Tuesday, March 31st 2026

NVIDIA DLSS 4.5 Dynamic Multi-Frame Generation and 6x Mode Officially Arrive

NVIDIA has finally launched its long-teased Dynamic Multi Frame Generation (MFG) and Multi Frame Generation 6x mode today through a new NVIDIA app beta update. This marks the full public release of NVIDIA's DLSS 4.5 technology suite, which enables the GPU to generate up to five additional frames following each traditionally rendered frame using generative AI. Using the new MFG 6x mode results in a 6x performance uplift, meaning a game that traditionally runs at 60 FPS can now reach 360 FPS. Users will need to enable "beta and experimental features" in the NVIDIA app's Settings menu, and the GeForce Game Ready Driver 595.79 WHQL or newer is required to access all features. This will give a limited set of games (for now) a massive performance uplift, which includes ARC Raiders Flashpoint, Marvel Rivals Season 7, 007 First Light, CONTROL Resonant, and Tides of Annihilation. More games will get the official support as NVIDIA is working with game studios.

However, for setups where a monitor is maxed out at 240 Hz or 144 Hz, as many gaming panels are, using 6x MFG would be overkill. This is where Dynamic MFG comes into play. The technology determines which MFG multiplier is needed based on the display's refresh rate capability and the input framerate from the upscaler. NVIDIA calls this the "automatic transmission" for MFG, drawing a parallel to modern vehicle automatic transmission systems that switch gears based on demand. In graphically intensive scenarios, the multiplier can scale up to 4x, 5x, or 6x, while lighter scenes like settings menus or static sequences may only require a 2x multiplier to hit the target frame rate.
MFG 6x and Dynamic MFG remain exclusive to NVIDIA's GeForce RTX 50 Series "Blackwell" GPUs, which rely on hardware flip-metering unavailable on previous generations. On these GPUs, the jump from 4x to 6x Multi Frame Generation alone delivers up to a 35% increase in 4K frame rates in path-traced titles. The regular DLSS 4.5 Super Resolution technology, based on the second-generation Transformer model, is already available across over 400 games, though it is a visual improvement only with no direct performance boost. Below you can see dynamic frame generation parameters in the NVIDIA App with the DLSS Override settings.
Source: NVIDIA
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24 Comments on NVIDIA DLSS 4.5 Dynamic Multi-Frame Generation and 6x Mode Officially Arrive

#1
FR3D1
Ninja Cat
and the GeForce Game Ready Driver 595.79 WHQL or newer is required to access all features.
Thanks; no. No; thanks!

Feel free to test drive your AI-generated code yourself.

Attached:
Super Resolution: the highlight (all RTX)
ComputerBase (de)
The new features are impressive, but Super Resolution remains the biggest and most important part of DLSS 4.5. The new upsampling is really well done and benefits all GeForce RTX users. The target audience for the new features, however, is smaller: Only those who have used Multi Frame Generation on their RTX 5000 graphics card will experience a slightly better gaming experience with DLSS MFG 6× on a compatible monitor with a high refresh rate.
Regards,
Fred.
Posted on Reply
#2
dgianstefani
TPU Proofreader
Enjoying dynamic and preset B for FG so far, though have only tested in one game that already worked well with x2/x3. Nice to have a set and forget, rather than manually setting the version that consistently brings target FPS, and in lower intensity scenes having the slight latency penalty of higher multipliers.
Posted on Reply
#3
TheDeeGee
Buy 50-Series or no features!

Scamvidia
Posted on Reply
#4
agmarley
It's funny that the game "Tides of Annihilation" is mentioned as one of the games that is provided a "massive performance uplift" due to the AI generated frames. However, that particular game hasn't even been able to release the PC standards that are required to run, except for Windows 10 and 16GB of RAM. It's awesome to be able to claim such wonderful performance increases without having to provide a baseline for the increase or even to be able to play the game to see the wonderful "massive performance uplift" NVIDIA is providing!
Posted on Reply
#6
Sabato69
Guys,

I was more curious if one of you tested the Cache compilation that is in beta in the setting after the update.
:D
Posted on Reply
#7
Visible Noise
TheDeeGeeBuy 50-Series or no features!

Scamvidia
Wow. I guess that’s a take on this news.
Posted on Reply
#8
C Rob KY
It's saying Dynamic is not supported in Arc Raiders, at least on my system, RTX 5080 on latest driver.
Posted on Reply
#9
Nick89
I have a 5080 and dont even use Frame generation.

Its such a useless feature. I want raw performance not fake frames.
Posted on Reply
#11
mahanddeem
Nick89I have a 5080 and dont even use Frame generation.

Its such a useless feature. I want raw performance not fake frames.

I have a 5080 and dont even use Frame generation.

Its such a useless feature. I want raw performance not fake frames.
I'd sell the 5080, buy a 1650 and 144hz 1080p monitor. You'll like that setup
Posted on Reply
#13
Vayra86
agmarleyIt's funny that the game "Tides of Annihilation" is mentioned as one of the games that is provided a "massive performance uplift" due to the AI generated frames. However, that particular game hasn't even been able to release the PC standards that are required to run, except for Windows 10 and 16GB of RAM. It's awesome to be able to claim such wonderful performance increases without having to provide a baseline for the increase or even to be able to play the game to see the wonderful "massive performance uplift" NVIDIA is providing!
Imagine the % performance uplift from something that didn't even run on an Nvidia card in the wild before.

Its going to be over 9000%!
Add x6 MFG and you have so many frames, your brain will explode and you start shitting rainbows
Posted on Reply
#14
Lycanwolfen
Nick89I have a 5080 and dont even use Frame generation.

Its such a useless feature. I want raw performance not fake frames.

I have a 5080 and dont even use Frame generation.

Its such a useless feature. I want raw performance not fake frames.
I have a 5080 as well. But I only use DLSS for its quality A.I. not frame generations. Still DLSS with DLAA is amazing also FPS is amazing.
Posted on Reply
#15
Legacy-ZA
Need Reflex 2.0 and Framewarp for MFG to shine imo.
Posted on Reply
#16
starfals
Nick89I have a 5080 and dont even use Frame generation.

Its such a useless feature. I want raw performance not fake frames.
I have 5080 too, and a lot of games just dont run 4K max settings too well... sometimes its needed. Its funny, if im having 50 fps, it feels horrible vs 60. If i use frame gen from 50-250= feels awesome and smooth. I know the lower the frames the worst the frame gen experience but so far.. nope. It feels good even coming from 40 fps. In Cyberpunk. 5080 is a weak weak card, im not impressed. If it passed 4090 with 15-20%.. sure? Now? Nah. In alot of tests its 4080... or just a bit faster than 5070ti (which was alot cheaper)

Ofc, if you dont use 4K, sure? 5080 all the way, no frame gen needed. I have 4K display for the last 11 years tho, i gotta start using the bloody old resolution. Its time.
Posted on Reply
#17
CornyOC
You really start to feel input lag when it goes 5x and 6x MFG. Even 4x is borderline acceptable imo. Reflex 2 is really needed for anything above 3x MFG to be truly smooth and responsive as if it was rendered in high FPS.
Posted on Reply
#18
Prima.Vera
TheDeeGeeBuy 50-Series or no features!

Scamvidia
60 Series is just around the corner with DLSS 5.0 only support, for your special pr0n generated AI faces and character looks. Exclusevly with 60x0 series!
You cannot go wrong with this one.
Posted on Reply
#20
Doctor Who
This AI gimmickery is here to stay unfortunately.
That's too bad because it can make game development lazy.
Lets use AI to fix it. 😜
Posted on Reply
#21
KLMR
Can someone please do a fair review of the latency before and after frame generation in situations favorable for frame generation in non-competitive games.
Posted on Reply
#22
Dirt Chip
Wake me up when FGx10 is here. Less than that I wouldn't even consider an upgrade over 1080ti

Anyway, I really looking into DLSS-X, where, depend on your FPS target, the GPU will only rander the first frame of each second and all the rest (59, 143, 239, 499...) frames is FG (sound like a swear..) is done by F*%! AI.
Posted on Reply
#23
b1k3rdude
<yawn> eh how about nope jacket boi...
Posted on Reply
#24
mrnagant
The RTX 5050 can use D/MFG but the RTX 4090 can't?


Riiiiiight
Posted on Reply
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