News Posts matching #RTX 20-series

Return to Keyword Browsing

NVIDIA's Faster DLSS 5 Model Gets Extracted From NBA 2K27, Modders Report Up to 90% Gains

NVIDIA shipped its faster DLSS 5 Neural Rendering model with NBA 2K27 on October 16, and it didn't take modders long to pull it out and test it elsewhere. Renan Maniero on X extracted the new 310.9.16.0 build of the DLL. That lets people inject it into games that don't officially support DLSS 5 through tools like RenoDX and OptiScaler. The new DLL also keeps the older model around as Preset A, with the new one sitting under Preset B, so comparing the two is as simple as switching presets. Gaming Optimized on X did exactly that, and found the new model running up to 90% faster than the old one in The Witcher 3. The channel points out that the gain varies from game to game, so 90% looks like the best case rather than the norm.

That roughly aligns with NVIDIA's own claims. The company says the October update shrinks the model by 24% to roughly 118 million parameters, cuts VRAM use at 4K by 20%, and runs the neural rendering workload up to 2x faster than the September version. NVIDIA also quoted up to 40% higher frame rates in NBA 2K27 specifically. Officially, DLSS 5 is still limited to RTX 50-series GPUs and GeForce NOW. NVIDIA plans to bring it to the RTX 40-series, though there's no date yet, and there's no word on RTX 30 or RTX 20 support. Modders, apparently, aren't waiting, since the OptiScaler README notes a modified runtime that gets it running on RTX 20-series cards as well.

NVIDIA RTX 20-Series "Turing" GPUs Can Now Run DLSS Frame Generation Through Mods

Shortly after modders enabled DLSS 5 on previous NVIDIA generations, the focus has shifted to Frame Generation. A modder has reportedly gotten NVIDIA's own DLSS Frame Generation running on a GeForce RTX 20-series GPU, something the company has never officially supported. The mod was tested on an RTX 2060 Max-Q in The Witcher 3's next-gen update using DirectX 12, where the in-game Frame Generation toggle could be switched on, and the improved framerate was observed. NVIDIA officially only supports DLSS Multi Frame Generation (MFG) on RTX 50-series GPUs, with simple Frame Generation limited to RTX 40-series and above.

This mod builds on earlier work that brought DLSS Frame Generation to RTX 30-series GPUs. That project has now been adapted to support yet another generation, targeting Turing's SM75 architecture. Unlike previous RTX 20 and RTX 30 mods, which rerouted DLSS Frame Generation calls through AMD's FSR 3 pipeline, this one runs NVIDIA's actual nvngx_dlssg 310.1 runtime. It swaps out the original GPU kernels for versions compiled for SM75 and tweaks architecture checks so the runtime reads the Turing GPU as Ada Lovelace, letting it initialize.

New DLSS 5 Swapper Tool Brings Neural Rendering to Games NVIDIA Never Supported

A new tool called DLSS 5 Swapper, published on GitHub by developer rakanki911, automates installing DLSS 5's Neural Rendering into games, including ones that never officially got support for it. Users can drag and drop a game into the app, or let it scan the drive for installed titles on its own. For games that already ship with DLSS, the swap is simple. For everything else, the tool relies on DLSS5-Feeder, a community mod that emulates the DLSS calls required to trigger Neural Rendering, paired with ReShade for the depth buffer and motion data that DLSS needs to work. That combination reportedly runs across titles from DirectX 9 through DirectX 12, and even on a handful of emulators like PCSX2, Dolphin, and Xenia.

Perhaps even more interestingly, the app also extends DLSS 5 support to RTX 20-series and RTX 30-series graphics cards, sidestepping NVIDIA's RTX 50-series requirement. This tool builds on the same leaked DLSS 5 files that surfaced in NBA 2K27's pre-launch build, files modders have spent weeks getting to run on older GPUs and non-DLSS games. DLSS 5 Swapper mostly bundles that scattered work into a single app; however, since it's unofficial and has no ties to NVIDIA, it's important to verify the download source before installing anything. Given how far these mods have already spread, this tool is likely to become the most popular way for people to try Neural Rendering, at least until NVIDIA offers something similar itself.

Leaked DLSS 5 is Being Tested on RTX 20-series "Turing" GPUs, Now Runs on Emulators and Old DirectX Titles

The leaked DLSS 5 DLL keeps finding new homes, and support has now spread to RTX 20-series "Turing" GPUs. That architecture is three whole generations behind the NVIDIA-recommended "Blackwell," and modders are showing no signs of stopping either. Developer ShortFuse has released new DLSS-NR builds for older RTX hardware, including one described as a "speed boost" build for RTX 20-series. The results are still a mixed bag, however. Some games run, while others crash or fail to initialize. Red Dead Redemption reportedly worked, while Red Dead Redemption 2 did not, and Hogwarts Legacy got stuck in a standby state instead of activating the feature. GTA 5 ran for about ten seconds before the display signal dropped out entirely.

Moreover, X user @DystopianSuns says the community now has DLSS 5 running on RTX 20 and RTX 30 GPUs using an FP16 implementation. This is a change from the FP8 approach that previously tanked performance on Ampere cards. FP16 should suit Turing and Ampere better, since neither generation accelerates FP8 the way Blackwell does. With this approach, users reported respectable performance in many titles on the RenoDX Discord using RTX 30-series cards. The same X user apparently got Manhunt running through the PS2 emulator PCSX2 with DLSS 5 enabled, and other testers report the mod working in older titles built on DirectX 9 and DirectX 11, well outside the APIs NVIDIA has confirmed for the feature.
Return to Keyword Browsing
Nov 13th, 2026 05:23 PST change timezone

New Forum Posts

Popular Reviews

TPU on YouTube

Controversial News Posts