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Private Division and Wētā Workshop Announce Tales of the Shire: A The Lord of the Rings Game

Private Division, a publishing label of Take-Two Interactive Software, Inc., and Wētā Workshop, known for their work on the world of Middle-earth for The Lord of the Rings film trilogy, today revealed Tales of the Shire: A The Lord of the Rings Game, a cosy Hobbit life sim set in the Middle-earth universe of J.R.R. Tolkien. Developed by Wētā Workshop Game Studio, a wholly-owned subsidiary of Wētā Workshop, Tales of the Shire will launch in the second half of 2024 on the Nintendo Switch system, PlayStation 5, Xbox Series X|S, and PC via Steam.

In Tales of the Shire, experience the storybook return to Middle-earth's most inviting region by living life as a Hobbit in the idyllic town of Bywater. Unwind in the breathtaking pastures, visit the townsfolks' local shops, or even enjoy second breakfast. Help bring the community together and achieve official village status by throwing the greatest Bywater Festival the Shire has ever seen!

No Rest for the Wicked Available Now in Early Access

Private Division, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), and Moon Studios are proud to announce that No Rest for the Wicked is now available on PC (via Steam) Early Access for an introductory price of $35.99 on Steam and the Private Division Store. Once purchased on Steam, No Rest for the Wicked is also playable by streaming the game via the NVIDIA GeForce NOW cloud gaming service (separate membership and sign-up required)—giving gamers instant access to GeForce PC performance on compatible PCs, Macs, SHIELD TVs, Android and iOS devices or Chromebooks without any downloads.

No Rest for the Wicked is a mature, precision Action Role-Playing Game (ARPG). The game features brutal combat, a richly detailed world, item crafting, and a customization system that enables your character to create unique equipment and housing with the help of your collection of artisans. No Rest for the Wicked features a deep plot supported by a rich cast of characters, all wrapped up in Moon's signature visual style that is as beautiful as an oil painting. The game is Moon's bold foray into the genre after successfully launching two critically acclaimed, multiple award-winning games - Ori and the Blind Forest and Ori and the Will of the Wisps.

Sony PlayStation 5 Pro Specifications Confirmed, Console Arrives Before Holidays

Thanks for the detailed information obtained by The Verge, today we confirm previously leaked details as Sony gears up to unveil the highly anticipated PlayStation 5 Pro, codenamed "Trinity." According to insider reports, Sony is urging developers to optimize their games for the PS5 Pro, with a primary focus on enhancing ray tracing capabilities. The console is expected to feature an RDNA 3 GPU with 30 WGP running BVH8, capable of 33.5 TeraFLOPS of FP32 single-precision computing power, and a slightly quicker CPU running at 3.85 GHz, enabling it to render games with ray tracing enabled or achieve higher resolutions and frame rates in select titles. Sony anticipates GPU rendering on the PS5 Pro to be approximately 45 percent faster than the standard PlayStation 5. The PS5 Pro GPU will be larger and utilize faster system memory to bolster ray tracing performance, boasting up to three times the speed of the regular PS5.

Additionally, the console will employ a more powerful ray tracing architecture, backed by PlayStation Spectral Super Resolution (PSSR), allowing developers to leverage graphics features like ray tracing more extensively. To support this endeavor, Sony is providing developers with test kits, and all games submitted for certification from August onward must be compatible with the PS5 Pro. Insider Gaming, the first to report the full PS5 Pro specs, suggests a potential release during the 2024 holiday period. The PS5 Pro will also feature modifications for developers regarding system memory, with Sony increasing the memory bandwidth from 448 GB/s to 576 GB/s, enhancing efficiency for an even more immersive gaming experience. To do AI processing, there is an custom AI accelerator capable of 300 8-bit INT8 TOPS and 67 16-bit FP16 TeraFLOPS, in addition to ACV audio codec running up to 35% faster.

Latest Dragon's Dogma 2 Update Improves DLSS Quality, Fixes Bugs, and More

Capcom has released the newest update for Dragon's Dogma 2 on PC and PlayStation 5, while Xbox will get it in next few days. On the PC, the update improves quality when DLSS Super Resolution is enabled, and fixes various bugs. Earlier, Dragon's Dogma 2 Devs have already announced an investigation for PC performance and stability issues, specifically frame rate and various crashes, bugs and the option to start a new game, which has been addressed with this update.

According to the release notes release by Capcom, PC specific updates include improved quality when NVIDIA DLSS Super Resolution is enabled and a fix for an issue related to the display of models under some specific settings. On both PlayStation 5 and the PC, the update adds the option to start a new game when save game data already exists, changes the number of "Art of Metamorphosis" items available in Pawn Shops to 99, makes the "dwelling quest" available earlier in the game, as well as fixes various bugs and text display issues. On the PlayStation 5, the update also adds the option to switch on/off the Motion Blur and Ray Tracing, as well as to set the maximum frame rate to 30 FPS. Capcom also notes that motion blur and ray tracing options should not affect frame rate significantly, and that improvements to frame rate are planned for future updates. The release notes also say that updates to Xbox Series X/S version of the game are planned in the next few days.

Square Enix Artist Discusses Rebirth's Modernization of Final Fantasy VII 3D Assets

It'd be fair to say Final Fantasy VII Rebirth's next-gen makeover of characters, monsters, and more from the 1997 original has been a spectacular glow-up. The modern console era has returned an iconic cast and world to us with a level of realism in gameplay that even pre-rendered cutscenes over 25 years ago couldn't match. We asked Square Enix if they could crunch some numbers and share some insight into the changes nearly three decades of technological advancement have wrought. Here, main character modeler and lead character artist Dai Suzuki walks us through a selection of characters, creatures, weapons, and more.

Dai Suzuki: When people think of Cloud, most think of his gigantic sword and his unique hairstyle. Because it is so iconic, we needed to put special effort into creating Cloud's hair for Final Fantasy VII Remake, to properly express his personality. The hair was an extremely high-priority element and in fact accounted for half of the total polygon count for the whole model. In Final Fantasy VII Rebirth, the hardware has been changed to PS5, allowing for a higher polygon count to be used than in Final Fantasy VII Remake.

Highly Anticipated City-Builder Bulwark: Falconeer Chronicles is Out Now

Publisher Wired Productions are proud to share that visionary independent developer Tomas Sala's Bulwark: Falconeer Chronicles releases today on PC, and PlayStation 4 & 5, Xbox Series S|X and Xbox One.

Once more, gamers have the opportunity to immerse themselves in the tumultuous realm of the Ursee. Marked by years of relentless conflict and scarred by the ravages of war, the world now hosts only a handful of factions struggling to survive amidst its rugged cliffs and tempestuous waters. With intuitive controls at their fingertips, players will wield the power to rebuild this shattered landscape, erecting towering fortresses in a domain uniquely their own.

Developers Question PlayStation 5 Pro's Validity - Base Model's Full Potential Not Unlocked

The recent PlayStation 5 Pro specification leak has caused quite a stir—even games development studios were surprised by some of these details. Chris Dring (Head of GamesIndustry.biz) attended last week's GDC industry event, where he met many developers who "did not understand the point" of Sony's upcoming mid-generation console refresh. The most hardcore segment of the current PS5 userbase will likely enthusiastically embrace a more powerful variant, but Dring's observations indicate that development studios are not expressing as much excitement—over a refreshed model—as the gaming community. This topic was discussed during yesterday's GamesIndustry.biz Microcast—industry figures believe that the base PlayStation 5 model's full potential remains untapped.

This mirrors a debate over a possible upgraded Xbox Series variant—gaming fans have complained about restrictive 30 FPS performance, even on the more potent Series X console; but experts believe that developers need to spend more time optimizing their software or produce "truly next-gen" experiences. Dring's sources expressed doubt about the PS5 Pro's predicted ability to "grow the market" or "move the needle"—ultimately, Sony will make some more money and gain headline coverage post-launch. The refreshed variant is expected to reach retail later this year, but industry watchdogs reckon that momentum will be lost due to the absence of a system-selling title around launch time. Grand Theft Auto VI would be the ideal "killer app," but insider murmurs posit a delay into 2026.

PlayStation VR2 Firmware Update Enables PC Access

The "iVRy VR" community-backed project has slowly chipped away at unlocking the PlayStation VR2's full potential—Sony's $550 (MSRP) virtual reality headset is locked into the PlayStation 5 ecosystem, but many gamers have requested that it become compatible with PC platforms. iVRy's progress on this front could be surpassed by first-party efforts—a month ago, Sony indicated that it was exploring new avenues: "we're pleased to share that we are currently testing the ability for PS VR2 players to access additional games on PC to offer even more game variety in addition to the PS VR2 titles available through PS5. We hope to make this support available in 2024, so stay tuned for more updates." Reports suggest that Sony's second generation product has not met sales expectations—insiders posit that company leadership has requested a pause of production. An entry into the PC market could boost the PS VR2's popularity, but it will face plenty of competition within an already "niche" segment.

iVRy has monitored Sony's progress with great interest—the former's social media account has disclosed the discovery of a new development milestone: "(their) latest firmware update enables PC access! This means it's no longer necessary to use driver/hardware workarounds to make it work on Windows. Still to be confirmed whether this update enables NVIDIA use, but all indications are that Sony's 'PC games' plans involve direct connection." The iVRy VR project has—so far—managed to (successfully) connect the PS VR2 to AMD GPU-based systems. Sony is expected to produce an official means of hooking up their headset to PCs. iVRy discussed this provision in their follow-up post: "a 'VirtualLink' adapter of some kind is still required due to PS VR2 hardware design. If Sony does intend to make 'official' PC drivers, they would need to provide this adapter to end-users."

Insider Claims Sony Investigating PS5 Pro Specification Leak

Insider Gaming's Tom Henderson believes that Sony PlayStation leadership will tighten up development conditions, following recent leaks pertaining to the technological underpinnings of the heavily rumored "PS5 Pro" home console. An IGN report and another Henderson-authored article posit that last week's revelations are "legit," according to their respective networks of industry moles. Apparently top secret information was extracted from a technical document—reports suggest that Sony sent this paper to its third-party development partners, alongside a new batch of development kits.

Industry experts think that (slated) repercussions could affect smaller development houses—Henderson tweeted: "as expected, Sony has launched an internal investigation into the leaked documents on Trinity as it leaked during a third-party rollout...Not sure on the implications yet as I don't think they can catch one individual, but Sony could reduce its third-party developer pool for new tech as a result." Rumors of a "mid-gen hardware refresh" have been swirling for almost a year and a half, but PlayStation bosses seem to be rattled into action (this week). Microsoft maintained a cool exterior following the leak of next-gen Xbox details, but that information emerged from unredacted court documents. Phil Spencer and his colleagues claim that future Xbox product roadmaps are in constant flux.

Sony PlayStation 5 Pro Details Emerge: Faster CPU, More System Bandwidth, and Better Audio

Sony is preparing to launch its next-generation PlayStation 5 Pro console in the Fall of 2024, right around the holidays. We previously covered a few graphics details about the console. However, today, we get more details about the CPU and the overall system, thanks to the exclusive information from Insider Gaming. Starting off, the sources indicate that PS5 Pro system memory will get a 28% bump in bandwidth, where the standard PS5 console had 448 GB/s, and the upgraded PS5 Pro will get 576 GB/s. Apparently, the memory system is more efficient, likely coming from an upgrade in memory from the GDDR6 SDRAM of the regular PS5. The next upgrade is the CPU, which has special modes for the main processor. The CPU uArch is likely the same, with clocks pushed to 3.85 GHz, resulting in a 10% frequency increase.

However, this is only achieved in the "High CPU Frequency Mode," which steals the SoC's power from the GPU and downclocks it slightly to allocate more power to the CPU in highly CPU-intense settings. The GPU we discussed here is an RDNA 3 IP with up to 45% faster graphics rendering. The ray tracing performance can be up to four times higher than the regular PS5, while the entire GPU delivers 33.5 TeraFLOPS of FP32 single-precision computing. This comes from 30 WGP running BVH8 shaders vs the 18 WGPs running BVH4 shaders on the regular PS5. There are PSSR upscalers present, and the GPU can output 8K resolution, which will come with future software updates. Last but not least, the AI front also has a custom AI accelerator capable of 300 8-bit INT8 TOPS and 67 16-bit FP16 TeraFLOPS. Audio codecs are getting some love, as well, with ACV running up to 35% faster.

PS5 DualSense Controller Software Update Enhances Speaker & Mic Functionality

Update on March 13, 2024: the PS5 system software update is rolling out globally today. Additionally, later this month a PlayStation App update will enable users to enjoy Share Screen interactions on the app as well. As the new year kicks into high gear with an amazing slate of PS5 game releases like The Last of Us Part II Remastered, Tekken 8 and Helldivers 2, along with FINAL FANTASY VII Rebirth, we're pleased to roll out another PS5 system software beta today with a number of quality-of-life enhancements and new features.

While beta access is limited to invited participants in select countries, we plan to release the update globally in the coming months. If you're selected to participate in the beta, you'll receive an email invitation today when it's available to download. Some features available during the beta phase may not make it into the final version or may see significant changes. Let's jump in to the newly added features below.

Horizon: Forbidden West PC Release System Requirements Lists Out

PlayStation Studios put out the system requirements lists for the upcoming PC version of "Horizon: Forbidden West," the second chapter in the popular post-civilizational action RPG franchise that debuted with "Horizon: Zero Dawn." The game had originally released as PlayStation 5-exclusive in 2022, with the Windows PC version slated for March 21, 2024. The game is a continuation of the fascinating story of "Horizon," set in the distant future, after an apocalyptic event that caused a swarm of robots that consume matter for sustenance, to nearly wipe out humanity.

Looking at the system requirements lists, it doesn't look like developer Guerilla Inc, leading the PC port, is interested in PC-specific technologies, although the original content is pretty resource heavy from the PlayStation gameplay to begin with; and even with the game assets adapted to PC, one can expect the game to be fairly taxing on the PC. To max out the game, or experience it at 4K @ 60 FPS, its developers call for a graphics card with performance in the league of GeForce RTX 4080 or Radeon RX 7900 XT, with 16 GB of memory, and at least an Intel Core i7-11700 or AMD Ryzen 7 5700X 8-core/16-thread processor.

Sony Announces Layoff of 900 PlayStation Employees, London Studio Shuttered

Jim Ryan—President & CEO, Sony Interactive Entertainment—revealed a sobering restructuring plan earlier today: "The PlayStation community means everything to us, so I felt it was important to update you on a difficult day at our company. We have made the extremely hard decision to announce our plan to commence a reduction of our overall headcount globally by about 8% or about 900 people, subject to local law and consultation processes. Employees across the globe, including our studios, are impacted." Ryan's full email—addressed to the entire Sony Interactive Entertainment workforce—can be found here. It reveals that company leadership has decided to close its PlayStation London Studio—the South East UK team is/was reportedly working on an announced "PS5 online game." Microsoft revealed a larger scale layoff program late last month—affecting 1900 employees—albeit without shuttering any major development studios. A number of its California-based teams are in the process of ditching "traditional" office locations (including a former aircraft hangar), and are moving to a work from home (WFH) model.

The SIE chief believes that current circumstances are not sustainable: "These are incredibly talented people who have been part of our success, and we are very grateful for their contributions. However, the industry has changed immensely, and we need to future ready ourselves to set the business up for what lies ahead. We need to deliver on expectations from developers and gamers and continue to propel future technology in gaming, so we took a step back to ensure we are set up to continue bringing the best gaming experiences to the community." His email outlines an "impact for employees across all SIE regions—Americas, EMEA, Japan, and APAC," with reductions affecting native development teams and Firesprite, a Liverpool, UK-based studio (founded by former Psygnosis veterans). Hermen Hulst, Head of PlayStation Studios, also posted a blog entry on the subject of SIE global layoffs—he confirmed a number of reductions and project cancellations.

PlayStation VR2 PC Compatibility Teased by Sony

Sony's second generation virtual reality headset—PlayStation VR2—is a very neat bit of kit, but many VR gaming enthusiasts believe that its potential is being wasted to some degree. Presently, VR2 is locked into the Sony PlayStation 5 console ecosystem, yet efforts to break this exclusive cycle started many months ago—modders have been working on PC platform support. The "iVRy VR" project is a notable endeavor—its leader outlined a bumpy development road on Reddit late last year: "PS VR2 can now be used for SteamVR on Windows. I wrote the driver some months ago, but the project has been delayed due to hardware or GPU driver hacks necessary to get the headset driven correctly by the GPU." Things are back on track according to iVRy's latest social media posts: "Star Wars: Jedi Fallen Order running on Sony PS VR2, using UEVR and iVRy Driver for SteamVR (Windows). Use your device as a SteamVR VR Headset for your PC." The latest rumblings from Sony indicate that iVRy's crowdfunded efforts could be usurped in 2024.

First-party support on PC platforms has been teased by Sony Interactive Entertainment (SIE)—a freshly published PlayStation Blog article reveals that a conversion team is tinkering away in the background: "PlayStation VR2 launched one year ago, backed by a 40+ game launch window lineup which included all-new experiences like Horizon Call of the Mountain and Pavlov, as well as PS VR2-compatible titles such as Gran Turismo 7 and Resident Evil Village... We're pleased to share that we are currently testing the ability for PS VR2 players to access additional games on PC to offer even more game variety in addition to the PS VR2 titles available through PS5. We hope to make this support available in 2024, so stay tuned for more updates." Company representatives have insisted, in the past, that their second generation VR headset is exclusive to PlayStation 5—The Verge has "reached out to Sony to clarify exactly what "access additional games on PC" means and whether the support will be limited to certain games. We'll update you accordingly."

Four Fan-Favorite Xbox Games Heading to Nintendo Switch & Sony PlayStation Platforms

At Xbox, we strive to create games that inspire, entertain, and connect players from around the world. As a publisher and platform we are committed to meeting players where they are, by bringing more games, to more people, and on more devices. And at the heart of all we do are our players, and the vibrant communities that they build around the games they love.

Today we are announcing that four fan-favorite Xbox games will be coming to Nintendo Switch and Sony platforms this spring. The studios that built these celebrated games have drawn on their multi-platform experience to open the worlds they created to even more players and communities.

Samsung and Square Enix Ready SSD 990 PRO x FFVII Rebirth Collector's Edition

Samsung is partnering with Square Enix to launch a limited collector's edition package of the 990 PRO 2 TB SSD co-branded with Final Fantasy VII Rebirth (FFVII Rebirth). The package consists of a special 180 mm x 180 mm x 175 mm (WxDxH) cuboidal box with branding and imagery from FFVII Rebirth characters. Inside, you'll find a Samsung 990 PRO 2 TB M.2 NVMe SSD with its reference heatsink. The heatsink makes the drive compatible with the PlayStation 5. There are no changes in the specs of the drive—it offers 2 TB of storage with a 2 GB LPDDR4 DRAM cache, and transfer speeds of up to 7450 MB/s sequential reads, and up to 6950 MB/s sequential writes, making it among the fastest Gen 4 SSDs in the market. But that's it with the bundle—you don't actually get the game, but a special edition box that can make for a good background prop if you're streaming. The limited collector's edition is expected to come out some time in March 2024.

"Forever Skies" Exiting Early Access This Year, Heading to Console as PlayStation Exclusive

A state-of-the-art airship hovers above a vast toxic dust cloud, shrouding an ecologically devastated Earth. That's what most people notice when they see Forever Skies for the first time. And while this creates an interesting and unique premise to explore, it's one that was inspired by rather somber real-world circumstances. Read on to learn about the inspiration behind this first-person post-apocalyptic survival game, coming to PC and PS5 this year.

While our team is from around the world, a significant portion of us are based in Poland. For decades now, our country has been notorious for its poor air quality, particularly during the winter months. Iconic Polish cities such as Krakow or Wroclaw are frequently ranked alongside massive megacities like Beijing, Delhi, or Lahore. But these are massive metropolises with 10 or even 20+ million people living in them. Cracow or Wroclaw don't even exceed 700,000 people and yet we regularly get public warning announcements to stay indoors because of the current air pollution levels.

Next-gen Games Consoles Predicted to Cost More or Offer Smaller Performance Uplift

Hiroki Totoki—Chief Operating Officer (COO) and president of Sony Group Corporation—expressed slight disappointment in PlayStation 5's Q3Y23 sales performance. The console's lifetime total (since November 2020) hit an impressive 50 million units sold milestone last December, but Sony's top brass had set an aggressive target of 25 million PS5 units sold through the fiscal year of 2023. A recent company earnings call highlighted a revised sales goal of 21 million units, and the PlayStation top executive's uneasy outlook for the fourth quarter and beyond. Genki Japan parsed this information into an easy to digest Tweet: "Sony COO Totoki said that it is harder to grow profits on the PS5 as the life cycle goes on in comparison to previous generations. With previous gens as time went on it became cheaper to produce them. But with PS5 the parts are becoming more expensive as the life cycle goes on."

Well known hardware tipster—Kepler_L2—followed up on Genki's brief report with an insight into semiconductor conditions (current day and in times ahead): "Cost per transistor has remained flat through FinFETs and will go up with GAAFETs/CFETs. The days of free cost savings with die shrinks is over and things will only get worse. Future consoles will either have increasingly smaller performance gains or significantly higher prices." Kepler_L2 has a pretty good track record of covering unreleased AMD CPU and GPU technologies, particularly in the field of Sony and Microsoft gaming hardware—they were last seen weighing in on the matter of speculated PlayStation 5 Pro specifications. Industry observers believe that the proper next-generation PlayStation and Xbox consoles will launch with insides occupied by Team Red-designed tech, despite early 2024 rumblings of NVIDIA and Intel pitching in with shopped proposals.

Arrowhead CEO Apologises for Helldivers 2 Server Issues

Hey Everyone,, thank you for your patience during the server maintenance. With it we deployed three "rapid-fixes" aimed at improving the situation with rewards often not being handed out properly, login-issues, and server capacity. To speak in technical terms, our services as well as our partner services have a rate limiter that denies connections beyond a volume per minute to prevent the entire system from failing. We managed to increase the rate limit from 10,000/min to 20,000/min and the total capacity of concurrent players was increased from 250,000 total to 360,000 total. This was however still not enough as the player count jumped to 360k after 5 1⁄2 minutes.

As such, the issue with login remains. If for any reason you get the "Failed to connect to server"issue it means that the maximum number of login requests for that particular minute is exceeded and/or that the servers are full and will require someone to log out before allowing new players in. As mentioned above, the increased capacity should require less retries to get in.

Helldivers 2 Receives "Rapid" Post-launch PC Patch

The PC version of Helldivers 2 has shot up the Steam charts since yesterday's launch (also available on PlayStation 5)—according to tracking sites, peak player population sits at 151,927. Games industry watchdogs believe that this is Sony PlayStation's most successful launch title on PC platforms—24-hour peak telemetry has Helldivers 2 attracting 81,840 players versus God of War's 68,000 (January 14, 2022). An abundance of technical issues has prompted the submission of negative feedback—around 12,200 reviews have been left on the game's Steam Profile. Its current status is "Mostly Positive," but launch evening impressions were "Mixed" following 5300 review submissions. Eurogamer has summarized the problematic period: "Chief among criticisms are complaints about persistent crashes, while others have singled out server and matchmaking issues. Then there's ire directed towards PC optimization, and its kernel-level GameGuard anti-cheat software, which some feel is cause for concern, as well as complaints around Helldivers 2's monetization—which includes a battle pass and premium currency in-game shop, despite its £34.99/$39.99 price tag."

The development team at Arrowhead Game Studios implemented day-of-launch matchmaking fixes and addressed the most common crash problems. Helldivers 2 Game Director, Mikael Eriksson, stated that a patch was in the making: "If it's a success, we'll trigger a hotfix and get it out to the Steam community first, then roll it out to PS5 players as quickly as we can. Thank you—seriously—for your patience. We really want you all to have a blast playing this game. Bear with us, we're almost there." Arrowhead have followed up on their promise(s) today with another set of fixes pushed out to PC gamer population—Eriksson shared some good second day news: "We've uploaded a patch to Steam that should improve matchmaking for PC. The patch also includes some other crash fixes we've identified. We know there's more to solve, and we're working our way through it. Nevertheless, we hope this rapid patch goes a long way to making your experience better. Now go smash some bugs (and bots)!"

Final Fantasy VII Rebirth PlayStation 5 Demo Available Now

Final Fantasy VII Rebirth, the newest installment in the Final Fantasy VII remake project and one of 2024's most-anticipated games, tells the tale of main protagonist Cloud Strife and his loyal companions who explore a massive world outside Midgar, the city of Mako, as they pursue Sephiroth, one of the most iconic antagonists in video game history.

Ahead of the full game's release on February 29, the demo releasing today allows you to not only take control of the protagonist, Cloud, but take full control of the legendary swordsman Sephiroth in battle. You will be able to play as Sephiroth as part of the extended flashback section, as Cloud recalls an earlier mission in his career as a Soldier - the Nibelheim incident. Taking place several years before the events of the game, this will set the stage for several important moments within Final Fantasy VII Rebirth. What's more, we're planning to release an update later this month that will allow you to explore part of the Junon region before the release of the full game on February 29. We hope you'll take this opportunity to venture into the world of Final Fantasy VII!

Sega Unveils Sonic X Shadow Generations

It's time for Classic and Modern Sonic to reunite in a remastered collection of iconic 2D and 3D Sonic levels! We unveiled Sonic X Shadow Generations during State of Play—the upcoming Sonic the Hedgehog platformer delivering blistering platforming challenges at speeds only Sonic and Shadow can deliver. It's a greatest hits playlist of iconic 2D and 3D Sonic levels from Sonic Generations, both remastered and expanded for PlayStation 5 and PlayStation 4. But that's not all—Sonic X Shadow Generations also introduces an all-new standalone campaign for Shadow the Hedgehog, making this the definitive blend of Classic Sonic, Modern Sonic and Shadow gameplay.

The announcement that premiered last week shows off a glimpse of the title with action-packed footage to get fans excited for the new additions to come. The original Sonic Generations provided an unforgettable experience to Sonic fans old and new, as it combined nostalgia from the early days of Sonic with the latest modern Sonic gameplay at the time. The story centers around Sonic and friends as their universe is thrown into chaos when an ominous power appears, creating "time holes," which take Sonic and his friends back in time. While in the past, Sonic runs into some familiar faces including a classic version of himself! Together, they must team up to defeat enemies, save their friends, and find out who is behind this diabolical deed.

"Granblue Fantasy: Relink" Devs Go Behind-the-Scenes

Granblue Fantasy: Relink is out now on PC, PlayStation 5 and PlayStation 4. PlayStation Blog sat down with the General Director, Tetsuya Fukuhara, and Director Yasuyuki Kaji from Cygames to discuss the efforts that went into this title. Granblue Fantasy takes place in the Sky Realm, a world where myriad islands float in a great blue expanse. Take your role as captain of a skyfaring crew, joined by a scrappy little dragon named Vyrn and a young girl with mysterious powers named Lyria. Together you sail with a colorful cast of crewmates, including kings and misfits alike, for Estalucia, a fabled island beyond the end of the skies.

PlayStation Blog: Tell us your feelings and thoughts about the launched title.
Tetsuya Fukuhara: Just like most team members, the reality hasn't sunk in yet for me. With the support of the company, we were able to focus on the development of the game, and the demo version received a more positive response than we had hoped for, so I feel all the effort we made to make this title as exciting as possible has paid off.

Kojima Shows Off "Death Stranding 2: On The Beach" During PlayStation Event

Sony Interactive Entertainment's State of Play confirming the title of the game, DEATH STRANDING 2: ON THE BEACH, arriving exclusively on PlayStation 5 in 2025. In Death Stranding 2: On The Beach, embark on an inspiring mission of human connection beyond the UCA. Sam—with companions by his side—sets out on a new journey to save humanity from extinction. Join them as they traverse a world beset by otherworldly enemies, obstacles and a haunting question: should we have connected? Step by step, legendary game creator Hideo Kojima changes the world once again.

Death Stranding 2: On The Beach sees Norman Reedus, Léa Seydoux, and Troy Baker return to Hideo Kojima's genre defying universe. They will be joined by Elle Fanning, Shioli Kutsuna, and Academy Award-winning film director George Miller. Hideo Kojima is joined by longtime collaborator Yoji Shinkawa who will direct character and mechanical design, with Ludvig Forssell and Kyle Cooper reprising their roles as musical director and title designer, respectively. In conjunction with the release of the new Death Stranding 2: On The Beach trailer, be sure to visit the PS5 Game Hub to add the game to your wishlist and stay tuned for more information!

Until Dawn Rebuilt in Unreal Engine 5, Coming to PC & PS5 This Year

Until Dawn has remained a core, genre-defining horror experience for players since its release almost a decade ago. We are now taking these amazing foundations and adding more emotional depth, an enhanced look, and a completely new soundscape that a game with such a strong legacy deserves. Rebuilt in Unreal Engine 5, Until Dawn has seen enhancements across the board, all made with passion and care for the original from the team of horror lovers, film fanatics, and veteran game makers at Ballistic Moon; and it's coming to PS5 and PC this year! Until Dawn has been rebuilt with the latest tools and techniques. New and improved animations build on the success of the original character performances. Characters, environments and VFX have been upgraded - all for a truly enhanced cinematic horror experience.

We use a broader cinematic tonal colour palette and new perspectives to make the story more nuanced and emotional. We've been brave enough to shine a light into the dark, unseen corners of Blackwood Mountain and added a third-person camera, which means you can now look behind the curtain of the original game, exploring enhanced and new locations with new interactions and collectables. Incorporating a third-person camera and adding contextual character movement animations, the game now allows the player to really feel the experience of that fateful night. Until Dawn's sound has undergone a massive overhaul too, featuring a new score from legendary horror composer Mark Korven. We've endeavored to keep the fantastic narrative integratory of the original, but we have seized the opportunity to expand upon unexplored emotional parts of the story.
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