Thursday, July 15th 2021

Valve Announces the Steam Deck Game Console

Valve announces Steam Deck, the first in a new category of handheld PC gaming devices starting at $399. Steam Deck is a powerful all-in-one portable PC. With a custom processor developed in cooperation with AMD, Steam Deck is comparable to a gaming laptop with the ability to run the latest AAA games. Your Steam library will be on Deck to play games wherever and whenever you want. Steam Deck is also an open PC, adding the ability to install any software or connect with any hardware.

"We think Steam Deck gives people another way to play the games they love on a high-performance device at a great price," says Valve founder Gabe Newell. "As a gamer, this is a product I've always wanted. And as a game developer, it's the mobile device I've always wanted for our partners." Steam Deck starts at $399, with increased storage options available for $529 and $649. Reservations open July 16th at 10 AM PDT; shipping is slated to start in December 2021.
Steam Deck details:
  • Powerful, custom APU developed with AMD
  • Optimized for hand-held gaming
  • Full-sized controls
  • 7" touchscreen
  • WiFi and Bluetooth ready
  • USB-C port for accessories
  • microSD slot for storage expansion
  • 3 different storage options available
For more information, visit this page.
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188 Comments on Valve Announces the Steam Deck Game Console

#151
TheoneandonlyMrK
The red spiritAnd here I go bust. I don't know. I just know that flops definitely matter, due to basically all geometry calculations being floating point. I said that there's could be limitations in achieving maximum theoretical floating point performance. From spec sheet, RX 5700 XT definitely looks overall worse, but here's one thing that is better on it and it's pixel fillrate. It seems that hardware in that one aspect on RX 5700 XT is just better and maybe that one specification matters.

Here's some snack:
www.tomshardware.com/reviews/3d-benchmarking,205-3.html

It seems that Vega 64 may perform better than RX 5700 XT at low resolutions, but maybe not.


Any technical reason why?
Because flops do not align well with FPS ,why else?!.

In flops did a 1080ti beat a vega64?! No but in FPS it did.
Posted on Reply
#152
The red spirit
TheoneandonlyMrKBecause flops do not align well with FPS ,why else?!.

In flops did a 1080ti beat a vega64?! No but in FPS it did.
I see. You still haven't noticed maximum theoretical floating point performance
Posted on Reply
#153
Colddecked
The red spiritAnd here I go bust. I don't know. I just know that flops definitely matter, due to basically all geometry calculations being floating point. I said that there's could be limitations in achieving maximum theoretical floating point performance. From spec sheet, RX 5700 XT definitely looks overall worse, but here's one thing that is better on it and it's pixel fillrate. It seems that hardware in that one aspect on RX 5700 XT is just better and maybe that one specification matters.

Here's some snack:
www.tomshardware.com/reviews/3d-benchmarking,205-3.html

It seems that Vega 64 may perform better than RX 5700 XT at low resolutions, but maybe not.


Any technical reason why?
DING DING DING.

With newer architectures it becomes easier to achieve maximum theoretical performance.

Get it?

Anyways, if you want to claim that Vega 64 is better at low res than 5700 then post evidence. It still wouldn't explain the difference between the two cards seeing how the Vega has the ~25% higher TF number.
Posted on Reply
#154
The red spirit
ColddeckedDING DING DING.

With newer architectures it becomes easier to achieve maximum theoretical performance.

Get it?
I already knew that, that's why Kepler aged poorly. But I think that pixel fillrate advantage still matters.
Posted on Reply
#155
Colddecked
64KThe 5700 is a little faster Vega 64



Thanks for proving my point! Vega 64 has better TF, but 5700 has better game performance.
The red spiritI already knew that, that's why Kepler aged poorly. But I think that pixel fillrate advantage still matters.
Stop moving the goal posts, even if pixel fill rate matters, it just goes to show you TFlops isn't everything when it comes to gaming performance which was your original point. Just admit you don't know, its ok to be wrong about things and learn...
Posted on Reply
#156
Nordic
We really need hand on reviews. @W1zzard will TPU be doing a steam deck review? It isn't in your usual suite of products reviewed.
Posted on Reply
#157
The red spirit
ColddeckedStop moving the goal posts, even if pixel fill rate matters, it just goes to show you TFlops isn't everything when it comes to gaming performance which was your original point. Just admit you don't know, its ok to be wrong about things and learn...
I don't mind admitting something, but there's nothing to learn here. You all just keep saying that this or that doesn't matter, but what does matter? I'm pretty sure that flops, pixel fillrate and texture fillrate do indeed matter at different stages of 3D rendering pipeline. I don't know exactly where, but I'm open to learn that. Sadly, nobody talks about that here.
Posted on Reply
#158
TheoneandonlyMrK
The red spiritI see. You still haven't noticed maximum theoretical floating point performance
Ducks that got to do with actual FPS performance.

Nothing.

And again dodged my question is a Vega 64 better than a 1080Ti then?!, Cos it's flops say so.
Posted on Reply
#159
The red spirit
TheoneandonlyMrKDucks that got to do with actual FPS performance.

Nothing.
What does then?
Posted on Reply
#161
The red spirit
TheoneandonlyMrKReviews.

Testing.
I'm talking about graphics card, what inside of it does matter? You say that floating point performance doesn't matter.
Posted on Reply
#162
TheoneandonlyMrK
The red spiritI'm talking about graphics card, what inside of it does matter? You say that floating point performance doesn't matter.
It's not totally irrelevant, but Rops, Tmus Raycast units, clock frequency, ACE engine's the cache structure and amount and other special function hardware, and the attached memory frequency and bandwidth all have a part to play in how much FPS, whereas flops uses a few but far from all of those functions.
Posted on Reply
#163
Colddecked
The red spiritI don't mind admitting something, but there's nothing to learn here. You all just keep saying that this or that doesn't matter, but what does matter? I'm pretty sure that flops, pixel fillrate and texture fillrate do indeed matter at different stages of 3D rendering pipeline. I don't know exactly where, but I'm open to learn that. Sadly, nobody talks about that here.
Look, of course TF matter, but its just a measure of one aspect of performance. Another problem is that you think TF are all equal. They aren't when it comes to actual game performance. That is why you can't compare AMD and Nvidia cards strictly based on TFlop since Maxwell, because Nvidia uses their TF better (more efficiency tricks) than AMD did, and were able to get better game performance even though their their TFlop number isn't equal.

As MrK is pointing out, Vega 64 had more TF than 1080ti, but the 1080ti is far and away the better gaming GPU. Just don't get so hung up on the TFlop numbers, it'll give you a rough idea but there's more to the equation.
Posted on Reply
#164
The red spirit
TheoneandonlyMrKIt's not totally irrelevant, but Rops, Tmus Raycast units, clock frequency, ACE engine's the cache structure and amount and other special function hardware, and the attached memory frequency and bandwidth all have a part to play in how much FPS, whereas flops uses a few but far from all of those functions.
ROPs, TMUs probably influence FLOPs. Ray Tracing Units, don't matter, unless you use them. Clock speed is surely directly related to FLP output. ACE is just AMD's version of SMX, which is CU ( Compute Unit). CU is cores with controlling logic, but without cache, ROPs, TMUs, encoders, decoders and etc. Memory bandwidth is likely heavily related to FLOP output too.
ColddeckedLook, of course TF matter, but its just a measure of one aspect of performance.
It's general performance evaluation. It takes into account clock speed, IPC, core count and likely memory speed. That's pretty much whole card.
ColddeckedAnother problem is that you think TF are all equal.
They are are, floating point operation per second isn't a fuzzy metric.
ColddeckedThey aren't when it comes to actual game performance. That is why you can't compare AMD and Nvidia cards strictly based on TFlop since Maxwell, because Nvidia uses their TF better (more efficiency tricks) than AMD did, and were able to get better game performance even though their their TFlop number isn't equal.
But why?
ColddeckedAs MrK is pointing out, Vega 64 had more TF than 1080ti, but the 1080ti is far and away the better gaming GPU. Just don't get so hung up on the TFlop numbers, it'll give you a rough idea but there's more to the equation.
Well that's a general consensus, but I wonder why exactly.
Posted on Reply
#165
TheoneandonlyMrK
The red spiritROPs, TMUs probably influence FLOPs. Ray Tracing Units, don't matter, unless you use them. Clock speed is surely directly related to FLP output. ACE is just AMD's version of SMX, which is CU ( Compute Unit). CU is cores with controlling logic, but without cache, ROPs, TMUs, encoders, decoders and etc. Memory bandwidth is likely heavily related to FLOP output too.



It's general performance evaluation. It takes into account clock speed, IPC, core count and likely memory speed. That's pretty much whole card.


They are are, floating point operation per second isn't a fuzzy metric.


But why?



Well that's a general consensus, but I wonder why exactly.
Why, because both manufacturers have been at this a while, they realised early on they're just chasing the bottleneck about and always will be.
And clearly flops were not the bottleneck, so what is?!

Also regurgitating the same shit I just said back at me slightly fleshed out is you agreeing with me flops are not the big picture?! It Sooo?!.
Posted on Reply
#166
The red spirit
TheoneandonlyMrKAlso regurgitating the same shit I just said back at me slightly fleshed out is you agreeing with me flops are not the big picture?! It Sooo?!.
I don't care about agreeing or not. I only care about actually learning how each graphics card specification influences the way graphics card works.
Posted on Reply
#167
TheoneandonlyMrK
The red spiritI don't care about agreeing or not. I only care about actually learning how each graphics card specification influences the way graphics card works.
Funny because this started because you Know Steam deck is useless for gaming on ffs.

You don't learn by shitposting in tangential threads you have no interest in, yet spout crap like your an insider who somehow Knows how it performs before reviews?!.
Posted on Reply
#168
The red spirit
TheoneandonlyMrKFunny because this started because you Know Steam deck is useless for gaming on ffs.

You don't learn by shitposting in tangential threads you have no interest in, yet spout crap like your an insider who somehow Knows how it performs before reviews?!.
Either way, it will not run Cyberpunk or Valhalla very well. You people are expecting miracles from thin client hardware. Meanwhile, I have been interested for a long time in low end hardware, used some of it and observed what it can do. Deck won't be a miracle today. Cyberpunk will not run at average of 40 fps and over time, Deck will certainly struggle in more and more games as time goes on. I personally don't like buying hardware that is only scrapping by today, as it feels disappointing soon and makes TCO high. Deck doesn't do anything to make me think otherwise. lol, you already have Zen 2 chip. Why don't you try disabling cores and setting it at Deck's PPT and clock speeds, I wonder how fun will that be in games. You can also downclock your graphics card, to loosely match Vega 11. Now tell me how well everything runs.
Posted on Reply
#169
Durvelle27
The red spiritEither way, it will not run Cyberpunk or Valhalla very well. You people are expecting miracles from thin client hardware. Meanwhile, I have been interested for a long time in low end hardware, used some of it and observed what it can do. Deck won't be a miracle today. Cyberpunk will not run at average of 40 fps and over time, Deck will certainly struggle in more and more games as time goes on. I personally don't like buying hardware that is only scrapping by today, as it feels disappointing soon and makes TCO high. Deck doesn't do anything to make me think otherwise. lol, you already have Zen 2 chip. Why don't you try disabling cores and setting it at Deck's PPT and clock speeds, I wonder how fun will that be in games. You can also downclock your graphics card, to loosely match Vega 11. Now tell me how well everything runs.
You keep spouting crap but I showed you the GPD win3 playing Cyberpunk just fine on med settings with above 30FPS while it has a inferior GPU. Just stop at this point dude
Posted on Reply
#170
The red spirit
Durvelle27You can't spouting crap but I showed you the GPD win3 playing Cyberpunk just fine on med settings with above 30FPS while it has a inferior GPU. Just stop at this point dude
It was running it at low and with enabled function to lower resolution to maintain fps. And 30 fps average is unplayable imo with that framerate variation.
Posted on Reply
#171
Durvelle27
The red spiritIt was running it at low and with enabled function to lower resolution to maintain fps. And 30 fps average is unplayable imo with that framerate variation.
I'm not going to argue as you've shown you have no clue as in to what you are talking about
Posted on Reply
#172
ThrashZone
Durvelle27You keep spouting crap but I showed you the GPD win3 playing Cyberpunk just fine on med settings with above 30FPS while it has a inferior GPU. Just stop at this point dude
Hi,
Yeah 30fps should be fine on a device this small.

Way too small for me though.
Posted on Reply
#173
The red spirit
Durvelle27I'm not going to argue as you've shown you have no clue as in to what you are talking about
I still see no reason why you are overhyped for Deck. I'm pretty sure that someone like you never even considered buying 3400G, so why is Deck an exception? It doesn't matter if it's 800p, it's still a lousy gpu. Once you need some shading, it can't really provide that without tanking fps. Many games also tend to look really bad at low settings. It will not last (in terms of performance), not sure what's so fun about having Valve paperweight after 2 years. I'm also sure that it's heavily overpriced even for what it is. Interesting concept, poor value and terrible performance with occasional compatibility issues. Yeah, really fun.
Posted on Reply
#174
Durvelle27
ThrashZoneHi,
Yeah 30fps should be fine on a device this small.

Way too small for me though.
Just check this out. This is the GPDwin3 shown playing various current games at decent settings with 30-60FPS @720P. It's pretty stellar especially to have inferior specs

Posted on Reply
#175
Unregistered
Durvelle27Just check this out. This is the GPDwin3 shown playing various current games at decent settings with 30-60FPS @720P. It's pretty stellar especially to have inferior specs

That GPD looks sweet, even on low/med GTAV looks really playable
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