Thursday, October 13th 2016

AMD Releases Radeon Software Crimson Edition 16.10.1 WHQL

AMD today released the WHQL-signed variants of the Radeon Software Crimson Edition version 16.10.1 drivers, which it released earlier this month. Besides optimization for "Gears of War 4" and "Mafia III," and CrossFire profiles for "Shadow Warrior 2," these drivers come with support for the Oculus Asynchronous Spacewarp feature on graphics cards based on the "Polaris 10" silicon (Radeon RX 480, RX 470). Grab the drivers from the links below.

AMD defines Asynchronous Spacewarp as the following.
ASW compares previously rendered frames, detects the motion between them, and extrapolates the position of scene components to create a new synthetic frame. Using this technology, synthetic frames will accurately approximate the fully-rendered frames they're designed to replace.
DOWNLOAD: AMD Radeon Software Crimson Edition 16.10.1 WHQL for Windows 10 64-bit | Windows 10 32-bit | Windows 8.1 64-bit | Windows 8.1 32-bit | Windows 7 64-bit | Windows 7 32-bit
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36 Comments on AMD Releases Radeon Software Crimson Edition 16.10.1 WHQL

#26
Countryside
INSTG8RSame and ran DDU as well.

Edit:Using the ones directly from AMD show 16.10.1
I used DDU and downloaded 16.10.1whql at amd site and shows 16.9.2
Posted on Reply
#27
AlienIsGOD
Vanguard Beta Tester
CountrysideI used DDU and downloaded 16.10.1whql at amd site and shows 16.9.2
same, i d/l again from AMD site and it still shows 16.9.2. At least my card is working properly since getting it back :)
Posted on Reply
#28
Countryside
AlienIsGODsame, i d/l again from AMD site and it still shows 16.9.2. At least my card is working properly since getting it back :)
Once more tried same method no shows 16.10.1 :D
Posted on Reply
#29
kn00tcn
FR@NKSounds like the "motion estimation and motion compensation" some TVs use to produce 120/240Hz frame rates from 60Hz content.
ZeppMan217The TV shit results in blurry crap. Games have plenty of blur on their own, guess it'll be less noticeable.
SetsunaFZeromotion interpolation it is. The EIZO with fake 240Hz monitor also uses this
lasThis is garbage. Massive motion blur.
where do you people make this stuff up? any VR warping is basically like video UN-stabilization, it has nothing to do with blur or blending frames together, which is why it uses the word 'warp'
CountrysideInstalled 16.10 shows 16.9.2 :D
Divide OverflowShows as 16.9.2 on my 290X.
xkm1948FuryX shows as 16.9.2 as well
AlienIsGODMy Rx 480 shows 16.9.2 as well and I just downloaded from AMDs site
i wish you all look at all of the information on the software screen, the only version that matters is the driver packaging version, which by the way contains a date as part of the string

the catalyst version means NOTHING, it's just a string, it may not get written to the registry on all installations so you might see what your previously installed driver had written (or amd could forget to write the new number)


as you can see in this pic, it has happened many times in the past & you can even rename it if you wanted to
Posted on Reply
#30
FR@NK
kn00tcnwhere do you people make this stuff up? any VR warping is basically like video UN-stabilization, it has nothing to do with blur or blending frames together, which is why it uses the word 'warp'
You Sir are confusing the older timewarp with the newer spacewarp.
AMDIt works by comparing previously rendered frames to detect motion between them, and using that information to extrapolate the position of scene components in the next frame. This allows re-projected frames to more accurately approximate how they would look if they had been fully rendered.
LINK
Posted on Reply
#31
kn00tcn
FR@NKYou Sir are confusing the older timewarp with the newer spacewarp.
where are the screenshots? i'm also unclear if devs choose to add this or if the drivers take over games

as for my points, the motion blur one still stands, why would this introduce blur? more frames create more smoothness (actually, motion blur also creates smoothness, try playing 30fps with & without well done motion blur)
Posted on Reply
#32
FR@NK
kn00tcnwhere are the screenshots? i'm also unclear if devs choose to add this or if the drivers take over games

as for my points, the motion blur one still stands, why would this introduce blur? more frames create more smoothness (actually, motion blur also creates smoothness, try playing 30fps with & without well done motion blur)
You're asking the wrong person. I'm not AMD.

Can you stop quoting me unless you want to discuss something I've posted?
Posted on Reply
#33
kn00tcn
FR@NKYou're asking the wrong person. I'm not AMD.

Can you stop quoting me unless you want to discuss something I've posted?
what, you posted a clarification that there are two kinds of warps, making the impression that you MIGHT have read or seen more than the single press/blog release, which is why i asked (in case you happened to have more info or knew of a game)

but now it's a dead end obviously, so...
Posted on Reply
#34
FR@NK
kn00tcnI didn't bother to read your post
Posted on Reply
#35
kn00tcn
gee, i said more than the single press/blog release, but that it turns out you unfortunately didnt happen to know more than it at this time, therefore it is you who are not reading with your snarky comment
Posted on Reply
#36
FR@NK
There is the news article on this site plus the article I linked.....thats two articles. Two single.

If you would have read the link I posted you would have gotten a clear understanding of the differences between them. You should try using a search engine called google.com. Maybe you have heard of it? Anyways you should try it as it works better then asking random people on forums for answers you seek.
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