The game includes two settings menus: you can adjust visual quality in the Quality menu and a resolution and a few other settings such as VSync and Frame Rate Limit in the Display menu.
You can pick between four different presets: Low, Medium, High, and Ultra, with Ultra maxing out every option available.
The game supports FSR, XeSS, and DLSS upscaling, along with FSR and DLSS Frame Generation. Unfortunately, there's no XeSS Frame Generation or UE5's TSR upscaler.
You can freely disable Motion Blur, Chromatic Aberration, and Depth of Field.
From our experience, XeSS looks much better than FSR even on AMD handhelds, while providing about the same performance improvements, so we recommend using it instead of FSR.
You can choose between dedicated Fullscreen, Windowed Fullscreen, and Windowed modes, but since the game suffers from performance issues in the latter two modes, we strongly recommend using Fullscreen.
The game supports a granular framerate limit control in 1 FPS steps, ranging from 30 to whatever your monitor's native refresh rate is.
There's no hidden FPS lock.
Cutscenes are capped to 30 FPS, though, and are quite stuttery.
There's support for ultrawide monitors, but no native HDR support, at least not on PC.
Test Devices
We tested the public Steam version of The Blood of Dawnwalker.
The Steam Deck LCD was running SteamOS version 3.8.16, build 20260716.1.
Our ROG Xbox Ally X had Armoury Crate 2.2.17.0 installed along with BIOS 317.
The ROG Ally X had the latest Armoury Crate version installed at the time of testing (2.2.17.0), along with BIOS 312.
The MSI Claw 8 AI+ A2VM had MSI Center M 2.0.2606.2501 installed along with BIOS E1T52IMS.112.
The MSI Claw 8 EX AI+ CG3EM had MSI Center M 2.0.2608.1201 installed along with BIOS E1T91IMS.10A.