Thursday, April 30th 2020

AMD and Oxide Games Join Forces to Advance Cloud Gaming Graphics

AMD and Oxide Games today announced a multi-year partnership to co-develop graphics technologies for the growing cloud gaming market. By combining leadership gaming hardware and graphics expertise from AMD with Oxide's proven development capabilities and innovative Nitrous game engine, the companies plan to create a robust set of tools and technologies for cloud rendering designed from the ground up to embrace the real-time demands of cloud-based gaming.

"At AMD, we pride ourselves on our ability to push the boundaries of what technology can do so it elevates the gaming experience," said Scott Herkelman, corporate vice president and general manager, Graphics Business Unit, AMD. "Oxide shares this passion and is an ideal partner for us as we expand the way gamers play, while delivering the quality experience they demand."
"Oxide's motto is to bring games to life that have never been seen or experienced before. We built the Nitrous Engine specifically with that purpose in mind," said Marc Meyer, president of Oxide Games. "AMD's commitment to gamers and their leadership in pushing the edge of state-of-the-art hardware is a perfect complement to Oxide's commitment to the same excellence in software."
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10 Comments on AMD and Oxide Games Join Forces to Advance Cloud Gaming Graphics

#1
GoldenX
Meh. From the same people that said "Primitive Shaders will be enabled in the near future", scamming both Vega and Navi users.
All that money should be spent on the drivers, and on learning to advertise actual, real, useful features.
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#2
Zakin
Woo, teaming up with a company that makes benchmark games, to work on technology that PC gamers largely have no interest in. Also Golden is right, AMD's GPU side the past few generations have been really sketchy, and dodging a lot of what they market, worst than the others.
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#3
demian_vi
Regardless of what you say 5700xt is a great card and offers more vfm than similar nvidia
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#4
theoneandonlymrk
GoldenX
Meh. From the same people that said "Primitive Shaders will be enabled in the near future", scamming both Vega and Navi users.
All that money should be spent on the drivers, and on learning to advertise actual, real, useful features.
They feature in the next consoles, and though I share your disappointment regarding the lack of use, they can't force Devs to use stuff anymore then Nvidia manages with Rtx and probably less since they don't splash cash and development help about.
Non the less it's all relative you can't use something that isn't there and when it is it's often many years before general adoption.

That's how the pc tech space has worked since conception, we're you not paying attention.
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#5
GoldenX
theoneandonlymrk
They feature in the next consoles, and though I share your disappointment regarding the lack of use, they can't force Devs to use stuff anymore then Nvidia manages with Rtx and probably less since they don't splash cash and development help about.
Non the less it's all relative you can't use something that isn't there and when it is it's often many years before general adoption.

That's how the pc tech space has worked since conception, we're you not paying attention.
RDNA2 uses mesh shaders, a far better implementation of the same idea, same as Turing, the time to use and try to push for primitive shaders is gone.
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#6
theoneandonlymrk
GoldenX
RDNA2 uses mesh shaders, a far better implementation of the same idea, same as Turing, the time to use and try to push for primitive shaders is gone.
Cool , so they're going to see some use, we at least agree on that.
Perhaps with AMD behind it and Sony and Microsoft behind it , it could now gain traction.

For the record I have been using the features Vega has without the issues some see with driver's and the fault list for everyone's driver's are not small If released.

Rdna2 has not been technically detailed yet either, your source?.
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#7
GoldenX
RDNA2 is confirmed to be DirectX 12 Ultimate compatible, that makes mesh, variable rate and ray tracing mandatory.
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#8
theoneandonlymrk
GoldenX
RDNA2 is confirmed to be DirectX 12 Ultimate compatible, that makes mesh, variable rate and ray tracing mandatory.
Does not dictate how they get there , they are not using RTx or tensor cores either.

Don't let me destruct you from moaning about primitive shaders that were not used , thing's evolved eh.
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#9
GoldenX
No, it seems they use the new NCU.
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