Tuesday, March 31st 2026
NVIDIA DLSS 4.5 Dynamic Multi-Frame Generation and 6x Mode Officially Arrive
NVIDIA has finally launched its long-teased Dynamic Multi Frame Generation (MFG) and Multi Frame Generation 6x mode today through a new NVIDIA app beta update. This marks the full public release of NVIDIA's DLSS 4.5 technology suite, which enables the GPU to generate up to five additional frames following each traditionally rendered frame using generative AI. Using the new MFG 6x mode results in a 6x performance uplift, meaning a game that traditionally runs at 60 FPS can now reach 360 FPS. Users will need to enable "beta and experimental features" in the NVIDIA app's Settings menu, and the GeForce Game Ready Driver 595.79 WHQL or newer is required to access all features. This will give a limited set of games (for now) a massive performance uplift, which includes ARC Raiders Flashpoint, Marvel Rivals Season 7, 007 First Light, CONTROL Resonant, and Tides of Annihilation. More games will get the official support as NVIDIA is working with game studios.
However, for setups where a monitor is maxed out at 240 Hz or 144 Hz, as many gaming panels are, using 6x MFG would be overkill. This is where Dynamic MFG comes into play. The technology determines which MFG multiplier is needed based on the display's refresh rate capability and the input framerate from the upscaler. NVIDIA calls this the "automatic transmission" for MFG, drawing a parallel to modern vehicle automatic transmission systems that switch gears based on demand. In graphically intensive scenarios, the multiplier can scale up to 4x, 5x, or 6x, while lighter scenes like settings menus or static sequences may only require a 2x multiplier to hit the target frame rate.MFG 6x and Dynamic MFG remain exclusive to NVIDIA's GeForce RTX 50 Series "Blackwell" GPUs, which rely on hardware flip-metering unavailable on previous generations. On these GPUs, the jump from 4x to 6x Multi Frame Generation alone delivers up to a 35% increase in 4K frame rates in path-traced titles. The regular DLSS 4.5 Super Resolution technology, based on the second-generation Transformer model, is already available across over 400 games, though it is a visual improvement only with no direct performance boost. Below you can see dynamic frame generation parameters in the NVIDIA App with the DLSS Override settings.
Source:
NVIDIA
However, for setups where a monitor is maxed out at 240 Hz or 144 Hz, as many gaming panels are, using 6x MFG would be overkill. This is where Dynamic MFG comes into play. The technology determines which MFG multiplier is needed based on the display's refresh rate capability and the input framerate from the upscaler. NVIDIA calls this the "automatic transmission" for MFG, drawing a parallel to modern vehicle automatic transmission systems that switch gears based on demand. In graphically intensive scenarios, the multiplier can scale up to 4x, 5x, or 6x, while lighter scenes like settings menus or static sequences may only require a 2x multiplier to hit the target frame rate.MFG 6x and Dynamic MFG remain exclusive to NVIDIA's GeForce RTX 50 Series "Blackwell" GPUs, which rely on hardware flip-metering unavailable on previous generations. On these GPUs, the jump from 4x to 6x Multi Frame Generation alone delivers up to a 35% increase in 4K frame rates in path-traced titles. The regular DLSS 4.5 Super Resolution technology, based on the second-generation Transformer model, is already available across over 400 games, though it is a visual improvement only with no direct performance boost. Below you can see dynamic frame generation parameters in the NVIDIA App with the DLSS Override settings.





24 Comments on NVIDIA DLSS 4.5 Dynamic Multi-Frame Generation and 6x Mode Officially Arrive
Feel free to test drive your AI-generated code yourself.
Attached:
Super Resolution: the highlight (all RTX)
ComputerBase (de)Regards,
Fred.
Scamvidia
On Polish site there is test of it with 5070 ti, and I've made small chart to show the cost of using it.
www.purepc.pl/nvidia-dynamic-multi-frame-generation-test-opinia-recenzja
I was more curious if one of you tested the Cache compilation that is in beta in the setting after the update.
:D
Its such a useless feature. I want raw performance not fake frames.
Its going to be over 9000%!
Add x6 MFG and you have so many frames, your brain will explode and you start shitting rainbows
Ofc, if you dont use 4K, sure? 5080 all the way, no frame gen needed. I have 4K display for the last 11 years tho, i gotta start using the bloody old resolution. Its time.
You cannot go wrong with this one.
That's too bad because it can make game development lazy.
Lets use AI to fix it. 😜
Anyway, I really looking into DLSS-X, where, depend on your FPS target, the GPU will only rander the first frame of each second and all the rest (59, 143, 239, 499...) frames is FG (sound like a swear..) is done by F*%! AI.
Riiiiiight