security fixes. Players are also reporting that Sony now requires 14.10 to sign in to PSN.

On top of that, datamining account PlayStation Game Size found that GTA 6 needs firmware 14.10 to run, though neither Rockstar nor Sony has confirmed this. However, this doesn't mean pirated copies of GTA 6 are around the corner. The hypervisor bypass that the scene uses to dump and run game backups doesn't work on 14.10 yet, and Gezine reportedly said a separate hypervisor exploit may be needed. Until then, backups, and by extension apps like Overdrive that allegedly hand out free games and DLC, seemingly aren't an option on the latest firmware. Some people in the community have asked Gezine to hold off on a release until after GTA 6 launches, since going public now would likely prompt Sony to patch it.
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