Tuesday, April 2nd 2019

Steam AAA Bleed Continues: Anno 1800 to be UPlay and Epic Games Store Exclusive

Ubisoft has pulled the upcoming entry to its smash-hit RTS franchise, "Anno 1800" from Steam. For the PC platform, the game will be available only through Ubisoft's own UPlay, and the Epic Games Store, which continues to vacuum AAA titles from Steam on the promise of higher revenue share for the game developers. Ubisoft is giving Steam fans a chance to put their money where their mouths are, though.

You will be able to pre-order "Anno 1800" on Steam until April 16. The pre-ordered game will remain in your Steam library, and you will receive updates for the game through Steam. Also, people who purchased the game on Steam will be able to play multiplayer with those who bought their copies through UPlay or Epic Games Store. This presents Steam fans with a unique opportunity to tell a big studio like Ubisoft what they want.
Source: Ubisoft
Add your own comment

180 Comments on Steam AAA Bleed Continues: Anno 1800 to be UPlay and Epic Games Store Exclusive

#101
moproblems99
TheOneWith all the "discussion" in these threads, I can't help but wonder how many people here have an active Epic account.
I do. For two reasons:
  1. Experimenting with UE4.
  2. Buying Metro Exodus because I don't give two shits where I buy games from.
Posted on Reply
#102
DeathtoGnomes
oxidizedI don't know, huge is something else, huge is something only battle royale games recently reached, and having more reviews on metascore means nothing as i already said, it's not a reliable source, never was. It's you having no idea what you're talking about like most of the time you write on this forum regarding anything really. I have myself as source, which is surely more valuable than what you're using as "source", just stop it with this aggressive ignorant posting of yours you're by far one of the lamest users in this forum.
This is pretty sad, You and @Vayra86 had a nice discussion going until this. Just because he was making a better valid argument over yours is not a reason to personally attack him. Since you dont have access to actual purchase numbers its hard to validate your argument versus what is shown on critic and review sites. Personal opinion aside, a game success or failure only matters when we buy and play it. True reviews sites have been bribed to inflate numbers or fluff reviews, sales numbers are exaggerated all the time. But anyone speaking for everyone else by using "people ..." should atleast have a source. You dont speak for me, I havent played the games you have but yet "people" references to gamers ( or everyone) is always baseless.

This forum has lots of room for healthy discussion but personal attacks like this is better left on Reddit.
Posted on Reply
#103
FordGT90Concept
"I go fast!1!11!1!"
TheOneWith all the "discussion" in these threads, I can't help but wonder how many people here have an active Epic account.
I do. Already beat most of the free games they gave away. Thanks Epic! :D
Posted on Reply
#104
DeathtoGnomes
TheOneWith all the "discussion" in these threads, I can't help but wonder how many people here have an active Epic account.
I do also, free games ya know.
rtwjunkieSource for the use of most of their budget on marketing instead of game production?
A magic 8-ball most likely. However, from what I have observed, marketing budgets for small publishers with even lesser known dev studios seem to do only slightly better at PR than those larger than them when quality vs quantity matters.
Posted on Reply
#105
dicktracy
Valve shouldn't have abandoned game development. Now it's going to bite them in the ass. Half-Life 3, Team Fortress 3, Portal 3, etc. would attract more people into their platform. Gamers follow the games, not platform!

Just wait until Epic integrates Unreal Engine with their store platform... since they have one of the most popular game engines in the world, this will hurt Steam even more.
Posted on Reply
#106
moproblems99
dicktracyGamers follow the games, not platform!
You wouldn't think so by reading forums.
Posted on Reply
#107
Basard
moproblems99So how is saying:

Not advocating raising the price? If we start with a sixty dollar ($60) and then put an extra (add) five bucks ($5) - what do we get?
I'm just saying that I'd rather spend a couple extra bucks for a game on Steam than I would on the same game on a different platform. Just because I'm used to Steam and have a few friends on there that I play games with. It also depends on the other platform too.

What I would really rather do is just buy DRM-free games from GOG that I can play without having to deal with a launcher. But then I still run steam anyways to talk to friends.
Posted on Reply
#108
Crackong
TheOneWith all the "discussion" in these threads, I can't help but wonder how many people here have an active Epic account.
Think opposite, 40% of Epic store user base do NOT have a steam account anyway.
Posted on Reply
#109
Valantar
CrackongThink opposite, 40% of Epic store user base do NOT have a steam account anyway.
Really? Do you have a source? 'Cause that's quite impressive, given Steam's utter and total dominance of digital PC games sales for the past 16 years - finding an untapped demographic like that is any sales rep's wet dream.


Again I want to thank everyone here for some great entertainment - Anno games aren't my cup of tea, but this (poor excuse for a) debate sure is! Grand entertainment! Even though I've asked this before, I still can't grasp it: what has Steam done to earn such intense and unblinking loyalty? They were first, and more importantly first at making a good launcher, but ... then they stopped developing games, and started effectively extorting games developers through their chokehold on the market. You wanted to sell a game? You had to pay Valve 30% for the privilege, even though all they did was provide a server and some ancillary services. Valve has become incredibly rich off the work of other developers, all the while game developers globally are struggling to get by thanks to an incredibly competitive market.

Steam's monopoly does not deserve our support. Period. And while an oligopoly isn't really any better, it's an acceptable stopgap if that is what is required to actually create a feasible marketplace for digital PC games in the long run. And it's rather obvious that loosening Steam's grip on the market is desperately needed for this to happen.
Posted on Reply
#110
Crackong
ValantarReally? Do you have a source?
Google is your Friend:

Posted on Reply
#111
rtwjunkie
PC Gaming Enthusiast
CrackongGoogle is your Friend:

With a claim like that it was your responsibility to provide the source, not smugly say “ Google is your friend” when pressed.
Posted on Reply
#112
vega22
dicktracyValve shouldn't have abandoned game development. Now it's going to bite them in the ass. Half-Life 3, Team Fortress 3, Portal 3, etc. would attract more people into their platform. Gamers follow the games, not platform!

Just wait until Epic integrates Unreal Engine with their store platform... since they have one of the most popular game engines in the world, this will hurt Steam even more.
ERM....they integrated the store into the editor launcher. Same place you can mod games too :)
Posted on Reply
#113
Crackong
rtwjunkieWith a claim like that it was your responsibility to provide the source, not smugly say “ Google is your friend” when pressed.
I am sorry.
I thought it is common sense to at least do the initial fact check by 2 sec google it.
Posted on Reply
#114
Super XP
People will speak with their Wallet. And mine is telling me No Thank You,
All Games should be available on all platforms, regardless so the end user has the final choice.
Period.
Posted on Reply
#115
neatfeatguy
ValantarAgain I want to thank everyone here for some great entertainment - Anno games aren't my cup of tea, but this (poor excuse for a) debate sure is! Grand entertainment!
I'd have to agree that a lot of these posts have been clearly unwarranted towards others, but they sure were entertaining to read through - to a point.
ValantarEven though I've asked this before, I still can't grasp it: what has Steam done to earn such intense and unblinking loyalty? They were first, and more importantly first at making a good launcher, but ... then they stopped developing games, and started effectively extorting games developers through their chokehold on the market.
So many people are so hung up on Steam because, as you said, Steam was pretty much the first digital platform to stick around for so long. People have so many games tied to Steam and friends on Steam that it is the one program they want to keep using because of such a thing. Then, one day....
Posted on Reply
#117
neatfeatguy
TheOneAnd now it is official that Borderlands 3 will be a 6 month exclusive.

www.pcgamer.com/borderlands-3-pc-is-releasing-exclusively-on-the-epic-store-in-september/
It'll just be another game I don't get. It's got nothing to do with it not being available on release on Steam.

Sure, I can wait for 6 months to pick it up on another digital platform, but I won't. I won't support a game that specifically goes with an exclusivity deal with just one place.

I won't install EGS. I already have 4 different digital platform programs on my computer and I don't want anymore. My personal choice is to avoid these games made by these companies because of it. I may be in the minority here, but that's how I'll handle it. I'll vote with my wallet.
Posted on Reply
#119
moproblems99
neatfeatguyIt'll just be another game I don't get. It's got nothing to do with it not being available on release on Steam.
The rest of your post totally contradicts this statement.

However, I understand what you mean. That said, I look at all these launchers like the old days. When I used to have to put disks or discs in to be able to play games. Each game had its own launcher (because there were no launchers...just the game executable). Now, it is the same again. Each publisher has their own launcher. I simply click on the game icon and enter whatever account it is and life goes on. I consider store exclusives just like console exclusives, it's just part of business.

I could totally understand if all you knew was Steam.
Posted on Reply
#120
bug
moproblems99The rest of your post totally contradicts this statement.

However, I understand what you mean. That said, I look at all these launchers like the old days. When I used to have to put disks or discs in to be able to play games. Each game had its own launcher (because there were no launchers...just the game executable). Now, it is the same again. Each publisher has their own launcher. I simply click on the game icon and enter whatever account it is and life goes on. I consider store exclusives just like console exclusives, it's just part of business.

I could totally understand if all you knew was Steam.
Game stores aren't the same thing as disks. Multiple game stores mean you have to share some personal info with multiple vendors. And trust that each one does a stellar job protecting your data. Multiple stores also mean less RAM for you because these things have a tendency to run at startup and games won't run if the launcher doesn't (once again, kudos to GOG).
Posted on Reply
#121
rtwjunkie
PC Gaming Enthusiast
bugthese things have a tendency to run at startup
Why? Just set them to not start up. Easy peasy.
Posted on Reply
#122
moproblems99
bugGame stores aren't the same thing as disks. Multiple game stores mean you have to share some personal info with multiple vendors. And trust that each one does a stellar job protecting your data. Multiple stores also mean less RAM for you because these things have a tendency to run at startup and games won't run if the launcher doesn't (once again, kudos to GOG).
I understand. That is why we, as users, have the ability to be able to tell things not to run at startup. And to stop them after we are done with them.
Posted on Reply
#123
bug
rtwjunkieWhy? Just set them to not start up. Easy peasy.
moproblems99I understand. That is why we, as users, have the ability to be able to tell things not to run at startup. And to stop them after we are done with them.
Right. Because that was the crux of my argument: that I don't know how to prevent things from running on startup... :wtf:
Posted on Reply
#124
rtwjunkie
PC Gaming Enthusiast
bugRight. Because that was the crux of my argument: that I don't know how to prevent things from running on startup... :wtf:
Lol, then it shouldn’t be a complaint. :D
Posted on Reply
#125
Gasaraki
WarlenHow long until all 3rd party launchers start forcing exclusives? Doesn't matter because the launchers are free right? How long until launchers start charging a monthly fee to access these exclusives? This is the direction this is going.
It's already that way. The only way to get EA games is to use the Origin store.

You people arguing over nothing. The simple fact is that as a developer/publisher, I want to make as much money as possible. If right off the bat I have to give 30% to Valve, I'm going to think real hard about alternatives. Then Epic comes to me and says "ok we only charge you 18% at our store plus if you use the unreal engine that's free. ALSO, if you sell at our store exclusively for 6 months, we'll only charge you 10%."

If they came to me and said that I'll say, "where do I sign?"
Posted on Reply
Add your own comment
Apr 19th, 2024 21:56 EDT change timezone

New Forum Posts

Popular Reviews

Controversial News Posts