Monday, March 13th 2023

S.T.A.L.K.E.R. 2 Developer Is Victim of Hacker Group, GSC Game World Issues Statement

GSC Game World has released a defiant statement, in the face of threats of ransomed S.T.A.L.K.E.R. 2 data. It provides an update about one of its employee's accounts being compromised by hackers, and as a result of this, the studio is now threatened with blackmail. A statement was posted, March 12, on the GSC Game World's official Twitter account. The developer is urging that fans refrain from sharing leaked material and spoilers, and warns that the final product should not be pre-judged in a harsh light, based on any of the leaked work-in-progress material.

It is not unusual for hacker groups to threaten game developers and publishers. Rockstar Games was the victim of a leak in 2022, when videos of its in-development and upcoming video game Grand Theft Auto 6 were uploaded to forums. The in-game footage was spread across social media and the internet, and shortly thereafter, a hacker wanted to "negotiate a deal" with Rockstar Games. Source code for GTA 5 & 6 was used as leverage.
A Pro-Russia hacker group is attempting to blackmail GSC Game World, and claims that it has obtained "tens of gigabytes" of game material as well as personal information relating to the Ukrainian development team. According to social media posts, the group is threatening to leak significant portions of the in-progress S.T.A.L.K.E.R. 2 game. The hackers demand that GSC Game World shift their political messaging in regards to Russia and Belarus, and "apologize for the unworthy attitude towards ordinary players from these countries." The hackers have also called for Russian language localization to be reintegrated into the game. A deadline has been set for March 15, 2023, otherwise "full story, cutscenes, concept art, and global maps" will be released on the internet.
GSC Game World has experienced significant strife in recent times, and declares that threats from a hacker group are not even the greatest of their current concerns: "We are a Ukrainian company, and like most Ukrainians, we have experienced many things that are much more terrifying: destroyed houses, ruined lives, and the deaths of our loved ones. Attempts to blackmail or intimidate us are completely futile.
Our unwavering commitment to supporting our country remains unchanged - we will continue to do everything possible to support Ukraine. And this won't change in the future under any circumstances. Despite the attempts to break us, we remain strong and courageous. Because when you believe in something and love it with all your heart, you have to defend it at all costs.. Our mission is to commit all of our strength and passion to complete the project and deliver it to you, despite all the obstacles on the way. Your support is our inspiration," the statement concludes. "Glory to Ukraine."


S.T.A.L.K.E.R. 2 has an estimated release date of 'December 2023'. Preordering is available via Steam, Epic Games Store, Microsoft Store, GOG as well as on Xbox Series X and Xbox Series S consoles.
Sources: Gamerant.com Article, S.T.A.L.K.E.R. OFFICIAL Twitter Post
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34 Comments on S.T.A.L.K.E.R. 2 Developer Is Victim of Hacker Group, GSC Game World Issues Statement

#26
bug
TheoneandonlyMrKI recalled what he was saying re these Devs, the details have faded but I do recall some of it and my gut switched to ,oh yeah!!, that is why metro series, yes series of games exist.
Yet 2 isn't out yet, like who parted with the talent , ,,was Gsc a dick?!? \{°°)/ I dunno, but the hackers were, I will buy in, when it's out and I'll consider the preorder.


Shit I'm flakey today
Developers are like that. If you have 3 of them in a team, they will want to do the job 3 different ways. With the data at hand, I cannot tell if there was something seriously wrong over there or just your run-of-the-mill, developer stubbornness. Full disclosure, I wasn't really following the story.
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#27
TheoneandonlyMrK
bugDevelopers are like that. If you have 3 of them in a team, they will want to do the job 3 different ways. With the data at hand, I cannot tell if there was something seriously wrong over there or just your run-of-the-mill, developer stubbornness. Full disclosure, I wasn't really following the story.
It was a long time ago, I recall reading something in Edge about it pre decent .net time's, but the details escaped me, I believe Zonedynamo recalls more than me and not incorrectly AFAIK.

Like when I read his post I was struck by the feeling I used to have them (Gsc) in EA territory of DNT, stay away , like Nintendo (I know that hurts some, but I'm Sega , deal with it :/ :)) :D :D
Posted on Reply
#28
bug
TheoneandonlyMrKIt was a long time ago, I recall reading something in Edge about it pre decent .net time's, but the details escaped me, I believe Zonedynamo recalls more than me and not incorrectly AFAIK.

Like when I read his post I was struck by the feeling I used to have them (Gsc) in EA territory of DNT, stay away , like Nintendo (I know that hurts some, but I'm Sega , deal with it :/ :)) :D :D
I don't think you really have them in EA territory. They're much smaller, they can only mess up the few titles they have. But I hear you.
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#29
Vayra86
bugDevelopers are like that. If you have 3 of them in a team, they will want to do the job 3 different ways. With the data at hand, I cannot tell if there was something seriously wrong over there or just your run-of-the-mill, developer stubbornness. Full disclosure, I wasn't really following the story.
For me the bottom line with Stalker and its dev GSC has ALWAYS been that they never truly produced a high quality game. I mean... the engine was always a messy affair; every game had countless bugs and stability issues, straight up half finished stuff and/or open ended narrative and pretty shaky quest lines too.

The games still nailed it on other aspects. But they also aged pretty badly. Gun physics... pretty painful too imho. So Stalker 2... I really hope they took a long look at other shooters because theyre going to have to make a giant leap to get to avg current day norm.
Posted on Reply
#30
bug
Vayra86For me the bottom line with Stalker and its dev GSC has ALWAYS been that they never truly produced a high quality game. I mean... the engine was always a messy affair; every game had countless bugs and stability issues, straight up half finished stuff and/or open ended narrative and pretty shaky quest lines too.

The games still nailed it on other aspects. But they also aged pretty badly. Gun physics... pretty painful too imho. So Stalker 2... I really hope they took a long look at other shooters because theyre going to have to make a giant leap to get to avg current day norm.
At least the first one was even improved by a community patch. I'm not sure that works in favor of the developers, but I think it was actually part of the charm. And they were kinda pioneering new DX stuff, like sun rays and things like that.
Posted on Reply
#31
Vayra86
bugAt least the first one was even improved by a community patch. I'm not sure that works in favor of the developers, but I think it was actually part of the charm. And they were kinda pioneering new DX stuff, like sun rays and things like that.
Yeah it reminds me of Bethesda community care and that on its own says enough about the vanilla product :)

I also vividly remember the engine crash messages on startup.
Posted on Reply
#32
bug
Vayra86Yeah it reminds me of Bethesda community care and that on its own says enough about the vanilla product :)

I also vividly remember the engine crash messages on startup.
I had it easy, I played it years after launch. It was solid by then.
Posted on Reply
#33
Easo
Ehh, if I said what I actually thought about GSC's position I would probably get banned. One thing, though - removing the Russian language from the game was a mistake. Yes, even with the war taken into account.
Posted on Reply
#34
80251
Stalker: Call of Pripyat seemed pretty solid right-out-of-the-box. The 1st title in the series definitely had issues though.
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