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Call of Duty: Warzone Arrives on Nintendo Switch 2 as PS4 and Xbox One Support Ends

Nintendo Switch 2 owners can now play Call of Duty: Warzone for free, without buying Modern Warfare 4. The battle royale arrived on the eShop with the start of Season 1 on November 6, which also fully folds Modern Warfare 4 into Warzone. According to Activision, the Switch 2 version gets the same features and seasonal content as every other platform, including the new Hajin battle royale map set in South Korea, the Zodiac Resurgence map, and all other playlists. Progress is tied to your Activision account. At the same time, Warzone has stopped running on PlayStation 4 and Xbox One, though players on those consoles can carry their progress over to any supported platform by logging in with the same account.

This comes about two weeks after Modern Warfare 4 launched on October 23 as the first Call of Duty on a Nintendo console since Ghosts on the Wii U back in 2013, something that was first rumored late last year. Infinity Ward built that port natively for Switch 2 with help from Digital Legends, and the game has generally been well received, at least on PC. However, Activision hasn't shared resolution or frame rate targets for Warzone on Switch 2. Modern Warfare 4's multiplayer reportedly aims for 60 FPS when docked, with a fairly low base resolution and upscaling, but Warzone's large maps and player counts will probably be tougher to run. Readers planning to play on Switch 2 may want to wait for proper performance tests before making it their main platform.

CPUID Readies CPU-Z for Intel Razor Lake, Two Generations Out

CPUID has released CPU-Z 3.02, and the first line of its changelog simply reads "Intel Razor Lake support." Razor Lake is the processor family expected to follow Nova Lake, and Intel has yet to officially announce it. The changelog doesn't say which Razor Lake variants are covered or how deep that support goes, so this could be anything from basic detection to early groundwork. The November 4 update also adds the AMD Radeon AI PRO R9700, along with fixes for an SPD reading issue on Intel Broadwell-E and a validation problem on Windows XP.

Of course, system tools tend to pick up new chips well before they reach store shelves. HWiNFO added early Nova Lake support back in August 2025, and the first Nova Lake-S desktop chips still aren't expected until Q1 2027. HWiNFO also added preliminary support for Razor Lake-AX in August this year, the rumored large APU that could pack up to 32 Xe3 GPU cores alongside on-package memory.

Fans Rebuild Valve's Scrapped Portal Prequel "F-Stop" From Three Separate Leaks

F-Stop, the Portal prequel Valve canceled in 2007, is now playable after the community stitched it together from several leaks. Most of its assets were already sitting in the gigantic 12 TB Steam2 archive that leaked in August, but that dump didn't include the game's source code or its mapsrc data, Valve's folder for map source files. Those two missing pieces showed up on the Valve Cut Content project's Discord server over the past few days, where the team verified the map files before everything was merged into one build. It isn't fully complete, as some textures and dialogue are still missing, but YouTube playthroughs suggest it's largely stable, and the campaign wraps up in under an hour. Getting a copy yourself is another matter, since the Discord server apparently went invite-only after all the attention.

F-Stop came out of what Gabe Newell later called the Directed Design Experiments, a three-month stretch where Valve split into five teams, each building its own prototype. Its central idea is an Aperture Science camera that photographs an object so you can place it elsewhere to solve puzzles, a concept the 2023 game Viewfinder later explored. Valve staff apparently liked it, but playtesters were less impressed. It was shelved, and some of its dialogue, characters, and mechanics were reworked into Portal 2. The playthroughs show an early Cave Johnson talking to the player (without J.K. Simmons' voice), along with personality cores acting as puzzle companions. Valve hasn't commented on this project, and there's no indication of an official release.

Resizable BAR Comes to Haswell Motherboards Thanks to a Community UEFI Driver

Haswell owners finally have a way to get Resizable BAR running on Intel 8-series motherboards. As spotted by Haze on X, a developer going by roschank has released reBART, an open-source UEFI driver for Z87, H87, Q87, B85, Q85, and H81 boards. Back in 2020, it was reported that Intel CPUs since Haswell support Resizable BAR, pending firmware updates from motherboard makers that never came for 8-series. The developer went digging after failing to get Above 4G Decoding working on their own B85 board, and found that Intel's 8-series platform code skips mapping memory above 4 GB altogether, something both 7-series and 9-series firmware handle. Apparently, every board maker they checked inherited the same gap, so the 4G toggle some of these BIOSes expose likely does nothing.

reBART lets the board boot normally and only kicks in right before the OS loads. At that point, it shifts the GPU's memory window up past the 4 GB line and points the boot display at the new location too. Unlike ReBarUEFI, it doesn't need module patching, though a DSDT patch is still required. Newer builds added experimental support for Intel Arc cards and multi-GPU setups, which is important since Intel once told Arc buyers without ReBAR to stick with other vendors. One user reports an Arc A750 and an Arc B580 both working with an unlimited BAR size on a Gigabyte GA-Z87M-D3H under Ubuntu. Of course, going this route means flashing a modified BIOS, and at least one ASUS Z87-Plus owner couldn't get the board to boot after the DSDT patch. The developer hasn't shared any performance numbers yet either.

Epic Games Makes Fortnite x One Piece Official, Mini-Season Starts November 1

After plenty of rumors, Epic Games has finally made it official: One Piece is coming to Fortnite. The official Fortnite account on X posted three straw hat emojis on October 24, along with a short teaser showing the Going Merry, the Straw Hat Pirates' first ship, sailing out of the fog before a joint Fortnite and One Piece logo appears. The collaboration is tied to Treasure Hunters, a pirate-themed mini-season that kicks off on November 1 and closes out Chapter 7 before Chapter 8 arrives. The same account also posted "The greatest adventure of all! 11.1" that day to tease the start date.

It looks like that's about all Epic has shared so far. There's no word on which characters will show up as skins, what's coming to the Item Shop, or whether the content goes live on day one or later in the season. People were quick to point out that the ship in the teaser looks like the anime version, not the one from Netflix's live-action series, so the collab will probably lean on the anime, though Epic hasn't said so. Treasure Hunters also looks set to bring Pirate Miku and Kasane Teto, based on teasers from their official accounts. Of course, this isn't the first time the Straw Hats have touched Fortnite. Netflix and Enthusiast Gaming put out a One Piece Creative map back in 2023 to promote the live-action show, though it had no skins. Players can expect more details as November 1 gets closer.

NVIDIA GeForce RTX 60-Series Reportedly Slips to 2028, Per New Leak

Kopite7Kimi, a leaker with a strong track record on NVIDIA hardware, says the company's next-generation GeForce RTX 60-series based on the Rubin architecture is a 2028 product. "Unfortunately, GR20x is a product from 2028. That means they have postponed again," the leaker posted on X. Their earlier estimate was the second half of 2027, so this is another "delay," if you can even call it that. NVIDIA hasn't said anything official about RTX 60-series timing, so treat it as a rumor for now.

Interestingly, this new leak seems to align with what prominent leaker Kepler_L2 claimed a few days ago: that Rubin gaming GPUs would only arrive in 2028. It also goes against leaker Moore's Law Is Dead, who said about a week ago that an NVIDIA source told them gaming Rubin was greenlit for the first half of 2027. Two leakers against one doesn't settle anything, and we don't know who is right yet, but the 2028 timing does seem more likely given the current industry conditions. Of course, these plans can change before 2028, as the memory supply situation is currently very volatile, and hardware roadmaps are changing almost on a weekly basis.

Massive 192 GB Rockstar Leak Surfaces, Including Cut Content For GTA 5 and Early GTA 6 Files

A roughly 192 GB archive of Rockstar Games data has surfaced online, as reported by Insider Gaming. Contrary to how it may appear at first, this doesn't seem to be a new breach. Insider Gaming says the files come from the 2022 hack that put around 90 unreleased GTA 6 clips online, and that the data apparently stayed with a small group of people until recently, when it started spreading more widely. Due to the sheer size of the archive, the community is still digging through the files. However, clips and screenshots are already starting to spread on social media.

Most of what has been found so far is cut GTA 5 content. On X, GTA modder TJGM shared a video of a file that appears to hold zone data for a canceled Liberty City expansion. Loaded into the CodeWalker map editor, it shows an outline that looks larger than Liberty City from GTA 4. Separately, user @affmalyt found assets from the canceled Agent Trevor single-player DLC, including a spaceship location and some mission names. There is also cut dialogue, such as an alternate Trevor ending and lines between Brucie and Franklin.

GTA 6 Map Will Be Twice the Size of GTA 5 and Three Times the Size of Red Dead Redemption 2

After years of speculation and weeks of unwanted drama, Rockstar Games finally gave the world its first official look at the gameplay of Grand Theft Auto 6. In the 20-minute extended look that aired on Netflix, Rockstar showed off its latest creation in spectacular fashion, covering everything from shootouts and cutscenes to driving mechanics, and even a jaw-dropping sequence where Lucia jumps off a skyscraper, with the entire state of Leonida sprawling before her. That last part was particularly impressive, as it showed viewers the enormous expanse of GTA 6's map. In fact, we have indirect confirmation of just exactly how big the state of Leonida will be from creators who were given a behind-the-scenes look at Rockstar's game. YouTuber TGG was one of them, and he asked Rockstar developers about the map's size. Here is what he had to say:
TGG"The map is twice the size of GTA 5's map. Three times the size of Red Dead Redemption 2's map. Vice City itself is twice the size of Los Santos, and Vice City and its surrounding suburbs is 11 times bigger than Los Santos and its surroundings."
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Nov 11th, 2026 06:14 CST change timezone

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