Thursday, May 9th 2019

NVIDIA Unveils GeForce 430.64 WHQL Drivers

NVIDIA today unveiled the GeForce 430.64 WHQL graphics drivers. These drivers include the crucial bug fix that caused abnormal CPU usage by telemetry, which was fixed by the non-WHQL 430.53 Hotfix . In addition, it comes Game Ready for "RAGE 2," "World War Z," and "Total War: Three Kingdoms." The drivers also add SLI support for "Imperator: Rome," and "Insurgency Sandstorm." In addition to the high CPU-usage bug, version 430.64 WHQL fixes a flickering observed when 3DMark Time Spy is launched, an application crash with BeamNG, "Hitman 2" DirectX 12 mode, and flickering noticed on secondary monitor when a video is played on the primary one, in dual-monitor setups.

DOWNLOAD: NVIDIA GeForce 430.64 WHQL
The change-log follows.

Game Ready
  • Provides the optimal gaming experience for RAGE 2, Total War: Three Kingdoms, and World War Z.
Application SLI Profiles
Added or updated the following SLI profiles:
  • Imperator: Rome
  • Insurgency Sandstorm
Security Updates
  • Version 430.64 adds security updates for driver components.
Fixed Issues in this Release
  • Fixes higher CPU usage by NVDisplay.Container.exe introduced in 430.39 driver. [2577118]
  • [3DMark Time Spy]: Flickering observed when benchmark is launched. [200511272]
  • [BeamNG]: The application crashes when the game is launched. [2575392]
  • [Shadow of the Tomb Raider]: The game freezes when launched in SLI mode. [2575536]
  • [Hitman 2 DirectX 12]: The game crashes. [2584342]
  • The desktop flickers when videos are played on the secondary monitor. [2552316 2565509]
Windows 10 Issues
  • [NVIDIA Control Panel]: When the 3D Settings page->Vertical Sync setting is set to Adaptive Sync (half refresh rate), V-Sync works only at the native refresh rate after rebooting the system. [2543187]
  • [Sniper Elite 4]: Random crashes occur when playing the game. [200485204]
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22 Comments on NVIDIA Unveils GeForce 430.64 WHQL Drivers

#2
rtwjunkie
PC Gaming Enthusiast
So it took a month to get a game ready driver for World War Z?
Posted on Reply
#3
lynx29
They spent time on adding SLI support for Imperator Rome? Seriously... that game can be run by Intel HD graphics... lol what a waste of resources, they should have added a different game.
Posted on Reply
#4
ShurikN
rtwjunkie, post: 4044984, member: 56774"
So it took a month to get a game ready driver for World War Z?
Im guessing they never planned to release a game ready driver, but realized they have to properly optimize for it, after V64 trashed 2080TI in Vulkan.
Posted on Reply
#5
Upgrayedd
Still waiting on a proper BFV SLI profile.. They even made it to where if you make changes to the driver using Inspector then when BFV launches it will revert most changes you made. AF 16x, Maximum Performance even choosing SLI profiles. Had to make the drsdb files read only.. I think it was to combat players using Inspector to exploit the visibility but it don't work..

The current implementation sees 99% on card 1 and about 12% on card 2. Using BF1 or SWBF2 profiles shows proper utilization but some effects are missing.
Posted on Reply
#6
Slizzo
It's time to let that SLI ship sail man. I've have a few SLI setups, but with Pascal and now Turing I've given up on that.
Posted on Reply
#7
bummpr
I have found this driver has a serious conflict with MSI Afterburner OC Scanner.

The Scanner crashes doing the OC Test.

I had this happen on 2 different PCs,
Posted on Reply
#8
Aerpoweron
I am confused, it reads more like an AMD driver bug fix list from the erlier days.
Nvidia really has gotten bad at their drivers.

SLI / Crossfire is dead in my opinion. Since you have very powerful GPUs these days. And even midrange cards can run most games in 1080P at max settings today. Maybe it might change a little with the next console gen, but i doubt it.
Posted on Reply
#9
Vayra86
Boy it doesn't look good with these drivers lately. Great time to stay a good number of versions behind..
Posted on Reply
#10
Midland Dog
Vayra86, post: 4045130, member: 152404"
Boy it doesn't look good with these drivers lately. Great time to stay a good number of versions behind..
i was on 379.90 for ages
Posted on Reply
#11
robot zombie
Vayra86, post: 4045130, member: 152404"
Boy it doesn't look good with these drivers lately. Great time to stay a good number of versions behind..
Dude, you're not kidding. Driver updates have been an absolute nightmare for me with my 2060. The last one has been the best for me. But up to that point it was a constant up and down... ...half of them have fixed minor things or more often things that don't affect me while making the only games I wanted to play at the time basically unplayable. I'll never forget the one that made Metro Exodus crash every few minutes. You always saw it coming by the graphical bugs. A later update would fix that and make it run only in DX12... DX11 would crash at the menu screen. I had to go back into the ini to get the game to start. And then there were a couple that caused intermittent BSODs, or more often simple lockups. I'd wake up in the middle of the night not knowing why and then quickly realizing, still in a haze, that my GPU fans were running awfully high for it just sitting idle in my 20C bedroom. Almost thought it was my backups running a few times. But no. Just nvidia fuckery.

Honestly, I'd rather they have fewer updates and actually get them right. Reminds me of a dude I used to work with. Would work himself up to a frenzied pace, thus making more things go wrong, thus intensifying the frenzy.
Posted on Reply
#12
xkm1948
bummpr, post: 4045089, member: 85194"
I have found this driver has a serious conflict with MSI Afterburner OC Scanner.

The Scanner crashes doing the OC Test.

I had this happen on 2 different PCs,
Nope. Just did another scan to check on your point. Finishes perfectly.

No issue for me over here. Everything runs flawlessly.

Posted on Reply
#13
R-T-B
robot zombie, post: 4045209, member: 179396"
Reminds me of a dude I used to work with. Would work himself up to a frenzied pace, thus making more things go wrong, thus intensifying the frenzy.
Hmmm, froggy doesn't remember working with a robot zombie, but this fits me to a tee...
Posted on Reply
#14
the54thvoid
ShurikN, post: 4044992, member: 140585"
Im guessing they never planned to release a game ready driver, but realized they have to properly optimize for it, after V64 trashed 2080TI in Vulkan.
But when they do optimise it, it shows that despite the hardware advantage, AMD still lag.

Posted on Reply
#15
Vayra86
robot zombie, post: 4045209, member: 179396"
Dude, you're not kidding. Driver updates have been an absolute nightmare for me with my 2060. The last one has been the best for me. But up to that point it was a constant up and down... ...half of them have fixed minor things or more often things that don't affect me while making the only games I wanted to play at the time basically unplayable. I'll never forget the one that made Metro Exodus crash every few minutes. You always saw it coming by the graphical bugs. A later update would fix that and make it run only in DX12... DX11 would crash at the menu screen. I had to go back into the ini to get the game to start. And then there were a couple that caused intermittent BSODs, or more often simple lockups. I'd wake up in the middle of the night not knowing why and then quickly realizing, still in a haze, that my GPU fans were running awfully high for it just sitting idle in my 20C bedroom. Almost thought it was my backups running a few times. But no. Just nvidia fuckery.

Honestly, I'd rather they have fewer updates and actually get them right. Reminds me of a dude I used to work with. Would work himself up to a frenzied pace, thus making more things go wrong, thus intensifying the frenzy.
Wow. Next level :D I've never had this amount of problems with Nvidia drivers... I know new gen is always a bit shaky at first but this is pretty serious madness.
Posted on Reply
#16
Auer
the54thvoid, post: 4045232, member: 79251"
But when they do optimise it, it shows that despite the hardware advantage, AMD still lag.


Hilarious that the 2070 is so close to the VII. The card (RTX2070) the internet loves to hate is not a bad deal under $500.

Vayra86, post: 4045267, member: 152404"
Wow. Next level :D I've never had this amount of problems with Nvidia drivers... I know new gen is always a bit shaky at first but this is pretty serious madness.
Wonder why some have issues while some don't? Hardware I guess. My PNY RTX2070 OC has had no driver related problems at all.
I do try all the new ones but run the Creator Ready versions mostly for real or imaginery stability with Adobe products...
Posted on Reply
#17
EarthDog
No driver issues here with 2080ti since launch... I also dont change them to every iteration either. If something works, stick with it for a bit... the gains from most updates arent worth it anyway.
Posted on Reply
#18
Tsukiyomi91
so far I never run into issues when I got my 2060... for this one, I may do some testing on my end.
Posted on Reply
#19
Aerpoweron
I remember the GTX 680 Release, it took about a year until the GPUs worked mostly well.

At this time, i think, we have to take Windows 10 into account. Several people have updated several times until now. And the strangest things can happen. I can't create a Gears of War Ultimate game, it says my NAT settings are too strict. On a newly installed Windows (same version as the updated one) i don't have that issue.

I wonder what can go wrong while updating and even changing hardware.
Posted on Reply
#20
ToxicTaZ
For what ever reason my Ghost Recon Wildlands 1440p Ultra mode is running 10x better!

I'm running 2080 NVlink setup.

It's quite noticeable thanks
Posted on Reply
#21
John Naylor
lynx29, post: 4044987, member: 153071"
They spent time on adding SLI support for Imperator Rome? Seriously... that game can be run by Intel HD graphics... lol what a waste of resources, they should have added a different game.
I would imagine, what they work on and in what priority is in line with the number of reported issues .... the complaint about it taking 30 days for i,proved SLI profiles made me chuckle remembering the days of Battlefield [insert any version here] when 60-90 days later my kids were complaining about having to disable SLI. I made special MSI AB profiles and taught them toswitch to lower clocks when plaing BF
Posted on Reply
#22
lynx29
John Naylor, post: 4045708, member: 156078"
I would imagine, what they work on and in what priority is in line with the number of reported issues .... the complaint about it taking 30 days for i,proved SLI profiles made me chuckle remembering the days of Battlefield [insert any version here] when 60-90 days later my kids were complaining about having to disable SLI. I made special MSI AB profiles and taught them toswitch to lower clocks when plaing BF
No I get that, but I just don't see why this game had a SLI profile to begin with, it is not even graphically intensive, 90% of the playtime is literally just maps and menus and text. Shouldn't they have made a SLI profile for a game that really needs it that doesn't have it yet, some AAA graphically intensive game, that was my only point.
Posted on Reply
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