Monday, February 1st 2021

Google Halts Stadia First-Party Game Studio to Focus on Stadia as a Platform

Google late Monday announced that it is halting investments into Stadia Games & Entertainment (SG&E), its internal division tasked with the development of first-party games and content for the game streaming platform. The company announced that it will continue to invest in Stadia, including its further development, as a platform for third-party game studios, pointing users to the recent success of "Cyberpunk 2077" on the platform. Jade Raymond, the head of SG&E, has left the company.

Google reiterated that it sees streaming as the future of gaming. "Having games streamed to any screen is the future of this industry, and we'll continue to invest in Stadia and its underlying platform to provide the best cloud gaming experience for our partners and the gaming community," it stated in a blog post announcing these changes. The company also assured subscribers that it will continue to bring new games and content from third-party game developers. "You can continue playing all your games on Stadia and Stadia Pro, and we'll continue to bring new titles from third parties to the platform. We're committed to the future of cloud gaming, and will continue to do our part to drive this industry forward. Our goal remains focused on creating the best possible platform for gamers and technology for our partners, bringing these experiences to life for people everywhere," it stated.
Source: Google Stadia Blog
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13 Comments on Google Halts Stadia First-Party Game Studio to Focus on Stadia as a Platform

#1
xkm1948
First stage of death for yet another Google project.

Cloud gaming is still a bit further away. You would think with all these GPU stock shortages cloud gaming would have taken off a bit.
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#3
DeathtoGnomes
Cant say I am not surprised, wait!, yes I can! :nutkick: :p
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#5
watzupken
I think this is the typical Google style of killing off a project. They take resources away from the project, then let it die slowly. If Google themselves don't show any confidence with the product, why would other developers use Stadia? I feel Google was already half hearted when the announced Stadia more than a year back.
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#6
Frick
Fishfaced Nincompoop
watzupken
I think this is the typical Google style of killing off a project. They take resources away from the project, then let it die slowly. If Google themselves don't show any confidence with the product, why would other developers use Stadia? I feel Google was already half hearted when the announced Stadia more than a year back.
At this point it'd be madness for anyone buying into any Google product.
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#7
lexluthermiester
6 months from now the headline will read " Google shuttering Stadia due to loses and lack of public interest. ". And good riddance.
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#8
1d10t
It's not dying if you hadn't been alive before.
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#9
trparky
Frick
At this point it'd be madness for anyone buying into any Google product.
Outside of core Google services like YouTube, GMail, Google Docs, and a few others, yeah... I'd agree. I like to compare Google with someone who has severe ADHD. They're working on something and then... SQUIRREL! :laugh:
lexluthermiester
6 months from now the headline will read " Google shuttering Stadia due to loses and lack of public interest. ". And good riddance.
Yep, I see that too.
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#10
TechLurker
I feel Stadia could have been a lot better had it included a portable micro-console about the size of a Roku Ultra, for all your mobile games to play on the big screen (esp. the more graphically demanding ones), while also allowing for game streaming through an existing medium (Steam Remote Play and others). And that would be on top of the already existing Chromecast features.
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#11
DeathtoGnomes
trparky
They're working on something and then... SQUIRREL!
is that a Rodney Carrington reference ? :roll: :D:eek:
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#12
GreiverBlade
awwwww, i've read "Google stop Stadia developement" and went "damn, took them long enough..."

a friend argumented that Cloud gaming platformes are really the future because you pay per play, thus if not liking a game it is not an issue, well ... Steam refund works ... demo, when there is one, works, knowing your games works ... being a "true gamer" works (aka buying less known games blind and ending up loving them, always worked for me )

on the other hand ... being stuck with stock game (the biggest cons for me, no mods and no unofficial patches), not owning a copy of the game (license... alright) or a physical edition (with or without media support), also my computer can do something more than "cloud gaming" and office work/web browsing... :laugh:
well some would argue that issues, bugs & co, would be patched faster with cloud support but i highly doubt it ...


the only worthy for me "cloud gaming" is "personal library streaming" (aka Steam Link and equivalent), true cloud gaming is not the future, it's a niche that can appeal some of course, it could appeal peoples, those who want a cheap computer, no consoles and still want to play from time to time. (well .... like a console : heavy limitations but having a bit more versatility )
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#13
nemesis.ie
I used it for 3 months with my "included with the bundle" pro pass and I actually quite liked it. My issue with it is the price. If it was $5/month or less and didn't have this "lock in a monthly game or two" BS I'd use it.

The price and model make it unworkable.
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