Tuesday, May 12th 2020

Xbox Series X 4K 60 FPS Frame Rate "Standard," not "Guaranteed"

Microsoft's next-generation Xbox Series X entertainment system has some pretty serious hardware specs, to support its lofty design goals of 4K UHD gaming at 60 Hz, with ray-tracing, and yet have 8K capability. It turns out that Microsoft isn't holding game developers to that 60 FPS number at 4K UHD, and that the minimum frame-rate is still 30 FPS. At lower resolutions such as Full HD, the console could offer high refresh-rate gaming. Apparently, the console natively displays 4K UHD at 60 Hz, and uses VESA adaptive-sync on TVs and monitors that support it; but game developers are free to cram in enough eye-candy to drive performance down to 30 FPS. This came to light when Ubisoft confirmed that "Assassin's Creed Valhalla" will run at 30 FPS on the Xbox Series X. "Developers always have flexibility in how they use the power, so a standard or common 60 FPS is not a mandate," said Aaron Greenberg, Xbox marketing head, in a Tweet Tuesday night.
Sources: Aaron Greenberg (Twitter), Kotaku
Add your own comment

21 Comments on Xbox Series X 4K 60 FPS Frame Rate "Standard," not "Guaranteed"

#1
ShurikN
So... first party titles at 60fps, all other games depend on the laziness of the devs.
Posted on Reply
#2
Rowsol
At 30fps the CPU will be basically idle.
Posted on Reply
#3
Totally
Confused "Standard" kind of implies guaranteed as in "this is the baseline."
Posted on Reply
#4
watzupken
TotallyConfused "Standard" kind of implies guaranteed as in "this is the baseline."
I thought so too. But I think they mean 4K@60 should be the standard that the game makers should target, but not guaranteed. I don't think this will come as a surprise since even a RTX 2080Ti may not keep up at 60FPS at 4K resolution. Moreover if RT is enabled in games, I think performance will take a hit as well.
Posted on Reply
#5
Naito
Way to deflate the hype. First the "gameplay" trailer now this...
Posted on Reply
#6
ZeppMan217
ShurikNSo... first party titles at 60fps, all other games depend on the laziness of the devs.
It works for Nintendo.
Posted on Reply
#7
Hawkster222
As a Rtx 2080ti owner , getting that 60 Fps in all area's of the game is tricky talent but I hope they pull it off everyone should be able to experience 4k at 60fps , if you can get more bonus as it looks way more incredible.
Posted on Reply
#8
watzupken
Hawkster222As a Rtx 2080ti owner , getting that 60 Fps in all area's of the game is tricky talent but I hope they pull it off everyone should be able to experience 4k at 60fps , if you can get more bonus as it looks way more incredible.
I doubt the RDNA2 GPU in there is close to a RTX 2080 Ti in terms of performance. In most cases, I feel its going to be dynamic resolution at play in the background to make it 4Kish.
Posted on Reply
#9
Chomiq
Next up "4K is not guaranteed to be real 4K".
Posted on Reply
#10
Vayra86
Flashback to...

www.gamespot.com/articles/witcher-3-1080p-on-ps4-900p-on-xbox-one/1100-6424952/

But surely 1080p is 1080p right

www.redgamingtech.com/killzone-shadow-fall-resolution-temporal-reprojection-shadow-fall-1080p/

This story is getting rather old by now. We already know these consoles won't truly be able to push 4K60 and anyone with two brain cells could have figured that out. There is no console magic either, it is called smart optimization and it is just software and industry development, not hardware related in the slightest. All of these improvements cross translate to engines used everywhere.

All those high quality titles today are a straight up blur fest if you start looking closely or don't apply heavy sharpening. Images become more dynamic and fine grained in how detail is rendered. The bottom line is, we render about as much as we used to, but do it more intelligently... with varying success.
ChomiqNext up "4K is not guaranteed to be real 4K".
What do you mean next, see above.
Posted on Reply
#11
ZoneDymo
I think this is just to cover their behinds should a game not be 60 fps
Posted on Reply
#12
las
ChomiqNext up "4K is not guaranteed to be real 4K".
People are idiots if they think checkerboard and upscaling is gone with "next gen". This feature has come to stay for sure. And it will be a must if 60 fps is going to be the goal for some devs, especially in a few years when the hardware is trailing PC hard again.
Posted on Reply
#13
Lionheart
So a current gen game with some extra eye candy will run at 30fps @ 4K on a next gen console................ You're fucking pathetic Ubisoft.
Posted on Reply
#14
GlowingPotato
ShurikNSo... first party titles at 60fps, all other games depend on the laziness of the devs.
Laziness....
You have no idea, right boy ?
Posted on Reply
#15
Mescalamba
watzupkenI doubt the RDNA2 GPU in there is close to a RTX 2080 Ti in terms of performance. In most cases, I feel its going to be dynamic resolution at play in the background to make it 4Kish.
Pretty sure that GPU in that wont be even 50% of RTX 2080 Ti. :D

Im predicting upscaled 4K mostly at 30 FPS.
Posted on Reply
#16
ShurikN
GlowingPotatoLaziness....
You have no idea, right boy ?
Please enlighten me old man...
MescalambaPretty sure that GPU in that wont be even 50% of RTX 2080 Ti. :D

Im predicting upscaled 4K mostly at 30 FPS.
Pretty sure 5700XT is faster than that, and the Series X gpu will be faster than a 5700XT.

Upscaled 4K @ 30 was already doable on the One X.
Posted on Reply
#18
btarunr
Editor & Senior Moderator
ChomiqNext up "4K is not guaranteed to be real 4K".
Of course it isn't. Next-gen consoles leverage tech like variable-rate shading, and motion based resolution scaling. So when you're moving around in a game (basically a majority of your gameplay), the rendering resolution is less than display resolution.
Posted on Reply
#19
Totally
btarunrOf course it isn't. Next-gen consoles leverage tech like variable-rate shading, and motion based resolution scaling. So when you're moving around in a game (basically a majority of your gameplay), the rendering resolution is less than display resolution.
Then why advertise as such. Heck, we call out hardware manufacturers for such shenanigans why are game software devs getting what seems to me as a free pass?
Posted on Reply
#20
ARF
Very difficult times for Nvidia ahead, its CEO might get even more grey hair.

Navi 23 Nvidia-killer.... But there are many more Navis to come.

Begin to connect the dots why the RTX 2080 Ti is so large on the old process, in the first place. And you will begin to understand where Nvidia is heading from now on.
Posted on Reply
#21
Totally
ARFBegin to connect the dots why the RTX 2080 Ti is so large on the old process, in the first place. And you will begin to understand where Nvidia is heading from now on.
What are you trying to say? The die is massive, new processes have teething issues that mature processes have long worked out. Large die on a new process is right smack in the middle of no bueno land. That's not some hush hush secret it's common sense.
Posted on Reply
Add your own comment
May 5th, 2024 13:12 EDT change timezone

New Forum Posts

Popular Reviews

Controversial News Posts