Monday, March 29th 2021

Massive Cyberpunk 2077 1.2 Update Fixes Tons of Bugs, Adds Raytracing for AMD

This article serves as a way to sate my curiosity: does anyone even care about Cyberpunk 2077 anymore, or was the release state of the game (and the terrible media surrounding it and CD Projekt Red) enough for people to forget what likely was the world's most anticipated game ever? While this editor had loads of fun playing the game in a PS4 Pro system, such wasn't the case for many, many players - and especially for PS4 players, who couldn't even buy the game from the PS store after a certain point, and still can't. CD Projekt Red has, since the game's release, launched 11 patches that fixed a myriad of bugs and optimized the games' performance - but a ton of issues still remain, and remained.

Now, update 1.2, the second in the two major bug-fixing updates for the game, is being ready for prime-time, and there's a veritable laundry list of fixes on offer. The intention is for this update to solve most of the underlying, fixable issues that don't require reworking of core gameplay aspects of the game, paving the way for the upcoming free DLC and downloadable expansions which are sure to be coming - at least one throughout 2021 seems not only plausible, but extremely likely. But is this enough? Do you still have faith in this game and hope CD Projekt Red pulls a No Man's Sky from Cyberpunk 2077? Or is it far away in your rearview mirror, abandoned in a dystopian setting? In either case, the full list of fixes follows after the break; just looking at it is more than enough information to see the state of the game now, almost four months after launch. Two things to point out: raytracing is now supported on AMD graphics cards, with the latest drivers; and there's an interesting "and many more" in the end of the patch notes.
Update 19:36 UTC: The patch is live now! Download size is around 30 GB. Or 55 GB if you're on a PlayStation.

Gameplay
  • The NCPD spawn radius for when the player commits a crime has been increased.
  • New Steering Sensitivity slider added to Controls settings. Allows reducing steering speed for all vehicles, on all input devices. Particularly useful for keyboard users.
  • Adjusted the vehicle steering code to work better in low and extreme high frame rate situations to produce more consistent results. Improves steering on base consoles noticeably.
  • Unstuck Rocking/Rotating feature added to all vehicles. Use Left Stick or A/D W/S or LShift/LCtrl to engage rocking and rotating to stuck/beached vehicles to try and free them.
  • Minor driving model tune revisions to some vehicles to improve steering, cure excessive body roll and oversteer.
  • Fixed an issue where aiming while under the effect of the "Berserk" cyberware moved the crosshair with no input from the player.
  • Adjusted fire rate of the helicopter turret in Love Like Fire.
  • Police vehicles will no longer immediately despawn after getting into Kerry's car during Rebel! Rebel!
  • Fixed an issue where Projectile Launch System had no cooldown.
  • Bump reaction for friendly NPCs has been disabled.
  • Fixed an issue where grappled enemies played voice lines as if the player bumped into them.
  • Using Zetatech Sandevistan MK. 1 cyberware now correctly slows time.
  • Player can no longer cancel fall damage by performing a slide action when about to fall from greater heights
  • It is no longer possible to perform Gorilla Arms finishers against civilians.
  • Fixed an issue where V could get pushed too far by a speeding vehicle.
  • If V picks up a body containing a quest item, the item will now be automatically added to the inventory.
  • Fixed an issue where a civilian running from a driving player could react incorrectly.
  • Picking up or grappling an NPC with a burning or EMP status now transfers the status to the player.
  • Improved jacking in interactions with forklifts.
  • Fixed an issue where dodging right after the Kerenzikov cyberware effect ended resulted in pushing V a great distance forward.
  • Fixed an issue where enemies did not fall on the ground after being killed with Synapse Burnout.
  • Fixed an issue where Breach Protocol was not working correctly against Sasquatch.
  • Fixed an issue preventing Placide from being taken down in stealth.
  • Short Circuit quickhack's damage over time will no longer finish off defeated enemies.
  • Cyberpsychos and minibosses are now immune to Tranquilizer rounds and System Reset Quickhack.
  • Fixed an issue where stacking cooldown reduction over 100% could result in blocking quickhacks.
  • V can no longer use consumables in situations where scene context would not support it.
  • Clothing vendors now sell items more suitable for the location.
  • Cat food needed to adopt Nibbles can now be bought at several food shops around Night City.
  • The item for resetting perk points (TABULA E-RASA) can now be bought at a reduced price.
  • Reduced amount of higher quality crafting components needed to craft iconic items.
  • Fixed an issue where V could get stuck in empty buildings when exiting a vehicle parked close to a wall.
  • Data is now correctly displayed when scanning the Militech Manticore AV.
  • Fixed the prompt on an unavailable Vehicle door that said "Locked []".
  • Fixed an issue where dumping a body in the trunk started the vehicle's engine.
  • Fixed an issue where NPCs turning the steering wheel broke their upper body animations.
  • Gorilla Arms damage has been increased by 20%.
  • Reduced prices of Kiroshi optics fragment recipes.
  • Reduced power of revolver wielding NPCs.
  • Fixed an issue where disassembling part of a stack granted the number of experience as if the entire stack was disassembled.
  • Disassembling grenades now properly grants Common and Uncommon components.
  • Extending the sliding ladder won't result in player's death if they are below it.
  • Fixed several door blockers that could make enemy NPCs stuck, preventing them from being killed.
  • Fixed an issue that caused NPCs to trip over other NPCs too often.
  • V should now automatically unequip a charged grenade when entering safe areas.
  • Fixed an issue where pedestrians could get teleported after being hit by a vehicle.
  • Transmigration trait is now unlockable at Breach Protocol level 20, rather than 16. Players who unlocked Transmigration pre-level 20 and did not yet reach that level will have the trait locked and Perk Points for it restored.
  • Getting knocked down by vehicles no longer kills V after unlocking 'The Rock" perk.
  • Fixed an issue where switching the weapon in the inventory two times in a row could result in the weapon not being displayed in-game.
  • Fixed an issue where completion of The Wasteland achievement could be blocked under certain circumstances.
  • Multiple GPS improvements and fixes for the pathing in various activities and quests.
  • Fixed an issue where one of the laser trip mines in Gig: Wakako's Favorite would not explode upon walking over the laser.
  • Fixed instances of NPCs not entering combat when the player approached them in Reported Crime: A Stroke of Luck.
  • Fixed an access point sinking into level geometry in Gig: Greed Never Pays.
  • Fixed an issue where one of the laser trip mines in Gig: Greed Never Pays could not be interacted with.
  • Breaking a window during Gig: On a Tight Leash will now properly alarm nearby NPCs.
  • A certain enemy NPC should now properly attack V in melee during Gig: Welcome to America, Comrade.
  • Fixed cyberpsycho's behavior at the beginning of combat during Cyberpsycho Sighting: House on a Hill.
  • Fixed AV collision to avoid the player being pushed off or stuck in Suspected Organized Crime Activity: Opposites Attract.
  • Fixed tracked map markers flying off the minimap occasionally.
  • Fixed an issue where throwing multiple grenades in quick succession could make V equip an incorrect grenade.
  • Fixed inactive Breach Protocol option in Suspected Organized Crime Activity: New Boss, New Rules.
  • Fixed River Ward's behavior while following the player in The Hunt.
  • Fixed an issue where enemies at the crash site in Life During Wartime were not able to attack the player at range.
  • Fixed an issue where one of the Scavs would not alarm others after finding a body during The Rescue.
  • Jackie should no longer use stealth chatter just before combat in The Heist.
  • Fixed an issue where an exploding mine would not alarm nearby enemies in Gig: Goodbye, Night City.
  • Panam now occupies a different sniping spot during the fight with the Raffens in Ghost Town.
  • Fixed an issue where Rogue would idle after the elevator ride in Arasaka Tower during Never Fade Away.
  • Fixed an issue in The Pickup where the detonator in All Foods could not be interacted with.
  • Jackie will now empty his clip before reloading in The Rescue.
  • The cyberpsycho in Cyberpsycho Sighting: Second Chances should now respond to the player attacking at range correctly.
  • Corrected use of cover for friendly NPCs.
  • Fixed an issue where Panam's car could get launched into the air in With a Little Help from my Friends.
  • Fixed an issue where Delamain cab would launch into the air after leaving Afterlife in The Heist.
  • Fixed an issue where other cars in the race in The Beast in Me: City Center could get teleported under certain circumstances causing the player to drop to the last place.
  • The car will no longer be misplaced after skipping the ride to the Piez restaurant with Joshua in Sinnerman.
Quests
  • Posters in Stadium Love can no longer be destroyed before the contest (which could lead to blocked progression).
  • They Won't Go When I Go now updates properly if V leaves the studio early.
  • Fixed inability to draw weapons at the Poppy Farm during The Hunt.
  • Fixed an issue where using grapple on gang members could break progression in Stadium Love.
  • The Pickup no longer gets blocked if Dum Dum dies at the exact same time as the last enemy.
  • The Pickup no longer gets blocked if player attacks Maelstrom before entering All Foods.
  • It's now possible to download eddies from cracked Militech's shard if it was not used during The Pickup.
  • The penthouse from Path of Glory can no longer be accessed earlier in the game.
  • Cyberpsycho Sighting: Bloody Ritual now triggers properly, regardless of which way the player approaches the quest area.
  • Takemura's appearance is now present in the holocall in Life During Wartime.
  • Fixed an issue where Rogue would keep repeating the same dialogue line in Never Fade Away.
  • Fixed an issue where V could get stuck in Rogue's booth in Ghost Town.
  • Fixed an issue where Mr. Hands would not call V after finishing Double Life.
  • Fixed an issue where Teddy, Carol and Cassidy would repeat their movements if player reloaded the game during the last conversation in Gun Music.
  • Fixed an issue where a holocall from Regina would cut off but persist on-screen upon arriving at one of the cyberpsycho sightings sites.
  • Fixed an issue where meeting with Panam while on a holocall with her in Ghost Town could block progression.
  • Panam now properly says her final dialogue line in All Along the Watchtower.
  • It's no longer possible to get into Delamain in Badlands while riding a motorcycle, which could result in crashes or getting stuck in a third-person perspective.
  • It's no longer possible to leave the quest area while inside the Basilisk in Queen of the Highway.
  • Fixed an issue where it was not possible to interact with Panam if player used fast-travel during the last scene of Queen of the Highway.
  • It's no longer possible for Frank's holocall to interrupt a conversation with the Nomads by the Basilisk in Queen of the Highway.
  • Bob and Mitch will no longer clip through the flatbed while entering it in With a Little Help from My Friends.
  • Fixed an issue preventing player from receiving holocalls if they left the Nomad camp immediately after delivering the flatbeds in With a Little Help from My Friends.
  • It's no longer possible for Nomads to get stranded behind the gate of the netrunners' nest in Arasaka Tower in Belly of the Beast.
  • Fixed an issue preventing player from receiving holocalls if they left the train station during With a Little Help from My Friends.
  • Fixed additional contexts where Jackie could be missing from in front of All Foods factory during The Pickup.
  • V can no longer leave Jinguji in the middle of the combat with cyberpsycho in Bullets and block the quest's progress.
  • Calling Nancy from Totentanz or escaping the club in the middle of the quest no longer blocks the progress of Holdin' On.
  • Fixed an issue where music in Totentanz would be missing if player left and came back to the club.
  • Fixed an additional scenario where Dum Dum could be missing from in front of the Totentanz entrance in Second Conflict.
  • It will no longer be possible to see the decorations change in Denny's villa during Holdin' On.
  • It is no longer possible to use guns near the arcades during the Raymond Chandler Evening fistfight. // You can no longer pull an Indiana Jones in El Coyote Cojo.
  • It is now possible to open Barry's door from the inside after re-entering his apartment in Happy Together.
  • Happy Together now instantly fails if the player breaks the law near the NCPD officers.
  • In order to complete the "Try talking to Barry in a few hours" objective at the end of Happy Together player now needs to leave the immediate area of Barry's apartment and come back after a few hours have passed.
  • When Aldecaldos move or leave Night City, all signs of their old camp will now be cleaned up.
  • It's no longer possible to be blocked out of combat in Forward to Death while driving the Basilisk through the construction site.
  • Fixed an issue where A Like Supreme would not start correctly if Second Conflict's final scene was rushed.
  • Fixed an issue where Second Conflict could get blocked if player rushed into the elevator with Nancy in Totentanz.
  • The objective in the first braindance in The Hunt is now more clear.
  • Killing in the Name now fails automatically if the player fails Chippin' In.
  • The TV in Tom's Diner can no longer be destroyed. If a player destroyed it before this update it will now be fixed and the news will be displayed correctly to progress Playing for Time.
  • Fixed a rare scenario where the painting wouldn't appear in the drop pod in Space Oddity.
  • It's no longer possible to get stuck in the water of the Power Plant after leaving the area in Lightning Breaks.
  • Space Oddity no longer spawns multiple paintings blocking the quest's progress.
  • Fixed an issue where leaving and returning after the briefing in Riders on the Storm would block the quest's progress.
  • Cyberpsycho Sighting: Smoke on the Water no longer reappears in the journal after being completed.
  • Fixed an issue where router in Killing in the Name would not be interactable if player left and returned to the quest area.
  • Automatic Love's progress will no longer get blocked by an invisible wall in Judy's workshop.
  • Fixed an issue where A Like Supreme could get blocked if player rushed to the toilet to take a pill before finishing a conversation with Nancy.
  • Max Tac will now interact with V even if the cyberpsycho was killed solo before their arrival to Jinguji in Bullets.
  • In The Pickup, it's no longer possible to trigger both scenarios at the same time: a peaceful deal with Maelstrom and fighting them.
  • Jackie will no longer get stuck in All Foods if you sneak past the boss fight with Royce
  • Fixed an issue where it was impossible to take an elevator to Embers in Nocturne OP55N1.
  • Fixed an issue where player would be stuck without the phone and weapons upon leaving the shooting range before talking to Wilson in Shoot to Thrill.
  • Jesse should no longer disappear while getting out of the car in Burning Desire/Night Moves if the player took too long to get to the ripperdoc.
  • Fixed an issue that resulted in the player's vehicle falling under the map after colliding with a white truck in Burning Desire/Night Moves.
  • Fixed an issue preventing player from receiving holocalls if they left the monk without meditating in Imagine, Stairway To Heaven, Poem Of The Atoms, or Meetings Along The Edge.
  • Fixed an issue where player would sometimes not receive holocalls from Delamain in Epistrophy.
  • Destroying North Oak Delamain no longer prevents player from talking to the monk in Poem of the Atoms.
  • Fixed an issue where I Fought the Law could get stuck on the "Talk to Jefferson" objective.
  • Fixed an issue where leaving Both Sides, Now quest area could prevent the player from starting other sidequests.
  • Maiko now correctly dies when pushed down from Megabuilding H8 in Pisces.
  • Judy no longer follows the player around the world if they left the quest area before entering the brainandce studio in Disasterpiece.
  • Fixed an issue where V could get stuck in one of the dollhouse booths during Automatic Love.
  • Fixed an issue where Coin Operated Boy could get blocked if player didn't talk to Brendan immediately after seeing his conversation with a girl.
  • Fixed an issue in The Space in Between where conversation with Fingers would not start if V sneaked into his office through the window.
  • Fixed an issue where Panam's quest-related dialogue options could be missing before getting into the Basilisk in Queen of the Highway.
  • Cyberpsycho Sighting: Lex Talionis is now correctly marked on the map.
  • Fixed an issue where leaving the quest area too quickly, before Claire reached her car, in The Beast in Me would prevent player from starting other quests.
  • Fixed an issue where The Beast in Me: Santo Domingo Race and A Day in the Life could be active at the same time causing some problems.
  • Fixed an issue where fast-forwarding the scene with Sandra Dorsett in the bathtub in The Rescue would result in Trauma Team not arriving at the balcony.
  • Added a physical reward from Regina for defeating all cyberpsychos that can be found in her office.
  • Fixed an issue where Takemura would sometimes not call back after doing the reconnaissance alone in Gimme Danger.
  • Fixed an issue where V could get stuck on the roof of Fingers' Clinic.
  • Fixed an issue where no more main missions would appear after finishing Playing for time.
  • Quest icon is now correctly removed from Johnny's clothing set after Breathtaking achievement has been unlocked.
  • It's no longer possible to get locked out of the Silver Pixel Cloud cinema in Blistering Love.
  • Fixed an issue where skipping time in Blistering Love could block the quest's progression.
  • Rogue no longer disappears if player took too long to take the pills in Blistering Love.
  • Fixed an issue where Rogue would not leave the car upon arriving at the Silver Pixel Cloud cinema in Blistering Love.
  • Fixed an issue where player would not be able to continue the main storyline after completing Search and Destroy.
  • Fixed an issue preventing the player from talking to Theo in Coin Operated Boy.
  • Fixed an issue where Cyberpsycho Sighting: On Deaf Ears wouldn't count as completed if V killed the cyberpsycho before finishing the holocall brief with Regina. For players who already finished the quest it will be marked as completed.
  • "Talk to Kirk" objective is now correctly marked on the map in Small Man, Big Mouth.
  • Reloading auto-save created on the encounter at Ebunike during Chippin' In no longer results in replaying Johnny's dialogue.
  • Fixed an issue where Grayson could be immortal during the encounter at Ebunike in Chippin' In if met on the lower deck or attacked from a large distance.
  • Fixed an issue that could prevent player from leaving the quest area by car in Chippin' In.
  • Fixed Rogue's erratic movements during Grayson's interrogation in Chippin' In.
  • Fixed an issue preventing player from killing Grayson during the interrogation scene if he wasn't damaged during combat in Chippin' In.
  • It is now possible to talk to Mitch about the panzer training and complete the optional objective in We Gotta Live Together.
  • It's no longer possible to get blocked when drinking and chatting with the veterans in We Gotta Live Together.
  • Fixed an issue in The Pickup where player could trigger the combat with Royce while being outside All Foods which blocked the quest's progression.
  • Fixed an issue that could cause the door to Lizzie's Bar to become sealed if the player decided to walk away from the entrance in The Information.
  • Fixed an issue where calling Wakako from the journal during a conversation with Judy could block both conversations.
  • Misty can no longer get killed by a stray bullet in Heroes.
  • Fixed an issue that could block progression if the player took Panam's Overwatch rifle and disassembled it before she offered it to V in Riders on the Storm.
  • Fixed an issue that could block the drive to the Wraith camp if the player abandoned the quest midway through in Riders on the Storm.
  • Fixed an issue that could block progression when performing a save/load cycle while escaping the Wraith camp through the pipe in Riders on the Storm.
  • Quest objective now properly updates if player rushes through the pipe to find Saul in Riders on the Storm
  • It is now possible to go alone straight into the camp without waiting for Panam in the Riders on the Storm.
  • It's no longer possible to reactivate Pyramid Song by returning to the quest area and jumping into the water after it already failed.
  • Skippy will now properly count NPCs that were killed or defeated with his help regardless of installed mods and cyberware. Conversations with Skippy will be adjusted to player's actions more dynamically.
  • It is now possible to use weapons at the entirety of Batty's Hotel back parking lot.
  • Fixed an issue that prevented the player from talking to the NCPD officers at the beginning of Happy Together.
  • Happy Together will now fail immediately if the NCPD officers spot V carrying a dead body.
  • Fixed an issue with the jacket being not available if the player loots and disassembles it before talking to Kirk in the Small Man, Big Mouth quest.
  • Maman Brigitte will now always properly answer V's phone call in the Transmission.
  • Placide's call will no longer be interrupted by other calls in I Walk the Line.
  • Fixed an issue where Dum Dum could be present in Totentanz during Second Conflict and become hostile towards V, blocking progress, even though he was killed during The Pickup.
  • Fixed an issue where the guards wouldn't move away from the elevator door in Nocturne Op55N1 if player backed away while approaching it for the first time.
  • Fixed an issue that prevented player from selecting destination after getting into the AV in The Corpo-Rat.
  • It is no longer possible to leave the basketball field near Lizzie's Bar prematurely in The Corpo-Rat.
  • Fixed an issue where player could not move after losing a fight against Rhino in Beat on the Brat.
  • Fixed an issue where it was not possible to talk to Jackie after finishing the scene with Viktor in The Ripperdoc.
  • Fixed an issue where Maelstromers wouldn't spawn when player used another path to reach Nancy's room instead of following Patricia in Second Conflict.
  • Fixed an issue where under specific circumstances, players could become locked out of certain abilities by taking a ride with River in I Fought The Law but then abandoning the quest.
  • Fixed an issue where Nancy could disappear while being escorted out from Totentanz in Second Conflict.
  • Fixed an issue where the elevator in Totentanz could stop on the second floor instead of the ground floor after V interacted with its panel in Second Conflict.
  • Delamain now only calls once when V is close to a lost cab in Epistrophy (instead of calling each time V is in the vicinity of a lost cab).
  • Fixed an issue that could lead to equipment not getting properly removed or items getting lost inside the Scavengers apartment in Sweet Dreams.
  • It's no longer possible to destroy the car with the mysterious conspirators inside in The Prophet's Song, which prevented player from looting the chip.
  • It's no longer possible to kill Garry after killing the Nomads in The Prophet's Song, which therefore can be completed now. TheJournal entrywill be cleaned.
  • Fixed an issue where interacting with Misty in her shop would not be possible if the player left Heroes mid-quest to pursue The Fool on the Hill.
  • Completing Psycho Killer now rewards the player with experience
  • Increased the value of Liam's bribe in Violence.
  • Various other quest improvements and fixes.
Open World
  • Fixed an issue where it was impossible to complete the objective for destroying flamingos if they were destroyed before the objective was active in Epistrophy: Rancho Coronado.
  • Collisions will no longer fail to stream in randomly during driving, which could lead to V driving into buildings and falling out of the world.
  • Destructibles will no longer become indestructible after loading a save.
  • Fixed an issue where some NCPD Hustles were not marked as finished after looting the objective container.
  • Fixed an issue where achievements for completing district activities were not always unlocked.
  • Failing Gig: No Fixers will no longer block The Wasteland achievement.
  • Fixed an issue where completed NCPD Hustles were not always counted properly towards The Jungle achievement.
  • Fixed an issue where collecting the additional reward did not end the Gig properly in Gig: No Fixers.
  • Fixed an issue where V could be unable to interact with the computer and upload the virus in Gig: A Lack of Empathy.
  • It is no longer possible to complete some parts of the Gig before getting the contract in Gig: The Frolics of Councilwoman Cole.
  • Hwangbo will no longer get stuck inside a car in Gig: Flight of the Cheetah, which could lead to blocked progression.
  • Fixed an issue where V sometimes could not talk to Anna Hamill in Gig: Woman of La Mancha.
  • Fixed an issue where combat would not always interrupt dialogue with Anna Hamill in Gig: Woman of La Mancha.
  • Fixed an issue where some dialogue lines could be missing during holocalls.
  • V will no longer be unable to move after finishing Gig: On a Tight Leash.
  • Interaction with the van in Gig: Radar Love will no longer disappear before returning it, which could lead to blocked progression.
  • Looting medicines right after getting to Cpl. Hare's room will no longer block progression in Gig: Backs Against the Wall.
  • Gig: For My Son will no longer get blocked if Logan dies during holocall with Muamar "El Capitan" Reyes.
  • Fixed an issue where V could get stuck in combat in any Gig until all enemies were defeated.
  • It is no longer possible to stop the Fixer's car in the middle of the road in Gig: Getting Warmer…, which could lead to blocked progression.
  • Max Jones will no longer leave his room in Gig: Freedom of the Press before V comes in if V starts shooting the turrets.
  • Guards will no longer get stuck in the elevator in Gig: Fixer, Merc, Soldier, Spy.
  • V will no longer get stuck behind the desk in the hospital lobby in Gig: Cuckoo's Nest.
  • It is no longer possible to talk to Max Jones after using Short Circuit quickhack on him in Gig: Freedom of the Press.
  • It is no longer possible to start combat with Anna Hamill while being in apartment one floor below in Gig: Woman of La Mancha.
  • Fixed an issue where the urinary stream could still be visible after NPC stopped peeing and moved away from the spot.
  • NPCs will no longer stay blocked on traffic lanes while in fear.
  • NPC hit by a car will now immediately run in panic now.
  • Added different animation variations for pedestrians running away from a vehicle.
  • Fixed the issue where the Arcade Machines did not display any games in a pachinko parlor in Jig-Jig Street.
  • Added the missing animation for opening the doors in several quests.
  • Improved force-opening doors animation.
  • Added missing "unauthorized" prompt for elevators protected by authorization.
  • Various immersion improvements and fixes in the open world encounters and gigs.
Cinematic Design
  • Progress will no longer be blocked when player chooses the corpo line twice while talking to Hanako in the safe house during Search And Destroy.
  • Fixed an issue that could block progression if the player reached Wakako before Takemura in Down on the Street.
  • Takemura will no longer teleport to Wakako if the player chooses to go alone in Down on the Street.
  • Fixed a camera issue when exiting the car at the beginning of Last Caress.
  • Fixed an issue that could block the player from using the ladder in the security room in Gimme Danger.
  • Jackie will no longer disappear when entering the elevator after a peaceful deal with Maelstromers in The Pickup.
  • River Ward will no longer have a gun attached to his hand when saving V from the infected braindance in I Fought the Law.
  • Dum Dum will no longer walk on air when leading V to Royce in Second Conflict.
  • River Ward will no longer walk through the elevator's door frame when entering it in I Fought the Law.
  • Jackie's guns will no longer disappear when V is knocking down Royce in The Pickup.
  • Player will no longer have a weapon equipped during the romance scene with Judy in Pyramid Song.
  • Maiko will no longer walk through the couch in Pisces.
  • Fixed an issue in New Dawn Fades that resulted in having doubled sunglasses in the ending cutscene.
  • Fixed an issue that could block progression in Gig: Hippocratic Oath when injecting the patient with synthetic blood.
  • Fixed a subtitle issue displaying debug text in Pyramid Song when playing in Polish.
  • Fixed an issue in New Dawn Fades that resulted in having doubled guitar in the ending cutscene.
  • Fixed a camera issue in Never Fade Away.
  • Junkie at the Atlantis Club will no longer glitch in Never Fade Away.
  • Fixed Corporal Hare's sliding animation in the Gig: Backs Against the Wall.
  • Unified the distance of dialogue interaction in Pyramid Song.
  • Fixed an issue in Pyramid Song which resulted in an option to talk to Judy on the pier while V was underwater.
  • Fixed an issue in Gig: Last Login which resulted in Ripperdoc Charles smiling throughout the conversation without a reason.
  • Judy will no longer play the wrong animation sequence if V declines to stay in the hut in Pyramid Song.
  • Fixed an issue that resulted in a failed objective when killing the truck driver in Sinnerman.
  • Fixed an issue of endless walking on the treadmill in Where is My Mind?, which blocked progression.
  • Fixed an issue with a doubled tablet in Where is My Mind?.
  • Fixed an issue where Saul had the rifle attached to his hand after the car chase in Riders on the Storm.
  • Fixed an issue where Panam was not holding whiskey bottle correctly while raising a toast in Riders on the Storm.
  • Fixed missing UI dialogue elements and misleading placement of UI dialogue when talking to Panam in Riders on the Storm.
  • Fixed a camera issue when getting out the van in Riders on the Storm.
  • Added depth of field effect to the player's view at significant moments
  • Fixed missing personal link in Life During Wartime.
  • Fixed an issue where Hellman's personal link could be found floating in Life During Wartime.
  • Fixed overlapping dialogue between V and Panam in Life During Wartime.
  • Fixed an issue in Ghost Town that caused the glass in Rogue's hand to be misplaced when playing in languages other than English.
  • Added touch screen animations in Panam's car in Lightning Breaks and Life During Wartime.
  • Phone will no longer disappear from the NPC's hand in the Afterlife scene of Ghost Town.
  • Fixed NPC T-posing in the dollhouse in Automatic Love.
  • Teddy will no longer be teleported away in the scene at the abandoned railroad station in With a Little Help from My Friends.
  • Fixed an issue that could block progression when giving Panam cover during the deal with 6th Street in Ghost Town.
  • Car lights will no longer stay on after the car battery dies in Ghost Town.
  • Saul will no longer clip through Panam's car in Forward to Death.
  • Fixed player's camera animation in Lightning Breaks.
  • Fixed Panam's gun equipping animation in the AV scene in Life During Wartime.
  • Fixed a visual issue with mantis blades after a car crash in Playing for Time.
  • Corrected camera behavior after interacting with the drawer at the police lab in The Hunt.
  • Soldiers who were missing guns when Smasher appears in Love Like Fire are now armed.
  • A disabled turret visible while flying to Arasaka Tower in Love Like Fire works properly now.
  • Fixed an issue that caused Rogue to be misplaced while approaching Arasaka Tower in Love Like Fire.
  • Fixed an issue that caused Spider Murphy to disappear after jumping from the helicopter in Love Like Fire.
  • Viktor will no longer teleport to the chair when the player leaves the clinic before taking a seat in The Ripperdoc.
  • Fixed a camera issue when driving to the megabuilding in The Rescue.
  • Fixed an issue in Nocturne Op55N1 where petting the cat would play without dialogue. // V will now properly address the cat, even without Misty's answer.
  • After Boat Drinks Kerry will now hum his song while walking to his car.
  • Fixed V's reaction to Johnny's decision in Changes.
  • Fixed synchronization in Adam Smasher's animation in Changes when playing in Polish. // Now stomping should stomp as intended.
  • Fixed the drone in front of the chapel in M'ap Tann Pèlen.
  • Polished scene in Maiko's office in Ex-Factor.
  • Fixed an issue that could block progression when raising your hand at the wrong time during the dinner scene in Following the River.
  • Fixed the interaction range to get in the AV in The Corpo-Rat.
  • Fixed missing NPC being thrown away from the toilet during A Cool Metal Fire sequence.
  • Added missing scene to the Japanese version in A Cool Metal Fire sequence.
  • It's no longer possible to drive away without Johnny when picking up the Porsche for the first time during Chippin' In. // Leave no Johnny behind.
  • In Talkin' 'bout a Revolution, depth of field now resets after leaving Judy's apartment.
  • Field of view now goes back to its set value when V sits up to talk to Johnny after watching braindances in Double Life.
  • Fixed facial animations in all the scenes where V leans on the mirrors throughout the game.
  • Initial dialogue with Takemura in Down on the Street can now be interrupted and restored.
  • Fixed an issue where Johnny could be unable to connect to the access point in Love Like Fire.
  • Fixed lack of interaction with Mitch after skipping dialogue in We Gotta Live Together.
  • V no longer gets stuck in a sitting position after connecting to Panam's car in Life During Wartime.
  • Fixed an issue that prevented player from controlling the turret and could block progression in Love Like Fire.
  • Added missing family photo during the scene with Hanako in Play it Safe.
  • Fixed an issue with detective Han's cigarette in I Fought the Law.
  • Characters no longer teleport near the player while in a holocall dialogue.
  • Fixed multiple issues with V wearing the wrong clothes in third-person perspective.
  • Fixed multiple issues during sex scenes
  • Improved interruption system for scenes.
  • Fixed an issue where the stalker wouldn't arrive at the bridge in Every Breath You Take.
  • Fixed an issue where Judy would stand up from the chair in the scene between braindances in Double Life.
  • Fixed multiple issues with important quest NPCs randomly missing animations during cinematics.
  • Interrupting dialogue will now stop the voice-over line.
  • Fixed multiple issues with NPCs mounting vehicles.
  • Fixed Jackie's pose and grip on the motorcycle's handlebar in The Pickup.
Environment and levels
  • The objective will no longer get stuck on "Neutralize the attackers" in Dream On.
  • V will no longer get stuck inside an AV flying off if standing on pipes during Suspected Organized Crime Activity: Opposites Attract.
  • Fixed an issue where two fast travel points were missing map pins.
  • Fixed multiple issues related to improper NPC behavior in combat, for example not changing to the correct attack mode or getting stuck in a location.
  • Fixed multiple issues related to NPCs not reacting to V's presence or not entering combat properly.
  • Fixed multiple issues related to NPCs clipping with objects.
  • Fixed a number of issues related to wrong or missing contents of lootable items.
  • Fixed multiple issues related to V not being able to interact with lootable items.
  • Fixed multiple issues related to improper functioning of devices, such as cameras, turrets, or mines.
  • Fixed an issue where Basilisk could fall under the map when the door leading to Mikoshi is reached.
  • Fixed an issue where Lt. Mower had a high chance to die in collisions, blocking the cyberpsycho hunt.
  • Fixed an issue where it was very difficult to access the computer in the back of the gas station in Life during wartime.
  • Fixed the misspelled Leaving Night City sign.
  • Fixed the glitched scaffolding in Heywood, Vista del Rey.
  • Fixed multiple issues where players could fall out of the map due to gaps and missing collisions.
  • Fixed multiple issues where players could get stuck in location geometry.
  • Fixed multiple issues where players could reach unintended areas, potentially blocking quest progression.
  • Fixed multiple issues with disappearing or misplaced assets.
  • Fixed multiple issues with assets floating in the air.
  • Fixed multiple issues with assets appearing or changing appearance on sight.
  • Fixed some issues with parts of assets missing, allowing the player to see inside.
  • Fixed issues where rain would be present in covered areas.
  • Fixed issues with invisible colliders present on locations.
  • Fixed multiple issues with higher resolution textures failing to stream in.
Graphics, audio, animation
  • Fixed NPCs moving after being killed.
  • Improvements in textures rendering from afar.
  • Fixed a visual issue with fast travel and cinematic transition.
  • Adjusted visual quality of some elements when underwater.
  • Improvements in materials details quality.
  • Fixed V's incorrect position while riding a motorcycle.
  • Improvement for interior and exterior light sources.
  • Adjusted dirt quality on Medium and Low settings.
  • Fixed the lack of a crack in the mirror after V smashed it.
  • Fixed an issue where pink particles could appear on camera close-up.
  • Improved foliage destruction visuals.
  • Fixed a visual issue where pavements could be covered with rectangular shapes in shore areas.
  • Fixed the overexposed foliage elements visible when entering a vehicle.
  • Fixed an issue where some items could disappear after being destroyed.
  • Kerry's bathrobe is no longer incorrectly attached to his lower part of the body.
  • V's hands are now correctly displayed on a steering wheel while driving.
  • V now leans out of a vehicle correctly during chases.
  • Fixed an issue where the character could appear deformed while mounting motorcycles.
  • Fixed a level of detail issue occurring for joy toys in Jig-Jig Street.
  • Fixed several issues with missing lipsync.
  • Fixed multiple issues with NPCs T-posing.
  • Camera no longer flips when V is under an object and jumps.
  • Improved camera movement when entering a vehicle.
  • Fixed an issue where some items could be attached to NPCs twice.
  • Fixed NPCs shouting after being killed.
  • Jackie no longer shouts "Nice shot!" when V kills enemies while in stealth mode.
  • Fixed particle burning effect applied repeatedly when player stands in fire.
  • Fixed NPC animation issues after skipping the ride.
  • Fixed flickering of stars on the surface of the lake in one of the scenes.
  • Fixed far away terrain disappearing in Badlands.
  • Other city parts visible from the distance now look more realistic due to adjusted lighting.
  • Fixed an issue with black weapon scopes during the chase in Riders on the Storm.
  • Improved visual quality of Black Wall and Mikoshi.
  • Fixed an issue where the weather state would not adjust correctly after loading saves or exiting to the main menu.
  • Holographic elements in specific character outfits now display correctly.
  • Fixed an unwanted jitter effect on frosted glass surfaces.
  • Fixed an issue where a white line could be visible at the top of the screen when in cyberspace.
UI
  • Fixed an issue with ads not being properly displayed on curbs.
  • Multiple visual updates and adjustments for ads.
  • Fixed multiple visual issues in quests briefings.
  • Updated the Arabic language layout in quests briefings.
  • Updated grenades icons according to their damage type.
  • Fixed multiple visual issues with the icons display.
  • Fixed multiple visual issues in the UI panels, including Journal, Map, Scanner, and others.
  • Fixed an issue that paused the game if the shard was read directly from the loot container in a minor activity.
  • Fixed freezes and crashes related to equipping and unequipping Johnny's Jacket.
  • Added button hints in order to move forward on the treadmill in Where is My Mind?
  • Fixed an issue where database links would not allow jumping to a selected entry.
  • Fixed an issue that blocked a player from answering holocalls manually.
  • Entering a vehicle right before opening the Vehicle Menu should no longer block further progression.
  • The health bar should now be visible during car chases.
  • Performance improvement to the Inventory panel.
  • Fixed an issue where the NPCs could be tagged as "Minimal Threat" regardless of their actual level.
  • Fixed multiple issues with button hints.
  • Fixed multiple issues in the Character Creation panel.
  • Multiple fixes and improvements to the Crafting panel.
  • Fixed issues where the level requirement was not displayed correctly in the Upgrade menu.
  • Added an option to craft multiple items at once.
  • Fixed an issue where preview stats show the same values before upgrading an item.
  • Added a "Crafted" icon to the tooltip of crafted items.
  • Fixed multiple issues related to the Cyberware panel.
  • Multiple adjustments for the D-pad input.
  • Fixed multiple issues related to HUD elements.
  • Multiple fixes in the Inventory and Backpack panels.
  • Fixed an issue when weapons could show 0 DPS before looting them.
  • Fixed an improper icon of the clothing item when looting body in Gig: Serial Suicide.
  • Multiple fixes and adjustments to the Main Menu and Settings panels.
  • Fixed an issue where replacing mods on some legendary items could add an empty mod slot.
  • Added a disabled state to mod slots when there are no available mods to equip.
  • Optimizations for Crafting panel and items display.
  • Fixed an overlapping tooltip of Body attribute in the Character menu.
  • Visual effect for adding attribute points in the Character menu should no longer be missing after hovering over Perks tree.
  • Multiple fixes for Scanning functionality and its HUD display.
  • Added a toggle to enable/disable comparing tooltip.
  • Multiple fixes related to buyback pricing and performance improvement in the Vendor panel.
  • Fixed an issue where the game could freeze during Ghost Town if a player chose to "Wait until Rogue is ready" right after asking Claire for a drink.
  • Fixed an issue where a player could die right before the scene transition in Play It Safe resulting in blocked progression.
  • Fixed an issue where weapon crosshair did not disappear after aiming down or unequipping it.
  • Fixed an issue where debug text could appear after skipping and fast-forwarding credits.
  • Updated the credits list.
  • Fixed an issue where ads text localization upon scanning did not work properly.
  • Fixed an issue where highlighted dialogue lines when talking to Johnny could not be visible after visiting Hanako and taking the elevator down in Nocturne Op55N1.
  • Fixed an issue where restoring defaults could set all settings to Low on second and consecutive launches.
  • Fixed corrupted characters in different languages.
  • Multiple fixes and adjustments for input issues.
  • Various UI performance and stability improvements.
  • Epic and Legendary loot dropping from defeated enemies are now better visible on the minimap.
  • Threat level for undiscovered gigs is now displayed correctly.
  • Fixed issues with D-pad/arrows navigation in the menu and inventory.
  • Removed unnecessary health bar animations after loading a save.
  • Fixed item tooltips remaining on screen after closing them.
  • Fixed an issue where the value per unit would be displayed instead of total value in case of items with quantity larger than one.
  • Fixed issues related to changing gameplay difficulty settings in the menu.
  • My Rewards popup in the Main Menu is now hidden when Streamer mode is enabled.
  • Fixed issue with broken buildings visible on the main map.
  • Added Overhead Text Size option to the Subtitles Settings.
  • Fixed multiple text-related issues.
  • Fixed multiple issues related to UI streaming.
Stability and performance
This section discusses changes that enter all the platforms but many of them make a bigger difference on last generation consoles and lower performance machines.
  • Improved stability and performance of the engine and the rendering engine (reducing the number of random crashes).
  • Memory optimizations and memory management improvements in various systems (reducing the number of crashes).
  • Various optimizations and improvements in shadows, shaders, physics, workspot system, spawn system, scene system, animation system, occlusion system, and facial animations system.
  • Fixed mechanism for managing UI icons atlases memory which helps with memory-related crashes, especially during long playthroughs.
  • Multiple UI stability improvements and fixes for the most common UI-related crashes.
  • Various crash fixes (among others, in Settings menu, and upon reloading saves repeatedly during gameplay and GPU-related).
  • Multiple UI performance improvements.
  • Fixed a performance drop during controller-button-mashing causing V to receive multiple copies of the same item.
  • Fixed detection map markers sometimes appearing broken or glitchy on machines with slower hard drives.
  • Various other stability and performance improvements.
Miscellaneous
  • Fixed incorrect censorship when playing a copy of the game from a region other than Japan while the console region is set to Japan or language to Japanese.
  • A settings option to hide Potential Enemy Markers was added to the Interface tab.
  • A settings option to hide NPC name overhead display was added to the Interface tab.
  • Telemetry consent is now saved in the user profile and synced via the cloud.
  • Logic for loading last checkpoint when there is no existing savefile improved.
  • Fixed game going to a black screen after difficulty is changed in the Pause menu.
  • Improved D-pad/arrow navigation in menus.
  • Navigation in Load/Save menu improved.
  • Fixed Fists description in the quick weapon selection menu.
  • Fixed an issue where the player could get locked in an aiming or crouching state after leaving a vehicle.
  • Fixed an issue where jumping or carrying a body into Point of No Return area could lead to Point of No Return save not being created.
  • Added fade-in on returning to the game after final credits.
  • The "One more gig" message will no longer be displayed when the game ends and there is no Point of No Return save.
  • Fixed an issue that could cause the money transfer notification to appear as 0 if the player performed a save/load cycle right before it showed.
  • Fixed an issue where NPCs were missing their weapons after loading a save
  • Fixed an issue where engaging in combat in front of Misty's Esoterica could cause a nearby Animals' bouncer to follow V in combat state to Viktor's clinic in The Ripperdoc.
  • Fixed an issue where Monk's walk could reset if the Monk stepped on a defeated Maelstrom corpse in Losing My Religion.
  • Misty will now walk correctly down the stairs on the way to "El Coyote Cojo" bar in Heroes.
  • Telemetry consent request reappears once for some players due to an issue causing a reset of settings.
PC-specific
  • Enabled Ray Tracing on AMD graphics cards. Latest GPU drivers are required.
  • Keyboard bindings: more keys are now available for rebinding.
  • Keyboard bindings: It is now possible to bind opening and closing specific panels to the same key.
  • Keyboard bindings: It's now possible to unbind dodge from the movement keys (in Settings -> Controls). Dodging can still be performed by double-tapping the crouch (toggle) action key (default C).
  • It is now possible to enter Journal from the Map panel using a keyboard.
  • Achievements will now work on Epic Games Store.
  • Modding: Added a new "mod" folder for loading modded archives. The modded archives can be named in any way and go into the "mod" folder now. Having mod archives in the "patch" folder is no longer supported.
  • Fixed an issue that prevented grenades from being charged after closing a dialogue window using ESC.
  • Fixed the issue where some environment elements would not be displayed correctly on 8k screens.
  • Fixed an issue where HUD elements would be missing in 8K resolution.
  • Fixed an issue where perks from a certain area of the submenus were not displaying descriptions on 4K and 5K Ultra Wide resolutions.
Console-specific
  • Fixed an issue on PlayStation 4 where items couldn't be dropped from the backpack as they would always reappear back in the inventory.
  • Fixed an issue where Johnny's custom HUD wouldn't be present on Xbox One during the concert scene in Love Like Fire.
  • Fixed an issue that caused the game to zoom in when pressing pause on PlayStation 4 Pro and Xbox One X.
  • Fixed a streaming issue with the elevator panel in Play it Safe on Xbox One.
  • Improved the mechanism for adjusting the UI texture resolution depending on the platform.
  • Fixed an issue that could cause the game to become unresponsive when pressing "A" immediately after deleting a save on Xbox One.
  • Fixed an issue on Xbox One that could cause the game to become unresponsive when changing profiles on the title menu.
  • Fixed an issue where loading a game save while being in a car could turn the screen black on Xbox.
  • Various memory handling optimizations on Xbox.
  • Improved Screen Space Reflections.
  • Fixed issues with Screen Space Reflections and Temporal Anti-Aliasing.
  • Fixed rendering issues when fog interacts with nearby lighting on PlayStation 4.
  • Various environment streaming and input/output improvements.
  • Various NPCs and vehicle streaming improvements.
  • Fixed multiple issues with random game freezes.
  • Fixed issues on PlayStation 4 whereby corpses with head dismembered could glitch out.
  • Fixed an issue where V could fall down the elevator shaft.
  • Fixed an issue where the game on Xbox One would become unresponsive when signing out while the controller disconnection message is visible.
  • Fixed an issue that caused the player to be unable to exit the Settings menu after making changes.
  • Claire's truck is now properly placed in the garage in The Beast in Me.
  • Fixed the missing water surface shader on PlayStation 4.
And many more.
Add your own comment

108 Comments on Massive Cyberpunk 2077 1.2 Update Fixes Tons of Bugs, Adds Raytracing for AMD

#52
Vanny
A changelog that should've been in the release ver. of the game.
Posted on Reply
#53
Dave65
Glad I skipped this one.
Posted on Reply
#54
Super XP
This shows the game was not ready for prime time. Anyhow its good to see all the fixes.
Posted on Reply
#55
Sithaer
Athlonite
Yeah good luck with that I know of people in the games steam discussions that are using RX590's and they have to play on Low to get even a reasonably playable fps
Thats not what I said tho.
My current RX 570+2560x1080 res is about 30 ish FPS with LOW settings and I would prefer to play on medium with 40-45 at least 'freesync range, and thats playable for me'
Hence why I mentioned that I aint gonna play it anytime soon, maybe after I get my hands on a new GPU but that aint happening cause we know whats up with that.
Posted on Reply
#56
mouacyk
Watch this break a million other things.
Posted on Reply
#57
Minus Infinity
As someone that never buys just released games and often doesn't buy AAA titles until they've been out 2 years or more, I get huge discounts and a fully patched and working title. I will definitely pick up Cyberpunk when it's 50%+ discounted in a STEAM sale down the track. And from what I've read the PC version wasn't too badly affected by issues. Couldn't care less about the console issues even though it sucks for the owners and the game should never have been released for them.
Posted on Reply
#58
Super XP
Minus Infinity
As someone that never buys just released games and often doesn't buy AAA titles until they've been out 2 years or more, I get huge discounts and a fully patched and working title. I will definitely pick up Cyberpunk when it's 50%+ discounted in a STEAM sale down the track. And from what I've read the PC version wasn't too badly affected by issues. Couldn't care less about the console issues even though it sucks for the owners and the game should never have been released for them.
Well I'm waiting for 2 things, an reasonably priced Radeon 6700XT and the game to be out for a bit so all the bugs are ironed out.

The only titles I'll buy ASAP is STALKER Series and the METRO Series. Though I ended up picking up Metro Exodus a year later became Steam didn't have it and I'm not going to install the Epic Game Platform. So I had to wait. By then all bugs were ironed out. I'll do the same for this CyperPunk.
Posted on Reply
#59
JAB Creations
...and there is no options for:
  • I still can't get a decent video card!
  • I'm still waiting for the game to mature more.
Posted on Reply
#60
Razrback16
milewski1015
Did you pirate it, watch a Let's Play, or get it gifted to you? Just failing to see how you can say it's a disaster without buying it.

I would agree with you that the ending (the one I chose on my first playthrough at least) left something to be desired. That said, I found the major NPC storylines to be very well done.
Yes. :)

95 hours invested. All my feedback is based on actual experience with it. After finishing it I went and read through all the possible endings online and didn't see a single one that I thought was good.
Posted on Reply
#61
the.lucius
Tested my 6800 with XT CP2077 @ 2560x1080 @ Ultra -> ~100 fps on a given scene; Ultra + RT Ultra -> ~28 fps. Ray Tracing without DLSS alike is just not possible currently.
For a reference Watch Dogs Legion @ 2560x1080 @ Ultra -> 100 fps in the build-in benchmark; + RT Reflections @ High -> 50 fps; + RT Reflections @ Ultra -> 45 fps. Not cool, but expected I could say.
Posted on Reply
#62
R0H1T
This game went from potentially game of the year to ~ overhyped game of the year in such a short time :shadedshu:
Posted on Reply
#63
MxPhenom 216
ASIC Engineer
the.lucius
Tested my 6800 with XT CP2077 @ 2560x1080 @ Ultra -> ~100 fps on a given scene; Ultra + RT Ultra -> ~28 fps. Ray Tracing without DLSS alike is just not possible currently.
For a reference Watch Dogs Legion @ 2560x1080 @ Ultra -> 100 fps in the build-in benchmark; + RT Reflections @ High -> 50 fps; + RT Reflections @ Ultra -> 45 fps. Not cool, but expected I could say.
I mean, AMD RDNA2 Ray tracing performance is pretty bad so im not surprised. They lose more performance than Ampere RT on vs off.
Posted on Reply
#64
evernessince
londiste
If you did not jump on the hype train, you can play the game.
It really is not that bad as Internet seems to think.

I played on PC at release and finished completing everything before patch 1.1 came out. Minor glitches here and there. Depending on luck there are/were some places to get stuck but these really were not that common. NCPD spawning distance (which Patch 1.2 apparently fixes) and crowd issues are the biggest problems in the game other than buying way to deep into the hype.
The problem CDProject has is that they made a lot of promises they never fullfilled. Dynamic branching quests? The only quest in the entire game that's interesting is the main quest and maybe one or two side quests. The vast majority of quests are typical grinding, extremely boring. Dynamic weather system with acid rain and unscripted sandstorms? That's never going to happen. Romance options? No, you have 1 choice. 1 choice, it's fricking ridiculous. Life paths? You spend MAYBE 15 MINUTES IN TOTAL on your lifepath. For corpo, you start the game > go to a meeting > go to a bar > end of life path. I can't believe an open world game released that makes dragon age inquisition look good from CDProject.

I mean the game doesn't even get the basics down like having proper AI and cops that don't just spawn in. 90% of the content is boring and that's considering the game is severely lacking content compared to other CDProject games. Hell even the witcher 2 has more content and that game had a fraction of the budget and manpower.

Doesn't matter how long they work on the game at this point. It's too late to make massive content additions and improvements. At best this game is a 7 mostly carried on the back of it's great looking world but that belies the fact that in many other regards it's below average.
Sithaer
I also did not jump on the hype train and yet to play the game.

After all I only started Witcher 3 when I bought the Box GOTY edition for 20+$:laugh:. 'delivery included'

That and I would prefer to buy a new GPU before playing this so yea I ain't playing this game anytime soon but thats fine with me.
At least by the time I get to play the game it will be in a better shape. 'I heard/read that W3 wasn't exactly issue free at relase but I have no experience with that'
The witcher 3 is my favorite game of all time. That said I would not pay more than $20 for CP2077. It's definitely not worth a GPU purchase just to run the game.
TheinsanegamerN
The game has some serius design issues, fixing the bugs is great and all, even though this should have been done BEFORE release, but the game itself still fails to interest me at all. Its another sandbox games with a huge chest fo features that get used occasionally, it lacks the unique asthetic of the original trailer, and the scripted gameplay trailers showed a much more interesting premise.

Honestly I'll still pass. DIdnt pick up the OG release, and since then there have been plenty of other good games coming out to play. First impressions mean a LOT in such a crowded industry.
CDProject only committed to fixing the bugs. They conveniently avoided talking about major gameplay and content issues. The fact that they are not even fixing the police system and instead trying to hide the issue indicates to me that they intend to fix the game to a state where they can sell it without it getting pulled again and are fine with doing just that much. It's hard to believe this is the same company that made the witcher 3, apparently they got far too big for their britches.
AsRock
I have faith in them, they just released it way to soon, for one or more reasons. I will do the wait until it's finished.
CDProject has made it pretty clear they are only interested in fixing the bugs. The guy who came and made the "apology" made sure to point that out. This is no longer the same company that made the witcher series. I would not hold out hope for massive changes to the game that fix fundamental issues.
TheinsanegamerN
Well that would be because it WASNT make by the same devs that made The Witcher games. The aligations of severe crunch were not coming from the CP2077 devs, they originally came from the W3 devs who left en masse after blood and wine came out. Most of the CP2077 team are working on their first game.
The dev is CDProject red. The guy isn't referring to specific people, he's referring to the dev studio as most people do. CDProject did tout on multiple occasions that the CP2077 team was working with the witcher 3 team years before the witcher 3 even launched. They had specifically mentioned how the two teams were learning off each other.
MxPhenom 216
I mean, AMD RDNA2 Ray tracing performance is pretty bad so im not surprised. They lose more performance than Ampere RT on vs off.
There are no titles optimized for AMD RT yet so it's really TBD. Right now it's sort of an apples to oranges comparison, Nvidia is performing better on a code patch designed for Nvidia cards, which should surprise no one.
R0H1T
This game went from potentially game of the year to ~ overhyped game of the year in such a short time :shadedshu:
Might be most disappointing of the last 10 years. Don't know though, I still think Mass Effect 3 takes the cake but just barely simply because that ending was worse than anything anyone could have imagined.
Posted on Reply
#65
londiste
evernessince
The problem CDProject has is that they made a lot of promises they never fullfilled. Dynamic branching quests? The only quest in the entire game that's interesting is the main quest and maybe one or two side quests. The vast majority of quests are typical grinding, extremely boring. Dynamic weather system with acid rain and unscripted sandstorms? That's never going to happen. Romance options? No, you have 1 choice. 1 choice, it's fricking ridiculous. Life paths? You spend MAYBE 15 MINUTES IN TOTAL on your lifepath. For corpo, you start the game > go to a meeting > go to a bar > end of life path. I can't believe an open world game released that makes dragon age inquisition look good from CDProject.
That is what I meant by being on the hype train. All this stuff is unrealistic expectations regardless of what the developer says. I cannot think of a single game by any developer ever that would genuinely have all these elements.
evernessince
I mean the game doesn't even get the basics down like having proper AI and cops that don't just spawn in. 90% of the content is boring and that's considering the game is severely lacking content compared to other CDProject games. Hell even the witcher 2 has more content and that game had a fraction of the budget and manpower.
This is the most reasonable complaint about Cyberpunk and it should not be that difficult to fix. This does not differ from what all games are doing, the problem is that the technical side of this should be hidden (a lot) better. CDPR for some reason really messed up the implementation. I have a feeling that this has to do with XB1/PS4 and their relatively limited memory and CPU constraints. I have yet to try patch 1.2 but they are both increasing the spawn distance of cops and updating the reactions of random NPCs to hitting by car, panicing etc.
Posted on Reply
#66
AsRock
TPU addict
evernessince
The problem CDProject has is that they made a lot of promises they never fullfilled. Dynamic branching quests? The only quest in the entire game that's interesting is the main quest and maybe one or two side quests. The vast majority of quests are typical grinding, extremely boring. Dynamic weather system with acid rain and unscripted sandstorms? That's never going to happen. Romance options? No, you have 1 choice. 1 choice, it's fricking ridiculous. Life paths? You spend MAYBE 15 MINUTES IN TOTAL on your lifepath. For corpo, you start the game > go to a meeting > go to a bar > end of life path. I can't believe an open world game released that makes dragon age inquisition look good from CDProject.

I mean the game doesn't even get the basics down like having proper AI and cops that don't just spawn in. 90% of the content is boring and that's considering the game is severely lacking content compared to other CDProject games. Hell even the witcher 2 has more content and that game had a fraction of the budget and manpower.

Doesn't matter how long they work on the game at this point. It's too late to make massive content additions and improvements. At best this game is a 7 mostly carried on the back of it's great looking world but that belies the fact that in many other regards it's below average.



The witcher 3 is my favorite game of all time. That said I would not pay more than $20 for CP2077. It's definitely not worth a GPU purchase just to run the game.



CDProject only committed to fixing the bugs. They conveniently avoided talking about major gameplay and content issues. The fact that they are not even fixing the police system and instead trying to hide the issue indicates to me that they intend to fix the game to a state where they can sell it without it getting pulled again and are fine with doing just that much. It's hard to believe this is the same company that made the witcher 3, apparently they got far too big for their britches.



CDProject has made it pretty clear they are only interested in fixing the bugs. The guy who came and made the "apology" made sure to point that out. This is no longer the same company that made the witcher series. I would not hold out hope for massive changes to the game that fix fundamental issues.



The dev is CDProject red. The guy isn't referring to specific people, he's referring to the dev studio as most people do. CDProject did tout on multiple occasions that the CP2077 team was working with the witcher 3 team years before the witcher 3 even launched. They had specifically mentioned how the two teams were learning off each other.


There are no titles optimized for AMD RT yet so it's really TBD. Right now it's sort of an apples to oranges comparison, Nvidia is performing better on a code patch designed for Nvidia cards, which should surprise no one.



Might be most disappointing of the last 10 years. Don't know though, I still think Mass Effect 3 takes the cake but just barely simply because that ending was worse than anything anyone could have imagined.
Well save me a bunch of money, not the 1st game to go side ways although seen way to many over the last 5 years though.

Will see, Steam already doing small sales on it already give until the enhanced version comes out and see what happens. Maybe if they had a story book to go from it would of been as good as the witcher.

Time will tell.
Posted on Reply
#67
las
Dave65
Glad I skipped this one.
How can you be glad about that, when you did not try it. I finished it without a single issue months ago. Got it for free with my 3080, so I could not care less. I was never hyped about this game, but it's one of the best in 2020 for me anyway. Game was not bad at all. Day and night better than alot of other games released in 2020. Godfall probably being the worst one this year. No hype, no expectations, forgotten title (AMD needed a tech showcase I guess, and they will release a 12GB VRAM texture pack for this terrible game haha)

Even WITH bugs, Cyberpunk recieved pretty good reviews ON PC. It seems that most people having trouble was using AMD hardware.

Im glad PC was a priority. Pretty much never dipped below 100 fps on custom high/ultra settings which was close to maxed (NO RT at all) with DLSS Quality. Mostly around 125-150 fps (which was perfect for my 1440p/165Hz Gsync monitor) - Not a single crash or gamebreaking bug.
Posted on Reply
#68
Vanny
las
How can you be glad about that, when you did not try it. I finished it without a single issue months ago. Got it for free with my 3080, so I could not care less. Game was not bad at all. Day and night better than alot of other games released in 2020. Godfall probably being the worst one this year. No hype, no expectations.

It seems that most people having trouble was using AMD hardware.
I had plenty of trouble with this game on my 2070 and 3070. Namely the crappy framerate on both, and the ungodly amount of game-breaking bugs. This is probably the quickest I've ever lost interest in a game.
Posted on Reply
#69
las
Alexa
I had plenty of trouble with this game on my 2070 and 3070. Namely the crappy framerate on both, and the ungodly amount of game-breaking bugs. This is probably the quickest I've ever lost interest in a game.
You are using Ryzen. Never dipped below 100 fps on my rig.
Posted on Reply
#70
Vanny
las
You are using Ryzen. Never dipped below 100 fps on my rig.
My CPU is as good in single thread as yours, and it was the same result even after applying the Ryzen patches, and the updates.

It runs at over 100 smoothly for a while, then after 30 minutes of gameplay the framerate slowly tanks and remains that way unless I restart the game, which ruined my immersion in some places. Your game shouldn't be this broken mess on release.
Posted on Reply
#71
las
Alexa
My CPU is as good in single thread as yours, and it was the same result even after applying the Ryzen patches, and the updates.
Obviously not. Tons of Ryzen owners had and still has issues with this game, before and after "Ryzen patches". Much lower minimums.
And nah, you need a 5000 series Ryzen chip to get near me in single thread perf. 5.2 GHz and 4GHz CL15 mem.
Posted on Reply
#72
Vanny
las
And nah, you need a 5000 series Ryzen chip to get near me in single thread perf.
I compared my single thread scores in both Cinebench & CPU-Z with a friend that has a 9900K out of curiosity and we were within 5 points margin of error. The only CPU that I can't reach in single thread is the 10900K. Zen 3 leaves the 9900K in the dust by comparison.

This game ran fine, same for the lows, but the problem started appearing after about 30 mins of gameplay forcing me to restart since the game would be stuck at 40 FPS and not dipping below or going above that.

If your game can't run on chips that a lot of people are switching to, maybe you should spend time optimizing it for that new platform, rather than releasing it early to cash in on Christmas with optimizations only for a single platform. I haven't tested the game after the various patches, because I don't feel like downloading 60 GB again, but I doubt it's improved.
Posted on Reply
#73
las
Alexa
I compared my single thread scores in both Cinebench & CPU-Z with a friend that has a 9900K out of curiosity and we were within 5 points margin of error. The only CPU that I can't reach in single thread is the 10900K. Zen 3 leaves the 9900K in the dust by comparison.

This game ran fine, same for the lows, but the problem started appearing after about 30 mins of gameplay forcing me to restart since the game would be stuck at 40 FPS and not dipping below or going above that.

If your game can't run on chips that a lot of people are switching to, maybe you should spend time optimizing it for that new platform, rather than releasing it early to cash in on Christmas with optimizations only for a single platform. I haven't tested the game after the various patches, because I don't feel like downloading 60 GB again, but I doubt it's improved.
Your friends stock 9900K using cheap 3200/CL16 memory? :laugh:
ST scores in cinebench/cpu-z does not always carry over into gaming performance...

Zen 3 does not leave my 9900K at 5.2 GHz in the dust in anything I do on this rig; Gaming and emulation. I can easily beat or match a 5800X @ 4.8 GHz with 3600/CL14 memory. How do I know? Because I tried.

AMD has wonky performance in tons of games, especially early access ones and emulation performance is still horrible with AMD hardware. I can run Zelda BOTW at 5K at 100 fps minimum using tons of graphics packs, try that on your Ryzen chip. You will see dips below 50 fps. If not 30-40s.

Once again, Cyberpunk performed flawless on my rig. Mostly AMD users complained. Like you are.
Posted on Reply
#74
Vanny
No need to descend into pathetic fanboyism. Game ran perfectly until it decided to memory leak and sit at a nice 40 FPS. Also, CPU performance doesn't explain the idiotic bugs and a character's dialogue sitting on my screen from the beginning until the end of the game. No other game I've played had this sort of issues, they all run flawlessly on a 1440p144 display. This game is a poor excuse of a game.

You may be okay with it because you got it for free, but for most other people who paid for it and are disappointed at not only the bugs and issues, but also at the features they promised to deliver not being in the game, I'm pretty sure they're not okay with that.

Gotta love how literally every game I ever played ran just fine on my rig, but this game decides to be different. I guess that's what I get for being a peasant AMD user lol, according to the agenda of many people here.
Posted on Reply
#75
Sithaer
evernessince
The witcher 3 is my favorite game of all time. That said I would not pay more than $20 for CP2077. It's definitely not worth a GPU purchase just to run the game.
Witcher 3 was good aye, put a fair ~170+ hours in my first complete playthrough and had pretty much no issues whatsoever with the GOTY editon. 'also had a texture mod installed'
After that I went back and played Witcher 1+2 just to know the whole story/experience.
Also great games in their own way even if dated.

And yea I aint buying new hardware just to run some new hype game, no game worths that much to me. 'I'm not paying more than 350$/Euro for a new GPU anyway'
There is still way too many games in my backlog that doesn't require more hardware than what I already have.
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