Tuesday, April 2nd 2019

Steam AAA Bleed Continues: Anno 1800 to be UPlay and Epic Games Store Exclusive

Ubisoft has pulled the upcoming entry to its smash-hit RTS franchise, "Anno 1800" from Steam. For the PC platform, the game will be available only through Ubisoft's own UPlay, and the Epic Games Store, which continues to vacuum AAA titles from Steam on the promise of higher revenue share for the game developers. Ubisoft is giving Steam fans a chance to put their money where their mouths are, though.

You will be able to pre-order "Anno 1800" on Steam until April 16. The pre-ordered game will remain in your Steam library, and you will receive updates for the game through Steam. Also, people who purchased the game on Steam will be able to play multiplayer with those who bought their copies through UPlay or Epic Games Store. This presents Steam fans with a unique opportunity to tell a big studio like Ubisoft what they want.
Source: Ubisoft
Add your own comment

180 Comments on Steam AAA Bleed Continues: Anno 1800 to be UPlay and Epic Games Store Exclusive

#151
vega22
Epic used unreal tournament to test the platform. Test sales, modding and the social side.

Fortnight then made them a fuckton of cash which they are plowing back into their business.

Publishers are seeing it as a good move and indy Devs are following suit. Gamers just don't see how they benefit yet....
Posted on Reply
#152
FordGT90Concept
"I go fast!1!11!1!"
Years down the road, I think it should translate to bigger (more DLC) or higher quality (more polish) games. They have 13-18% more resources to put into making games higher value.
Posted on Reply
#153
moproblems99
vega22Publishers are seeing it as a good move and indy Devs are following suit. Gamers just don't see how they benefit yet....
What everyone needs to learn is that not everything benefits them. Sometimes things happen and benefit other people while you stand there and watch.
Posted on Reply
#154
vega22
I hope they start to jack prices up on steam. Let the end user eat that cost.

See how many still feel like gaben is the saviour when they need to pay 18/25% more for the same game.
Posted on Reply
#155
64K
A former Valve developer Richard Geldreich had some interesting things to say about Steam's 30% cut (although their cut could go as low as 20% if the game generated revenue over a certain point). I don't know what terms he left Valve on and he may just have an axe to grind but here is what he had to say:

"Steam was killing PC gaming. It was a 30% tax on an entire industry. It was unsustainable. You have no idea how profitable Steam was for Valve. It was a virtual printing press. It distorted the entire company. Epic is fixing this for all gamers."

"I think gamers are going to remain mad for a long time, as these exclusives won’t stop anytime soon. Could last 1 year or more. Steam will be for indy/2nd tier/shovelware/porn, Epic and other launchers for AAA. This seems to be where the market is heading at the moment."

When asked about the lack of features on EGS he said:

"I think they hear gamers loud and clear on that. They really should have added more features to EGS before launching. I think what’s likely is that Sweeney will push his team to add features to EGS until it’s somewhat at parity vs. Steam’s key features. The exclusive backlash will only cost them a few percent of sales (maybe 5-10%?)"

www.dsogaming.com/news/fomer-valve-dev-steam-was-killing-pc-gaming-epic-is-fixing-it-30-cut-made-valve-a-lot-of-money/
Posted on Reply
#156
bug
@64K Well, did you really need someone to tell you that? Everybody running app stores is rolling in it. Apple, Google... It's why Microsoft still tries to push their store, too.
However, besides the store Valve gave us SteamWorks which, as much as I hate it, actually lowers the costs of developing a title. For indies, that's a huge plus. Valve tried to build a gaming console. They actively support gaming on Linux, despite the platform's minuscule market share. So yes, they charge a lot. But they don't simply sit on top of a pile of money. As usual, there's more than one way to look at this...
Posted on Reply
#157
FordGT90Concept
"I go fast!1!11!1!"
bugBut they don't simply sit on top of a pile of money.
Yes, they are. The ventures you describe maybe cost a hundred million at most. Meanwhile Steam is estimated to be raking in over $1 billion/quarter. Most of that money is going to lining GabeN's wallet.
Posted on Reply
#158
64K
Newell is indeed wealthy. The last estimate of his wealth is just under 4 billion dollars. He can afford to lower Steam's cut and that is what he should do or lose the money anyway by Epic getting AAA exclusives.
Posted on Reply
#159
bug
FordGT90ConceptYes, they are. The ventures you describe maybe cost a hundred million at most. Meanwhile Steam is estimated to be raking in over $1 billion/quarter. Most of that money is going to lining GabeN's wallet.
Spoken like a true socialist.
Posted on Reply
#160
FordGT90Concept
"I go fast!1!11!1!"
64KNewell is indeed wealthy. The last estimate of his wealth is just under 4 billion dollars. He can afford to lower Steam's cut and that is what he should do or lose the money anyway by Epic getting AAA exclusives.
The fact he only half-assed the last change (detailed on the last page of this thread), I'd say Steam isn't feeling much pain from EGS yet or Steam isn't technically ready to handle a major change (e.g. no infrastructure to reduce rates for new titles).
bugSpoken like a true socialist.
I think you're the first person to ever accuse me of being a "socialist." :roll:

Valve makes ridiculous profits for only having ~360 employees. Their costs are low, their revenue is high. They're also not investing it in anything public at least and, because it is privately owned and GabeN presumably owns 100% stake, the money is going to him.
Posted on Reply
#161
bug
FordGT90ConceptI think you're the first person to ever accuse me of being a "socialist." :roll:

Valve makes ridiculous profits for only having ~360 employees. Their costs are low, their revenue is high. They're also not investing it in anything public at least and, because it is privately owned and GabeN presumably owns 100% stake, the money is going to him.
That's what socialism does: it tells other people what they should do with their money (and property, in general) ;)
And that wasn't an accusation, but rather a remark.
Posted on Reply
#162
FordGT90Concept
"I go fast!1!11!1!"
I don't care what GabeN does with his money; I just don't care to give him mine. I want good games and GabeN does little to further that goal (he did a decade ago, not today). In fact, as Richard Geldreich pointed out, Steam is becoming a place good games avoid because it's drowning in garbage.
Posted on Reply
#163
64K
FordGT90ConceptValve makes ridiculous profits for only having ~360 employees. Their costs are low, their revenue is high. They're also not investing it in anything public at least and, because it is privately owned and GabeN presumably owns 100% stake, the money is going to him.
From what I've read Newell owns over 50% of Valve (controlling interest) but I don't recall reading who owns the rest.
Posted on Reply
#164
bug
FordGT90ConceptI don't care what GabeN does with his money; I just don't care to give him mine. I want good games and GabeN does little to further that goal (he did a decade ago, not today). In fact, as Richard Geldreich pointed out, Steam is becoming a place good games avoid because it's drowning in garbage.
And yet your response when I pointed out Valve does more for gaming than just Steam, was that they're not doing nearly enough ;)
Posted on Reply
#165
rtwjunkie
PC Gaming Enthusiast
bugSpoken like a true socialist.
bugThat's what socialism does: it tells other people what they should do with their money (and property, in general) ;)
And that wasn't an accusation, but rather a remark.
bugAnd yet your response when I pointed out Valve does more for gaming than just Steam, was that they're not doing nearly enough ;)
You are clearly clueless. These are not socialist remarks. Ford is as big a capitalist as I am. The point here is that as CONSUMERS we feel that Steam is not doing enough to keep us loyal to his brand that doesn’t seem to be competing very well any more.

I truly worry that your sight is so poor you cannot see that Steam is resting on its laurels for 8 years or so. They have forgotten how to be competitive, which is part of capitalism. They have to EARN our money.
Posted on Reply
#166
bug
rtwjunkieYou are clearly clueless. These are not socialist remarks. Ford is as big a capitalist as I am. The point here is that as CONSUMERS we feel that Steam is not doing enough to keep us loyal to his brand that doesn’t seem to be competing very well any more.

I truly worry that your sight is so poor you cannot see that Steam is resting on its laurels for 8 years or so. They have forgotten how to be competitive, which is part of capitalism. They have to EARN our money.
Well, I see all that. I was just saying, there's more to Steam than the usual reasons we like to bring up to hate the service. Not sure how that makes me clueless, but ok.
Posted on Reply
#167
rtwjunkie
PC Gaming Enthusiast
bugWell, I see all that. I was just saying, there's more to Steam than the usual reasons we like to bring up to hate the service. Not sure how that makes me clueless, but ok.
By saying Ford’s remarks were socialist. No big deal.
Posted on Reply
#168
FordGT90Concept
"I go fast!1!11!1!"
bugAnd yet your response when I pointed out Valve does more for gaming than just Steam, was that they're not doing nearly enough ;)
Well then let's rewind and go point by point...
bugHowever, besides the store Valve gave us SteamWorks which, as much as I hate it, actually lowers the costs of developing a title. For indies, that's a huge plus. Valve tried to build a gaming console. They actively support gaming on Linux, despite the platform's minuscule market share. So yes, they charge a lot. But they don't simply sit on top of a pile of money. As usual, there's more than one way to look at this...
First let's define what SteamWorks actually is:
partner.steamgames.com/
Steamworks is a free suite of tools available to any developer to use in their game or software on Steam. Here is a small sampling of the available features:
-Matchmaking
-Steam Inventory Service
-Anti-cheat technology
-In-game economy with microtransactions
-Management of user-generated content
-Per-User cloud storage
Let's take an indie game, Consortium as an example. They don't use matchmaking because it's single player, they don't use inventory service because there's no cosmetic or pay to win crap in it, they don't use anti-cheat technology because no multiplayer, there's no in-game economy nor microtransactions because Interdimensional Games loathes the idea as much as gamers do, there's no "management of user-generated content" because the game wasn't intended to be modded, and although it uses the "per-user cloud storage" it fills in in less than hour because it auto-saves like a boss. So of everything SteamWorks offers, they only use one thing, and it added cost to production, not lowered it.

For indies producing shovelware, yeah, sure, SteamWorks is fantastic. For indies not producing shovelware, it's an afterthought at best. Think of all of the games that patched in mod support years after game launch, for example.

Remember: indies that aren't in it just for cash place a lot of importance on market exposure. This means putting the game on GOG, PS4, XB1, and Switch where SteamWorks isn't helpful. That's fundamentally why SteamWorks is a lot less valuable to indies than you think it is: they are thinking beyond Steam.


Oyua "tried to build a gaming console" too. It flopped. Like Valve's, but lets be honest, Oyua tried harder than Valve did. Valve basically just created a design document that if an OEM made a machine that complied with it, Valve would slap their branding on it. It was never really anything remarkable nor costly.


Valve (along with GOG and everyone else) rode the coattails of AMD's GPUOpen initiative as far as Linux is concerned.
Posted on Reply
#170
TheOne
Sweeney could take some of his Fortnite capital and encourage developers to use Vulkan and support Linux.
Posted on Reply
#174
xenocide
FordGT90ConceptIn fact, as Richard Geldreich pointed out, Steam is becoming a place good games avoid because it's drowning in garbage.
You can thank the community and Indie Devs for that. Once upon a time Steam was a curated marketplace, and then people (Developers and Consumers alike) accused them of being bad faith gatekeepers to the PC Market. So they rolled out Green Light, and those people complained it wasn't good enough. So they relaxed their rules to the point where a lot of crap can now get on the platform, because that's what developers and consumers had consistently told them they wanted. Either you have an open marketplace and trudge through shovelware or you have a curated marketplace and accept that certain games aren't good enough to get on it. But people wanted schrodinger's marketplace, and that's just not practical.
Posted on Reply
#175
bug
TheOneMore of along the lines of native support, like what Steam was promoting when they started working on their Steam Machines and SteamOS.
That's an uphill battle. Devs don't really like lower level APIs. They do complain when a higher level API isn't flexible enough for their needs, but won't really do the legwork required by a lower level API. If they did, we would have never moved past C/C++.
Getting things translated to Vulkan means at least a few developers will get first hand experience. It that goes well, they'll work from there.

But the real kicker is, it's not the PC that will push Vulkan adoption. It's Android. That's where you'll hit bottlenecks sooner and that's where I expect Vulkan will becme mandatory first. Still, it's going to take time.
Posted on Reply
Add your own comment
Apr 25th, 2024 00:25 EDT change timezone

New Forum Posts

Popular Reviews

Controversial News Posts