Saturday, January 14th 2012
An Open Letter to the Gaming Community from CD Projekt RED
A month ago, we reported that CD Projekt RED, makers of The Witcher 2 had claimed that they could identify '100% of pirates' and had started an RIAA-style 'settlement letter' shakedown (extortion) tactic in Germany. Well, unsurprisingly, this hasn't gone down too well with their customers and the outcry has been loud and strong, especially on gog.com, where their forums have been full of posts from disgruntled customers. Well, it looks like the pressure has gotten too much for them and they have backpedalled furiously on this decision and issued an open letter, published on rockpapershotgun.com. In it, they state that they want people to continue to have faith in them and stressed how they're still totally against 'piracy' of their products and appealed for gamers to refrain from engaging in it:
In early December, an article was published about a law firm acting on behalf of CD Projekt RED, contacting individuals who had downloaded The Witcher 2 illegally and seeking financial compensation for copyright infringement. The news about our decision to combat piracy directly, instead of with DRM, spread quickly and with it came a number of concerns from the community. Repeatedly, gamers just like you have said that our methods might wrongly accuse people who have never violated our copyright and expressed serious concern about our actions.
Being part of a community is a give-and-take process. We only succeed because you have faith in us, and we have worked hard over the years to build up that trust. We were sorry to see that many gamers felt that our actions didn't respect the faith that they have put into CD Projekt RED. Our fans always have been and remain our greatest concern, and we pride ourselves on the fact that you all know that we listen to you and take your opinions to heart. While we are confident that no one who legally owns one of our games has been required to compensate us for copyright infringement, we value our fans, our supporters, and our community too highly to take the chance that we might ever falsely accuse even one individual.
So we've decided that we will immediately cease identifying and contacting pirates.
Let's make this clear: we don't support piracy. It hurts us, the developers. It hurts the industry as a whole. Though we are staunch opponents of DRM because we don't believe it has any effect on reducing piracy, we still do not condone copying games illegally. We're doing our part to keep our relationship with you, our gaming audience, a positive one. We've heard your concerns, listened to your voices, and we're responding to them. But you need to help us and do your part: don't be indifferent to piracy. If you see a friend playing an illegal copy of a game-any game-tell your friend that they're undermining the possible success of the developer who created the very game that they are enjoying. Unless you support the developers who make the games you play, unless you pay for those games, we won't be able to produce new excellent titles for you.
Keep on playing,
Marcin Iwinski
co-founder
CD Projekt RED

41 Comments on An Open Letter to the Gaming Community from CD Projekt RED
Like the saying goes .. If you can't do the time don't do the crime .
Steal a car, you get a year or something depending on where you live. -no example set, victim gets what?-
Upload something with copyright, end up bankrupt for the rest of your life(unless you are a politician/work for them)? -example set, publisher/holder recovers some fees/costs-
Love how the 'common' people are always at the bottom of the pile here.
Say an engineer in this country who oversees a powerstation to make sure it stays operational is paid roughly 50k a year. That is a decent sum of money, but the service that person is providing is much more essential to your daily life than anything an entertainer does.
So, would *insert random famous person's name here* even notice if he/she lost that amount of money every time he/she sneezed? I very much doubt it. If say Rhianna earnt £20, 000 a year (and just doing what she does for the love of the music) I would feel a lot more for the arguement against piracy, hell i'd probably lead the charge against it, but until that is the case then I don't feel much sympathy.
Why is it in this culture that people who go on stage flapping their gums for three minutes deserve to live a life of luxury, whilst the people who make sure you have hot water, electricity etc. are paid a relative pittance?
/rant over
When you buy a game, especially through a digital download service like Steam, you aren't paying for the game, you're paying for the distribution service and a license to use the software. The latter is the issue that's usually brought up in court, but it's presented as thievery when it's really a breach of contract. In any case, it would be fairly easy for the groups that create the hacks to remove the EULA and therefore any criminal liability for the end user. Razor1911/Skidrow/etc would be criminals then, but not the pirates that download the games.
The other issue is the "lost profits" from the distribution service. This is the one the RIAA is fond of. The problem with crimimalizing this is that it criminalizes competition. When Best Buy sells a product similar to Circuit City's for cheaper and people buy that product from Best Buy, Circuit City just lost the potential profits from the sale of their product. Could Circuit City then turn around and sue Best Buy for damages equal to 10x or more than the value of every product that Best Buy sells? No, that would be ridiculous. But that's basically what we're seeing with these piracy cases that are being brought to court. But they're even more ridiculous, because they try to collect from the customers that chose to buy from Best Buy. They're attempting to punish people for being smart consumers and choosing the service that offers the best value.
So where am I going with this? Should studios just give away their games for free? No. But they should realize what exactly it is they're selling, and they should come up with ways to add value to it. Instead of trying to go to court and use all stick, they should find ways to increase the value of the service they offer. They can reduce the price to something more people would be willing to pay, or make their money through services related to the game other than distribution (microtransation item selling, access to servers, things like WoW's paid character transfers, etc), or use value-adds like the BF3 preorder bonuses (dogtags, skins, early weapon and DLC access) to encourage consumers to choose to buy a new copy of the game, rather than used or pirated copies which don't pay anything to the developer.
Supply isn't limitless, it can be considered limited (bandwidth costs etc, is there a fee for how many licenses you make? Not checked that.).
WoW's transaction fees are crazy if you ask me, no way does it cost the amount they charge. :mad:
Most pre-order stuff isn't actually to stop piracy on PC, it was brought in for consoles to develop the account style drm for them, and us pc gamers would rage if the consoles got more product than us when we are already using the account style drm.
Breach of contract vs theft is an important distinction in the legal system, but from the perspective of developers and those of us with common sense, you're constructing a semantic house of cards.
Did you equate choosing pirating games over purchasing them with choosing Best Buy over Circuit City, and call pirates "smart consumers" for "choosing the service that offers the best value"? Maybe I'm misunderstanding.
Suggesting that studios "increase the value" and/or "reduce the price" of their games/services:
- ignores the problem as well as market forces
- is not concrete enough to be meaningful (increase value according to what benchmark and by how much? reduce price how much?)
- treats games as though they are all equally overpriced and [un]valuable
- ...
*sigh* That post just doesn't warrant me going on. It really doesn't. I only started because it'd be a shame if that nonsense derailed the thread.This is exactly the kind of thing that needs to stop if distributors ever want to even consider reining in piracy. They need to give users a reason to use their service rather than anyone else's. So far they've tried to use DRM to make their service the only one that delivers a playable copy of the game, but half the time it only works against legitimate customers. Take a look at Skyrim. It received a patch on Steam (that only reached paying customers) that added in DRM (which was useless because they bought the game anyway) and broke several things in he game.No, I don't agree with any of these. I can't, for obvious reasons, give a case-by-case rundown on every game ever made and say how it should be different, but I can say, without a doubt, that every pirate is a potential customer. I'll say it again in case anyone missed that: Every pirate is a potential customer. Every one. Without exception. All you have to do in order to turn these pirates into customers is to give them a compelling reason to purchase the game. For some, supporting the developer is a good reason to spend $60 for a game. For some it isn't. For *everyone*, supporting the developer is a good enough reason to spend $0.01 on a game. It's just a matter of finding the price that maximizes profits. Even then, some people will pirate the game. There's no reason to punish them, since they wouldn't have bought the game at a reasonable price anyway. Just let them pirate it and there's no harm done. There are no "lost profits."
I don't think Piracy is as big a problem as big media companies make it out to be. The fact is, all entertainment companies are still struggling to adapt to the Internet-era, and realizing they will have to price their products competatively, and distribute them effectively to make the huge profits they desire. According to the entertainment industry, Cassette Tapes, VHS Tapes, LaserDisc's, VCR's, CD's, Flash Drives, DVD's, and every other medium have destroyed, or been a major threat to them. The Internet is no different. These companies want complete control, a monopoly if you will, so they can force people to buy products regardless of quality. People have been pirating products for decades, well before the internet, and did it kill off the entertainment industry? NO.
CD Projekt did the right thing by stopping their witch hunt, and I applaud them for that.
If I download and play... this game.... the CD...red will know from the software that I install .... so the software send same file or info from my pc to this company... this look like same spyware or in any case same illegal access to my pc.
also there will be some law that will be involved like, protection of your personal date, illegal access on the system, illegal tracking of the person and their activities, some adder user rights take will be passed. also I don't know if this data that company get from the user will be ok or can be used in court as prove?(in many EU countries, it is illegal to obtain such evidence and can not be used as evidence)
in my idea the company use a illegal tactic/practice to get that info. so in order to get the pirate .... the company will become a pirate ...:) the company will go over more law and deny some rights for one simple infraction
so let see what EU will have to say about that :)
In every security, there is always a breach. But sometimes, its nature's call for balance. We need hackers so that developers won't abuse us.
They pull crap like this again and it's going to be massive BoyCott next time. That goes for any company.