Tuesday, May 15th 2018

Bethesda Releases Gameplay Trailer for RAGE 2

Mankind is in peril. In the decades following an asteroid's devastation, most of the earth has become an unforgiving wildland where bloodthirsty factions vie for control of precious resources. Pockets of civilization have emerged to claim their space in the world, but the tentative peace they've established is being threatened. RAGE 2 follows Walker, the last Ranger of Vineland, as he fights to survive the chaos of the dystopian world into which he was born. With a wide array of weapons, vehicles and strange powers, Walker sets off to take down the tyrannical Authority. Get your first look at the insane action in the worldwide gameplay reveal trailer below and check out the live action teaser released on May 14 here. RAGE 2 will be launching on Xbox One, PlayStation 4 and PC in 2019.

The Open-World Shooterverse
It's the perfect mix: id Software's first-person shooter pedigree, Avalanche Studios' mastery of the open world sandbox, with a healthy dose of pedal-to-the-metal vehicle combat. From the swamplands and jungles where enemies lurk among the dense foliage, to the open deserts where a passing car is more likely to mow you down than offer you a ride, the world of RAGE 2 is not a gentle, nurturing place. The people who have survived in this landscape have had to learn to protect themselves and keep their heads on a swivel, especially with the reemergence of a familiar menace.
As if the gangs and mutants aren't enough, Walker also has to contend with the Authority, returning antagonists from the first game who threaten anything good remaining in the world. Led by General Cross, the Authority is on a renewed mission to hunt down the few remaining pureblood Arkists left in the world, and Cross is willing to slaughter everyone to achieve his goals. That's where Walker's wealth of unique guns and gear comes in - and he'll need every one of his powerful weapons to defend the wild wasteland he calls home.
Walker, Vineland Ranger
A Ranger's arsenal isn't limited to the abundance of upgradeable weapons and toys at their disposal. Fueled by Arkist blood, these elite fighters are the only people in the world who can harness special Nanotrite abilities. However, this blood has also made them a target for the Authority, and after years of fighting, Walker is the only Ranger still standing.

Among the arrows he can choose from his Nanotrite ability quiver are the power to crush enemies into paste from above in a devastating slam attack or send them flying away from him with a lethal energy push. Walker will also learn to channel these Nanotrites into his weapons, pushing them into an awe-inspiring Overdrive, a unique skill that lets him push his guns beyond their limits and unleash absolute hell on his foes. Chain these abilities together to make Walker a powerhouse of destruction, quickly refilling his Overdrive meter. While in Overdrive, Walker's guns do more damage, they gain new attributes, enemies drop better rewards and Walker's health starts to regenerate. When timed correctly, Overdrive is more than enough to tip the scales in a tricky fight.

There's a lot more to come for RAGE 2. Tune into the BE3 Showcase on Sunday, June 10, at 6:30pm PT for more gameplay and details. You can catch the stream live on Twitch, YouTube, Twitter, Facebook or here at Bethesda.net.

RAGE 2 - Official Gameplay Trailer

RAGE 2 - Announce Trailer
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20 Comments on Bethesda Releases Gameplay Trailer for RAGE 2

#1
GreiverBlade
Walker? Ranger? .... seriously?


oh well, i liked the 1st Rage, looking forward that one
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#3
Ferrum Master
I really don't understand the public to appeal on this...
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#4
Champ
That actually doesn't look bad. Nice change of pace. If borderland lands can be a hit, i dont see why this shouldn't be
Posted on Reply
#5
blobster21
"Ferrum Master said:
I really don't understand the public to appeal on this...
What about the insane popularity of zombies on movies, TV and games then ?
Posted on Reply
#6
rtwjunkie
PC Gaming Enthusiast
"Ferrum Master said:
I really don't understand the public to appeal on this...
Because, for the many people like myself who didn’t play it until it was out for 7 months and fixed, it was quite a decent, fun game!

As to the announcement of Avalanche doing this, I’m glad. With the way they did open world desolation in Mad Max, it should be a lot better than the constricted, non-open world that the first Rage turned out to be.
Posted on Reply
#7
Ferrum Master
"rtwjunkie said:
they did open world desolation in Mad Max.
I bought it and left it... it was beyond boring for me... you are right that anything from Beth soft isn't touchable even with a pole after few months of fixes.

It really looks line nothing of first Rage... that's not the idea... it really looks injected with weird nonsense that actually produces repetitive and overly simple game play. The artistic style is also not my cup of tea...

I guess I am waiting only for the new Metro this year so far, as it picks up my interest...
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#8
Fluffmeister
It does seem they have taken what they did what Mad Max, and used that as the basis for Rage 2. I'm intrigued either way and look forward to what the reviews have to say.
Posted on Reply
#9
Mindweaver
Moderato®™
I really enjoyed the first game. I did wait to play it after most of the bugs were fixed like @rtwjunkie . It would really be great if they add VR support.
Posted on Reply
#10
OneMoar
There is Always Moar
Looks very... Just Cause 4
2018 anouther year without a decent story driven first person shooter
Posted on Reply
#11
Vayra86
"Ferrum Master said:
I really don't understand the public to appeal on this...
That makes two...

Rage 1... interesting tech, gameplay was totally ridiculous, it was a nice showcase of how to screw up something as simple and plain as a first person shooter. Some lite crafting (RC car bombs, really?), some non-existant open world feeling that bores down to driving back and forth the same linear map two or three times and then.... oh shit the game's already over.

This is budget bin material IMO. The theme as well... post apocalyptic 'murica, its even worse than the umpteenth zombie game. Booooring. They'd have done a lot better with a completely new IP.

The more I read...
"While in Overdrive, Walker's guns do more damage, they gain new attributes, enemies drop better rewards and Walker's health starts to regenerate "

:ohwell:So, we're looking at a loot shooter with no real loot system a-la Borderlands..., health auto regen for the console nubs and a perk/skill tree a'la Far Cry. PASS. This is so much generic copypasta I might die in agony
Posted on Reply
#12
TheMailMan78
Big Member
You don't watch Mad Max for the plot. You don't watch Godzilla for the character development and you don't watch a porn for the love story. This game is for complete chaos, mayhem and traditional American values. Good guys win, bad guys lose.......violently. As I said my body is ready.

If you want all that other stuff I hear they are rebooting "Murder She Wrote" next year. Assume whatever gender you like and enjoy the mystery!
Posted on Reply
#13
OneMoar
There is Always Moar
ID should go back to basics give me a map give me a gun give me something to shoot

Quake champions was such a mighty disappointment I am not sure if ID can survive anouther failure

god I fucking miss carmack@id man is a genius
Posted on Reply
#14
lZKoce
"OneMoar said:
ID should go back to basics give me a map give me a gun give me something to shoot
I don't think that's possible any more. Things have changed a lot. So many clever ideas here and there for the FPS-genre. Gun and a map, sounds like Serious Sam franchise and I never really liked this game :). A lot of boxes needs to be thicked these days: regen health or not, should we support mediocre players?, art style, inventory management, micro-transactions or not, quick time events or not, little effort-big rewards ( a.k.a Debilo :)) ...blah blah.... Entry level efforts don't really pay in gaming IMO. That's how you get to $140 million development costs ( Destiny 2014). I think you need to hit the combination that sells well. I am not even talking about a niche, no. Just that one formula that really works. Like the MOBA-genre with LoL.
Posted on Reply
#15
TheMailMan78
Big Member
"OneMoar said:
ID should go back to basics give me a map give me a gun give me something to shoot

Quake champions was such a mighty disappointment I am not sure if ID can survive anouther failure

god I fucking miss carmack@id man is a genius
Thats one thing I agree with you on. Carmack is/was a genius, but it wasnt just him. He was the guy that made the world. It was the other guys like Romero and McGee that gave those worlds life. Sadly that crew will never reunite and honestly I don't know if the gaming world would have them back. Different era now.
Posted on Reply
#16
OneMoar
There is Always Moar
I would't be so sure if you poke around some of the hard core quake 3 related chats you can occasionally find Timothee Besset, Travis Bradshaw and rarely and its been some time since i have seen him on the man himself carmack

idtech 3 was there baby it was/is there most widely used engine
Posted on Reply
#17
TheMailMan78
Big Member
"OneMoar said:
I would't be so sure if you poke around some of the hard core quake 3 related chats you can occasionally find Timothee Besset, Travis Bradshaw and rarely and its been some time since i have seen him on the man himself carmack

idtech 3 was there baby it was/is there most widely used engine
I should have been more clear. I was talking about the game style they used to make. Its hard to put the destructible environment and vehicle gene back in the bottle and go back to a pure death match style game. You dont have to look far to see times have changed. Just look at the reboot of DOOM. It had everything you could want as a 1999 gamer yet it was somewhat a flop in the multiplayer world.

Reayth and I were HUGE fans of Quake 3. I would say we docked well over 1000 hours in that game. Its just doesn't do it today.
Posted on Reply
#18
OneMoar
There is Always Moar
only a 1000 hours pfff noob I have easily quadruple that not counting mods
Posted on Reply
#19
Tom_
Rage is a great Shooter-Game, much better than Mad Max.
I am looking forward to Rage 2.
I hope it will be more like Rage 1 and not so repetitive as Mad Max.
Posted on Reply
#20
Scrizz
"TheMailMan78 said:
I should have been more clear. I was talking about the game style they used to make. Its hard to put the destructible environment and vehicle gene back in the bottle and go back to a pure death match style game. You dont have to look far to see times have changed. Just look at the reboot of DOOM. It had everything you could want as a 1999 gamer yet it was somewhat a flop in the multiplayer world.

Reayth and I were HUGE fans of Quake 3. I would say we docked well over 1000 hours in that game. Its just doesn't do it today.
But we haven't had anything like it back.
Doom MP was an afterthought. Quake Champs is not really Quake with the powers etc.
Heck, even games like Tribes aren't brought back with original gameplay. They always find a way to F everything up by adding "new" things to it or neuter it by removing things.
I guess games like that can't come back because ppl will cry that it's too hard and go play some other trash game. I think that's one thing that kills games in this day in age. There are too many games to be played lol.
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