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Multiplayer Elements Considered for Cyberpunk 2077 Sequel

Reuters has conducted an interview with Adam Badowski and Michał Nowakowski—Joint Chief Executive Officers at CD Projekt. The news agency wanted to find out more about the current roster of projects in development across the Polish gaming group's globally-scattered studios. The Boston branch of CD Projekt Red has started work on a Cyberpunk 2077 sequel—codenamed "Orion"—as revealed by Igor Sarzyńsk (Narrative Director) earlier this month. The sequel's scope could grow beyond a single-player campaign—Nowakowski mentioned in the Reuters interview that multiplayer elements are under consideration by "Orion's" design team, but he declined to elaborate any further. CD Projekt Red downed tools on Cyberpunk 2077's multiplayer aspect around launch time (December 2020), and instead focused on improving the game's core functionality. A "triple-A" multiplayer spin-off was teased a few years ago, but abandoned at some point in favor of a new "more systematic, agile approach."

Badowski stated that "Orion" is still in a conceptual phase of development, and its team is expected to grow over the course of 2024—he anticipates around eighty members of staff by the end of the year. The North American team appears to be on a recruitment drive, while the European "Orion" gang is not expected to expand as quickly. The priority for CD Projekt's Warsaw studio is "Polaris" AKA the next mainline Witcher title—Badowski elaborated on their hiring goals in Poland: "we'd like to have around 400 people working on the project by the middle of the year." The joint-CEOs want "Polaris" entering into a full production stage in 2024—industry analysts predict a 2026 or 2027 launch window. Reuters brought up the obligatory question about artificial intelligence's place in CDPR operations—Nowakowski responded with: "We think that AI is something that can help improve certain processes in game production, but not replace people." When grilled about lessons learned from launch day disasters, Badowski stated that his company's production pipelines have undergone a positive overhaul: "We believe that in the future we'll avoid a premiere like the one we faced with Cyberpunk 2077"

AMD Puts Radeon Vega and Polaris GPUs on a Slower Driver Update Track

AMD is weaning the market off its older gaming graphics card series that predate the Radeon RX 5000 series. The company is reportedly putting older GPUs based on the "Vega" and "Polaris" graphics architectures on a slower driver update track, which means driver updates to these GPUs will be less frequent. The company's RX 5000, RX 6000, and RX 7000 series, on the other hand, will continue on with the current driver update track that includes one or more driver releases each month, including releases to fix glaring game bugs, or day-zero performance updates.

AMD over the past couple of months began segregating RDNA (RX 5000 series and later) and pre-RDNA (older than RX 5000 series) GPUs through their driver releases. The latest drivers come in an RDNA-only package (denoted by "rdna" in the installer's file name), which is around 600 MB in size; and a larger 1.1 GB package that supports both RDNA and pre-RDNA GPUs. The company now announced that the pre-RDNA GPUs will switch to a slower driver update track as is characteristic with older-generation GPUs that AMD wants to discontinue support for.

Raja Koduri, Executive Vice President & Chief Architect, Leaves Intel

Intel CEO Pat Gelsinger has issued the news, via a tweet, of Raja Koduri's departure from the silicon giant. Koduri, who currently sits as Executive Vice President and Chief Architect, will be leaving the company at the end of this month. This ends a five year long tenure at Intel, where he started as Chief Architect back in 2017. He intends to form a brand new startup operation that will focus on AI-generative software for computer games. His tweeted reply to Gelsinger reads: "Thank you Pat and Intel for many cherished memories and incredible learning over the past 5 years. Will be embarking on a new chapter in my life, doing a software startup as noted below. Will have more to share in coming weeks."

Intel has been undergoing numerous internal restructures, and Koduri's AXG Graphics Unit was dissolved late last year. He was the general manager of the graphic chips division prior to its split, and returned to his previous role as Chief Architect at Intel. The company stated at the time that Koduri's new focus would be on: "growing efforts across CPU, GPU and AI, and accelerating high-priority technical programmes."

Forspoken Simply Doesn't Work with AMD Radeon RX 400 and RX 500 "Polaris" GPUs

AMD Radeon RX 400 series and RX 500 series graphics cards based on the "Polaris" graphics architecture are simply unable to run "Forspoken," as users on Reddit report. The game has certain DirectX 12 feature-level 12_1 API requirements that the architecture does not meet. Interestingly, NVIDIA's "Maxwell" graphics architecture, which predates AMD "Polaris" by almost a year, supports FL 12_1, and is able to play the game. Popular GPUs from the "Maxwell" generation include the GeForce GTX 970 and GTX 960. Making matters much worse, AMD is yet to release an update to its Adrenalin graphics drivers for the RX Vega, RX 5000, and RX 6000 series that come with "Forspoken" optimization. Its latest 23.1.2 beta drivers that come with these optimizations only support the RX 7000 series RDNA3 graphics cards. It's now been over 50 days since the vast majority of AMD discrete GPUs have received a driver update.

GeIL Announces the Availability of POLARIS RGB DDR5 Gaming Memory Kits

GeIL, is proud to announce the launch of their latest Polaris RGB DDR5 Memory providing high-speed modules ranging from 4800 MHz to 5600 MHz and available in large kit capacities of 16 GB to 64 GB with excellent heatspreader and stunning RGB illumination for gamers and PC enthusiasts. GeIL's next-generation POLARIS RGB DDR5 Memory products do not only represent a fundamental frequency/speed upgrade but are designed to deliver unprecedented performance through the combination of larger capacities, enhanced speeds, and broader bandwidth per processor core.

Increases in system performance and efficiency are the cornerstones of any new memory generation. The new architecture has plenty of features to support that, such as the increased burst length, improved refresh schemes, and the increased bank groups significantly boosting performance. In addition, the introduction of the local voltage regulation based on the PMIC (Power Management IC) provides current monitoring, offers threshold protection, and intelligent voltage and power management for a more comprehensive range of voltage tweaking and adjustment. Finally, a newly added on-die ECC function further improves data integrity and performance enhancements.

Data is Beautiful: 10 Years of AMD and NVIDIA GPU Innovation Visualized

Using our graphics card database, which is managed by our very own T4CFantasy, reddit user u/Vito_ponfe_Andariel created some basic charts mapping out the data points from our expansive, industry-leading GPU database. In these charts, the user compares technological innovation for both AMD and NVIDIA's GPUs in the last ten years, plotting out the performance evolution of the "best available GPU" per year in terms of performance, performance per dollar (using the database's launch price metric), energy consumption, performance per transistor, and a whole lot of other data correlation sets.

It's interesting to note technological changes in these charts and how they relate to the overall values. For example, if you look at the performance per transistor graph, you'll notice that performance per transistor has actually declined roughly 20% with the transition from NVIDIA's Pascal (GTX 1080 Ti) to the Turing (RTX 20-series) architecture. At the same time, AMD's performance per transistor exploded around 40% from Vega 64 to the RX 5700 XT graphics card. This happens, in part, due to the introduction of raytracing-specific hardware on NVIDIA's Turing, which takes up transistor counts without aiding in general shading performance - while AMD benefited from a new architecture in RDNA as well as the process transition from 14 nm to 7 nm. We see this declining performance behavior again with AMD's introduction of the RX 6800 XT from AMD, which loses some 40% in this performance per transistor metric - likely due to the introduction of RT cores and other architectural changes. There are of course other variables to the equation, but it is nonetheless interesting to note. Look after the break for the rest of the charts.

ASUS Releases Polaris 12 Phoenix Radeon 550 Card

The Polaris architecture was debuted by AMD in the RX 400 series almost 4 years ago, since then AMD has released two new generations of graphics processors, Vega and Navi. It seems that the Polaris architecture will be living on a bit longer with the release of the ASUS Phoenix Radeon 550 2GB GPU, based on the Polaris 12 GPU.

This product may seem familiar and that's because ASUS released the Phoenix Radeon RX 550 back in 2017, the new Phoenix Radeon 550 uses a different memory configuration of 2 GB GDDR5 / 64-bit / 6 Gbps which is a significant step down from the 2/4 GB GDDR5 / 128-bit / 7 Gbps of the Phoenix Radeon RX 550 especially considering that card was released 3 years ago. This new card seems to have been available to OEM's for some time and is only now making it's way to retail at a hopefully cheap price.

Microsoft DirectX 12 Ultimate: Why it Helps Gamers Pick Future Proof Graphics Cards

Microsoft Thursday released the DirectX 12 Ultimate logo. This is not a new API with any new features, but rather a differentiator for graphics cards and game consoles that support four key modern features of DirectX 12. This helps consumers recognize the newer and upcoming GPUs, and tell them apart from some older DirectX 12 capable GPUs that were released in the mid-2010s. For a GPU to be eligible for the DirectX 12 Ultimate logo, it must feature hardware acceleration for ray-tracing with the DXR API; must support Mesh Shaders, Variable Rate Shading (VRS), and Sampler Feedback (all of the four). The upcoming Xbox Series X console features this logo by default. Microsoft made it absolutely clear that the DirectX 12 Ultimate logo isn't meant as a compatibility barrier, and that these games will work on older hardware, too.

As it stands, the "Navi"-based Radeon RX 5000 series are "obsolete", just like some Turing cards from the GeForce GTX 16-series. At this time, the only shipping product which features the logo is NVIDIA's GeForce RTX 20-series and the TITAN RTX, as they support all the above features.

AMD Preparing New RX 590 GME Graphics Card for Release

Expreview has caught the sighting of an apparently upcoming AMD graphics card based around the RX 590 SKU. The new revision, being named the RX 590 GME, apparently features lower clocks than the base Polaris 30 RX 590 ~around 1,385 MHz boost compared to the vanilla RX590's 1545 MHz. That clockspeed puts the RX 590 GME slightly above the RX 580 in terms of specs, but way below the RX 590, which should lead to a distinct performance variation between the two.

It's unclear as to what GPU die this new Polaris-based graphics card will be using. If I were a betting man, I'd say these are being harvested from 12 nm Polaris 30 dies that haven't been able to sustain the 1545 MHz clockspeeds rated for RX 590 chips - but still being put to use and very likely with a better power/performance ratio than the RX 590. For now, the model is only available for pre-order through a Chinese e-tailer, which could mean this is a China-only release.

AMD Announces Radeon Software Adrenalin 2020 Edition

AMD today unveiled AMD Radeon Software Adrenalin 2020 Edition, the next generation of its software suite for AMD Radeon graphics, providing gamers, creators and enthusiasts with a unique set of features and capabilities that deliver unparalleled visual fidelity and phenomenal gaming experiences. Featuring a fully redesigned gaming application, AMD Radeon Software Adrenalin 2020 Edition puts powerful capabilities at gamers' fingertips. It includes the new Radeon Boost feature, bringing enhanced performance and fluidity to fast-motion gameplay, new Integer Display Scaling technology that rejuvenates old games for modern displays, as well as significant enhancements to the acclaimed AMD Link mobile application, to Radeon Image Sharpening, Radeon Anti-Lag, and much more.

Our detailed write-up, including performance testing on Navi, Vega and Polaris can be found here.

DOWNLOAD: AMD Radeon Software Adrenalin 2020 Edition 19.12.2 WHQL
"With each Radeon Software release, we laser-focus on bringing innovative features gamers demand, significant performance improvements, and the ultimate in software stability and reliability," said Andrej Zdravkovic, corporate vice president of software development at AMD. "AMD Radeon Software Adrenalin 2020 Edition takes gaming on Radeon graphics to the next level with breathtaking visual quality, faster performance, and a host of unique, must-have features that dramatically improve the overall user experience."

MSI Prepares Another Version of AMD Radeon RX 580 Armor Graphics Card

While AMD is giving all signs of being preparing to release their latest entries into the midrange graphics card market in the form of theRX 5500 and RX 5300 series of graphics cards based on Navi, AMD's AIB partners are giving the slow burn on existing inventories of AMD's Polaris graphics chips. MSI, in this case, seems to have bet on a slight redesign of their previously-released RX 580 Armor and Armor MK2.

Changed is the color scheme - MSI went full black on this one. There's also a redesigned PCB, a redesigned I/O bracket (which keeps four display connectors), and a new cooler shroud. The heatsink's surface area also seems to have been increased, which should provide lower operating temperatures (anything beyond that, such as higher overclockability and longer lifespan, are speculations). The redesigned Armor keeps the single 8-pin PCIe power connector. No other details are available at time of writing.

AMD Announces New Radeon Embedded E9000 Series GPU Models

The AMD Embedded business provides SoCs and discrete GPUs that enable casino gaming companies to create immersive and beautiful graphics for the latest in casino gaming platforms, which are adopting the same high-quality motion graphics and experiences seen in modern consumer gaming devices. AMD Embedded provides casino and gaming customers a breadth of solutions to drive virtually any gaming system. The AMD Ryzen Embedded V1000 SoC brings CPU and GPU technology together in one package, providing the capability to run up to four 4K displays from one system. The AMD Ryzen Embedded R1000 SoC is a power efficient option while providing up to 4X better CPU and graphics performance per dollar than the competition.

Beyond SoCs, AMD also offers embedded GPUs to enable stunning, immersive visual experiences while supporting efficient thermal design power (TDP) profiles. AMD delivers three discrete GPU classes to customers with the AMD Embedded Radeon ultra-high-performance embedded GPUs, the AMD Embedded Radeon high-performance embedded GPUs and the AMD Embedded Radeon power-efficient embedded GPUs. These three classes enable a wide range of performance and power consumption, but most importantly offer features that the embedded industry demands including planned longevity, enhanced support and support for embedded operating systems.

Radeon RX 5300 XT and AMD B550 Chipset Coming to OEM Systems in October

HP has listed new desktop consumer prebuilts that use previously unannounced hardware from AMD, namely the Radeon RX 5300 XT graphics card and the B550 chipset. B550 has been expected for a while — it's a lower-cost chipset for Ryzen 3000 "Zen 2" processors with reduced feature set. HP calls the chipset "AMD Promontory B550A" in their sheets which seems to be designed and produced by ASMedia (unlike X570, which is a fully AMD in-house design). One of the major differences between X570 and B550 is that the latter has no support for PCI-Express 4.0, which won't matter one bit in its target segment. This move not only reduces chipset cost, it also drives down the cost of motherboards significantly, as the more stringent signal integrity requirements for PCIe 4.0 won't apply here.

While we have heard rumors that AMD is working on a smaller chip for their "Navi" architecture (Navi 12 and Navi 14), it's uncertain whether RX 5300 XT is really based on Navi, or whether it will be yet another rebrand — we wouldn't be surprised if Polaris is making a comeback yet again. Both systems are listed for € 699 and € 899, with shelf availability expected for October 8th.

AMD Readies Radeon RX 640, an RX 550X Re-brand

One of our readers discovered an interesting entry in the INF file of AMD's Adrenalin 19.4.3 graphics drivers. It includes two instances of "Radeon RX 640," and has the same device ID as the Radeon RX 550X from the current generation. The branding flies in the face of reports suggesting that with its next-generation "Navi" GPUs, AMD could refresh its client-segment nomenclature to follow the "Radeon RX 3000" series, but it's possible that the RX 600 series was carved out to re-brand the existing "Polaris" based low-end chips one step-down (i.e. RX 550X re-branding as RX 640, RX 560 possibly as RX 650, etc.).

The move to create the RX 600 series could also be driven by AMD's need to contain all "Navi" based SKUs in the RX 3000 series, and re-branded "Polaris" based ones in the RX 600, so that, at least initially, consumers aren't led to believe they're buying a re-branded "Polaris" SKU opting for an RX 3000-series graphics card. It's also possible that AMD may not create low-end chips based on "Navi" initially, and focus on the performance-segment with the highest sale volumes among serious gamers, the $200-400 price-range. Based on the 14 nm "Lexa" silicon, the RX 550X is equipped with 640 stream processors, 32 TMUs, 16 ROPs, and 2 GB of GDDR5 memory across a 128-bit wide memory bus. Given the performance gains expected from Intel's Gen11 "Ice Lake" iGPU and AMD's own refreshed "Picasso" APU, the RX 640 could at best be a cheap iGPU replacement for systems that lack it.
Image Credit: Just Some Noise (TechPowerUp Forums)

AMD Brings Back the "XT" Moniker with China-specific Radeon RX 560 XT

Back in the glory days of ATI Radeon, the XT brand extension denoted the better-endowed variant among two or more graphics card models based on the same silicon, such as the Radeon HD 2900 XT. After AMD's takeover, the XT, Pro, XL, and other lesser used extensions such as XTX and All-in-Wonder were retired in favor of numerical variant numbers, beginning with the HD 3870. The company continued to use "XT" and "Pro" internally to differentiate ASIC variants, although those monikers were seldom if not never used in marketing materials. That's about to change. AMD launched its first overtly XT brand-extended product in close to 15 years, with the China-specific Radeon RX 560 XT, but alas, it's a lousy re-brand.

The RX 560 XT is positioned between the RX 560 4 GB and RX 570 4 GB, and is based on the "Polaris 20" or "Polaris 30" silicon (we don't know which). AMD enabled 28 out of 36 NGCUs on this silicon, resulting in 1,792 stream processors, 112 TMUs, and 32 ROPs. The memory is 4 GB across a 256-bit wide memory interface, although the memory clock-speed is dialed down to 6.6 Gbps (211.2 GB/s). What makes the RX 560 XT a re-brand is that AMD launched an SKU with the same exact specifications, called Radeon Pro 570, and there are several odd-ball RX 570-branded cards in the wild with this core-config. There's no reference-design board of the RX 560 XT, and the SKU is entirely in the hands of board partners to come up with custom-designs of their own.

Update: AMD has informed us that the RX 560 XT is based on the 14 nm "Polaris 10" silicon, and not "Polaris 20" or "Polaris 30." Polaris 10 is the first implementation of the "Polaris" architecture.

GIGABYTE Rolls Out its Radeon RX 590 Gaming Graphics Card

That took a little while, but GIGABYTE has finally updated their lineup with an AMD RX 590 graphics card. Based on the 12 nm-revised Polaris 30 silicon with higher clocks than those that could be achieved by its 14 nm predecessors (already the RX 480 and RX 580 graphics cards), the GIGABYTE RX 590 Gaming rbings the already well-known 2304 Stream processors, and gets them to tick at 1560 MHz (against AMD's 1545 MHz reference). It's a usual GIGABYTE graphics card by all standards, with a dual-fan WindForce 2X cooling solution with fan-stop functionality.

It seems GIGABYTE finally went through some of that unsold RX inventory, and is now looking to keep the channel supplied until the next best thing from the red team makes its appearance (hopefully sooner rather than later.)

AMD "Navi" GPU Code Surfaces in Latest Apple MacOS Mojave Beta

System software code used for detecting and installing AMD's upcoming Radeon "Navi" family of graphics processors surfaced in the latest Apple MacOS "Mojave" beta. Version 14.2 beta of the operating system packs preparation for AMD's next-generation GPUs through a device identifier "0x73101002." A similar piece of code surfaced on early versions of MacOS "Sierra" some 6 months prior to Radeon "Vega" family launch, which perfectly aligns with this release of Mojave preceding the speculated mid-2019 launch of "Navi."

The code makes four references, Navi 16, Navi 12, Navi 10, and Navi 9. We're not quite sure if these are brand names or ASIC codes pointing to the number of next-generation compute units enabled on the silicon. If they are the latter, and assuming AMD hasn't changed the number of stream processors per NGCU, we're looking at the possibility of these chips being mid-range performance successors to the "Polaris" family, and it's likely they'll find place in Apple's upcoming generation of iMac, and possibly even MacBooks.
Many Thanks to theoneandonlymrk for the tip.

Intel Readies Crimson Canyon NUC with 10nm Core i3 and AMD Radeon

Intel is giving final touches to a "Crimson Canyon" fully-assembled NUC desktop model which combines the company's first 10 nm Core processor, and AMD Radeon discrete graphics. The NUC8i3CYSM desktop from Intel packs a Core i3-8121U "Cannon Lake" SoC, 8 GB of dual-channel LPDDR4 memory, and discrete AMD Radeon RX 540 mobile GPU with 2 GB of dedicated GDDR5 memory. A 1 TB 2.5-inch hard drive comes included, although you also get an M.2-2280 slot with both PCIe 3.0 x4 (NVMe) and SATA 6 Gbps wiring. The i3-8121U packs a 2-core/4-thread CPU clocked up to 3.20 GHz and 4 MB of L3 cache; while the RX 540 packs 512 stream processors based on the "Polaris" architecture.

The NUC8i3CYSM offers plenty of modern connectivity, including 802.11ac + Bluetooth 5.0 powered by an Intel Wireless-AC 9560 WLAN card, wired 1 GbE from an Intel i219-V controller, consumer IR receiver, an included beam-forming microphone, an SDXC card reader, and stereo HD audio. USB connectivity includes four USB 3.1 type-A ports including a high-current port. Display outputs are care of two HDMI 2.0b, each with 7.1-channel digital audio passthrough. The company didn't reveal pricing, although you can already read a performance review of this NUC from the source link below.

AMD CTO Mark Papermaster Confirms 7 nm Lineup Refresh for 2019

AMD's CTO Mark Papermaster, in an interview with TheStreet, confirmed AMD's plans with 7 nm for their graphics offerings are just beginning with Radeon VII. When inquired on AMD's plans for their graphics division, Papermaster said that "What we do over the course of the year is what we do every year. We'll round out the whole roadmap." he then added that "We're really excited to start on the high-end... you'll see the announcements over the course of the year as we round out our Radeon roadmap."

So these comments form papermaster seemingly confirm two things: first, that AMD plans to "round out" its lineup using the 7 nm process technology, which means increasing offerings at different price points. The use of the word "refresh" almost takes the breath away, since refreshes are usually based on the same previous architectures. However, AMD does have plans for a new mid-range chip to finally succeed Polaris in Navi, which should become the next AMD launch in the 7 nm process for graphics technologies.

AMD Radeon RX 570 and China-specific RX 580 2048SP Based on Exact Same Chip

It's no news that AMD's Radeon RX 570 graphics card is carved out of the same "Polaris 20" silicon as the RX 580, by disabling 4 out of 36 GCN compute units. AMD kicked a controversy recently, when it launched a China-specific Radeon RX 580-branded SKU with the core-configuration of the cheaper RX 570, confusing Chinese consumers. It turns out that this RX 580 2,048 SP SKU is based on the same exact ASIC variant of the "Polaris 20" silicon as the RX 570, with the only difference being device ID.

We watch a lot of GamersNexus content. Our GPU Database curator noticed something interesting in their recent teardown of a Dataland Radeon RX 580 (2,048 SP) graphics card directly imported from China. The unique ASIC sub-variant code etched on the GPU's aluminium reinforcement brace matches that of the RX 570. AMD internally refers to the RX 570 as "Polaris 20 XL," and its ASIC code etched is supposed to be "215-0910052." For the RX 580, the real one, aka "Polaris 20 XTX," the code etched is "215-0910038." Thanks to GamersNexus' high-resolution filming, our curator was able to spot the ASIC code for "Polaris 20 XL" on the Dataland card's GPU. This confirms that AMD merely took an RX 570 and gave it a different device ID to create the RX 580 2,048 SP, leaving consumers to wade through the confusion.

AMD Radeon RX 590 Built on 12nm FinFET Process, Benchmarked in Final Fantasy XV

Thanks to some photographs by Andreas Schilling, of HardwareLuxx, it is now confirmed that AMD's Radeon RX 590 will make use of the 12 nm FinFET process. The change from 14 nm to 12 nm FinFET for the RX 590 brings with it the possibility of both higher clock speeds and better power efficiency. That said, considering it is based on the same Polaris architecture used in the Radeon RX 580 and 570, it remains to be seen how it will impact AMDs pricing in regards to the product stack. Will there be a price drop to compensate, or will the RX 590 be more expensive? Since AMD has already made things confusing enough with its cut down 2048SP version of RX 580 in China, anything goes at this point.

AMD Launches a 2048SP Version of the RX 580 in China: An RX 570 in Disguise?

In a silent event that occurred earlier today, AMD's Chinese product page for the Radeon RX 580 graphics card now shows a new addition- the RX 580 2048SP. Contrary to every other RX 580 on the website, including OEM and system integrator solutions, this new SKU has 256 fewer stream processors (2304 vs 2048, respectively). As it turns out, this appears to be a China-only graphics solution that launched on October 15, 2018 and TechPowerUp can confirm this is a Polaris 20-based Radeon product as well.

Looking purely at the specifications, this appears to be an RX 570 with a higher boost frequency (up to 1284 MHz vs 1244 MHz), so this is a confusing strategy by AMD to call it an RX 580 instead. The tinfoil hat nearby suggests that this may well be taking advantage of consumers who go simply by the name scheme and do not look up what a stream processor is, and indeed this is similar to what AMD did last year with the downgraded Radeon RX 560 that started out to be a Chinese-region product and then found its way elsewhere as well. Retailers have started listing this as a product available for consumer purchase already, and a search for RX 580 brings up both these and the other versions together. Not cool, AMD, not cool.

AMD "Navi" GPU Architecture Successor Codenamed "Arcturus"?

Arcturus is the fourth brightest star in the night sky, and could be the a new GPU architecture by AMD succeeding "Navi," according to a Phoronix report. The codename of Navi-successor has long eluded AMD's roadmap slides. The name "Arcturis" surfaced on Phoronix community forums, from a post by an AMD Linux liaison who is a member there. The codename is also supported by the fact that AMD is naming its GPU architectures after the brightest stars in the sky (albeit in a descending order of their brightness). Polaris is the brightest, followed by Vega, Navi, and Arcturus.

AMD last referenced the Navi-successor on a roadmap slide during its 2017 Financial Analyst Day presentation by Mark Papermaster. That slide mentioned "Vega" to be built on two silicon fabrication processes, 14 nm and "14 nm+." We know now that AMD intends to build a better-endowed "Vega" chip on 7 nm, which could be the world's first 7 nm GPU. "Navi" is slated to be built on 7 nm as the process becomes more prevalent in the industry. The same slide mentions Navi-successor as being built on "7 nm+," which going by convention, could refer to an even more advanced process than 7 nm. Unfortunately, even in 2017, when the industry was a touch more optimistic about 7 nm, AMD expected the Navi-successor to only come out by 2020. We're not holding our breath.

Clues Gather Regarding Possible New AMD Polaris (Re)Revision Launch

Clues have been popping here and there regarding a possible new Polaris revision being launched by AMD in the (relatively) near future. Speculation first reared its head regarding a revised "Polaris 30" silicon, allegedly being built for TSMC's 12 nm process - not unlike AMD's 2000-series Ryzen CPUs. The company has been enamored with trying out and adapting new foundry processes for its products as soon as possible, now that they've found themselves fabless and not having to directly support the R&D costs necessary for process node development themselves.

Some publications are pointing towards a 15% performance improvement being achieved on the back of this process change for Polaris - which, if achieved only via a new process implementation, would require clock speed increases that are higher than that. AMD has already launched their revised Polaris 20 RX 500 series, which built upon their RX 400 series (and Polaris 10) by upping the clocks as well. A smaller node would likely be associated with higher yields and decreased costs per finished chip, which would allow AMD to further reduce pricing/stabilize pricing while introducing a new product generation to tide users over until Navi is finally ready.

NVIDIA Does a TrueAudio: RT Cores Also Compute Sound Ray-tracing

Positional audio, like Socialism, follows a cycle of glamorization and investment every few years. Back in 2011-12 when AMD maintained a relatively stronger position in the discrete GPU market, and held GPGPU superiority, it gave a lot of money to GenAudio and Tensilica to co-develop the TrueAudio technology, a GPU-accelerated positional audio DSP, which had a whopping four game title implementations, including and limited to "Thief," "Star Citizen," "Lichdom: Battlemage," and "Murdered: Soul Suspect." The TrueAudio Next DSP which debuted with "Polaris," introduced GPU-accelerated "audio ray-casting" technology, which assumes that audio waves interact differently with different surfaces, much like light; and hence positional audio could be made more realistic. There were a grand total of zero takers for TrueAudio Next. Riding on the presumed success of its RTX technology, NVIDIA wants to develop audio ray-tracing further.

A very curious sentence caught our eye in NVIDIA's micro-site for Turing. The description of RT cores reads that they are specialized components that "accelerate the computation of how light and sound travel in 3D environments at up to 10 Giga Rays per second." This is an ominous sign that NVIDIA is developing a full-blown positional audio programming model that's part of RTX, with an implementation through GameWorks. Such a technology, like TrueAudio Next, could improve positional audio realism by treating sound waves like light and tracing their paths from their origin (think speech from an NPC in a game), to the listener as the sound bounces off the various surfaces in the 3D scene. Real-time ray-tracing(-ish) has captured the entirety of imagination at NVIDIA marketing to the extent that it is allegedly willing to replace "GTX" with "RTX" in its GeForce GPU nomenclature. We don't mean to doomsay emerging technology, but 20 years of development in positional audio has shown that it's better left to game developers to create their own technology that sounds somewhat real; and that initiatives from makers of discrete sound cards (a device on the brink of extinction) and GPUs makers bore no fruit.
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