Wednesday, July 1st 2020

Cyberpunk 2077 a DX12-Only Release on PC

Marcin Gollent, Lead Graphics Programmer at CD Projekt RED revealed in an interview with PC Games Hardware that cyberpunk 2077 would only support DX12 on the PC release, which means that gamers playing on either Windows 8 or (god forbid) older windows releases won't be able to partake in the cyberpunk dream of Night City. A special note to Windows 7 users though - the game will be supported on Windows 7's DX12 implementation as well. The decision to cut out other API's isn't an opaque one - Marcin Gollent himself said that DX12 was chosen as the only development target due to the fact that it's the rendering API for the Xbox family of consoles (including for the next-generation ones), and thus, a decision to streamline the rendering pipeline and API support was made.

The decision was also made, according to the developer, because DX12 is the birthplace of DXR - and CD Projekt Red has already announced that cyberpunk 2077 will be making heavy use of raytracing on the PC (and will almost certainly bring the same magic potion to the next-generation update to their yet-unreleased game). Marcin Gollent also said that the game will be compatible with all DX12 GPUs - but the DX12 Ultimate badge might be of interest to some of the hardware features that may be deployed in the final version of the game. A question, of course, could be asked regarding how some games' DX11 API actually delivers increased performance over the DX12 version. But with the game being originally developed with DX12 in mind, we'll have to believe it's the best version it could be.
Source: PC Games Hardware
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61 Comments on Cyberpunk 2077 a DX12-Only Release on PC

#51
Tsukiyomi91
no one is stopping anyone from not buying the game if it doesn't align with one's self interest or the so-called "moral compass" bullcrap that everyone has been doing. It's a simple thing to do & yet you're complaining that CP2077 is a "GTA clone". Heck, Saints Row is also another clone but does it stop people from enjoying the game? Hell no.

TLDR; Just keep your thoughts to yourself & let others enjoy the game.
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#52
Valantar
Ashtr1xYea no one played so no one can say anything huh, CDPR did add that and they removed it for "design reasons" and I just mentioned that part and whenever they show game, always says "NOT FINAL" and constantly changing so how do you think about this game other than assertions from what they showed ? And next, this game RGB - Neon has been in the retrowave music or synthwave which is again not a part of this game. "huge part of the Cyberpunk genre since it's inception" just like 80s cyberpunk anime like Neo Tokyo or Metropolis or Ergo Proxy or Ghost in the Shell or the games such as Hard Reset, Deus Ex series ? or the Halo series it's also highly sci fi and futuristic, Titanfall, MGS as well although latter are more of a Military Sci Fi Mecha. What is garbage here huh, and what is the "substantial evidence" that you got here for declaring what's correct as per cyberpunk or the game or the genre, your opinion ? stop determining what's correct and what not.

More of this is it just lives on the Hypemachine, and delays upon delays, lot of changes. The new gig trailer starts "Night city, the city of endless oppurtunities.." screams GTA clone (Watchdogs2) with all that happy go theme.
Sorry, am I the one here trying to decide what is correct and what isn't? Last I checked, you were the one complaining that this game doesn't fit your taste and that everything they are doing is somehow wrong. Also, are you actually arguing that cyberpunk anime isn't full of neon? On the contrary, many would argue that the archetypal cyberpunk cityscape of dark, wet, worn streets lit by pulsing, multi-colored neon lights was adopted from anime in the first place. There are obviously works that can be called cyberpunk that don't particularly feature neon in their aesthetic, but they make up for that by increasing focus on other genre-specific elements (noir or noir-like characters, storylines and plots; a worn-out, lived-in, modified and hand-made feel to the world and objects; societal disarray and unrest (often contrasted against technological marvels); cyborgs and transhumanism; etc.). And what on earth is the relevance of mentioning other media forms that share stylistic elements with cyberpunk but aren't a part of this game? Are you actually trying to argue that a stylistic element can only - exclusively! - be a part of a single genre or style? Or that if you choose to include this stylistic element, then you also must adapt your work to fit all applicable genres in which it is a part? Either you are really bad at trolling or your comprehension of how cultural genres exist, overlap, evolve and borrow from each other is severely lacking. If the singer of a band wears a fedora, that doesn't mean they must both play jazz, ska and be Linux programmers, right? Or would you argue that 90s boy bands were (or should be seen as) hip hop because they wore baggy pants? Sorry man, but that line of reasoning is just silly. All artistic products borrow and mix elements from all over the place; it's an overview of the totality that ultimately allows us to (often vaguely and with reservations) place it within a genre.

Also, why are you pulling other, clearly non-cyberpunk games into this? Halo? Titanfall? MGS? Sure, you could say cyberpunk is a subgenre of sci-fi, and all of those games fit within the overall sci-fi umbrella, but... so what? Cyberpunk being a subgenre means it has certain elements or combinations of elements to it that make it distinct from the overall genre - otherwise it would obviously be impossible to distinguish the subgenre from the broader one. You do mention some edge cases - early Deus Ex games, for example, might be better described as some sort of sci-fi noir than cyberpunk, even if later games in the series have more evolved towards the latter. Genres lines are after all flexible, blurry, constantly evolving and highly relational.

As for the removal of wall running: removing it for "design reasons" might be a bit vague, but it makes perfect sense in many different ways - it might have made good level design too difficult or resource intensive (if not downright impossible), it might have been hard to implement in a way that meshed well with the rest of gameplay, it might have meshed poorly with other abilities, it might have been a bad fit for the physics engine and forced a lot of bug-inducing hacks ... there are plenty of valid reasons for cutting a feature that can be summed up as "design reasons". It's also rather weird that you are so hung up on the removal of a single (potential) feature from a game you express no desire to play regardless of this.

As to the "not final" in the gameplay trailers: that is how game development works. It is an iterative and dynamic process with hundreds if not thousands of variables, each of which needs to come together in a way that works. If not, then something has to give. Something that seems like a great idea on paper - or even in early testing - might not actually work out overall and thus get cut. Every single game trailer released a significant amount of time before release is labeled like this, and a lot of them purposely leave out a lot of features simply because they haven't tested them thoroughly yet. You're welcome to disagree with CDPR's choice of including what has turned out to be an untested and relatively major mechanic in an early trailer - it isn't the best practice, sure - but beyond that, you don't have a say. You do not know what you get in a game until it is final and you are playing it - and that is obviously the way things should be. Your attitude here smacks of a very particular mix: part of it is the extreme level of entitlement often seen in gamer "fan" culture where there seems to be a relatively common belief that players somehow "deserve" things from the people making the games; part of it looks like an extreme desire to deride either a developer or a game that you for some reason don't like. You are of course perfectly welcome to dislike either CDPR, their upcoming game, or both, but you could at the very least show other forum members the courtesy of making actual arguments for your views if you find it problematic enough that you need to say so. If not, what are you hoping to achieve? If you want to convince someone of your points, you need to make your reasoning clear, which you haven't done whatsoever.

A few finishing comments: "delays upon delays" and "lots of changes" - welcome to game development! The former is a sad consequence of the current organization and management style of the game industry, which will hopefully be rectified somewhat over the coming decade as developers start organizing and demanding more predictable and humane working conditions and the industry matures overall. The latter is an inevitable consequence of artistic development. No work is ever translated "perfectly" or 1:1 from the initial idea to the final product. That is simply not how these things work - and if it was, we would be playing much worse games than we are. You should be thankful for that. The last comment: every single game in the known universe tries to sell itself on the premise of "look at all the cool stuff you can do". Presenting this as an argument for this game being GTA-like is ... no, just no.
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#53
Vayra86
kayjay010101Again, it is my opinion that doing so is foolish since it hinders features that could otherwise be present. I'd personally, and I understand why CDPR made the decision not to, axe Win7 and offers better features that only Win10 can provide, as stated.
What features are missing? You're not running into some weird 4GB limitation like the old days, 7 has access to the same resources, drivers, GPU support, APIs...

An OS is just a framework for all that other stuff to attach itself to, nothing more. The pipeline is the same, even the kernel is highly similar.

What's more, the fact that CBP is a DX-12 only release points to the use of less abstraction (layering) in the APIs. No, or less of a 'hidden DX11' situation, seems to have been the design goal. So in that sense this might be one of the early native DX12 releases, or at least closer to it than most others. If anything CBP is a showcase of how the OS version does not influence the presence of new features. You can also just as easily run an RT-capable GPU on 7, for example.

After all, they're setting the DX12 feature level as a requirement, and that is what counts, not the OS version.
Ashtr1xYea no one played so no one can say anything huh, CDPR did add that and they removed it for "design reasons" and I just mentioned that part and whenever they show game, always says "NOT FINAL" and constantly changing so how do you think about this game other than assertions from what they showed ? And next, this game RGB - Neon has been in the retrowave music or synthwave which is again not a part of this game. "huge part of the Cyberpunk genre since it's inception" just like 80s cyberpunk anime like Neo Tokyo or Metropolis or Ergo Proxy or Ghost in the Shell or the games such as Hard Reset, Deus Ex series ? or the Halo series it's also highly sci fi and futuristic, Titanfall, MGS as well although latter are more of a Military Sci Fi Mecha. What is garbage here huh, and what is the "substantial evidence" that you got here for declaring what's correct as per cyberpunk or the game or the genre, your opinion ? stop determining what's correct and what not.

More of this is it just lives on the Hypemachine, and delays upon delays, lot of changes. The new gig trailer starts "Night city, the city of endless oppurtunities.." screams GTA clone (Watchdogs2) with all that happy go theme.
The hype machine is only in your own head, nowhere else. You can also just chill, save yourself the disillusion and stop religilously following every drop of information that comes out on the game. You know, just wait until its there, check a Let's play or a review or two, and then see if its for you. I know its a strange thought, but hey...

If anything it is crystal clear you can't handle the excitement and delays, so you start hating on the very game you're anxiously following. Looney logic.
Posted on Reply
#54
Ashtr1x
Oh boy very much successful in cancelling out any criticism. Hype machine only in my head, nice joke there. When every single mainstream press and non mainstream covers every single part of the game news, and people lecturing how game development works, well. And simply saying do not buy, what a great defense team CDPR acquired, no wonder given all the glorious press it gets. I hope you all enjoy this masterpiece of a title what else.
Posted on Reply
#55
TheoneandonlyMrK
NOOOOOOICE , finally a next generation game done FOR next generation, load tmes and scene loading sorted, high fidelity features sorted, game looking good sorted , my pc ready , not sorted but damn ,gimme, NOOOW.

now all those detractors saying next gen has to run on last gen will start to see the FUTURE.
Posted on Reply
#56
Tsukiyomi91
that said, this is one of the newer titles that actually utilizes DX12/DXR API, which is good news coz the past game releases are mostly DX11 or DX11.2.
Posted on Reply
#57
Vayra86
Ashtr1xOh boy very much successful in cancelling out any criticism. Hype machine only in my head, nice joke there. When every single mainstream press and non mainstream covers every single part of the game news, and people lecturing how game development works, well. And simply saying do not buy, what a great defense team CDPR acquired, no wonder given all the glorious press it gets. I hope you all enjoy this masterpiece of a title what else.
Criticism? Im not cancelling you out, Im telling you to wait for product on shelves before you dig your deep trenches of judgement. Like most others.

Or you can do as you do and keep swinging at thin air, but all we see is someone waving his arms around with nothing to really go on. What do you want? That people agree with your assumptions and bias to jump on the hate train? Whats the point?

So yes, if you let the media storm blind you it really is in your head. You are mistaking the marketing hype for some sort of norm even if there isnt one for many. If you think the game will be shit... by all means move along. The fact youre not tells us you really do want it though, but its not turning out like your personal cyberpunk fantasy world.
Posted on Reply
#58
Valantar
Ashtr1xOh boy very much successful in cancelling out any criticism. Hype machine only in my head, nice joke there. When every single mainstream press and non mainstream covers every single part of the game news, and people lecturing how game development works, well. And simply saying do not buy, what a great defense team CDPR acquired, no wonder given all the glorious press it gets. I hope you all enjoy this masterpiece of a title what else.
Apparently you can't tell the difference between arguing against one thing and arguing for something else. In this case I was - purely - arguing against your poorly presented criticisms, not for the quality nor the artistic merit of Cyberpunk 2077. I don't particularly like CDPR or their games (well, I've only played TW3, thought it was a middling RPG with both good and bad sides), though I will freely admit to being a fan of GOG for ideological reasons. That doesn't cause me to recommend CDPR or their games though, not whatsoever. I don't even know if I'll play Cyberpunk, given how tired I am of open world games. But I am strongly opposed to poorly thought out and worded criticism, particularly when it is also harsh and lacks nuance, which is why I took the time to argue against you. Your criticisms were, as I said, partly expressing an entitled attitude towards games, partly expressing a significant lack of understanding of how games are made (it's one thing to be sad or disappointed a feature gets cut, another ting to present it being cut as a reason why the game and developer both are terrible), and partly expressing a very poor understanding of genres and characteristics of media products overall. I would absolutely love to hear some better worded and more thought through versions of your arguments, as that could actually be interesting, but at this point you aren't even serving us criticism, just ranting.
Posted on Reply
#59
Tsukiyomi91
as much as I hate to see each other fighting for no reason or for petty reasons, just know that it's never nice to shot others down for enjoying the hype of something new or just having an interest in upcoming games. If it's not your cup of tea, just say "meh" & all of us will be on our merry way, respecting each other like grown-ups.
Posted on Reply
#60
lexluthermiester
Tsukiyomi91as much as I hate to see each other fighting for no reason or for petty reasons, just know that it's never nice to shot others down for enjoying the hype of something new or just having an interest in upcoming games. If it's not your cup of tea, just say "meh" & all of us will be on our merry way, respecting each other like grown-ups.
Would love to hear you weigh in over here;
www.techpowerup.com/forums/threads/atari-vcs-console-finally-set-to-release-in-fall-2020-for-389-99-usd.269449/
Posted on Reply
#61
Tsukiyomi91
If one likes the game, let them buy & enjoy it. Don't like it, no need to thrash around.
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