News Posts matching "Raja Koduri"

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Rollercoaster Monday for AMD as it Loses Jim Anderson, Closes Above $25 in Stock Price

It has been a rollercoaster Monday for AMD as it bled yet another bright executive. Jim Anderson, who led Computing and Graphics Group after the departure of Raja Koduri, and who is rumored to have conceived the idea of Threadripper and the client-segment monetization of the "Zen" architecture, left AMD to become CEO of Lattice Semiconductor, a company that designs FPGAs. Anderson will be paid an inducement award of company shares valued up to $2.9 million.

On the same day, AMD stock crossed $25 to close at $25.26 up 5.34 percent, a historic high since way back in 2006 as Intel was beginning to regain its footing with its Core processor family. This raises the company's market cap to $22.9 billion. AMD is better funded than ever (in over 12 years), to start a new GPU project, for example. CTO Mark Papermaster, in a company blog post assured customers that AMD is going all-in with 7 nanometer, and it could bank more heavily on TSMC to achieve its roadmap goals of first-to-market 7 nm CPU and GPU by end of the year.

Intel Teases Their Upcoming Graphics Cards for 2020

Right in time for SIGGRAPH, the world's leading conference for computer graphics, the people around Raja Koduri and Chris Hook have posted a video on Twitter, which shows a teaser for their upcoming graphics cards, that are scheduled to become available in 2020.
The video is produced in a style that's typical for what Chris Hook has been releasing at AMD, too. It starts with a history lesson, praising Intel's achievements in the graphics department, and then continues to promise that in 2020, Intel discrete graphics cards "will be set free, and that's just the beginning".

In the comments for the video, Chris Hook, who left AMD to join Intel as head of marketing for their graphics department said: "Will take time and effort to be the first successful entrant into the dGPU segment in 25 years, but we have some incredible talent at Intel, and above all, a passion for discrete graphics."

You can find the video here.

Intel is Giving up on Xeon Phi - Eight More Models Declared End-Of-Life

Intel's Xeon Phi lineup, which started as Larrabee. has never seen any commercial success in the market despite big promises from the big blue giant that its programming model would be more productive for developers coming from x86. In the meantime, NVIDIA GPUs have taken over the world of supercomputing, with the latest generation Volta decimating Intel Xeon Phi offerings.

Intel's plan was to release a new generation of Xeon Phi called "Knights Hill", on a 10 nanometer process. However, constant delays ramping up 10 nm, paired with generally low demand for Xeon Phi, forced the company to abandon this project. Now the company announces that they are stopping production for eight currently shipping Xeon Phi models.

Raja Hires Larrabee Architect Tom Forsyth to Help With Intel GPU

A few months ago we reported that Raja Koduri has left AMD to work at Intel on their new discrete GPU project. Looks like he's building a strong team, with the most recent addition being Tom Forsyth who is the father of Larrabee, which was Intel's first attempt at making an x86-based graphics processor. While Larrabee did not achieve its goal and is considered a failure by many, it brought some interesting improvements to the world, for example AVX512, and is now sold under the Xeon Phi brand.

Tom, who has previously worked at Oculus, Valve, and 3DLabs posted on Twitter that he's joining Intel in Raja's group, but he's "Not entirely sure what he'll be working on just yet." At Oculus and Valve he worked on Virtual Reality projects, for example he wrote big chunks of the Team Fortress 2 VR support for the Oculus Rift. Taking a look at Tom's papers suggests that he might join the Intel team as lead for VR-related projects, as that's without a doubt one of Raja's favorite topics to talk about.

Intel Could Unveil its Graphics Card at 2019 CES

It looks like Intel is designing its discrete graphics processor at a breakneck pace, by a team put together by Raja Koduri. Its development is moving so fast, that the company could be ready with a working product to show the world by the 2019 International CES, held in early-January next year. Intel's development of a graphics processor is likely motivated by the company's survival instinct to not fall behind NVIDIA and AMD in making super-scalar architectures to cash in on two simultaneous tech-booms - AI and blockchain computing.

A blessing in disguise for gamers is the restoration of competition. NVIDIA has been ahead of AMD in PC graphics processor performance and efficiency since 2014, with the latter only playing catch-up in the PC gaming space. AMD's architectures have proven efficient in other areas, such as blockchain computing. NVIDIA, on the other hand, has invested heavily on AI, with specialized components on its chips called "tensor cores," which accelerate neural-net building and training.

Intel Scores Another Top AMD Exec - Chris Hook Confirmed to Join Company

Chris Hook, the head of marketing at AMD Radeon Technologies Group (RTG), who resigned from AMD a few weeks ago, joined Intel. Hook will hold the position of head of discrete graphics marketing, confirming rumors of Intel making heavy investments into the development of a discrete GPU that can double up as a super-scalar processor, enabling the company to compete with NVIDIA and AMD for slices of the AI and blockchain computing gold-rush, with PC gaming as a fallback market. Jim Keller, Raja Koduri, and Chris Hook make up key names from AMD to have joined Intel in recent times. Keller was the lead architect of AMD "Zen," who after a brief stint at Tesla, joined Intel earlier this month.

Ryzen Architect Jim Keller Joins Intel

Jim Keller, the VLSI guru who led the team behind AMD's spectacular comeback in the x86 processor market with "Zen," has reportedly quit his job at Tesla to join AMD's bête noire, Intel. Following his work on "Zen," Keller had joined Tesla to work on self-driving car hardware. Keller joins Raja Koduri at Intel, the other big former-AMD name, who led Radeon Technologies Group (RTG).

PC Perspective comments that big names like Keller and Koduri joining Intel could provide clues as to Intel's current state and the direction it's heading in. The company appears to be in a state of shake-up from a decade of complacency and lethargy in its core business. Koduri could be putting together a team of people familiar to him for a new clean-slate project. The last time Intel had a clean slate was ten years ago, with "Nehalem."

Intel Unveils Discrete GPU Prototype Development

Intel is making progress in its development of a new discrete GPU architecture, after its failed attempt with "Larrabee" that ended up as an HPC accelerator; and ancient attempts such as the i740. This comes in the wake of the company's high-profile hiring of Raja Koduri, AMD's former Radeon Technologies Group (RTG) head. The company unveiled slides pointing to the direction in which its GPU development is headed, at the IEEE International Solid-State Circuits Conference (ISSCC) in San Francisco. That direction is essentially scaling up its existing iGPU architecture, and bolstering it with mechanisms to sustain high clock speeds better.

The company's first 14 nm dGPU prototype, shown as a test-chip at the ISSCC, is a 2-chip solution. The first chip contains two key components, the GPU itself, and a system agent; and the second chip is an FPGA that interfaces with the system bus. The GPU component, as it stands now, is based on Intel's Gen 9 architecture, and features a three execution unit (EU) clusters. Don't derive numbers from this yet, as Intel is only trying to demonstrate a proof of concept. The three clusters are wired to a sophisticated power/clock management mechanism that efficiently manages power and clock-speed of each individual EU. There's also a double-clock mechanism that doubles clock speeds (of the boost state) beyond what today's Gen 9 EUs can handle on Intel iGPUs. Once a suitable level of energy efficiency is achieved, Intel will use newer generations of EUs, and scale up EU counts taking advantage of newer fab processes, to develop bigger discrete GPUs.
More slides follow.

Intel Could Ditch AMD dGPU Die on Future Core G-series MCMs with "Arctic Sound"

Intel did the impossible in 2017, by collaborating with rival AMD after decades, on a product. The new Core i7-8000G series processors are multi-chip modules that combine quad-core "Kaby Lake" CPU dies with discrete AMD Radeon Vega GPU dies that have their own dedicated HBM2 stacks. With performance-segment notebooks and sleek AIO desktops building momentum for such products, Intel sees a future in building its own discrete GPUs, at least dies that can replace the AMD Radeon IP from its Core G-series processors.

With former AMD Graphics head Raja Koduri switching to Intel amidst rumors of the company investing in discrete GPUs of its own, details emerge of the company's future "Arctic Sound" and "Jupiter Sound" graphics IP, which point to the possibility of them being discrete GPU dies based on the Gen 12 and Gen 13 graphics architectures, respectively. According to Ashraf Eassa, a technology stock commentator with "The Motley Fool," both "Arctic Sound" and "Jupiter Sound" are discrete GPU dies that connect with Intel processor dies over EMIB, the company's proprietary high-density interconnect for multi-chip modules. It could be a long wait leading up to the two, since the company is still monetizing its Gen 9.5 architecture on 8th generation Core processors.

Next Major AMD Driver Release, ReLive Redux, to Include Performance OSD

Every year, AMD regales its users with a new major version of their driver suite, with added features and, usually, increased performance. In 2015, AMD introduced the Radeon Crimson driver release, which included a hefty performance package for some major titles, the new Radeon Settings design interface, and increased stability over the previous mega-release, Catalyst Omega. Last year, we were treated to the introduction of the ReLive, LiquidVR, and Radeon Chill features. AMD is keeping up with its annual overhauls, even after former RTG head, Raja Koduri, left the company for bluer pastures.

Twitter user Blaze #BlazeK_AMDRT shared some screenshots over Twitter which show that the new driver release will, among other things, include an OSD for performance metrics - not unlike what NVIDIA is offering with its GeForce Experience suite. However, AMD will likely keep ringing the "no registration necessary" bell to increase attractiveness of its software suite over NVIDIA's. From the screenshots, however, it seems that AMD's suite will offer more registers than NVIDIA, to polls like VRAM, CPU usage, among others. AMD's track record with software and drivers has been much improved since Raja Koduri took the helms of RTG, with a much steadier driver release schedule, and pre-emptive releases introducing support for the latest and greatest games. It's at least comforting to see that there's no sign of that reverting after he left the company.

Intel Hires Raja Koduri, to Develop Discrete GPUs, This Time for Real

Intel hired Raja Koduri, who resigned as head of AMD's Radeon Technologies Group (RTG), earlier this week. Koduri has been made Senior Vice President and Chief Architect of Intel's future discrete GPUs. That's right, Intel has renewed its dreams to power high-end graphics cards that compete with AMD and NVIDIA. Intel's last attempt at a discrete GPU was "Larrabee," which evolved into a super-scalar multi-core processor for HPC applications under the Xeon Phi line.

This development heralds two major theories. One, that Intel's collaboration with AMD RTG on graphics IP could only go further from here, and what is a multi-chip module of Intel and AMD IP now, could in the future become a true heterogeneous die of Intel's and AMD's IP. Two, that the consolidation of AMD's graphics assets and IP into a monolithic entity as RTG, could make it easier to sell it lock, stock, and barrel, possibly to Intel.

AMD Confirms Raja Koduri's Departure, CEO Lisa Su Interim RTG Head

AMD late Tuesday confirmed the departure of Raja Koduri as head of the company's Radeon Technologies Group (RTG). Koduri had been on a "sabbatical" since September. Company CEO Lisa Su, who has been directly heading RTG, will continue to do so, until a replacement is found. AMD in its statement confirming Koduri's departure, assured all concerned (particularly investors), that there will be no change in the group's plans and the strategic direction in which it's heading.

"Earlier today, we announced two unrelated updates for our Radeon Technologies Group: 1) Raja Koduri has decided to leave AMD and 2) we are taking the next steps in our work to strengthen RTG by further focusing the organization on key growth areas," said Drew Prairie from corporate communications at AMD. "I wanted to also make sure you understood these updates do not impact our plans or the strategic direction we are driving our graphics business," he continued.

AMD Radeon Boss Raja Koduri Jumps Ship

As we reported back in September, Raja Koduri took a sabbatical leave from AMD's Radeon Technologies Group (RTG) to find himself. AMD CEO Lisa Su was left in charge during this time as Raja wasn't expected to return until December. However, our friends over at Hexus got their hands on a memo that Raja left to this team revealing his intentions to leave the company for good.

Raja Koduri On a Sabbatical from RTG till December, AMD CEO Takes Over

Raja Koduri, chief of AMD's Radeon Technologies Group (RTG), has reportedly taken an extended leave from the company, running up to December 2017. Ryan Shrout, editor of PC Perspective stated that he got confirmation from the company about this development. Company CEO Lisa Su has taken direct control over RTG in the meantime.

Formed in 2015 after a major internal reorganization, RTG handles a bulk of AMD's graphics IP, developing and marketing products under the Radeon brand, including Radeon RX series consumer graphics chips, Radeon Pro series professional graphics chips, and Radeon Instinct line of GPGPU accelerators. This move is of particular significance as Q4 tends to be the biggest revenue quarter, as sales rally on account of Holiday.

On AMD's Raja Koduri RX Vega Tweetstorm

In what is usually described as a tweetstorm, AMD's RTG leader Raja Koduri weighed in on AMD's RX Vega reception and perception from both the public and reviewers. There are some interesting tidbits there; namely, AMD's option of setting the RX vega parts at frequencies and voltages outside the optimal curve for power/performance ratios, in a bid to increase attractiveness towards the performance/$ crowds.

However, it can be said that if AMD had done otherwise, neither gamers nor reviewers would have been impressed with cards that potentially delivered less performance than their NVIDIA counterparts, while consuming more power all the same (even if consuming significantly less wattage). At the rated MSRP (and that's a whole new discussion), this RTG decision was the best one towards increasing attractiveness of RX Vega offerings. However, Raja Koduri does stress Vega's dynamic performance/watt ratios, due to the usage of specially defined power profiles.
To our forum-walkers: this piece is marked as an editorial

AMD Announces the Radeon RX Vega Nano

AMD had two press days over the weekend to cover a whole bunch of announcements- Ryzen Threadripper, RX Vega, Vega Pro and more. They provided details galore on the Vega microarchitecture, and the two RX Vega versions. Well, make that three now. AMD at Capcaicin SIGGRAPH 2017 also announced and showed off the RX Vega Nano.

Raja Koduri, Senior Vice-president of AMD's Radeon Technology Group, came up on stage minutes ago and handed over one of the very few working samples of this new card to Tim Sweeney, founder of Epic Games and Unreal Engine. The RX Vega Nano is an update to the R9 Nano from 2015 which was based off AMD's "Fiji" microarchitecture and was the then king of efficiency and small form factor support. We were only just talking about how RX Vega missed an opportunity with HBM2 to provide another mITX GPU and looks like AMD agreed.

AMD Raja Koduri Confirms RX Vega Die Size at 484 mm²

AMD's Raja Koduri, leader of the company's Radeon Technologies Group, has somewhat informally confirmed on Twitter the overall die size of AMD's Vega chips. After PC Perspective updated their prognosis regarding Vega's die-size to a beefier 512 mm², Twitter users plied Raja Koduri with questions regarding this subject. Koduri declined to answer directly, actually opting for a somewhat cryptic response, in that " (...) the answer [to Vega's die-size] is the closest perfect square number actually:)".

For the math-savvy around here (or even just for those of you who have read the headline), that particular equation should solve towards a perfect 484 mm² die area. Good news for AMD: this isn't the company's biggest die-size in consumer GPUs ever. That dubious honor goes to the company's Fiji XT silicon which powered the company's R9 Fury X, coming in at a staggering 596 mm² in the 28 nm process. For comparison, AMD's current Polaris 20 XTX-based RX 580 chip comes in at slightly less than half the confirmed RX Vega's die-size, at a much more yield-friendly 232 mm². NVIDIA's current top-of-the-line Titan Xp comes in at a slightly smaller 471 mm² die-size.

AMD Announces Radeon Pro 500 Series for iMac

AMD unveiled the high-performance, power-efficient Radeon Pro 500 series graphics, fueling beyond-UHD creativity in All-In-One computing. Available in the updated 21.5- and 27-inch iMac, Radeon Pro 500 series graphics enable extraordinary computing experiences, including stunning gaming, immersive VR on select models, and fluid content creation with exceptional performance and support for GPU acceleration across a range of creative applications on the Mac platform, such as Adobe Premiere Pro, After Effects, and Photoshop and the Foundry Nuke, Mari and Modo. Moreover, Radeon Pro 500 series provides accelerated performance for the Radeon ProRender photorealistic ray-tracing rendering technology which is enabled for Autodesk Maya, and Maxon's Cinema 4D.

Radeon Pro 500 series graphics harness up to 5.5 TFLOPS of performance, unleashing the creativity of artists, designers, photographers, filmmakers, visualizers and engineers, and aspiring creative types across high-resolution canvases in the most popular creative applications, powering through the most demanding games, and bringing fantastic worlds to life in VR. The Radeon Pro 500 series makes use of the critically-acclaimed "Polaris" GPU architecture, delivering the perfect balance of performance and operating efficiency that makes them ideal for All-In-Ones.

AMD Confirms Radeon RX Vega Soft-launch at Computex

AMD Radeon Technologies Group (RTG) head Raja Koduri, responding to questions on a Reddit AMA (ask me anything) session, confirmed that while the company will launch the consumer-graphics variant of "Vega," the Radeon RX Vega graphics card, at its 2017 Computex event, availability of the card won't follow immediately after, making it a soft-launch. "We'll be showing Radeon RX Vega off at Computex, but it won't be on store shelves that week. We know how eager you are to get your hands on Radeon RX Vega, and we're working extremely hard to bring you a graphics card that you'll be incredibly proud to own," Koduri said.

The first consumer graphics card based on the "Vega 10" ASIC will be the Radeon RX Vega Frontier Edition. This card will be armed with 8 GB of HBM2 memory spread across two 16 Gbit HBM2 8-Hi stacks, with its combined memory bandwidth around 480 GB/s. From the words of Koduri, we can deduce that AMD is still finding the right clocks to make Vega Frontier Edition a competitive product. Koduri confirmed that there will be faster/bigger implementations of Vega. "Consumer RX will be much better optimized for all the top gaming titles and flavors of RX Vega will actually be faster than Frontier version," he said. In the meantime, check out some groovy concept renders of RX Vega reference board by VideoCardz. Our money is on the one below.

Raja Koduri: You Can Use Vega Frontier Edition for Gaming; But You Should Wait

In a blog post detailing AMD's Vega Frontier Edition graphics card, which we covered in-depth at the time of its announcement in AMD's Financial Analyst Day 2017, AMD's Radeon Technologies Group head Raja Koduri clarified that current machine learning poster child, the Vega Frontier Edition GPU, can also be used for gaming (who's to say some researchers, or pioneers, as AMD is so fond of calling them, won't be visiting Talos 1 themselves between coffee breaks?)

However, it is Raja Koduri's opinion that you should wait for Vega's gaming GPUs, since the Frontier Edition is "optimized for professional use cases (and priced accordingly)", and that if you want to game on AMD hardware, you should wait "just a little while longer for the lower-priced, gaming-optimized Radeon RX Vega graphics card." He then threw in a free "You'll be glad you did," as if Vega hasn't been a long, long time coming already.

AMD Announces Radeon Vega Frontier Edition - Not for Gamers

Where is Vega? When is it launching? On AMD's Financial Analyst Day 2017, Raja Koduri spoke about the speculation in the past few weeks, and brought us an answer: Radeon Vega Frontier Edition is the first iteration of Vega, aimed at data scientists, immersion engineers and product designers. It will be released in the second half of June for AMD's "pioneers". The wording, that Vega Frontier Edition will be released in the second half of June, makes it so that AMD still technically releases Vega in the 2H 2017... It's just not the consumer, gaming Vega version of the chip. This could unfortunately signify an after-June release time-frame for consumer GPUs based on the Vega micro-architecture.

This news comes as a disappointment to all gamers who have been hoping for Vega for gaming, because it reminds of what happened with dual Fiji. A promising design which ended up unsuitable for gaming and was thus marketed for content creators as Radeon Pro Duo, with little success. But there is still hope: it just looks like we really will have to wait for Computex 2017 to see some measure of details on Vega's gaming prowess.

AMD Executives Tease Vega Reveal On Today's Event

We've recently covered how AMD was going to have a full day today, with the company's top executives present on a meeting that is expected to build on AMD's product portfolio inflection point. This meeting will bring together most of AMD's higher-ups - namely, CEO Lisa Su, head of Radeon Technologies Group Raja Koduri, and AMD's CTO Mark Papermaster. The purpose of this meeting seems to be to discuss AMD's inflexion point, and lay out a vision for the company's future, supported on its upcoming products: the too-long-awaited Vega, its successor Navi, and the natural evolution of the company's current Zen processors, tentatively identified as Zen+.

Don't expect this to be a full-blown, specification-laden, performance-benchmarks-driven presentation, though. That honor is probably reserved to AMD's Computex 2017 event, scheduled for May 31st from 10 a.m. - 11 a.m.

AMD to Detail Vega, Navi, Zen+ on May 16th - Laying Out a Vision

Reports are circling around the web regarding an AMD meeting featuring some of its higher ups - namely, CEO Lisa Su, head of Radeon Technologies Group Raja Koduri, and AMD's CTO Mark Papermaster happening on the 16th of May. The purpose of this meeting seems to be to discuss AMD's inflexion point, and lay out a vision for the company's future, supported on its upcoming products: the too-long-awaited Vega, its successor Navi, and the natural evolution of the company's current Zen processors, tentatively identified as Zen+.

Naturally, a company such as AMD has its roadmap planned well in advance, with work on next-generation products and technologies sometimes even running in parallel with current-generation product development. It's just a result of the kind of care, consideration, time and money that goes into making new architectures that makes this so. And while some would say Vega is now approaching a state akin to grapes that have been hanging for far too long, AMD's next graphics architecture, Navi, and its iterations on Zen cores, which the company expect to see refreshes in a 3-to-5-year period, are other matters entirely. Maybe we'll have some more details regarding the specific time of Vega's launch (for now expected on Computex), as well as on when AMD is looking to release a Zen+ refresh. I wouldn't expect much with regards to Navi - perhaps just an outline on how work is currently underway with some comments on the expectations surrounding Global Foundries' 7 nm process, on which Navi is expected to be built. And no, folks, this isn't a Vega launch. Not yet.
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