News Posts matching #PlayStation 5

Return to Keyword Browsing

PlayStation Continues PC Withdrawal by Ending PS Plus PC App

Earlier in 2026, it was reported that Sony would no longer be porting the majority of its games to PC, with those reports later being backed up by an official confirmation that narrative games would remain PlayStation exclusive. Now, Sony has announced that it will soon be ending development of the PlayStation Plus PC app, which previously allowed PlayStation Plus Premium subscribers to stream PlayStation Plus games from their PCs.

The announcement comes by way of the official PlayStation Blog, which confirms that the app will go offline on December 10, and Sony justifies the move by saying that "less than 0.4%" of PlayStation Plus Premium users actually used the PlayStation Plus app on PC. It also confirmed that it would be ending the PlayStation Plus cloud streaming app on PC at the same time. At the same time, it seems as though Sony is completing its transition away from PC ports, with the recent return of the "PlayStation Exclusive" badge on first-party games, as spotted by @realradec on X.

Grand Theft Auto VI Runs at 30 FPS, PS5 Pro Gets PSSR and Ray Tracing

Grand Theft Auto VI is now available for pre-load for gamers who pre-ordered the game, allowing them to start the download. With the game launching on November 19, Rockstar has confirmed that it will run at 30 frames per second on consoles, utilizing their integrated graphics for maximum visual fidelity. This means that while the studio has invested significant resources to maximize the performance of these console graphics cards, the game will be capped at 30 FPS to ensure stability and optimal visual quality. Current generation consoles are limited to 30 FPS, although some will receive additional features.

For instance, Sony's PlayStation 5 Pro will offer gamers PlayStation Spectral Super Resolution (PSSR) and ray-traced shadows, exclusive to that console. Although the standard PlayStation 5 supports a similar technology called Quick Spectral Super Resolution (QSSR), a simplified version of PSSR, it will not be implemented at launch. Only the more powerful PS5 Pro will feature PSSR and ray tracing.

GTA VI Game Data Suggests PSSR Update With 120 Hz Support and PS5 Pro "High CPU Frequency Mode"

With the GTA VI launch around the corner, more and more information has begun to surface about the upcoming game. The latest news comes from GTAForums user Tex2, who analyzed the GTA VI PS5 metadata, who claims that GTA VI will launch alongside a newer version of PSSR. The biggest takeaways from this update are that the new PSSR game mode improves both the framerate capabilities of the PlayStation 5 and manages to eke out some more CPU performance out of the PlayStation 5.

The metadata lists PSSR (or MFSR, by Sony's internal references) version 13.60, which builds on the 13.00A found in Assassin's Creed Shadows and Cyberpunk 2077, and the new version will apparently include a 120 Hz mode that drops support for VRR. It may also include a 40 FPS mode as a stop-gap to make up for the lack of VRR, but that hasn't been confirmed by the metadata. It will also enable a CPU High Frequency mode on the PlayStation 5, which may be necessary to enable higher frame rates in GTA VI.

Zelda: Ocarina of Time Remake Now Boots on Jailbroken PS5 and iPhone 17 Pro Max

Nintendo's Zelda: Ocarina of Time remake launched on Switch 2 on November 5, and it is already running on a jailbroken PlayStation 5 and an iPhone. On PS5, Vampinity posted results in the GitHub repository for EglantinePS5, a PS5 port of a Switch emulator based on Eden. On firmware 12.40, the game loads a save, and Link can walk out of his house into Kokiri Forest at roughly 15 to 20 FPS. However, it runs out of memory a couple of minutes in, with heavy white fog and missing geometry in the forest. Vampinity calls it "nowhere near playable" and says Claude wrote the patches. Apparently, much of the shader work was borrowed from forks of Lichii, the emulator that got the remake running on PC on launch day.

The iPhone port comes from developer Joe Jiang, who showed Kokiri Forest running on an iPhone 17 Pro Max. According to Jiang, memory was the hardest part, since the game wants about 9 GB while a single iPhone app is capped at 8,192 MB. He claims his approach keeps quality intact and peaks at just 3.4 GB when loading scenes. Apparently, the method isn't specific to Ocarina, and Jiang says it could bring any Switch or Switch 2 game to iOS, iPadOS, Apple TV, Android, and HarmonyOS. He hasn't released it yet, but it isn't the first Switch 2 game on iPhone. Mario Kart World booted on one shortly after the console's first jailbreak went public. The PS5 port, meanwhile, needs the Relapse jailbreak, which covers firmware 7.00 through 13.60. Neither is a practical way to play the game yet, but I'm sure Nintendo isn't too happy about the remake breaking containment this quickly.

GTA 6 Will Need Up to 212 GB of Storage, Pre-Load Now Starts November 10

Rockstar has moved GTA 6's pre-load up by two days. According to an updated Newswire post and support page, digital pre-orders can now start downloading on November 10, instead of the November 12 date announced back in June. The exact timing depends on the console. On PlayStation 5, the pre-load unlocks at midnight local time in the user's respective time zone. Xbox Series X|S gets a single global unlock at 12 a.m. GMT, which works out to 7 PM ET or 4 PM PT on November 9 for players in North America, while the full launch is still set for November 19.

Rockstar also put a number on the file size for the first time, saying the pre-load will need "up to 212 GB of available space depending on your device." That's a touch above the 210 GB figure a dataminer pulled from the PlayStation Store backend last week, but it's safe to say it was an accurate leak. The "depending on your device" bit suggests the PS5 and Xbox builds won't be exactly the same size, though Rockstar didn't share a per-console breakdown. That does mean that on a launch PS5 with roughly 667 GB of usable storage, GTA 6 alone would eat close to a third of the drive.

Days Gone 2 Won't Be Bend Studio's Next Game Slated for 2027 Launch

Bend Studio, the game studio behind 2019's Days Gone action-adventure game, is apparently already knee-deep in the production of its next game, and it has been unofficially confirmed that Bend's next project will not be Days Gone 2, according to a report by MP1st, who cites anonymous insiders familiar with Bend Studio's inner workings.

The insider explains that the project is a third-person co-op game, and that it is slated to be revealed sometime in 2027, with a late 2027 launch, to boot. At the time of the leak, it was confirmed that the game will not be a live-service game, despite Sony's renewed push for live-service games. While this has the implication that the game might appeal to more of Sony's core audience, it also means that it will likely be a PS5-exclusive, given Sony's unrelenting desire to lock players into its console platform.

Steam Deck Plugin Brings PS5 and Xbox Series UI to Handheld Gaming

Since Valve launched the Steam Deck, there has been no question that its user-friendly UI has been one of its biggest selling points, with its openness and publisher-agnostic approach coming in a close second. A new Decky Loader plugin makes use of this openness to implement both the PlayStation 5 and Xbox Series X|S home screen user interface layouts on the Steam Deck, effectively replacing the stock Steam UI. The projects are available for free on GitHub (as decky-ps5-dashboard and decky-xbox-dashboard, both from the same user. The project lead, kromossomom-debug on GitHub, is a self-described AI user, notably not self-identifying as a developer, and Claude is openly listed as a contributor in the projects, so it's safe to assume they're mostly vibe-coded.

Decky PS5 Dashboard features the rounded UI elements from the PlayStation UI, with square game tiles and a screenshot from the highlighted game as the dashboard background, and it includes info cards under the highlighted game, with detailed HowLongToBeat data shown in the card alongside user play-time, review scores, achievements, and game install size. It also implements the PS5's Media tab, accessible with L1/R1, and it implements the PS5 color scheme across the Steam UI menus.

Silent Hill Townfall Tops 42% Physical Revenue Share on PlayStation as Horror Grows on Steam

Silent Hill Townfall launched on Steam and PlayStation 5 in September, and despite the game having been cracked before its official release, it has apparently been a hit, with Alinea Analytics citing a total figure of over 404,000 sales in its first month on the market. On PlayStation alone, the game has earned $20.2 million in revenue, with as much as 42.8% of those sales being physical sales. PlayStation also accounted for 70.9% of the game's total revenue earned, with Steam and GOG accounting for the other 29.1% of sales. According to Alinea's data, Townfall also sold through all of its physical retail copies, suggesting that physical game demand exceeded the available stock.

[Editor's note: Our in-depth review of Silent Hill Townfall is live]

The horror genre also appears to be growing on Steam, with horror games on Steam having earned a whopping $1.3 billion in total for 2026 so far, already showing a 17% increase in revenue over 2025. 41% of that revenue came from games that launched in 2026, unsurprisingly, given that it was a stacked year that saw the release of Resident Evil Requiem, which accounted for $211.3 million in revenue alone for Valve's platform in 2026 so far. In late September, it was estimated that Resident Evil Requiem had topped $500 million in total revenue, and it also had a high physical revenue share, with disc sales representing around 30.8% of PlayStation's game sales.

PS5s Become Steam Machines with Unofficial Bazzite Linux Installer

While the PS5 Linux project appears to be moving ahead despite the original creator's departure, an enterprising group of developers has adapted that project and Bazzite to turn the PlayStation 5 into something approximating a Steam Machine. Being that it is built on the same foundations as the PS5 Linux loader, the same limitations apply, meaning that it will only work on jailbroken PlayStation 5 consoles running on firmware versions 3.00-13.60, and there are other compatibility limitations documented in the installation guide on GitHub.

The particular variant of Bazzite being used is Bazzite-deck, which was originally built as an alternative to SteamOS for other x86 gaming handhelds, like the Lenovo Legion Go and ASUS ROG Ally, so by default it boots into Steam Gaming Mode on the PS5. It also offers an optional desktop mode running a full installation of KDE Plasma, which would conceivably allow the PS5 to work as a desktop workstation, as well. Between the desktop mode and Bazzite's handheld gaming mode, consoles running this software mod would have access not only to Steam games but to other game libraries, like GOG and Epic Games.

GTA 6 Tipped to Be a 210 GB Download on PS5

GTA 6 could take up around 210 GB on PlayStation 5, according to PlayStation Game Size, an X account that pulls data from the PlayStation Store backend. The same post lists the $79.99 Standard Edition, pre-loading from November 12, and a midnight release on November 19. Insider Gaming has reportedly corroborated the figure. However, Rockstar hasn't confirmed anything yet, so it's best to treat 210 GB as a rough estimate for now. It's also unclear whether that's the download alone or the full install footprint, and a day-one patch could push it higher. If accurate, that's a big chunk of a base PS5's storage.

The original 825 GB model leaves roughly 667 GB for games, so GTA 6 alone would eat close to a third of it. Physical buyers aren't spared either, since the boxed edition ships with a download code instead of a disc. The Xbox Series X|S size hasn't surfaced yet. Interestingly, an earlier claim tied to leaker Cyberleek, who has threatened to release a playable build, put the game's development build at over 200 GB, though dev builds usually carry a lot of extra baggage. The PC version is reportedly due in Q1 2027, so PC players have some time before this becomes their problem. Console players, on the other hand, are advised to clear space or look into an M.2 expansion before pre-loading opens on November 12.

PS5 Linux Project Gets Support for PS5 Pro and Up To Firmware Version 13.60

Following the launch of the PS5 Linux project and the lead developer's subsequent exit from the PlayStation modding scene, it appears as though the project has continued to receive contributions. Recent updates to the PS5-linux-loader project add support for running Linux on PlayStation 5 and PlayStation 5 Pro models on firmware versions 5.00-13.60.

Since the former lead developer, Andy Nguyen, left the project, it has been taken over by seven developers who seem to be leaning on AI for development efforts, with Claude being listed as one of the contributors. Currently, the project includes: support for all USB ports, HDMI support at up to 4K 60 Hz, internal Bluetooth support, a custom GbE driver for Ethernet support, VAAPI hardware video decoding, encoding, and transcoding. Given the speed at which expanded firmware support has been added, it only seems like a matter of time before firmware version 14.10 gets support as well, since a Hypervisor exploit has already surfaced for that firmware version. This would theoretically make it possible to run GTA VI and boot Linux on the same PS5 Pro when the game eventually launches.

Sony Retires Its Last 4K Blu-ray Player in Japan, PS5 Is All That's Left

Sony has stopped shipping the UBP-X700/K in Japan, its last standalone 4K Ultra HD Blu-ray player in the country. Shipments ended on October 22, and according to Sony retailer Kunkoku, the remaining stock on Sony's Japanese store sold out almost immediately. There's no word on a successor. That leaves the disc-equipped PlayStation 5 as the only Sony product in Japan that can still play 4K Blu-ray movies. The UBP-X700/K only launched on May 17, 2025, as a cut-down version of the 2018 UBP-X700 without streaming apps, and it was last listed at ¥58,300. Sony will keep selling the BDP-S1700/K, though that one only handles regular Blu-ray discs.

The PS5 is not a perfect stand-in for home theater enthusiasts either. It handles 4K Blu-ray with HDR10, but it lacks Dolby Vision support, which the UBP-X700/K offered. Sony has also announced that new PlayStation games will stop shipping on disc from January 2028, and it hasn't confirmed whether the PS6 will even have a disc drive, despite an earlier report of a detachable one. If it doesn't, the PS5 becomes Sony's last disc player, and with a successor on the way, its days are numbered too. Sony already announced in February that it would phase out all of its Blu-ray recorders in Japan with no successors, so this was somewhat expected. For now, the player exit seems to be limited to Japan, as Sony's US store still lists the UBP-X700U. However, it's hard to see the standalone player sticking around for long elsewhere if Sony is winding down its disc business at home.

PlayStation Physical Game Share Still As High As 32%

Since Sony announced that it would be ending physical media production for the PlayStation 5 and PlayStation 5 Pro, there has been much discussion about the value of physical games media in the modern gaming landscape. Some argue that physical media is invaluable for game preservation and access to content in some remote parts of the world, while others argue that its value is limited, because the physical media market share is small for most games, and it has limited preservation value, thanks to day-one patches. Alinea Analytics recently posted some data about physical media sales on PlayStation, putting more numbers to the impact of physical games media on PlayStation.

Interestingly, despite the relatively high physical sales split of some games, like Resident Evil Requiem, with disc sales accounting for 30.2% of its sales, and Marvel's Wolverine, whose disc sales came to 32.3% of its total sales revenue, the total physical game sales revenue for games released in 2026 on PlayStation 5 and PS4 amounted to $655 million, which is less than 20% of sales revenue for the year. As the analytics firm explains, that revenue split itself is skewed by digital-only releases and pre-order bonuses, which are all digital sales. The data itself seems to tell a story of a split player base: those who buy first-party, single-player, narrative-driven games tend to skew more towards physical media, while sports and multiplayer gamers tend to buy digital more often.

PS5 Firmware 14.10 Reportedly Jailbroken in Private, Hypervisor Still Holding Up

PS5 homebrew developer Gezine has shown a working exploit on firmware 14.10, the latest PlayStation 5 software, just a month before GTA 6 launches. In a short video posted on X with the caption "Hello 14.10," Gezine opens the console's debug settings, and apparently it gets past the protections Sony added with the 14.10 update on October 1. The jailbreak is private for now, and there's no word on whether Gezine plans to release it. The timing is what makes this interesting. Sony's 14.00 update in mid-September disrupted the Relapse exploit that had been working on firmware 13.60, and 14.10 followed with more security fixes. Players are also reporting that Sony now requires 14.10 to sign in to PSN.

On top of that, datamining account PlayStation Game Size found that GTA 6 needs firmware 14.10 to run, though neither Rockstar nor Sony has confirmed this. However, this doesn't mean pirated copies of GTA 6 are around the corner. The hypervisor bypass that the scene uses to dump and run game backups doesn't work on 14.10 yet, and Gezine reportedly said a separate hypervisor exploit may be needed. Until then, backups, and by extension apps like Overdrive that allegedly hand out free games and DLC, seemingly aren't an option on the latest firmware. Some people in the community have asked Gezine to hold off on a release until after GTA 6 launches, since going public now would likely prompt Sony to patch it.

Fanatec and Trak Racer Showcase the Future of Simulation at SimRacing Expo

Fanatec and Trak Racer, both part of the Corsair family of brands, are showcasing an extensive range of new simulation hardware at SimRacing Expo 2026. Leading the Fanatec announcements is the first public appearance of Project Obsidian, an all-new steering wheel design targeting launch in 2027, while Trak Racer is presenting its expanding range of racing, motorcycle, truck, and flight simulators, including two TRZ motorcycle simulators.

Project Obsidian brings together technologies and design experience developed across generations of Fanatec steering wheels in an all-new platform. A 5-inch, high-resolution color LCD sits beneath a single piece of glass together with the RevLEDs and illumination for the rotary switches, creating a seamless central surface. The wheel also features RGB-backlit buttons and a strong all-aluminium structure.

Forza Horizon 6 Tops 2026 First-Party Game Revenue Leaderboards with Wolverine in Distant 2nd

Barring the upcoming launch of GTA VI, it's safe to say that the majority of the big game launches for 2026 have already taken place, and it seems as though Microsoft's Forza Horizon 6 will come out of 2026 as one of the year's big winners, per recent data from Alinea Analytics. According to the analytics firm, Forza Horizon 6 has handily taken the top spot as the most successful first-party game launch from Xbox and Sony for 2026 so far—and with quite a margin, to boot.

The research firm estimates that Forza Horizon 6 has earned a whopping $579.2 million in revenue from 8.8 million copies sold on PC and Xbox so far, even without a PS5 port, which is slated to launch in early 2027. This still puts it behind Forza Horizon 5, which earned over $1 billion in revenue across all platforms, but Horizon 6 only launched in May 2026, meaning it has only been on the market for around five months. The data suggests that Forza Horizon 6 generated 56.7% of its revenue on Xbox, with the rest coming from Steam, and estimated over 10 million gamers played Horizon 6 on Xbox Game Pass, with 1.3 million players opting for the Game Pass upgrade, generating $82 million in revenue for the platform.

God of War Laufey Collector Box Costs £129.99, Game Not Included

Sony has opened pre-orders for the God of War Laufey Collector Box on its UK PlayStation Store, priced at £129.99. Despite the name, the box does not include the game in any form, and the store page states plainly that God of War Laufey is sold separately. Buyers instead get a light-up resin statue of Faye, a 51-card Oracle Deck with custom illustrations on every card, and a mini artbook of concept art put together by the development team. Orders are capped at one per customer, and the listing carries a February 16, 2027 date, the same day the game launches on PlayStation 5.

The Faye-led spin-off was first tipped back in April, and Santa Monica Studio confirmed the February release at San Diego Comic-Con in July. The Standard Edition sells for $69.99 and the Digital Deluxe Edition for $79.99, and there is no word of a traditional collector's edition that bundles the game. That is quite a change from God of War Ragnarök, whose $199.99 Collector's Edition came with access to the game on both PS4 and PS5. Of course, Sony isn't alone here, since Rockstar's $399.99 Vice City Collection box for GTA 6 also leaves the game out. It looks like players who want both the statue and the game will have to buy them separately.

GTA 6 Reportedly Coming to PC in Q1 2027

Rockstar is planning to bring GTA 6 to PC sometime in the first quarter of 2027, according to a new report from GamesBeat. The outlet cites four industry sources familiar with the studio's plans, all of whom asked to stay anonymous. If accurate, PC players would get the game between January and March 2027, just a few months after its November 19 launch on PlayStation 5 and Xbox Series X|S. Rockstar still hasn't announced a PC version, and PC was left out of the launch plans from the start. Interestingly, if the timing pans out, that would be a much shorter wait than last time. GTA 5 hit consoles in September 2013 and only reached PC in April 2015, roughly 19 months later.

This could matter for the roleplay ecosystem too, since FiveM, the framework behind most GTA 5 roleplay servers, runs only on PC, and GTA 6's online mode is already tipped for 2027. Of course, early PC launch windows have surfaced before that haven't exactly panned out. A Corsair executive floated an early 2026 launch last year, a comment Corsair later called speculation, and VGC's Andy Robinson suggested last month that the PC version might show up sooner than people expect. A Q1 2027 release would also arrive before Take-Two's fiscal year closes on March 31, 2027. Until Rockstar says something, readers are advised to treat this as a well-sourced rumor and not a confirmed date.

Ghost of Yotei Reaches Gameplay on PS5 Emulator SharpEmu, Performance Still Needs Work

Ghost of Yotei has become the latest PlayStation 5 exclusive to get past its menus on PC. Developer Foued (@foufouadi_) shared footage on X of Sucker Punch's 2025 samurai game running in a modified build of SharpEmu, the experimental PS5 emulator whose playable list is mostly small indie and retro-style titles. The clip shows the start menu, a 3D environment loading in, and protagonist Atsu moving around. The results, however, are far from playable. Foued clarified that the video was sped up, and the real frame rate is reportedly around 1 to 2 FPS, with geometry and texture errors on top. Apparently, performance work will come later.

A separate screenshot shows the fight against The Snake, the game's first boss, at 10.9 FPS on a GeForce RTX 4090 and Ryzen 7 7800X3D, with some effects still rendering incorrectly. Another attempt through AnyPS5, which relinks PS5 executables instead of emulating the console, is further behind, with the game world reportedly loading at roughly 3.4 frames per minute. Ghost of Yotei follows Marvel's Wolverine, which booted on KytyPS5 late last month and has since reached around 20 FPS. The same emulator also ran the PS5 version of GTA 5 at up to 60 FPS. Interest in these projects picked up after Sony moved away from PC ports of its single-player games, with a planned Ghost of Yotei port reportedly among those scrapped. A playable build is still a long way off, though it's reasonable to expect quick improvements given how fast these emulators have moved.

PS2 Discs Now Load on Jailbroken PS5 Consoles Through PS5SX2 Emulator

Developer Sword has added physical disc support to PS5SX2, a native port of the PCSX2 PlayStation 2 emulator for jailbroken PlayStation 5 consoles. The feature arrived as a beta in version 2.01 on October 10, a day after Sword showed it off on X with a clip of a PS2 disc going into a PS5. Contrary to how it may appear at first, the game does not seem to run straight off the disc. According to the release notes, PS5SX2 copies the disc to storage the first time it is inserted and then launches the game from that copy. Sword adds that this has only been tested on one original PS5.

That said, the PS5's optical drive apparently cannot read CDs, so PS2 games that shipped on CD are out, at least through the internal drive. Version 2.02, out later the same day, adds an experimental, off-by-default option that builds on a community contribution for reading PS2 discs from a USB DVD or Blu-ray drive, which should help Digital Edition owners. The emulator renders at up to 6x the PS2's native resolution, although the README warns that some games are too heavy for 6x on a regular PS5. Sword isn't stopping at the PS2 either, confirming that PS3 disc support is planned for an RPCS3 port that is in the works. The timing is notable, as Sony plans to stop producing discs for new PlayStation games from January 2028.

AnyPS5 Achieves Full PS5 GPU Shader Instruction Translation

A few weeks ago, we reported on an intriguing project called AnyPS5, which aims to bypass emulation entirely and run PlayStation 5 games natively on Windows and Linux. Today, the project reached a significant milestone by successfully translating 100% of the PlayStation 5 GPU shader instructions. This achievement means that the "Oberon" graphics processing engine within the PS5 has been fully decoded. All 1166 GPU shader instructions, based on the RDNA 2 GPU IP, are now covered under the AnyPS5 project. The project relinks PS5 executables into the host system's native format and reimplements the console's system libraries for dynamic linking, similar to Wine or Proton. Since the PS5 already runs on x86-64 Zen 2 hardware, which is similar to a modern PC, AnyPS5 skips CPU emulation and recompiles shaders into SPIR-V for Vulkan instead.

What is particularly interesting is that once GPU shader instructions are translated, all the system needs are PS5 libraries so they can be dynamically linked from a native PC port. This means the PS5 game will see the exact same system calls on a PC as it does on the console. However, the system libraries have not yet been fully translated, with current statistics showing 84.81% of system libraries translated. There are exactly 3034 system libraries native to the PS5, and currently, 2573 have been translated. Once the remaining 461 libraries are translated, we can expect PS5 games to run natively on PCs, bypassing emulation layers entirely.

Nintendo Switch 2 Dominates Sales as Gaming Hardware Spend Drops 11% in 2026 but Game Spending is Healthier

Circana's Mat Piscatella recently published the analytics firm's 2026 gaming sales data that effectively shows reduced game and console sales, with total US market spend dropping across the board, despite rising prices of both video games and gaming hardware. More precisely, total video game hardware sales in the US for the 2026 year to date saw a YoY drop of 11%, from $2.856 billion in 2025 to $2.543 billion in 2026. Further, video game content, including physical and digital media, DLCs, microtransactions, and subscriptions, saw a 10% decline in August 2026 compared to the same month in 2025, but the year-to-date spend in the same category is down only 2%.

Perhaps expectedly, the August 2026 content spending data shows a 7% decline in US console content spending, while PC content spending increased by 13%, and subscriptions grew by 3%. Much of this PC growth is likely driven by increasing PC hardware prices caused by the ongoing AI data center demand squeeze, instead of an actual increase in PC adoption. Moreover, we are in the middle of a console generation, and the Nintendo Switch 2 launched long enough ago that its resulting bump in console sales would likely have flattened by now, although the Switch 2 was still the best-selling console in the US for both unit sales and dollar spend for August 2026 and the 2026 year to date.

Sony Gives Up on VR: Patents Sold to Meta

Sony is seemingly pulling away from its XR ambitions, as the company has reportedly transferred 43 patents it holds in the United States to none other than Meta. In a large transfer between June and September this year, Sony's patents revolving around virtual, augmented, and mixed reality headsets have been transferred to Meta to strengthen its internal hardware team. These patents reportedly include things like head-mount displays, XR glass types, and much more that Sony has been working on since 2010 up until 2022.

However, not only patents in the United States are at stake here, as there are a total of 419 global patents that Sony will transfer to Meta. Around 180 patents out of these 419 will be those held in the United States, while the remaining 239 were filed in different countries where Sony has research and development teams like in Japan, China, Korea, Europe, and other regions.

Forza Horizon 6 PS5 Port Tipped for January 2027, Disc Included

Forza Horizon 6 will apparently reach the PlayStation 5 on January 26, 2027, according to billbil-kun, the generally reliable leaker at Dealabs. That would put the port a little over eight months behind the Xbox Series X|S and PC versions, which launched on May 19, and it would miss the 2026 window that Microsoft and Playground Games have been promising since January. The game is also said to be getting a physical disc release on the same day as the digital version. That is a change from Forza Horizon 5, which arrived on PS5 in April 2025 as a digital-only title. Pricing is reportedly set at €69.99 in Europe and £59.99 in the UK, the same as the Xbox version, and billbil-kun expects the US price to land at $69.99.

An official announcement is expected as early as this week, with pre-orders opening shortly after. Of course, neither Microsoft nor Playground Games has confirmed any of this. In early September, the studio's own blog still said the PS5 version would be out "later this year". The Verge's Tom Warren had been saying otherwise since late August, and he later reported that the port was being pushed to early 2027, apparently to coincide with the game's first expansion. It looks like he had it right. PS5 owners should keep an eye out for the official launch date and pre-order details.

Leaked GameStop Memo Calls $1,399.99 Used PS5 Pro Pricing "Intentional"

GameStop is now reportedly asking $1,399.99 for a pre-owned PlayStation 5 Pro, which is $500 more than Sony's $899.99 list price for a new one. Consoles with the disc drive attached go for $1,499.99, and GameStop Pro members apparently get the base unit for $1,329.99. An internal memo shared on the r/GameStop subreddit, reportedly by a store employee, addresses the gap directly. It says "the preowned console will have a higher price than the new console," and calls this "intentional." The memo doesn't seem to spell out a reason, but it isn't hard to guess. New PS5 Pro units are largely sold out at list price, and the few listings left at big retailers are apparently going for around $1,500.

Contrary to how it may appear at first, then, GameStop's used price still sits under what a new console costs on the open market today. The same memo reportedly puts trade-in values at $800 for the Pro and $850 with a disc drive, which is more than the console's $699.99 launch price in 2024. Sony raised the PS5 Pro to $899.99 in April and blamed rising memory costs. With GTA 6 arriving on November 19 and the memory crisis in full swing, demand probably isn't going to ease soon. Although r/GameStop moderators have since confirmed the validity of the poster, readers should still treat it as an internal leak for now, not an official price change. GameStop hasn't commented on this incident yet.
Return to Keyword Browsing
Nov 11th, 2026 03:13 CST change timezone

New Forum Posts

Popular Reviews

TPU on YouTube

Controversial News Posts