NVIDIA's GP106B GPU uses the Pascal architecture and is made using a 16 nm production process at TSMC. With a die size of 200 mm² and a transistor count of 4,400 million it is a medium-sized chip. GP106B supports DirectX 12 (Feature Level 12_1). For GPU compute applications, OpenCL version 3.0 and CUDA 6.1 can be used. Unknown texture mapping units and Unknown ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support).