Wednesday, May 13th 2020

Epic Games Gives Mesmerizing Look at Unreal Engine 5 Running Real Time on PlayStation 5

Epic Games has just released a trailer for version 5 of their industry/acclaimed Unreal Engine. Dubbed "Lumen in the Land of Nanite", the demo they've shared is nothing short of mindblowing when it comes to the amount of environment and character detail. Unreal Engine 5 will feature a new geometry processing engine Epic is calling Nanite, which the company promises will virtually eliminate polygon budgets for developers, with automatic stream and scaling, thus eliminating the need to develop LOD levels for particular assets. Another addition, and an as impressive one, is the Lumen global illumination engine, which will save developers the need to manually bake lightmaps accounting for every little change in a scene's lighting - the global illumination system makes these changes in lighting conditions as seamless and integrated as they can be. This among other features already introduced with version 4.25 such as Niagara VFX and Chaos destruction systems.

Unreal Engine 5 is pegged for an early 2021 release; Epic Games has already announced they will be porting their popular Fortnite videogame into the engine, which makes sense, considering it's being particularly optimized for PC and next-generation consoles. These will become the backbone of games development - and an important source of Epic's Fortnite revenue stream. Take a look at the trailer after the break - and remember this was all running real-time in a PlayStation 5 console.

This demo previews two of the new core technologies that will debut in Unreal Engine 5:
Nanite virtualized micropolygon geometry frees artists to create as much geometric detail as the eye can see. Nanite virtualized geometry means that film-quality source art comprising hundreds of millions or billions of polygons can be imported directly into Unreal Engine—anything from ZBrush sculpts to photogrammetry scans to CAD data—and it just works. Nanite geometry is streamed and scaled in real time so there are no more polygon count budgets, polygon memory budgets, or draw count budgets; there is no need to bake details to normal maps or manually author LODs; and there is no loss in quality.
Lumen is a fully dynamic global illumination solution that immediately reacts to scene and light changes. The system renders diffuse interreflection with infinite bounces and indirect specular reflections in huge, detailed environments, at scales ranging from kilometers to millimeters. Artists and designers can create more dynamic scenes using Lumen, for example, changing the sun angle for time of day, turning on a flashlight, or blowing a hole in the ceiling, and indirect lighting will adapt accordingly. Lumen erases the need to wait for lightmap bakes to finish and to author light map UVs—a huge time savings when an artist can move a light inside the Unreal Editor and lighting looks the same as when the game is run on console.
Numerous teams and technologies have come together to enable this leap in quality. To build large scenes with Nanite geometry technology, the team made heavy use of the Quixel Megascans library, which provides film-quality objects up to hundreds of millions of polygons. To support vastly larger and more detailed scenes than previous generations, PlayStation 5 provides a dramatic increase in storage bandwidth.

The demo also showcases existing engine systems such as Chaos physics and destruction, Niagara VFX, convolution reverb, and ambisonics rendering.
Source: Epic Games
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117 Comments on Epic Games Gives Mesmerizing Look at Unreal Engine 5 Running Real Time on PlayStation 5

#51
ratirt
Pumper
Because Epic said so?
It did not drop "below 60fps", it was locked at 30 with dynamic resolution to keep it stable.
Well I must have missed that info somehow.
Posted on Reply
#52
Vayra86
Decryptor009
Except it's not, you seem to like delusional thinking...

If you are in the 0.001% who own a 2080Ti you are likely to be fine, but for anyoen else, these consoles are on par.


Yes if you are an idiot that bought it for gaming, i never said it could not game, it is just objectively shit for that task and a waste of silicon.
The consoles will offer high end performance by the time they are released. This is good. But its much more than 0.001% that will be having a faster PC. 3-5% would be more accurate.
Did you think Navi 21 and/or RDNA2 in the new consoles will be approaching 2080ti performance? And even if so, did you think the ceiling would remain at that?
As for TR... it rivals a 9900K in gaming and people do use PCs for more than just gaming, after all, if they didn't, they'd buy that PS5 ;)

The market is diverse...

I get it, you're excited and this is a returning thing with a new console gen. The hype train must get rolling and this demo succeeds at that. But the real message in my first post here was... 'Get it in game'.

Seeing is believing, until then, these are all empty promises.
ratirt
And how do you know that it dropped below 60FPS (to 30FPS) or what was the actual FPS in that demo? I don't see any number given for the FPS and what was the actual FPS in that demo but if you have a concrete info about this please share. and please, don't tell me it's because you think it dropped below 60 or that is your opinion. 1440p most of the time? That means what? it was 1080p some other time or 720p or maybe it went up to 4k at some point?
Demo was very clearly 30FPS. But maybe you need a high refresh panel to see that, I don't know, but if I view 30 FPS content on a 120hz panel, its like someone is clicking through powerpoint very quickly :p
Posted on Reply
#53
ratirt
Vayra86
Demo was very clearly 30FPS.
I watched it a bit on a phone but I focused on the details and lightning. Wonder what FPS the video was recorded at.
Posted on Reply
#54
Vayra86
ratirt
I watched it a bit on a phone but I focused on the details and lightning. Wonder what FPS the video was recorded at.
60 or there is some interpolation going on. You can see this when the scenes move. It looks almost like 60 to the untrained eye.
DrCR
My concern would be to have this in game would require too great of an investment in art assets.

Re the below pic for example, I simultaneously thought how awesome it would be to encounter this in game -- particularly if the sound work was just as good to provide a proper, in-person sort of feel -- but then also considered how perhaps unrealistic it would be to expect this level of craftsmanship throughout the game.


It's interesting to me how the more realistic human depictions are in game, the more ... meh they feel to me rather than being some abstract, in game, larger-than-life character.

This game character, for example, feels like the kind of girl I'd sit next to in uni for some poli sci elective or some such.

They have that covered... art assets are just going to evolve to imported models. Why model within the engine when you can just generate it from pictures? The only reason we did that, and then applied (photographed, often) textures on those models is because it offered greater efficiency/performance; lower polygon counts allowed more objects in the scene. That limitation is being worked on here.
Posted on Reply
#55
ARF
Decryptor009
Threadripper is shit for gaming.
Except when it is the fastest AMD CPU for gaming:


www.guru3d.com/articles_pages/amd_ryzen_3_3100_and_3300x_review,24.html
InVasMani
A terrible console port in years past would be the answer to this in general. Far as the PS5 goes however apparently the storage in it is really fast and high end, but largely hype at the same time because NVMe for PCIe 4.0 is quite fast as well and I'm sure the PS5 is utilizing it being Ryzen based. Really anything PCIE 4.0 based should be capable of the same with the right storage setup. Additionally you've got a ramdisk and primo cache and like StoreMi that should exceed those levels. I think part of this is also to do with the fact AMD's GPU's are capable of HBCC and with these new storage systems that's a really big deal apparently.
The point is the lack of any loading times. Have you got NO loading times in games on PC ?
Posted on Reply
#56
theonek
well it will be nice to implement this engine in next tomb raider/uncharted games.... or remaster the old ones with it.... only nobody knows what hardware we will need to run it propertly....
Posted on Reply
#57
Rahnak
I wish people would just get consoles and PCs aren't directly competing and stop all the nonsensical fighting.

As for the demo, it looks amazing, but UE5 is only coming out next year. It's gonna be a good couple of years before you see any games really taking advantage of it (and they never quite get on tech demo levels).
Vayra86
Demo was very clearly 30FPS. But maybe you need a high refresh panel to see that, I don't know, but if I view 30 FPS content on a 120hz panel, its like someone is clicking through powerpoint very quickly
I don't know whether I should be happy or sad that I couldn't tell that at all.
Posted on Reply
#58
Vya Domus
Rahnak
I wish people would just get consoles and PCs aren't directly competing and stop all the nonsensical fighting.
It's not like it actually matters.
Posted on Reply
#59
ARF
theonek
well it will be nice to implement this engine in next tomb raider/uncharted games.... or remaster the old ones with it.... only nobody knows what hardware we will need to run it propertly....
It is run on PlayStation 5 right now.
Rahnak
As for the demo, it looks amazing, but UE5 is only coming out next year. It's gonna be a good couple of years before you see any games really taking advantage of it (and they never quite get on tech demo levels).
They can make Unreal Tournament right now if they wish.
Posted on Reply
#60
Vayra86
Rahnak
I wish people would just get consoles and PCs aren't directly competing and stop all the nonsensical fighting.

As for the demo, it looks amazing, but UE5 is only coming out next year. It's gonna be a good couple of years before you see any games really taking advantage of it (and they never quite get on tech demo levels).


I don't know whether I should be happy or sad that I couldn't tell that at all.
Consoles and PCs do compete, its just a very weird symbiotic relationship really. Maybe its like marriage. They need each other, but they can't stand each other.
Posted on Reply
#61
londiste
ratirt
And how do you know that it dropped below 60FPS (to 30FPS) or what was the actual FPS in that demo? I don't see any number given for the FPS and what was the actual FPS in that demo but if you have a concrete info about this please share.
Even with the video being what it is you can clearly see frame rate stutters and stutters to below 30fps.
ARF
The point is the lack of any loading times. Have you got NO loading times in games on PC ?
The tech they are hyping is not about loading times. It is about asset streaming during gameplay. This is likely to be not very significant compared to PC but is very significant compared to PS4/XB1 (and PS4Pro/XBX) with the drives and interfaces these were using.
Rahnak
As for the demo, it looks amazing, but UE5 is only coming out next year. It's gonna be a good couple of years before you see any games really taking advantage of it (and they never quite get on tech demo levels).
They said most or all of what is shown is already there in current UE 4.25. UE5 is Epic taking advantage of a nice marketing opportunity to tie it together with PS5 and next-gen.
DrCR
My concern would be to have this in game would require too great of an investment in art assets.
There is already an industry creating assets for games (among other uses for the same assets). I bet lower-budget games will just use more and more bought assets.
MxPhenom 216
So no mention of Ray tracing? Is that DOA tech now then?
When they say Lumen, they mean their lighting engine that incorporates all the different tech in lighting area. Pretty sure most of the impressive-looking lighting in the demo is raytraced. GI and shadows definitely.
ARF
I think that future graphics cards will evolve around their ray-tracing performance since all cards starting from RDNA2 will be able to do the "Nanite virtualized micropolygon geometry" or so small "triangles" so that we call it infinite detail.
They are not very clear on what their Nanite tech actually is or does. It does not have much to do with raytracing. From what they said I would assume it largely does automatic LOD management, transitions and streaming.
Posted on Reply
#62
Decryptor009
PC
ARF
Except when it is the fastest AMD CPU for gaming:


www.guru3d.com/articles_pages/amd_ryzen_3_3100_and_3300x_review,24.html





The point is the lack of any loading times. Have you got NO loading times in games on PC ?
You still don't get it, you are just defending the platform you game on.

All those cores are going to waste, it's shit for gaming, check out that price.

If only brains were used first.



It is usually those who own a outdated PC that defend it the hardest though as they lack knowledge of how visuals do look on PC compared to what was shown.
Pumper
Why do you keep talking about 2080Tis when Epic already said that a 2070S runs the demo with "Pretty Good Performance".

And what are you talking about when you say that "these consoles are on par"? They are not even out yet, and if the rumors of RTX3000 are true, by the time they are released a 3060 will beat them at everything.
I said it is up there with PC... everyone get's a stick in their ass because it hurts them somehow.
Vayra86
The consoles will offer high end performance by the time they are released. This is good. But its much more than 0.001% that will be having a faster PC. 3-5% would be more accurate.
Did you think Navi 21 and/or RDNA2 in the new consoles will be approaching 2080ti performance? And even if so, did you think the ceiling would remain at that?
As for TR... it rivals a 9900K in gaming and people do use PCs for more than just gaming, after all, if they didn't, they'd buy that PS5 ;)

The market is diverse...

I get it, you're excited and this is a returning thing with a new console gen. The hype train must get rolling and this demo succeeds at that. But the real message in my first post here was... 'Get it in game'.

Seeing is believing, until then, these are all empty promises.



Demo was very clearly 30FPS. But maybe you need a high refresh panel to see that, I don't know, but if I view 30 FPS content on a 120hz panel, its like someone is clicking through powerpoint very quickly :p
Compared to the last bunch of consoles these are worthy machines, it's not hype, we are not going to get a drastically improved game on PC.
rvalencia
Consumers can spend their own money within the law. Who are you to dictate another person's spending habits?
Go back to gamespot. Clearly have reading deficiencies.
Posted on Reply
#63
londiste
In terms of hardware, both PS5 and XBX are roughly 3700X with 5700XT plus RT hardware. And a really nice fast NVMe SSD.

Edit:
Close enough :)
Posted on Reply
#65
Mescalamba
Its similar stuff thats used to render Mandalorian.

End game engine doesnt mean games will look this good. Why? Well cause incompetent companies making games. Thats why.

UE is for years one of top engines, but very few actually can use it right. Not Epics fault that they cant.
Posted on Reply
#66
ratirt
londiste
Even with the video being what it is you can clearly see frame rate stutters and stutters to below 30fps.
Well, I couldn't. crappy phone with a smallest screen I've ever seen (nowadays I mean). Besides, I wasn't looking at the FPS since that is not what this video is about.
Posted on Reply
#67
ARF
Decryptor009
PC

You still don't get it, you are just defending the platform you game on.

All those cores are going to waste, it's shit for gaming, check out that price.
The price is fine for all the things you get. You can game, stream and heavy-multi-thread in the same time. Try this with your 6-core :laugh:

No console will be able to get even close to computers specs.
Posted on Reply
#68
Decryptor009
ARF
The price is fine for all the things you get. You can game, stream and heavy-multi-thread in the same time. Try this with your 6-core :laugh:

No console will be able to get even close to computers specs.
Ok.

Over 100FPS AT 4k.


Over 100FPS running a pure CPU stream.





Suck it up, these consoles shame you and you can't take it, they are great for consumers and gamers alike, not the tiny 0.001% who think having 64 cores for games that max on 12 threads is worth over £2000 for the CPU alone.
Posted on Reply
#69
ARF
Decryptor009
Suck it up, these consoles shame you and you can't take it, they are great for consumers and gamers alike, not the tiny 0.001% who think having 64 cores for games that max on 12 threads is worth over £2000 for the CPU alone.
There are many Threadrippers starting from 8-core and up :D
Posted on Reply
#70
Decryptor009
ARF
There are many Threadrippers starting from 8-core and up :D
If you like using first gen Ryzen yes, which is far slower than the CPU in the consoles.
Posted on Reply
#71
Vayra86
Decryptor009
Compared to the last bunch of consoles these are worthy machines, it's not hype, we are not going to get a drastically improved game on PC.
Rewind to the PS3 launch, and we can find copies of your statement, but we know better now ;)

All I read here is an echo of marketing 'This time, everything will be different'.

No, it is just yet another iteration and a generational leap. It is in fact the leap we might have been looking for since the PS4 launch but never materialized.
Posted on Reply
#72
Decryptor009
Vayra86
Rewind to the PS3 launch, and we can find copies of your statement, but we know better now ;)
Except it ran with a cut down GeForce GPU and a decidely brave yet stupid choice of a IBM CPU.

No matter how you slice it, these machines are up there with PC and will be for a decent amount of time, we all know hardware will get faster, that never changes, but these are worthy consoles.


"The leap we wanted since PS4 launch"

In terms of then yes, but now is now.
Posted on Reply
#73
Vayra86
Decryptor009
Except it ran with a cut down GeForce GPU and a decidely brave yet stupid choice of a IBM CPU.

No matter how you slice it, these machines are up there with PC and will be for a decent amount of time, we all know hardware will get faster, that never changes, but these are worthy consoles.
And yet, the first disclaimers are already flying across the headlines. 4K60 is already evidently out the window. 1440p upscaled seems to become a norm. Should I continue? :) The last gen was a 1080p capable machine.... reality, most titles had to be reduced to 900p30 native, 1080p30 best case. And that is with a box of tricks applied.
Posted on Reply
#74
Decryptor009
Vayra86
And yet, the first disclaimers are already flying across the headlines. 4K60 is already evidently out the window. 1440p upscaled seems to become a norm. Should I continue? :)
That is down to the developers what they prioritize, hardware wise, these machines have no reason to be skimping.
Posted on Reply
#75
Vayra86
Decryptor009
That is down to the developers what they prioritize, hardware wise, these machines have no reason to be skimping.
No? There are still shared resources, limited power budget, and a custom chip built around cost efficiency before performance. In a well balanced package, but let's not start acting like we are getting copies of full fat discrete GPUs because that is not what AMD is cooking for them. This counts for both GPU and CPU. You get a gaming optimized chip, not the full fat one.

Come on man, you can't be this naive.
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