Sunday, October 18th 2026

PS4 Exclusive Driveclub Now Runs Natively on PC Through New Recomp

Driveclub, Evolution Studios' 2014 PS4 racer, now runs natively on Windows through DriveClub Recomp, a fan project released on GitHub by OverkillLabs3. While PlayStation emulation has been progressing rapidly, this one doesn't use CPU emulation. The game's own x86-64 code runs directly on the PC's processor, while the PS4 system libraries are reimplemented and GPU commands are translated to Vulkan. The port supports resolutions from 720p to 8K, ultrawide displays, and an unlocked frame rate that doesn't speed up the game. It also replaces the original anti-aliasing with NVIDIA DLAA on RTX cards or AMD FSR 3.1 on any GPU, both at native resolution, and RTX owners can swap between the two in-game with F10.

The developer says the game holds about 60 FPS at 4K in its heaviest scenes on an RTX 5070 Ti paired with a Ryzen 7 5800X3D, and the v0.2.3 update pushed one 4K test race from roughly 62 to 71 FPS. It is still rough around the edges, however. Some reflections look too bright, shaders compile during the first few minutes, slower CPUs drop frames in busy scenes, and online features don't work. It has also only been tested on NVIDIA hardware so far. A second project, DCport by qnfn, takes a similar route with FSR 3.1 and FSR 4 support. Both need the player's own dump of version 1.28. It's in the same vein as how modders recently got Gran Turismo Sport running on PC. These recomps arrive a couple of months after a ShadPS4 patch let Driveclub run at up to 8K, quite the jump for a game that shipped at 1080p and 30 FPS.
Sources: DriveClub Recomp (GitHub), via DSOGaming
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8 Comments on PS4 Exclusive Driveclub Now Runs Natively on PC Through New Recomp

#1
Arkz
Always bugged me that this was 30fps. And Sony being Sony with a closed platform and no manual overrides in settings, no option to run higher framerate and/or resolution on PS4 Pro/PS5/PS5 Pro.
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#2
Vya Domus
ArkzAlways bugged me that this was 30fps. And Sony being Sony with a closed platform and no manual overrides in settings, no option to run higher framerate and/or resolution on PS4 Pro/PS5/PS5 Pro.
It's not always straight forward to just change the framerate, because these games target a specific frame rate on consoles they end up having certain aspects of the logic tied to the frame rate, even tough it's a big no-no developers still do it. The reason Sony wont offer an override is because you never know what it might break.
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#3
Grimling
There are some "Recomp" or "RECOMPiLED" Editions released in "the Scene" right now.
For example "God of War 3 Remastered":
"Release is using PC port v2.4.1 by FelipePrado0. The game's original code runs natively on the CPU, while Vulkan is used for graphics rendering."
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#4
Event Horizon
The cat is out of the bag and there's no going back.
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#6
Makaveli
Alot of these are coming out now.

Runs Native for CPU and using ShadPS4 vulkan for gpu.
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#7
Arkz
Vya DomusIt's not always straight forward to just change the framerate, because these games target a specific frame rate on consoles they end up having certain aspects of the logic tied to the frame rate, even tough it's a big no-no developers still do it. The reason Sony wont offer an override is because you never know what it might break.
In the case of drive club they were aiming for 60, couldn't hit it, so limited it to 30. This isn't some PS2 era framerate goes higher game runs faster thing, if it were Nintendo it probably would be. I like how PS2 had the toggle for faster loading and texture filtering, if it caused issues, turn it off. Pity we don't get the option at all in the pop up menu on PS5.
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Nov 11th, 2026 03:18 CST change timezone

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