Thursday, January 24th 2019

Take the Fight to Washington - CORSAIR Partners with Ubisoft to Light up Tom Clancy's The Division 2

CORSAIR , a world leader in PC gaming peripherals and enthusiast components, today announced a collaboration with video game publisher Ubisoft and developer Massive Entertainment to incorporate dynamic, system-wide lighting integration into Tom Clancy's The Division 2, the upcoming sequel to 2016's massively popular, open world online shooter RPG, Tom Clancy's The Division . Through the use of CORSAIR iCUE software, PC players can enhance their gameplay experience and become fully immersed in the game with real-time lighting effects across all of their compatible CORSAIR components and peripherals.

Set seven months after a deadly virus was released in New York City, Tom Clancy's The Division 2 raises the stakes for players by launching them into a fractured and collapsing Washington D.C. - built as a one-to-one recreation of the city. In the wake of the virus, storms, flooding and subsequent chaos have radically transformed the city. From flooded urban areas to ravaged historic sites and landmarks, players will plunge into a dynamic open world with a wide variety of environments and biomes. As veteran Division agents, players are the last hope against the complete fall of society as enemy factions vie for control of the city. If Washington D.C. is lost, the entire nation falls.
Having previously collaborated to bring iCUE lighting integration to Far Cry 5 earlier this year, CORSAIR and Ubisoft are now working to deliver that unprecedented level of immersion to Tom Clancy's The Division 2. iCUE's synchronized lighting capabilities reach new heights when playing an integrated game such as Tom Clancy's The Division 2, going beyond the screen to turn your entire PC into a dynamic extension of the action. Your system's lighting gives instant feedback that impacts your gameplay and enhances immersion as you interact with the game world. Components will flash red when nearby enemies spot you, bright flickering orange will surround you when exposed to nearby flames, and colors will shift in real-time to reflect the weather and time of day.

"CORSAIR iCUE lighting integration has given our users an astonishing level of immersion and a truly unique way to play their favorite games," said Andy Paul, Founder and CEO of CORSAIR. "Ubisoft was a terrific partner when we debuted this feature last year, and we are thrilled to continue working with them to add Tom Clancy's The Division 2 to the ever-expanding portfolio of iCUE-supported titles."
"Our team at Ubisoft are longtime fans of PC gaming and we're excited to develop Tom Clancy's The Division 2 to provide one of the best experiences for PC gamers," said David Polfeldt, managing director of Massive Entertainment. "The Division 2 will immerse players in a fractured Washington D.C. and partnering with CORSAIR to bring that experience to life through their RGB products means we have the opportunity to expand player's experience beyond the screen."

CORSAIR iCUE software connects and synchronizes all compatible CORSAIR RGB products through a single interface, from DRAM and cooling fans to keyboard and mouse, enabling spectacular lighting patterns and effects throughout your system. It also allows enables you to keep an eye on your PC's performance and cooling, with precise system monitoring and custom fan curves to take full control of your cooling.

Further details of CORSAIR iCUE lighting integration with Tom Clancy's The Division 2 will be announced in early 2019. Tom Clancy's The Division 2 is set to launch worldwide on March 15, 2019. Players can pre-order the game now from
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6 Comments on Take the Fight to Washington - CORSAIR Partners with Ubisoft to Light up Tom Clancy's The Division 2

The Division hype in full effect apparently. At least it shows some confidence in the sequel, I hope it also has confidence in gameplay and balance updates. That wasn't the case with the first part, unfortunately.
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As someone with lots of corsair lighting, support more games!

Make this stuff an open API and easier for game devs to implement
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Lights are distracting, especially in a dark room. I can't speak for everyone but for me this is just dumb and regressive thinking.
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Makes you wonder what he sat on in 2009 :D
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