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AMD Releases Adrenalin Edition 26.5.2 WHQL Drivers

AMD has released Radeon Software Adrenalin Edition 26.5.2, just over a week after version 26.5.1 launched on May 6. The new driver adds day-one support for Forza Horizon 6 and 007 First Light, while also addressing a couple of issues affecting Radeon RX 9000 series GPUs. Fixed problems include intermittent driver timeouts in RoadCraft and graphical corruption in Satisfactory on Radeon RX 9000 series cards.

The known issues list remains pretty much the same. Battlefield 6 may still exhibit crashes, texture corruption, and inactive FSR reporting on some Radeon RX 9000 configurations, while Blender instability continues on Radeon RX 7000 series and newer GPUs. AMD also notes unresolved crashes in Subnautica 2 and Marvel Rivals on Radeon RX 9000 products, recommending rollback to Adrenalin 26.3.1 for affected users.

DOWNLOAD: AMD Software Adrenalin 26.5.2 WHQL

NVIDIA Releases GeForce 596.49 WHQL Game Ready Drivers

NVIDIA has released the GeForce 596.49 WHQL Game Ready driver with day-one support for Forza Horizon 6, Directive 8020, and Subnautica 2. The driver also enhances smoothness when DLSS Frame Generation is used with V-Sync, fixing a notable gaming bug.

On the general bug fix side, this release resolves a viewport flickering issue in Foundry Mari 7.0v2. Grab the driver from the link below.

DOWNLOAD: NVIDIA GeForce 596.49 WHQL

AMD Releases Adrenalin Edition 26.5.1 WHQL Drivers

AMD has released Adrenalin Edition 26.5.1 WHQL, adding game support for PRAGMATA, Honor of Kings: World, INDUSTRIA 2, Tides of Tomorrow, and MONGIL: STAR DIVE. On the bug fix side, two issues are resolved: intermittent stuttering while playing Resident Evil Requiem on the "Raccoon City" map on Radeon RX 9000 series, and corruption while playing God of War on Radeon RX 9000 series.

A few known issues remain. Battlefield 6 continues to see intermittent crashes on Ryzen AI 9 HX 370 systems, texture flickering when AMD Record and Stream is active, and FSR Upscaling and Frame Generation showing as inactive on RX 9000 cards. RoadCraft is also experiencing crashes on RX 9000 series, and a new known issue notes corruption in Satisfactory on RX 9000 series products.

DOWNLOAD: AMD Software Adrenalin 26.5.1 WHQL

Intel Arc GPU Graphics Drivers 101.8724 WHQL Released

Intel today released its latest Arc GPU graphics drivers with the version 101.8724 WHQL bringing support for new hardware and new games. Yesterday, the company launched its Core Series 3 "Wildcat Lake" processors with up to six CPU cores and two Xe3 GPU cores. Expected to land in over 70 different laptop designs, Intel today enabled full gaming support with the Arc GPU driver update. In addition to new hardware, the new driver release adds game-ready support for Pragmata and fixes a lot of the old issues that persisted with the previous releases. These include fixes for flickering in Crimson Desert running DirectX 12, No Man's Sky experiencing corruptions on certain terrains, and importantly issues with Adobe Premier Pro crashing when exporting media based on HEVC codec has been fixed. For a complete picture of fixes and remaining issues, we have posted the changelog below.
DOWNLOAD: Intel Arc Graphics Driver 101.8724 WHQL

NVIDIA Releases PRAGMATA GeForce 596.21 WHQL Game Ready Drivers

NVIDIA has released the GeForce 596.21 WHQL Game Ready driver for PRAGMATA, which launches on April 17 with path tracing, DLSS Multi-Frame Generation, and DLSS Ray Reconstruction. The release also adds Game Ready support for Windrose, bringing DLSS 4.5 Super Resolution, Dynamic Multi Frame Generation, and NVIDIA Reflex. Also, a new NTE (Neverness to Everness) update adding DLSS Super Resolution, Ray Reconstruction, Multi Frame Generation, and path-traced effects. NVIDIA Project G-Assist gets enhanced recommendations and controls.

On the bug fix side, the Arknights: Endfield stutter issue is now resolved. One known issue remains as certain textures in God of War: Ragnarok may intermittently flash white during gameplay.

DOWNLOAD: NVIDIA PRAGMATA GeForce 596.21 WHQL

Intel Arc GPU Graphics Drivers 101.8629 WHQL Released

Intel has released its latest Arc GPU Graphics Drivers, version 101.8629 WHQL, introducing the gaming world to its newest Arc Pro B70 and Arc Pro B65 discrete GPUs. These new WHQL drivers primarily focus on providing gaming support for these professional-grade GPUs, which means the drivers include minimal game optimizations and retain some existing issues. Since no extensive optimization was necessary, the recently announced BMG-G31-based GPUs only required a simple driver enablement rather than the lengthy optimizations typically needed. The "Battlemage" architecture has been around for a while, so previous optimizations have already been implemented. The performance of the new GPUs is now achieved by linearly scaling the Xe2 cores within the GPU. When workstations take a break from their usual AI development or inference tasks on Arc Pro B70 GPUs, they can seamlessly transition to gaming. Interestingly, with gaming now an option, the Arc Pro B70 becomes Intel's largest discrete GPU for gaming tasks.
DOWNLOAD: Intel Arc Graphics Driver 101.8629 WHQL

NVIDIA Launches Auto Shader Compilation for Faster Game Loading and Less Stuttering

The NVIDIA App update today introduced some interesting features, such as DLSS 4.5 dynamic multi-frame generation and a 6x mode. Additionally, the app now includes a new beta version of NVIDIA Auto Shader Compilation (ASC). This feature takes DirectX 12 shaders from games and quietly compiles them while the system is idle or not running any graphically intensive tasks. Typically, when you start a game, you have to wait for all assets to load and shaders to compile before you can begin playing. However, with ASC, NVIDIA aims to shorten this process by pre-compiling shaders to reduce loading times and, interestingly, decrease in-game stuttering, which can occur when shaders don't load properly. NVIDIA states that this feature is opt-in within the NVIDIA App and can be enabled by navigating to the Graphics Tab > Global Settings > Shader Cache. Once in the menu, users can access a range of settings, including the option to turn on Auto Shader Compilation.

Since ASC uses a separate folder, users will need to allocate sufficient disk space to store the shaders that ASC will access. In the NVIDIA App, gamers can choose the "Compile Now" option to pre-compile all game shaders immediately by clicking on three dots, or they can wait for the system to do it automatically when it becomes idle. As compiling shaders requires some computing power, there are settings to control system utilization, with the default set to medium. The NVIDIA App will also display the date of the last compilation. Interestingly, ASC will perform its functions once a game is downloaded and after a new driver update is installed for optimal performance. NVIDIA requires GeForce Game Ready Driver 595.97 WHQL or newer for ASC to work, and more optimizations are expected as the beta testing concludes in the coming weeks.

NVIDIA Releases GeForce 596.02 Hotfix Beta Driver to Address Game Stuttering

NVIDIA has officially released its second hotfix driver this month, GeForce 596.02 Hotfix, addressing the stuttering issue found in the previous 595.97 WHQL, which was released just yesterday. According to the official driver changelogs, the only game experiencing stuttering was Arknights: Endfield, which was apparently severe enough for NVIDIA to issue a complete hotfix driver. No other changes have been included in this hotfix release. NVIDIA notes that the quality of hotfix drivers is usually unknown, as they go through a much shorter quality testing pipeline than WHQL drivers. These hotfix drivers are designed to provide quick iterations and changes so that gamers who installed the new game-ready or regular WHQL drivers aren't left dealing with game stutters while waiting for the next driver release. Finally, NVIDIA advises that if you aren't experiencing any issues with your current 595.97 WHQL driver, it's best to wait for the next WHQL release to ensure your system remains as stable as possible. The next WHQL release will integrate the changes from the 596.02 Hotfix driver, so you won't have to worry.

DOWNLOAD: NVIDIA GeForce 596.02 Hotfix Beta.

NVIDIA Releases GeForce 595.97 WHQL Game Ready Drivers

NVIDIA has released GeForce 595.97 WHQL, a minor bug-fix update with no new Game Ready titles this time. The driver is part of the R595 branch, which has had a fair number of issues. The 595.59 release was pulled entirely back in February after users reported fan detection failures and clock instability, and 595.79 followed shortly after to address a separate batch of issues. This latest release addresses three remaining issues: texture corruption in Halo Infinite on R595 drivers, stability issues in HITMAN World of Assassination when NVIDIA Smooth Motion is enabled, and crashes triggered when enabling DLSS Frame Generation while Instant Replay is active. Known issues still present include missing terrain in some areas of Enshrouded and occasional stutter in Arknights: Endfield. No general bugs are listed as fixed this time.

DOWNLOAD: NVIDIA GeForce 595.97 WHQL

AMD Releases Adrenalin Edition 26.3.1 WHQL Drivers

AMD has released Adrenalin Edition 26.3.1 WHQL, adding game support for Crimson Desert and Death Stranding 2: On the Beach, along with FSR Upscaling 4.1 support for Radeon RX 9000 series cards. On the bug fix side, four issues are resolved: a Cyberpunk 2077 crash when loading a saved game with Path Tracing enabled, intermittent loss of mouse and keyboard input in-game and on the desktop when interacting with AMD Software, system crashes when repeatedly changing in-game settings or alt-tabbing on RX 7000 and above, and a failure to enable AMD Noise Suppression on RX 6000 and above.

A few known issues remain. Battlefield 6 still experiences intermittent crashes on Ryzen AI 9 HX 370 systems, texture flickering when AMD Record and Stream is active, and FSR Upscaling and Frame Generation showing as inactive on RX 9000 cards. Death Stranding 2 has intermittent crashes on RX 5000 series, and RoadCraft is also seeing crashes on RX 9000 products. AMD says it is working with developers on the Battlefield 6 issues.

DOWNLOAD: AMD Software Adrenalin 26.3.1 WHQL

Intel Enables Precompiled Shader Delivery for Up to 3x Faster Game Loading Times

With the latest Arc 101.8626 WHQL graphics driver, Intel has extended its precompiled shader delivery service to Intel Arc B-series GPUs and Intel Core Ultra Series 3 and Series 2 SoCs with built-in Intel Arc GPUs. This enhancement aims to significantly reduce game loading times. Intel's service gathers game shaders in the company's private cloud infrastructure, where they are processed and precompiled. When you install the Intel Graphics Software App, the service identifies the games you play and downloads the precompiled shaders for those games, using the Intel app as a distribution service and creating a folder with the precompiled shaders. This approach allows games to load much faster, reduces stuttering on the first launch, and automatically updates shaders whenever they are revised, with Intel's service pulling the new shaders into the shared folder on your PC. If this sounds familiar—Microsoft is working on a similar mechanism called "Advanced Shader Delivery," for release later this year. Intel's approach is separate and independent. For TechPowerUp, Intel confirmed the following:
IntelIntel Precompiled Shaders is custom built and run by Intel. We are also working with Microsoft's on launching Advanced Shader Delivery later this year. Together, both services will provide users of supported Arc GPUs with more game and game store coverage of technologies that reduce waiting times and in-game stutters due to shader compilation.

NVIDIA Releases GeForce 595.79 WHQL Game Ready Drivers

NVIDIA has released GeForce driver version 595.79 WHQL, adding Game Ready support for Crimson Desert and Death Stranding 2: On the Beach. On the bug fix side, three game-specific crashes are resolved. Crimson Desert and Star Citizen were both crashing on launch, and Resident Evil Requiem had a white glowing dots issue when Subsurface Scattering was enabled. Two general fixes are also included in this release. First is the one addressing GPU voltage being incorrectly capped when overclocked (previously resolved in GeForce Hotfix Display Driver version 595.76), and another fixing intermittent crashes or driver timeouts when playing multi-key DRM content in a browser on HDCP 1.x monitors.

Known issues still present include missing terrain in some areas of Enshrouded and occasional stutter in Arknights: Endfield. The release also adds G-Sync support for a batch of new monitors from Acer, AOC, ASUS, GIGABYTE, LG, MSI, Philips, and ViewSonic.

DOWNLOAD: NVIDIA GeForce 595.79 WHQL

NVIDIA GeForce v595.71 Drivers Reportedly Restricts Voltage on RTX 50 Series GPUs

NVIDIA released its GeForce 595.71 WHQL Game Ready Drivers yesterday to address issues with the previous 595.59 WHQL version. However, troubles don't seem to be over yet, as reports are coming from multiple users running the latest driver that the new installation is restricting GPU voltages across the RTX 50 series of "Blackwell" graphics cards. As multiple reports point out, the v595.71 driver is causing users to see a significant performance drop across multiple titles, all stemming from the capped GPU core voltage that is reducing the frequency. Wccftech testing has confirmed that the MSI GeForce RTX 5090 SUPRIM X used to run at a 1.020-1.030 V range, resulting in about 3,015-3,030 MHz in FurMark stress-testing using the older v591.86 driver with a manual overclock applied.

However, without a change in settings, the GPU now runs at a lowered voltage range between 1.005 V and 1.010 V, with occasional drops to 1.0 V. This has resulted in boost frequencies that are below 3,000 MHz, degrading the GPU performance while also lowering power usage. The reasoning behind this might be that NVIDIA is experimenting with lower voltage caps to limit what the GPU is capable of boosting to, so it can draw less power and prevent the fragile nature of the 12V-2x6 connector from overheating. Yesterday's launch of the GeForce 595.71 WHQL Game Ready Driver mentioned that the previous driver issues were resolved, which included fans not spinning or not being detected at all. However, with the new driver release, we didn't receive any information about intentional or unintentional voltage regulation happening within the driver. Hence, we are left to wait for the official company response.

NVIDIA Releases GeForce 595.71 WHQL Game Ready Drivers

NVIDIA has released its latest GeForce 595.71 WHQL Game Ready Driver, addressing issues from the previous 595.59 WHQL version, which caused many headaches for gamers who installed it. With the new 595.71 WHQL, NVIDIA is providing support and optimizations for games such as Resident Evil Requiem and Marathon. Alongside these games, the new 595.71 WHQL fixes problems found in 595.59 WHQL, including a bug where one or more GPU fans stopped spinning after the update. Thankfully, this has been fixed, and gamers were spared the headaches of potentially damaging their expensive GPUs. Additionally, hardware monitoring utilities can now once again recognize all GPU fans, allowing users to continue monitoring and fine-tuning fan profiles without issues. Interestingly, this comes as another game ready driver release, and not a hotfix version. NVIDIA also fixed some game artifacts that were appearing specifically with the GeForce RTX 50 series, such as green artifacts in Total War: THREE KINGDOMS and black bars appearing in The Ascent.
DOWNLOAD: NVIDIA GeForce 595.71 WHQL

NVIDIA Releases GeForce 595.59 WHQL Game Ready Drivers

NVIDIA today released its latest GeForce 595.59 WHQL Game Ready driver, adding day-one support for Resident Evil Requiem and Marathon. The update also addresses several gaming-related issues, particularly affecting GeForce RTX 50 series GPUs. Fixes include intermittent black bar flickering in The Ascent, green artifacts in Total War: Three Kingdoms, and crash issues in Final Fantasy XII: The Zodiac Age following recent driver updates. NVIDIA also resolved image corruption problems in Call of Duty: Modern Warfare and a significant performance drop in Act 4 Part 1 of Quantum Break.

On the general fixes side, the 595.59 driver resolves an AV1 decode crash affecting certain workflows in Blackmagic Design applications when handling multiple OBUs (Open Bitstream Unit) within a single packet.

Update Feb 27th: We have removed the GeForce 595.59 WHQL driver from our Downloads section. Please clean-install an older version of the driver. NVIDIA released this statement:
We have discovered a bug in the Game Ready and Studio 595.59 WHQL drivers and have removed the downloads temporarily while our team investigates. For users that have already installed this driver and are experiencing issues with fan control, please roll back to 591.86 WHQL.
Update Feb 26 20:38 UTC: NVIDIA has pulled its GeForce 595.59 WHQL driver after users reported stability problems, including faulty fan detection leaving GPU coolers running on a single fan and clock speed issues. The company is pointing affected users back to the previous 591.86 WHQL release for now.

NVIDIA Pulls GeForce 595.59 WHQL Game Ready Driver After Widespread Bug Reports

NVIDIA has officially pulled its latest GeForce 595.59 WHQL Game Ready driver from the downloads page as user reports of stability issues continue to pile up. Reportedly, users are experiencing fan detection issues on their GPU coolers, with only a single fan working. Some issues like clock stability have also occurred. On NVIDIA's official GeForce Forums, users have been complaining about driver stability, and the company has advised users to roll back the driver version to the previously stable 591.86 WHQL driver if they are experiencing any symptoms. The GeForce 595.59 WHQL Game Ready driver was launched as an optimization package to get Resident Evil Requiem and Marathon games running smoothly, which turned into a disaster that the community has reported.
NVIDIAFebruary 26th, 11am PT Update: We have discovered a bug in the Game Ready and Studio 595.59 WHQL drivers and have removed the downloads temporarily while our team investigates. For users that have already installed this driver, and are experiencing issues with fan control, please roll back to 591.86 WHQL. NVIDIA app users can reinstall their previous driver by clicking the three dots in the Drivers tab.
Update 06:57 UTC: We have removed the broken driver version from our downloads section.

Early AMD FSR 4.1 DLL Update Reportedly Leaks with Minor Visual Improvements

Early access to AMD Radeon Software's "Vanguard" driver testing program has reportedly revealed a new Radeon FSR 4.1 DLL file, which is the next update for AMD's FSR 4 technology. According to the latest leak, AMD is preparing the FSR 4.1 update, which should bring some visual or performance enhancements, or both. Some Reddit PC enthusiasts are applying workarounds to run the file on RDNA 3 hardware, even though AMD officially doesn't support FSR 4 on the RDNA 3 generation due to some missing instructions on the older microarchitecture. Running these files can produce visible quality gains but are experimental, varying widely by title and system setup. Even when a leaked DLL carries a digital signature, running unofficial binaries can trigger instability, break driver integrity checks, or conflict with future official updates.

However, the enthusiast community has run the experiment and confirms that early side-by-side comparisons show small improvements in fine detail and edge definition when the leaked FSR 4.1 binary is forced into titles that previously used FSR 4.0.3. Testers describe sharper foliage and fabric textures and less ghosting. Other users report inconsistent results and artifacts, suggesting that the update is still a work in progress. We could have expected the update to land alongside AMD Software Adrenalin 26.2.2 WHQL drivers that launched today, as the DLL file was found in the beta test of the 26.2.2 driver, but since the update is still experimental, maybe the next Adrenalin update will bring the FSR 4.1 update as an official package.

AMD Software Adrenalin 26.2.2 WHQL Drivers Released

AMD today released the latest version of AMD Software Adrenalin drivers for AMD Radeon GPUs and integrated graphics solutions. Version 26.2.2 WHQL comes with optimization for "Resident Evil: Requiem" and "Marathon." The drivers fix an intermittent application crash or driver timeout when playing "Roblox Player" in the Car Zone Racing and Drifting, when task-switching on machines with Radeon RX 7000 series GPUs. A texture flickering or corruption issue noticed on Windows applications with Instant Replay and Record Desktop enabled on machines with RX 7000 series GPUs has also been fixed. Grab the drivers from the link below.

DOWNLOAD: AMD Software Adrenalin 26.2.2 WHQL

Intel Arc GPU Graphics Drivers 101.8509 WHQL Released

Intel has released its latest 32.0.101.8509 WHQL driver package, bringing support for XeSS 3 across multiple graphics generations and finally ending the launch exclusivity of "Panther Lake" integrated graphics. Now, Intel supports XeSS 3 multi-frame generation across Arc B-series "Battlemage" and A-series "Alchemist" discrete GPUs. For other integrated GPUs, only the Intel Arc GPU family is receiving official support, with "Meteor Lake," "Lunar Lake," and laptop "Arrow Lake-H" chips now offering full XeSS 3 support for 4x the frame output with AI-based frame generation. As Intel recently launched "Panther Lake," some game issues occurred, but thankfully they have been resolved. This includes color corruption in Ghost of Tsushima using DirectX 12 and game crashes in Mount & Blade II: Bannerlord using DirectX 11. However, some "Panther Lake" issues persist, with certain titles crashing and experiencing in-game corruption, which is expected to receive an official fix in upcoming driver releases.

DOWNLOAD: Intel Arc GPU Graphics Drivers 101.8509 WHQL

NVIDIA Releases GeForce Security Update Driver 582.28 for Legacy GPUs

NVIDIA has released GeForce Security Update Driver 582.28 WHQL for Maxwell, Pascal and Volta-based GeForce GPUs, covering hardware that no longer receives regular Game Ready driver updates. This release is strictly focused on security and does not add new features or performance improvements. The 582.28 driver patches several high-severity vulnerabilities in NVIDIA display driver stack, affecting both Windows and Linux systems, as well as NVIDIA vGPU software. Depending on the scenario, these flaws could potentially be exploited to achieve code execution, privilege escalation, data tampering, denial of service, or information disclosure. NVIDIA also addressed a medium-severity issue in the HD Audio driver that could lead to a denial-of-service condition.

No gaming or general bug fixes are listed beyond the security updates. That said, NVIDIA does note a couple of known issues, including slight text distortion in Counter-Strike 2 when running below native resolution, and occasional light flickering in Like a Dragon: Infinite Wealth on certain system configurations. As mentioned, this driver is intended for users still running older GeForce graphic cards, and NVIDIA recommends installing it to avoid potential security risks.

DOWNLOAD: NVIDIA GeForce 582.28 WHQL

Intel Arc B580 Will Receive XeSS 3 Multi-Frame Generation Support Next Month

Yesterday, Intel released its latest Arc GPU drivers—a major upgraded feature was introduced in the form of third-gen Xe Super Sampling (XeSS) with multi-frame generation (MFG) tech. The 8362 WHQL branch covers Arc iGPUs in brand-new Core Ultra 3 "Panther Lake-H" mobile processors, whilst the other one—8425—takes care of older discrete and integrated solutions. Curiously, Team Blue's latest update does not bring immediate XeSS 3 MFG support to their current flagship "Battlemage" discrete graphics card—the Arc B580 12 GB model. In an exclusive article, Tom's Guide cites information contained in an important email—sent by Intel—confirming that: "Arc B580 is officially getting XeSS 3 with Multi-Frame Generation (MFG) next month." Presumably in the near future, this feature set will trickle down to Arc B570 10 GB cards, and previous-gen products (e.g. "Alchemist"/A-series).

At least for the next couple of weeks, only Core Ultra 300 APUs get to enjoy bragging rights over XeSS 3 with multi-frame generation. In the aforementioned Tom's Guide exclusive report, the author mentions that they are looking forward to testing out this tech on a Samsung Galaxy Book6 Pro notebook—their test subject is powered by an Intel Core Ultra 7 358H processor. This particular model features the much lauded Arc B390 iGPU—a prominent new Xe3-based challenger to AMD's best integrated graphics solutions. In another Tom's Guide news piece, a Team Blue representative teased further multi-frame generation innovations: "gaming handhelds are an exciting and growing segment where we have more planned, featuring Intel Arc graphics. We'll share more later this year." So far, we have seen "Panther Lake" being deployed in the usual set of laptops/notebooks and mini PC designs.

NVIDIA Releases GeForce 591.86 WHQL Game Ready Drivers

NVIDIA has released its latest GeForce Game Ready driver, version 591.86 WHQL, which includes day-one support for the ARC Raiders: Headwind Update. This driver also provides initial support for the newly launched PvP shooter, Highguard, and updates compatibility for the strategy RPG, Arknights: Endfield. Players of Arknights: Endfield can take advantage of DLSS 4 Multi Frame Generation on RTX 50 series cards. NVIDIA claims that gamers can expect approximately triple the performance at 4K with maxed settings or reach the game's 480 FPS cap at lower resolutions. The game's developers, HYPERGRYPH, are also working to integrate native DLSS support in a future update. NVIDIA has resolved the issue of artifacts appearing during gameplay in Total War: Three Kingdoms. Additionally, this driver addresses problems with SDR content when Windows Automatic Color Management is enabled, ensuring accurate SDR color management, and ASUS G14 laptop freezes have been fixed.
DOWNLOAD: NVIDIA GeForce 591.86 WHQL

Intel Arc GPU Graphics Drivers 101.8362 WHQL Released

Intel has released its latest 32.0.101.8425 and 32.0.101.8362 WHQL drivers as launch drivers for the new Core Ultra Series 3 "Panther Lake" processors, featuring Arc B390 and Arc B370 integrated graphics. Alongside day-one support for these iGPUs, the latest GPU drivers introduce Intel's XeSS 3 multi-frame generation technology, which can insert up to three generated frames between two rendered frames to boost FPS by a 3:1 ratio of generated to rendered frames. Intel promises a significant performance boost for its Arc B390 and Arc B370 iGPUs on "Panther Lake," making these SoCs ideal for handheld gaming devices. In addition to new features, these drivers fix issues such as game crashes found in the demo version of Capcom's PRAGMATA SKETCHBOOK running DirectX 12. Some issues persist, which you can find in the logs below.

DOWNLOAD: Intel Arc GPU Graphics Drivers 101.8362 WHQL

AMD Releases Adrenalin Edition 26.1.1 WHQL Drivers

AMD has released its latest AMD Software Adrenalin Edition 26.1.1 WHQL drivers, introducing support for new Ryzen AI mobile processors alongside several game fixes and known issues. The driver adds optional installation of the AMD AI Bundle, and expands product support to the latest Ryzen AI 300-series processors, including the Ryzen AI 9 HX 475 and Ryzen AI 5 430. New game support is also included for Starsand Island and Avatar: Frontiers of Pandora - From the Ashes Edition.

Several issues have been resolved including incorrect shadow rendering in Call of Duty: Black Ops 7, texture corruption in Enshrouded, launch failures in Diablo IV when using non-English usernames, and visual corruption in Chromium- and Electron-based applications on RX 5000 and RX 6000 series GPUs. AMD has also fixed crashes related to Unreal Engine 5.6 with Lumen HWRT enabled, as well as rendering issues in Microsoft Flight Simulator 2024 and Baldur's Gate 3. Known issues remain. AMD notes intermittent crashes or driver timeouts in Cyberpunk 2077 with Path Tracing enabled, instability in Battlefield 6 on Ryzen AI 9 HX 370 systems, task-switching crashes in Roblox Player on RX 7000 series GPUs, and texture flickering in Battlefield 6 when using Record & Stream. AMD says it is actively working on fixes for these problems.

DOWNLOAD: AMD Software Adrenalin 26.1.1 WHQL
[Editor's note: Our in-depth review of the AMD AI Bundle is now live]

NVIDIA Releases GeForce 591.74 WHQL Drivers with DLSS 4.5 Support

NVIDIA released the latest version of its GeForce Game Ready drivers. Version 591.74 WHQL introduces support for the new DLSS 4.5 technology the company announced on Monday, which brings an updated DLSS super resolution Transformer-based AI model that offers significantly higher image quality than DLSS 4, which in itself was a leap in quality over the previous DLSS versions that used convoluted neural networks (CNN) based models.

Besides driver-level support for DLSS 4.5, GeForce 591.74 adds NVIDIA App DLSS overrides for DLSS 4.5, letting you select the new technology even if a game was designed for DLSS with an older model. The drivers also improve NVIDIA Surround settings. G-SYNC monitor support has been expanded with dozens of new monitor models, listed below. Game stability issues with "Arena Breakout: Infinite" have been fixed. Grab the driver from the link below.

DOWNLOAD: NVIDIA GeForce 591.74 WHQL
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