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Anthropic Files to Go Public on Nasdaq, Reveals $16.3 Billion in First-Half Revenue

Anthropic has publicly filed for an IPO, submitting an S-1 to the SEC on October 26 with plans to list on the Nasdaq under the ticker "ANT." The filing leaves the price range and share count blank for now, but the Wall Street Journal reports the offering could raise $100 billion or more at a valuation of $1.5 to $2 trillion. If that ends up being the case, it would top the record SpaceX set with its June IPO. Goldman Sachs and Morgan Stanley head a long list of underwriters, and trading is reportedly targeted for the week of November 16. The prospectus also gives the first official look at Anthropic's books.

Revenue for the first half of 2026 came in at a massive $16.3 billion, up from $1.16 billion a year earlier. The company also posted an $80.7 billion net loss. However, about $72.4 billion of that is a non-cash charge tied to the changing value of convertible notes and similar instruments, and the operating loss was a much smaller $693 million. Anthropic says more than 11,900 customers now spend at least $100,000 a year, and it holds about $131.7 billion in cash and short-term investments. It has also signed huge compute commitments, including up to $114.5 billion with Google, at least $110 billion with Amazon, and a separate deal for AMD Instinct MI450 GPUs. Of course, the filing comes with the usual warnings, as Anthropic says it may not reach or sustain profitability and expects costs to keep rising. OpenAI, meanwhile, says it doesn't expect to go public until next year.

Screenshots Reveal Cancelled "Assassin's Creed Destiny" Game Set in China

One of the myriad projects Ubisoft scrapped in its recent restructuring, which has resulted in hundreds of layoffs and a reduction in scope of other games, was apparently an Assassin's Creed project called Assassin's Creed Destiny, which would have seen the franchise visit China in 205 BCE, around the time of the collapse of the Qin Dynasty, the shortest-lived dynasty in China's long history. According to a recent report by MP1st, the game was in development in collaboration with TiMi, a Tencent-owned game studio, but the studio announced a restructuring shortly after the 2025 prototype that recently surfaced, and the game was scrapped not long after that.

In the leaked screenshots, which are sourced from the portfolios of artists associated with Assassin's Creed Destiny, there are intricate weapon designs, while an included video shows a female assassin hunting down a mysterious artifact housed in a besieged palace. As with other Assassin's Creed games, it was to feature historical figures, and one mentioned in the leaked game media is Xiang Yu, an ancient Chinese warlord that was besieging the palace and featured briefly in an early boss fight.

Star Citizen Dev's Squadron 42 Space Fighter Gets Steam Page and Mid-2027 Launch

Cloud Imperium Games has just published the Steam Store page for the upcoming Squadron 42, a single-player Star Citizen spinoff game that puts the narrative and cinematic action front and center. Instead of the multiplayer gameplay mix of Star Citizen. Squadron 42 has also received a promised Q2 2027 release date, suggesting that the game will launch before July 2027. Initially, the game was slated to launch before the end of 2026, and in 2015 before that.

Based on the Squadron 42 Steam page, the game will see players step into the shoes of a new recruit in the UEE Navy, which is engaged in the early days of a galactic war. Players will face off against a number of alien races in a variety of combat scenarios, including everything from space-bound dogfights and ship exploration missions to ground-based FPS-style combat against a variety of alien enemies. The Steam page also hints at choices-matter gameplay elements, suggesting there will be multiple endings or some sort of morals system involved. More details will likely be revealed soon enough, but Squadron has earned 18,000 followers on Steam since the store page went live.

Google Japan Reveals a Conveyor Belt "Gag" Keyboard for One-Handed Typing

Google Japan has revealed the 15th entry in its joke keyboard series, the Gboard Conveyor Belt Version, and it is not a real product. The Gboard team used to publish these gag designs on April Fools' Day, and moved the tradition to October 1 a few years ago as a nod to 101-key keyboards. The device stands upright and carries its keys on four belts with 29 keys each. The belts keep rotating, so the user rests one hand at the base and presses each key as it rolls past. Waiting for each letter to come around, of course, makes it far slower than a regular keyboard, and that seems to be the whole gag. Google's tongue-in-cheek blog post even suggests building a second unit for two-handed typing. Color variants, a high-speed mode, and longer or shorter versions are said to be under consideration.

As expected, there are no plans to sell it, and the project's GitHub page states that it is not an official Google product. The prank is at least meant to be buildable, as Google has posted 3D-printable STL files, KiCad board data, and firmware. The build guide lists 157 printed parts, 116 Kailh Choc V1 low-profile switches, an M5Stack AtomS3 Lite controller, and a single 6 V N20 gear motor that drives all four belts. The repository still looks unfinished, however. Only the motorized "Moving Keys Edition" is documented so far, while the board documentation and a "functional Bluetooth keyboard" edition are both marked as coming soon. It's not clear whether a fully working unit can be built from the files just yet, but it's a fun bit regardless.

Crimson Desert's First DLC Delayed "To Deliver a More Polished and Stable" Experience

When Pearl Abyss first announced Crimson Desert's Charting the Unknown DLC in early September, it said that the DLC would launch on October 15 for PC, Xbox, and PS5. However, the studio has had to push back the game's DLC launch, citing concerns about stability and polish as the primary factor. The delay officially pushes the launch back to October 29, per the official announcement on the game's X account.
Pearl AbyssWe are hard at work on Crimson Desert: Enhanced Charting the Unknown to bring you new adventures to Pywel. However, we have determined that we need additional time to deliver a more polished and stable gameplay experience.
Therefore, we have decided to move the DLC's release by 2 weeks to October 29 GMT/PT.

We know many of you have been looking forward to returning to the game, and we sincerely apologize for the longer wait. We will use the additional time to further refine the content and do our utmost to deliver the best experience we can.

Rockstar Reveals GTA 6 Vice City Collection Box at $399.99, Game Not Included

Rockstar has opened pre-orders for the Grand Theft Auto 6: The Goodtime State - Vice City Collection, a collector's box priced at $399.99 in the US and £349.99 in the UK. Despite how it may sound, this is not a collector's edition of the game. Rockstar's store page says GTA 6 is sold separately, so the box neither has a disc nor a download code. The collection instead has 11 items themed around Macca the Gator, a fictional TV show from the game's Leonida setting.

These include a Macca the Gator figure with a twist-open base, Oakley Frogskins sunglasses, a Leonida Keys crossbody bag, and a New Era 9FORTY snapback hat. The smaller items are a magnetic mirror, a Chunkee the Manatee shot glass, a Vice City swizzle spoon, and a razor blade-style keychain. The set also includes nine enamel pins, nine vinyl stickers, and a double-sided poster with a map of Leonida. Rockstar lists it as an adult collectible for ages 18 and up, and shipping is not free.

Awekeys Officially Reveals Shine-Through Metal Keycaps For Mechanical Keyboards

Following the recent launch of its low-profile metal keycaps, Awekeys has officially announced a new shine-through variant of its metal keycaps for full-height MX-style switches. The Awekeys RGB keycaps are not yet available for purchase, but Awekeys has revealed the design, layout options, colors, kits, and eventual pricing for the keycaps. The Awekeys RGB shine-through metal keycaps will soon be available on Kickstarter in three different kit options: $169 for the 83-key base kit, $199 for the 98-key kit, and $229 for the full-size 116-key kit. The quoted MSRPs will increase to a claimed $269, $319, and $369, respectively, after the end of the Kickstarter campaign.

[Editor's note: Our hands-on review of a previous set of Awekeys metal keycaps is available]

The keycaps, like the company's other designs, will use a recycled alloy called cupronickel, and they will be available in six different colors in both brushed and satin finishes. The available colors include gold, copper, silver, titanium black, obsidian black, and a special glow-in-the-dark neon variant. Some of these colors and finishes will likely cost extra when they launch, and there will likely be specific combinations of colors and finishes, rather than both finishes being available in all colors—this was the case with the low-profile keycaps and Awekeys's other metal keycap products. The Awekeys RGB keycaps seem to follow OEM profile, rather than Cherry, and they will be compatible with both ISO and ANSI keyboard layouts.

G-Wolves Announces 22.7 g Lupine II Asymmetrical Fingertip Gaming Mouse

G-Wolves, maker of the Fenrir—which helped popularize the idea of the ultra-light fingertip gaming mouse—has officially announced that pre-orders for its next ultra-light gaming mouse, the Lupine II, will start on September 18. The actual shape of the mouse is still unknown, beyond a top-down silhouette image that confirms a right-handed asymmetrical shape designed for a fingertip grip—seemingly a revision of the Fenrir Asym pictured below, with a top that slopes down to the right—but the Lupine II will officially start selling at $109 for Early Bird pre-orders, $134 for the next round of pre-orders, and $159.

Despite the general mystery surrounding the shape, there is some information available about the Lupine II. For starters, it seems as though it will be available in only black and gray colorways at the time of writing. The spec sheet also confirms that the Lupine II will measure in at 65.38 × 30.27 × 59.95 mm (L × H × W). The promotional imagery on the pre-order page also confirms that the Lupine II will be based on the new PixArt PAW 3955 sensor and a Nordic 54L sensor, and that the mouse will weigh in at 22.7 g, which is less than half of the weight of a lot of full-sized mice that are already considered lightweight.

Diablo 5 Officially Revealed at BlizzCon 2026, Arrives Spring 2029

Blizzard has officially announced Diablo 5 at BlizzCon 2026, confirming a Spring 2029 release window for the next mainline entry in its action RPG series. The reveal came during the event's opening ceremony alongside a cinematic marking Diablo's 30th anniversary. According to game director Joe Shely, the story picks up a century after Diablo 4, and this time Sanctuary has already fallen. Diablo has won, and it looks like players will be dealing with the aftermath rather than trying to stop it from happening. That's certainly a departure from how past entries have opened.

Diablo 5 is set to be the first mainline game built around a post-apocalyptic Sanctuary from the start, and a follow-up panel added that it will launch with the Demon Hunter and Monk returning, plus a new class called the Plague Knight. Blizzard hasn't said much about gameplay beyond that, so it's hard to say yet how the survival premise will actually play out mechanically. Diablo 4 isn't going anywhere in the meantime. Blizzard says it will keep supporting the game until Diablo 5 arrives, with an Amazon class pack planned for 2027. Three years is a long runway before launch, though BlizzCon teasers like this one usually mean at least a few updates trickle out along the way.

Konami Reveals Rhapsody in Scarlet: "Beast-and-Magick" Game Set in 1920s New York

At the latest PlayStation State of Play, Sony and Konami announced an upcoming action game, Rhapsody in Scarlet, set in an alternate 1920s New York filled with magic, monsters, and mayhem. The game was announced via the State of Play and a post on the PlayStation Blog, but it will not be a PlayStation exclusive, although an official launch date has not yet been set. Rhapsody in Scarlet will be a single-player, third-person game, and it looks to be launching on PC via Steam, PlayStation 5, and the Xbox Series X|S consoles.

In Rhapsody in Scarlet, players step into the shoes of Ellie, a young mage with who has come to New York to pursue a jazz career before getting entwined in a mysterious mafia plot involving magic and conspiracy that could result in the fate of the world hanging in the balance. Konami says that its goal with Rhapsody in Scarlet was to offer a unique twist on the action game genre.

Nodusfall: Genshin Impact Dev Reveals Dark, Gritty Monster Slayer Game

HoYoverse, the developer behind Genshin Impact and the HoYoverse, has ditched its anime-flavored roots and infamous interconnected worlds with its latest game reveal. Nodusfall, revealed at Gamescom opening night live, is an upcoming co-op monster slayer game in which players step into the shoes of Weavers, powerful warriors destined to do battle against mythical beings afflicted by a spreading corruption.
Every battle is a dual test of synergy and tactical adaptability. Players can customize their characters with different combat styles and skill combinations, forging a unique tactical approach that fits the flow of combat and the needs of the team. Work in unison with your allies to maintain relentless pressure! Then seize the moment when the enemy reveals an opening to deliver a fatal blow! Defeating these powerful creatures rewards players with valuable resources and unlocks new skills and weapons, further enhancing their builds and expanding endless tactical possibilities.

LEGO Skylines Announced at Gamescom: 3D LEGO City Builder from Cities: Skylines 2 Makers

LEGO Skylines has been officially revealed at Gamescom as a LEGO version of the genre-defining city simulation game, Cities: Skylines. LEGO Skylines is being developed by Iceflake and published by Paradox Interactive, the same pair responsible for Cities: Skylines II. The announcement trailer released at Gamescom revealed classic LEGO graphics blended with high-fidelity city-building mechanics.

In LEGO: Skylines, players will have control over all of the typical city-builder stuff, like layout, public services, housing, food, and healthcare, but it seems like the LEGO version of the game will take a more whimsical approach to the genre, rather than sticking to hardcore city simulation mechanics. On the game's Steam page, the developer encourages "enjoy a little just-for-fun fun," and to "make it weird." LEGO: Skylines is slated to launch on PC via Steam and on the Nintendo Switch 2, Xbox Series consoles, and the PlayStation 5, although no release date has yet been announced.

Ubisoft Drops Rainbow Six: Tactics at Gamescom: Single-Player Turn-Based XCOM-Style Gameplay

Rainbow Six: Tactics leaked way back in January 2026 as an upcoming tactics game in Tom Clancy's Rainbow Six universe, and Ubisoft officially announced Tactics at Gamescom opening night, revealing details about the game and the game's trailer. Rainbow Six: Tactics will be a single-player, story-based title featuring operators from Rainbow Six Siege, and it is slated to launch in 2027.

Rainbow Six: Tactics will feature turn-based tactics gameplay akin to that of XCOM, which will demand that players use their surroundings and destructible environments to gain the upper hand and outsmart enemies in order to gather clues and take down a global conspiracy. Combat encounters will take place in a number of global locations, and players will have access to the same weapons, gear, tactical tools, recon gadgets, and breaching tools as are available to them in Rainbow Six: Siege. Ubisoft says that the game will have around 25 hours of total play time to complete the campaign.

Gearbox Reveals Upcoming Borderlands 4 Vault Hunter and Story Content

Gearbox and 2K Games have officially debuted new content for Borderlands 4, including an upcoming new vault hunter, new free endgame content, and a number of paid DLCs with new bosses, missions, vehicles, and other activities. As per the announcement, the first round of upcoming new features and content will drop on June 26 with version 1.8, and one of the major new features in update 1.8 is cross-platform save. Cross-platform saves will depend on players' SHiFT accounts, and players can manually sync save files via the in-game SHiFT interface in order to continue on another platform. Notably, Golden Keys will not transfer between platforms and will only be available for the platform the keys were redeemed on. June 26 will also herald the arrival of the Takedown at Hadron Abyss, which is a new free endgame challenge that will be available to all Borderlands 4 players, as well as a new raid boss, a new mini-boss, nine new legendary items, a new pearlescent item, and new challenge-based cosmetics. The Takedown at Hadron Abyss reveal trailer gives players an idea of what to expect from the new challenge, which takes place in an undersea research station and sees players face off against the Child of Terramorphous. The new content comes alongside claimed performance improvements, general balance updates, bug fixes, and vault hunter balance updates.

Borderlands 4 will also receive four new paid DLCs: Bounty Pack 3: A Zane to Kill For, landing on June 25, Bounty Pack 4: Murders & Acquisitions, landing on July 30, Story Pack 2, and Bounty Pack 5, both of which land in early September. A Zane to Kill For adds a new mission, a new boss, and two new mini-bosses, as well as new pearlescent and legendary gear, a new vehicle, a vault hunter skill, and an Echo-4 drone skin. A Zane to Kill For will hurl players into an investigation into who killed Zane's clone. Bounty Pack 4 will again introduce a new mission, a new boss, and three new mini-bosses, as well as a new vehicle and cosmetics. Most excitingly for many, the early September Story Pack 2 paid DLC will introduce the next playable vault hunter, Loveless, an ex-Anshin hacker who relies on cybernetic enhancements and shares her mind with a digital virus that can manifest in physical form via digistruct tech to enact her will. Not much has been revealed about Loveless's abilities, other than what was shown in a short character teaser and a character sheet in an X post, and that isn't much to go on. These DLCs will be available in both bundles and individually, with Bounty Pack 3's narrative content and gear available for $5.99 and the Vault Card 3 portion (new cosmetics and related gear) costing another $5.99. Loveless and her cosmetics will cost $9.99, while the narrative content for Story Pack 2 will cost $19.99.
The trailer for Loveless, the Hacker, follows.

Assassin's Creed: Black Flag Gets Official Announcement Date Before End-April

Ubisoft just confirmed a recent rumor that it would host a reveal event for Assassin's Creed: Black Flag Resynced before the end of April in a tongue-in-cheek post on X. The post, which contains a video with the opening quote "Gaming's worst-kept secret," confirms that the Assassin's Creed: Black Flag remake will be officially revealed on April 23 during a worldwide reveal showcase on the Ubisoft YouTube channel. The event will start at 16:00 UTC (18:00 CEST, 9:00 PDT).

This is around the time that previous leaks predicted the game would be announced, lending credence to the predicted early July release date. It was previously rumored that Assassin's Creed: Black Flag Resynced would be revealed as early as April 16, but that launch date was seemingly pushed back, as were many things during the recent Ubisoft reshuffle.

Assassin's Creed: Black Flag Resynced Leak Tips Delayed Reveal and Early July Launch

We've covered the upcoming Assassin's Creed: Black Flag remake a number of times, and the last time rumors made their rounds, it seemed as though the game and its launch date would be revealed on April 16—a date that has obviously come and gone without any such announcement. Now, however, according to Insider Gaming's Tom Henderson, who cited a presentation shown to media and content creators, Black Flag Resynced will officially be revealed "next week," suggesting a launch event sometime between April 20 and April 26.

Additionally, the game will allegedly officially launch on July 9, although given the numerous internal delays the game has suffered so far, it seems unwise to place too much credence on a launch date at this point in time. It should be noted that, despite previous reports that the game would be adding new characters and storylines, the game will still follow the original game's format, and it will not be an RPG, like many of the modern Assassin's Creed games.

Pirate Game Windrose, Formerly Crosswind, Gets Imminent Early Access Release Date

The development team behind Windrose, the co-op pirate survival game that went viral as Crosswind, has just announced the game's release date and simultaneously dropped a new trailer for the game on YouTube. The Early Access launch date announcement comes shortly after the studio asked players to "let us cook more," after murmurings of a release date announcement were causing increased anticipation in the community. According to the latest announcement, Windrose will launch to Steam Early Access on 14 April, 2026 at 8 AM UTC.

Pricing has also been revealed, with the base game coming in at $29.99 alongside a $39.99 Supporter Bundle, which includes the game's soundtrack, a few sea shanties recorded by Seán Dagher, and game wallpapers for your desktop. The developer plans to use player feedback during the Early Access period to shape gameplay on the way to the full 1.0 release, but there's no prospective 1.0 release date just yet. The Early Access launch date trailer follows.

Assassin's Creed Black Flag Resynced May Get Official Reveal As Soon As Mid-April

It has long been rumored that an Assassin's Creed Black Flag remake is in the works at Ubisoft, and those rumors have continued to surface, despite the recent shake-ups at the French gaming giant. The latest rumor out of Insider Gaming and a certain ResetEra user, BlackBate, who say that Assassin's Creed Black Flag Resynced would launch at an event on April 16, with the official retail launch not too long after that. That said, a recent online art book retail listing suggests that Black Flag Resynced was already pushed back from an initial launch date of March 31. It may be the case that the recent turmoil at Ubisoft has resulted in Black Flag Resynced being pushed back further to mid-April.

1047 Games Announces New Movement Shooter With Titanfall and CoD Origins Alongside Splitgate 2 Season 2

One of the reasons players loved the original Splitgate game was its fast-paced, highly kinetic gameplay that relied as much on positioning as it did gunplay and tactics. Despite its somewhat rough start to life, Splitgate: Arena Reloaded, featured many of those same mechanics. In a recent video announcing Splitgate: Arena Reloaded Season 2, Ian Proulx, CEO of 1047 Games, announced that "a small section of the team" has started working on a new movement shooter that takes inspiration from Titanfall and Call of Duty Black Ops 3. While he doesn't share much more beyond that, Proulx did ask the community for feedback on what players would like to see from a game like that and has published a form for play-testers to apply to test the new game. The fact that the studio is already recruiting play testers suggests that the game has been in development for a good while. The studio was also sure to follow up the announcement with a post on X clarifying that 1047 Games is not abandoning Splitgate: Arena Reloaded now that there's another game in the works.

Proulx says that part of the reason for pursuing a new game is that 1047 Games has always had the dream of being a multi-game studio, and the timing of the announcement suggests that a second project may have been partly motivated by the recent backlash against 1047 Games following the middling launch of Splitgate: Arena Reloaded. For its part, Splitgate: Arena Reloaded Season 2 will launch before the end of March and introduce a number of new features, many of them based on community feedback, including a more cohesive theme, a new battle pass and accompanying skins, three new maps, a new biome that's a twist on a biome from Splitgate 1, and a classic Splitgate 1 TDM gameplay starts, which have been heavily requested by the community. Season 2 will also reintroduce time trial races from Splitgate 1, replete with user-created maps with their own leaderboards. Players will also be able to buy all of the Splitgate: Arena Reloaded Season 2 battle pass with the Splitcoin in-game premium currency instead of needing to spend real money aside from Splitcoin they may already have.

Capcom Reveals It Will Use Generative AI in Game Dev for Effiency, but Not Final Assets

More and more game studios are leaning into generative AI as a solution to speed up their game development workflows, with some using the tech in early development—as was supposedly the case with Crimson Desert recently—while others openly use generative AI for final game content. Capcom recently revealed in an investor briefing that it falls into the former camp, not the latter, claiming that the studio uses generative AI for in-game content, but that is experimenting with the tech in order to find ways to use it in a variety of fields in order to speed up game development.

"Our company will not implement the materials generated by our AI into game content. However, we plan to actively utilize this technology to improve efficiency and productivity in the game development process. Therefore, we are currently exploring ways to use it in various areas, such as graphics, sound, and programming." This is the same approach we have seen a handful of game developers use. Take-Two Interactive's CEO, for instance, recently mentioned that the company was "already seeing instances where generative AI tools are driving costs and time efficiencies," despite being adamant that no generative AI was being used in the creation of its game content. Capcom's approach seems to be similar to that of Sandbox Interactive and Pearl Abyss, both of which used AI-generated in-game assets during early development with the intention of replacing those assets before the game's release, albeit with varying degrees of success.

Intel Arc Pro B70, B65 Battlemage GPUs To Launch March 25 With 32 GB ECC VRAM

Intel's Battlemage BGM-G31 GPUs have shown up in leaks and rumors before, although an exact launch date was previously unknown. Now, though, according to VideoCardz, Intel will launch the Arc B70 Pro and B65 Pro as early as March 25. The outlet claims that the information comes directly from Intel press packets, and that it confirms the base specifications for both the Arc B65 Pro and B70 Pro. The new workstation GPUs will apparently be available in both Intel-branded versions as well as third-party designs.

The leak also purports to confirm the previously leaked specifications of the B70 Pro and B65 Pro, which means the B70 Pro will have 32 Xe2 cores and 32 GB of ECC GDDR6 and a 256-bit memory bus with a 160-290 W TGP range. Intel's TBP for the reference design will be 230 W. The B65 Pro, on the other hand, will supposedly launch with the same VRAM configuration, but it will feature only 20 Xe2 cores, making it effectively a B60 Pro with more VRAM. The B65 Pro will also supposedly have a 200 W peak TGP.

Starfield PS5 Officially Revealed for 2026 Alongside Sizeable Free Update and Paid Story DLC

The PS5 release of Starfield has long been rumored for 2026, but it was unclear when exactly the game would launch for Sony's gaming platform, but Bethesda has now confirmed that Starfield will launch on the PS5 in April 2026. Specifically, the launch is slated for an April 7 release. Starfield's PlayStation 5 release will coincide with the launch of a free game content update and a new story DLC, all of which was detailed in a recent developer deep-dive on the Bethesda Softworks YouTube channel.

Bethesda says that the Free Lanes update was heavily guided by player feedback, and that it will be the biggest update since the game's launch. Free Lanes will add a new vehicle and spacesuit, as well as new weapons to find and POIs for players to explore and interact with. It also adds a cruise mode to speed up interplanetary travel and allow players to interact with their crew and ship on longer trips. There are also a new material to enhance weapons and ships, and an expansion to the progression system to give players more to do in space and on the planets they encounter. Enemies have also received an update to make enemy encounters more challenging and varied.

Resident Evil Requiem Tops 6 Million Sales: Capcom Celebrates Fastest-Selling RE Game Ever with New Content Announcement

Resident Evil Requiem only just launched to massive fanfare, having surpassed 5 million units in a matter of days, however, just over a week after passing the 5-million sales mark, Capcom has announced that Requiem has surpassed 6 million units sold in the 16 days since the game launched. According to the gaming giant's announcement, this officially makes it the fastest-selling Resident Evil game in the franchise's history.

[Editor's note: Our in-depth Resident Evil Handheld Performance review is now live]

In the post celebrating the achievement, Capcom also announced a celebration event for the franchise's March 22 30th anniversary, and revealed that it is developing additional content for Resident Evil Requiem, although it declined to elaborate what the additional content would be, beyond simply stating that "Going forward, Capcom plans to implement several measures, such as ongoing support and additional game content, so players can continue to enjoy the title longer." It seems likely that this "additional game content" will go beyond the already announced story expansion that Capcom recently revealed in a post on X.

ATK Teases Translucent Zero Wireless Mouse with 8 kHz Polling, Frosted PC Shell

ATK, maker of the Blazing Sky Duckbill mouse that launched in mid-2025 and the recently announced Yogo75 mechanical keyboard, has officially unveiled the launch date, design, and some specifications for its upcoming Zero wireless gaming mouse. The Zero takes a slightly different approach to most of ATK's other gaming mice, opting, instead of the usual ABS or forged carbon fiber, for a translucent, textured polycarbonate shell that will allow you to see the internals of the mouse. The Zero has been confirmed to be arriving in at least three translucent colorways: black, pink, and white, although ATK is known for having a wide variety of color options on most of its gaming mice.

According to the official teaser on X and a recent Reddit post, the ATK Zero will feature much of the same tech as has been present in many of the brand's more recent releases, including the Nordic 54L15 MCU, a PixArt PAW 3950 Ultra sensor with up to 42,000 DPI sensitivity and a 20,000 FPS mode, 8 kHz polling, and a 300 mAh battery. The aforementioned spec sheet also mentions a 39 g weight and dimensions coming in at 120.1 × 63.2 × 38.1 mm, making it almost identical to the Pulsar X2 CrazyLight Medium in terms of size, shape, and weight. The ATK Zero will feature custom ATK optical switches for the main clicks, a TTC Gold encoder for the scroll wheel, and pure PTFE skates. The launch date is currently set for March 11, although pricing is still unknown.

FixForce Blends Co-Op Extraction Shooter and Platformer Mechanics—Coming Soon to Steam and Epic

Surgent Studios, the game studio behind EA's acclaimed platformer, Tales of Kenzera: Zau, has revealed its latest game, FixForce, a 3D "extraction platformer." As the developer's genre-bashing description of the game suggests, FixForce is a co-op platformer that puts players into a bright, post-apocalyptic world and makes them solve environmental and movement puzzles, fix broken machines with nearby scrap and parts, and get back to the repair van before the character's battery or time runs out. The only dangers in FixForce are the water and rogue bots that either undo your work or outright attack you, and if you happen to take enough damage, your head pops off, whereupon other players can simply retrieve it and pop it onto a new body, so that you can finish the job.

The developer is targeting the same group of players who love "chaotic co-op games," like Peak and Lethal company, as well as gamers who appreciate classic physics games, like Portal, Garry's Mod, and Ratchet and Clank. FixForce features simple colors and graphics, and the minimum spec echoes that, asking for a Ryzen 5 2600 or Intel Core i7-6700K and a GeForce GTX 1060, Radeon RX 580 8 GB, or Intel Arc A580. Each round can feature up to six players in co-op. The game was originally meant to launch under Pocketpair Publishing, but the founder of Surgent Studios said that "We saw the pure chaos and hilarity FixForce unleashed as it came together, so we made the decision to move quickly and publish it ourselves," adding that FixForce is unlike anything the studio has worked on before, since it's all about chaos and fun whereas the previous two games the studio was responsible for were about abuse and grief. FixForce will launch on Steam and Epic games on March 12 in early access.
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